New Pet Families

Since pet battles were put into the game back during Mists of Pandaria, we have been stuck with the same 10 pet families that we began with. It would be nice to update the system a bit and add some new pet families to shake things up a bit.

To that end, I’ve come up with some ideas for new pet families that I think would be interesting additions to the pet battle system. Demon pets, Holy pets, Giant pets, and Mythical pets. Let me know what you think about these pets in the comments and perhaps tell me what pet family you’d like to see added to the pet battle system. πŸ™‚

Demonic Pets: Legion would have been (and still could be), the perfect expansion to add a Demon-type pet family. With Burning Legion invasions and demons hiding out all over the Broken Isles, this would have been the perfect time to add this.

Holy Pets: Everything has its reverse, doesn’t it? Such is the case of the Holy pets, as a counter to the Demons. With the Army of the Light coming in patch 7.3, I doubt we’ll see a more perfect time to add this pet family than now.

Giant Pets: We have little itty-bitty Critter pets, so why not have their opposite? Giant pets would, I think, be an interesting and somewhat humorous addition to the battle pet families. While I concede that this expansion may not be the best place for these pets, if more families are going to be added, why not add this one too, right?

Mythical Pets: Mythical pets would be my most preferred pet family, I think. I find them to be the most fascinating NPCs, and their “offspring” would follow suit. I do agree, though, that it may be a bit difficult finding/creating enough of these pets to necessitate an entire family. It would still be cool, though.

To expand on these pet families, I have some ability examples as well as examples for their family traits and actual pets that could fit within the family. Let’s start off with the Demon pets.

Demon Pets:

Demon pets are…well…demonic pets. πŸ˜€ I imagine that they would tend to focus more on damage and control than defense and would employ minions to assist them in defeating their enemies. Power and speed would be their best friends. I also don’t see them as being the type to use many multi-hitting abilities (such as Flurry or Thrash), but rather using one-hit mechanics with bigger damage. DoTs would feature heavily as well. What says “demon” better than slowly wasting away your opponent, knowing there’s nothing they can do to stave off the inevitable?

To that end, I’ve come up with a couple of examples for their “family trait”:

Demon Pet Family Trait: Corruptive Touch – Any successful attack reduces the damage of the enemy pet’s next ability by 10%.

Demon Pet Family Trait: Demonic Fury – Each round, you gain a 5% increase to your speed. Your speed continues to increase each round.

For a sample of their abilities, I have the following:

Summon Imp, 2 round cooldown – Summons an imp that deals X demonic damage each round. Lasts 4 rounds.

Fel Firestorm, 100% hit chance, 4 round cooldown – Conjures a storm of felfire, dealing X demonic damage to the enemy team and X demonic damage to your pets.

Grim Reaper, 50% hit chance, 10 round cooldown – Deals 100% of the pet’s max health after 10 rounds. (This would be a debuff, so it could be cleansed off with something like Sear Magic.)

Some examples of what pets could be classified under this new pet family:

Abyssius
Chaos Pup
Corefire Imp
Fiendish Imp
Gregarious Grell
Lesser Voidcaller
Minfernal
Mini Diablo
Mini Mindslayer
Netherspace Abyssal
Nibbles
Sister of Temptation
Twilight Fiendling

Holy Pets

The Holy family of pets would be…well…holy. πŸ™‚ I imagine that they would lay in stark contrast to the Demon family in that they would rely more on health and defense than on high damage. That’s not to say that they would have nothing but low damage abilities, it’s just that they tend to focus on healing and protection than death and destruction. I see HoTs being a big part of the Holy family.

To that end, I’ve come up with a few examples for their “family trait”:

Holy Pet Family Trait: Grace – Reduces up to X damage from each attack made against the pet. (Obviously, this damage reduction would have to be small, like 25 or so. It wouldn’t be cool to have a pet with a permanent Shell Shield or anything like that.)

Holy Pet Family Trait: Echo of Light – 10% of each attack’s damage is converted to healing on your pet.

For a sample of their abilities, I have the following:

Renew – Heals your pet for X each round. Lasts 3 rounds and persists through pet swaps.

Pain Suppression, 4 round cooldown – Reduces all damage taken by 50%. Lasts 3 rounds.

Blessed, 3 round cooldown – Removes all debuffs from your pet and makes your pet immune to their re-application for 2 rounds.

Some examples of what pets could be classified under this new family:

Dreamform (I have it on my list here)
K’ute
Mini Tyrael
Naaru (I have it on my list here)
Spirit Healer (I have it on my list here)
Spirit Walker (I have it on my list here)
Sunborne Val’kyr

Giant Pets

Giant pets are…well…pets that are gigantic. Giant pets would focus more on power and health than on speed or defense. (Who needs defense when you can just crush the competition?) That’s not to say that they have no defensive abilities and are slower than a turtle, but more often than not, you’ll find these pets ready for battle. Like the Demon pets, I think that these pets would focus more on powerful, overwhelming, single attacks rather than a bunch of fast-hitting multi-shot abilities.

