New Pets, Pt. 1

Anetheron/Sathrovarr – Undead

After the defeat of Tichondrius, Anetheron became the leader of the Nathrezim serving the Burning Legion./Sathrovarr was sent to Sunwell Plateau to possess Kalecgos, where he fought Kalec’s spirit until Kalec was freed by adventurers.

Description of Appearance: Anetheron, Sathrovarr

Interactivity: The dreadlords could use an animation where they slash at the air with their claws as they did in WC3 or The dreadlords could use the animation where they summon a rain of fire from the sky.

Level 1: Agony, 100% hit chance – Inflicts agony on the target, causing increasing Undead damage each round for 2 rounds.
Level 2: Corrupting Strike, 90% hit chance, 4 round cooldown – Slashes at the target with dark energy, dealing X undead damage with a 25% chance to stun the target for 1 round.
Level 4: Carrion Swarm, 100% hit chance – Deals X undead damage to the enemy’s active pet and X undead damage to the enemy’s backline pets.
Level 10: Wild Magic, 100% hit chance – Adds X damage to every attack against the target. Lasts 5 rounds.
Level 15: Vampiric Aura, 100% hit chance – Deals X undead damage per round for 3 rounds and heals the user for X.
Level 20: Inferno, 100% hit chance – 8 round cooldown – Fade into the Twisting Nether, becoming unattackable. During this time, an infernal is summoned and attacks the opponent, dealing X damage each round.

Azgalor/Brutallus/Mannoroth – Humanoid

Azgalor was Mannoroth’s second-in-command who took over his position as leader of the Pit Lords when Mannoroth was slain by Grom Hellscream in Demon Fall Canyon./Brutallus was sent to Sunwell Plateau where he killed the blue dragon, Madrigosa./Mannoroth was Archimonde’s right-hand demon until he was slain by Grom Hellscream. His thirst for blood was considered legendary.

Description of Appearance: Azgalor
Brutallus
Mannoroth

Interactivity: The deadly Pit Lords could swing their giant weapons and/or slam the ground with their massive hooves.

Level 1: Immolate, 100% hit chance – Deals X elemental damage instantly. The enemy burns for X elemental damage each round for 4 rounds.
Level 2: Rain of Fire, 100% hit chance, 4 round cooldown – The enemy team burns for X elemental damage. The enemy team continues to burn for X elemental damage each round for 2 rounds.
Level 4: Earthquake, 100% hit chance, 4 round cooldown – The earth quakes and trembles under the enemy team dealing X elemental damage and slowing targets by 50% for 2 rounds.
Level 10: Cleave, 80% hit chance, 2 round cooldown – Deals X humanoid damage and has a 50% chance to deal X humanoid damage to the enemy’s backline pets.
Level 15: Curse of Doom, 100% hit chance, 5 round cooldown – Deals X undead damage after 5 rounds.
Level 20: Fel Firestorm, 100% hit chance, 5 round cooldown – Summons a Fel Firestorm on the enemy team, dealing X elemental damage to the enemy team. Enemies hit by the Fel Firestorm take 25% increased damage for 2 rounds. Lasts 2 rounds.

Archimonde – Humanoid

Archimonde was the left hand of Sargeras and the field commander of all Burning Legion forces until his utter annihilation at the Battle of Mount Hyjal. He had an obsession with trees.

Description of Appearance: Archimonde

Interactivity: Archimonde could draw the sigil on the ground that he used to destroy Dalaran then crush the “sand city” that appears from the sigil.

Level 1: Agony, 100% hit chance – Inflicts agony on the target, causing increasing Undead damage each round for 2 rounds.
Level 2: Death Coil, 95% hit chance – Deals X undead damage and heals the user for 50% of the damage dealt.
Level 4: Grip of the Legion, 100% hit chance, 3 round cooldown – Deals X humanoid damage and forces the opponent’s lowest health pet to swap into battle.
Level 10: Rain of Fire, 100% hit chance, 4 round cooldown – The enemy team burns for X elemental damage. The enemy team continues to burn for X elemental damage each round for 2 rounds.
Level 15: Doomfire, 95% hit chance, 3 round cooldown – Deals X undead damage instantly. The enemy continues to take X undead damage each round for 2 rounds and heals the user for X.
Level 20: Finger of Death, 75% hit chance, 4 round cooldown – Deals X undead damage. If the enemy has less than 20% health remaining, Finger of Death will instantly kill the enemy pet.

Felmyst – Dragonkin

Felmyst was once the noble blue dragon, Madrigosa. When the Pit Lord, Brutallus’, blood seeped into the ground beneath Madrigosa’s body, she was reborn as this fel dragon.