To that end, I’ve come up with a couple of examples for their “family trait”:

Giant Pet Family Trait: Pulverize – Each attack has a 10% chance to deal X damage to one of the enemy’s backline pets, chosen at random. (I would imagine the damage to be quite low. Around 50-75 is what I was thinking.)

Giant Pet Family Trait: Anger – Attacks made against the Giant have a 10% chance of inciting the pet, increasing the damage of its next attack within 1 round by 25%.

For a sample of their abilities, I have the following:

Knock Away, 100% hit chance, 5 round cooldown – Knocks the enemy back with tremendous force, dealing X giant damage and forcing an opponent’s pet to swap into battle.

Withering Roar, 100% hit chance, 5 round cooldown – Unleashes a devastating roar, dealing X giant damage and reducing the enemy pet’s maximum health by 10% for 3 rounds.

Endurance, 3 round cooldown – Heals the user for X health and increases the maximum health of your active pet by 5 per level for 9 rounds.

Some examples of what pets could be classified under this new pet family:

Akma’hat (I have it on my list here) (could also be a Mythical pet)
Anubisath Idol
Cho’gall (I have it on my list here) (or Ogres in general)
Faceless One (I have it on my list here) (these could also be a Demon pet)
Flesh Giant (I have it on my list here ) (these could also be an Undead pet)
Fungal Giant (I have it on my list here) (could also be an Elemental pet)
Genesaur (I have it on my list here) (could also be an Elemental pet)
Gruul the Dragonkiller (I have it on my list here) (or Gronn in general)
Lil’ Oondasta (I have it on my list here)
Magnataur (I have it on my list here)
Mistlurker (I have it on my list here) (could also be an Elemental pet)
Mogu (I have it on my list here)
Tideskipper
Vrykul (I have it on my list here)

Mythical Pets

Mythical pets are pets that are known to most only as stories. They are wild fantasies and great beings who control immense power. Mythical pets are an asset to any team as they are great at controlling the battlefield. They tend to focus more on health and speed, getting in as many attacks as they can while withering their opponent away with DoTs and debuffs. Their Mythical status affords them certain traits that help them in their task of control.

To that end, I’ve come up with a couple of examples for their “family trait”:

Mythical Pet Family Trait: Divine Inspiration – Mythical pets’ attacks are not hindered by damage reduction abilities.

Mythical Pet Family Trait: Metamorphosis – Mythical pets take on the family trait of the pet that they are currently battling. (They still take damage as if they were a Mythical pet.)

For a sample of their abilities, I have the following:

The Avenger, 100% hit chance, 5 round cooldown – Avenges your comrade pets by slicing up the enemy team. Deals X mythical damage to the enemy pet and half of that damage to the enemy’s backline pets. Damage dealt to the active pet is increased by 25% for each of your pets that are dead.

Ursol’s Vortex, 100% hit chance, 5 round cooldown – Ursol sends a tornado at the enemy, dealing X mythical damage each round and reducing the target’s speed by 50% for 3 rounds. If the target is swapped out before the spell expires, Ursol’s Vortex will pull the pet back into battle.

Unicorn Horn, 5 round cooldown – The unicorn’s horn is full of powerful magic that it can use to heal its friends. When cast, heals all of your pets for X and clears your active pet of any buffs and debuffs.

Some examples of what pets could be classified under this new pet family:

Aessina (I have it on my list here)
Agamaggan (I have it on my list here)
Aggramar (I have it on my list here)
Aman’thul (I have it on my list here)
Aviana (I have it on my list here)
Cenarius (I have it on my list here)
Chi-Chi, Hatchling of Chi-Ji
Dark Phoenix Hatchling
Eonar (I have it on my list here)
Goldrinn (I have it on my list here)
Golganneth (I have it on my list here)
Khaz’Goroth (I have it on my list here)
Lupintarius* (I have it on my list here)
Malorne (I have it on my list here)
Moonkin Hatchling (debatable)
Norgannon (I have it on my list here)
Omen (I have it on my list here)
Phoenix Hatchling
Tortolla (I have it on my list here)
Unicorn (I have it on my list here)
Ursoc (I have it on my list here)
Ursol (I have it on my list here)
Xu-Fu, Cub of Xuen
Yu’la, Broodling of Yu’lon
Zao, Calfling of Niuzao

*As far as I am aware, this ancient has no actual name that has been given, so I put that in as a placeholder.

Ability Strengths and Weaknesses

Demon attacks are strong against Holy pets
Holy attacks are strong against Demon pets
Giant attacks are strong against Mythical pets
Mythical attacks are strong against Giant pets

Demon attacks are weak against Giant pets
Holy attacks are weak against Mythical pets
Giant attacks are weak against Demon pets
Mythical attacks are weak against Holy pets

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