Description of Appearance: Felmyst

Interactivity: Felmyst could fly around breathing the Fog of Corruption on random critters, causing them to run around in confusion.

Level 1: Breath, 90% hit chance – Overwhelms the enemy with draconic breath, dealing X dragonkin damage.
Level 2: Corrosion, 100% hit chance, 2 round cooldown – Slowly corrodes the enemy, dealing X elemental damage and increasing the damage the target takes by 25% for 2 rounds.
Level 4: Lift-Off, 80% hit chance, 4 round cooldown – Fly up high, becoming unattackable for one round. On the next round, you attack, dealing X flying damage.
Level 10: Flame Breath, 100% hit chance – Deals X dragonkin damage instantly. The enemy continues to burn for X dragonkin damage each round for 4 rounds.
Level 15: Encapsulate, 100% hit chance, 3 round cooldown – Encase the enemy in dragonfire, dealing X dragonkin damage and preventing the target from fleeing for 2 rounds.
Level 20: Fog of Corruption, 90% hit chance, 4 round cooldown – Covers the enemy team in acidic fog, dealing X elemental damage and decreasing the enemy team’s accuracy by 20% for 3 rounds.

Entropius – Magic

Entropius was once one of the most noble and good creatures in the universe – the Naaru M’uru. After Entropius’ defeat, Prophet Velen recovered his “spark” and used it to reignite the Sunwell.

Description of Appearance: Entropius

Interactivity: The Naaru, M’uru could fall to the ground and disappear with Entropius rising from where the Naaru had fallen.

Level 1: Nether Blast, 100% hit chance – Blasts the enemy with a surge of arcane power, dealing X magic damage. Damage increases by X each time it hits. Max X magic damage.
Level 2: Call Darkness, 100% hit chance, 5 round cooldown – A shadow falls across the battlefield, dealing X humanoid damage, and turning the weather to Darkness for 5 rounds. During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.
Level 4: Negative Energy, 85% hit chance, 3 round cooldown – Shoots a beam of negative energy at the target, dealing X undead damage to the target and X undead damage to the enemy’s backline pets.
Level 10: Drain Power, 100% hit chance, 4 round cooldown – Deals X magic damage, reduces the target’s damage by 25% for 2 rounds and increases the user’s damage by 25% for 2 rounds.
Level 15: Prismatic Barrier, 5 round cooldown – Creates a crystal wall that blocks two attacks. Allied and enemy attacks both count.
Level 20: Void Zone, 90% hit chance, 6 round cooldown – Creates a void zone under the target, dealing increasing undead damage every round for 3 rounds. While in the void zone, the target is prevented from fleeing.

Kil’Jaeden – Humanoid

Kil’Jaeden was the right-hand and chief lieutenant of Sargeras. He was responsible for the creation of the Lich King and even after his defeat at the site of the Sunwell, he is the acting leader of the Burning Legion.

Description of Appearance: Kil’Jaeden

Interactivity: Kil’Jaeden could be shown appearing to a version of Illidan before disappearing or Kil’Jaeden could be shown in his transformation from his Draenei form into his current Eredar form.

Level 1: Shadow Spike, 85% hit chance – Spikes the enemy with dark energy, dealing X undead damage.
Level 2: Fire Bloom, 100% hit chance, 3 round cooldown – Sets the enemy team ablaze, dealing X elemental damage to the enemy team each round for 2 rounds.
Level 4: Soul Portal, 100% hit chance, 4 round cooldown – Deals X undead damage and forces one of the opponent’s pets to swap into battle.
Level 10: Sinister Reflection, 100% hit chance, 3 round cooldown – Reflects 50% damage done back to the attacker on the next attack. User is healed for 200% of the damage.
Level 15: Legion Lightning, 100% hit chance, 2 round cooldown – Shoots fel lightning at the enemy team, dealing X elemental damage to the enemy and X elemental damage to the enemy’s backline pets.
Level 20: Darkness of a Thousand Souls, 100% hit chance, 8 round cooldown – First Use: Kil’Jaeden summons the souls of those vanquished in battle against the Legion, covering himself with wings. Second Use: Kil’Jaeden unleashes the souls, dealing X undead damage to the enemy team and increasing the damage they take by 50% for 2 rounds.

High Warlord Naj’entus – Aquatic

High Warlord Naj’entus was a naga anomaly – a Naga Warlord. His unusual appearance is attributed to the large shell he has fused to his body.

Description of Appearance: High Warlord Naj’entus

Interactivity: High Warlord Naj’entus could be shown encasing himself in his tidal shield before throwing random needle spines at random critters, killing them.

Level 1: Water Jet, 95% hit chance – Blasts the enemy with a jet of water, dealing X aquatic damage.
Level 2: Spiked Skin – Reduces up to X damage from each attack against you and deals X dragonkin damage each time you take damage. Lasts 5 rounds.
Level 4: Impaling Spine, 100% hit chance, 3 round cooldown – Throws a spine at the target, dealing X dragonkin damage instantly and placing the “Growing Backbone” debuff on the target. After 2 rounds, the backbone is complete and the target is stunned for 1 round.
Level 10: Grasp, 100% hit chance – Grabs the target, dealing X aquatic damage. The target cannot swap for 2 rounds.
Level 15: Whirlpool, 100% hit chance, 3 round cooldown – Causes a whirlpool to form under the enemy pet. In 2 rounds, the opponent’s pet will take X aquatic damage and be rooted for 2 rounds.
Level 20: Tidal Shield, 8 round cooldown – Deals X aquatic damage to the enemy pet when hit and an additional X aquatic damage each round for 2 rounds. The shield will expire if hit. If the shield is allowed to last more than 1 round, it will burst, healing Naj’entus for 50% of his total health.

Supremus – Magic

Supremus is Illidan’s most powerful Abyssal servant. Its body burns with flames so hot they burn blue.

Description of Appearance: Supremus

Interactivity: I think it would be cool if Supremus was shown conjuring up the Volcanic Geysers all around it, so that they spew lava bolts everywhere.

Level 1: Molten Flame, 90% hit chance – Blasts the enemy with molten lava, dealing X elemental damage.
Level 2: Gaze, 100% hit chance, 3 round cooldown – A sharp gaze fixes on the enemy pet, increasing damage taken by 100% for 2 rounds.
Level 4: Conflagrate, 95% hit chance, 4 round cooldown – Deals X elemental damage. Deals an additional X elemental damage if the target is Burning.
Level 10: Molten Punch, 85% hit chance – Punches the enemy with fists ablaze with lava. Deals X elemental damage and an additional X elemental damage each round for 3 rounds.
Level 15: Scorched Earth, 100% hit chance, 3 round cooldown – Scorches the ground, dealing X dragonkin damage and dealing X dragonkin damage to all active pets each round for 9 rounds. During Scorched Earth, all pets counts as Burning.
Level 20: Volcano, 100% hit chance, 5 round cooldown – Causes the ground beneath the enemy team to tremble. After 2 rounds, the ground erupts for 2 rounds, causing the current enemy pet to take X elemental damage and have a 25% chance to be stunned for 1 round.

Reliquary of Souls/Devourer of Souls – Undead

The Reliquary of Souls is comprised of the essences of anger, suffering, and desire, respectively. While no one knows what exactly the Reliquary is, it’s been speculated that it is a kind of soul vacuum./The Devourer of Souls was created by the Lich King to patrol the souls created by the Forge of Souls. If any try to escape, the Devourer of Souls hunts them down before devouring them.

Description of Appearance: Reliquary of Souls
Devourer of Souls

Interactivity: These two creatures could spin around, throwing souls in every direction.

Level 1: Spirit Shock, 90% hit chance – Shocks the spirit of the target, dealing X undead damage.
Level 2: Aura of Suffering, 100% hit chance, 3 round cooldown – Deals X undead damage to the enemy team. Also reduces healing done to the enemy team by 50%. Lasts 2 rounds.
Level 4: Aura of Desire, 100% hit chance, 4 round cooldown – Deals X undead damage to the enemy team. 25% of damage taken by user is reflected back to the attacker. Lasts 2 rounds.
Level 10: Phantom Blast, 85% hit chance – Blasts the target with ghostly energy, dealing X undead damage.
Level 15: Aura of Anger, 100% hit chance, 4 round cooldown – Deals increasing undead damage to the enemy team each round for 2 rounds.
Level 20: Wailing Souls, 90% hit chance, 8 round cooldown – Lets loose the tormented souls trapped in the Forge of Souls, dealing X undead damage. Also places a debuff on the target, dealing increasing undead damage each round for 2 rounds.

Mother Shahraz – Humanoid

The Shivarra leader of Illidan’s concubines, Mother Shahraz is dangerous. With 6 arms armed with swords, she can easily defend her terrace from any intruders.

Description of Appearance: Mother Shahraz

Interactivity: If around 3 or more critters, she could pull 3 of them to her. They would surround her and be connected by the Fatal Attraction beams where they would continue to take damage until they died.

Level 1: Sinful Beam, 100% hit chance – Shoots a beam of unholy energy at the target, dealing X undead damage. Damage increases by X each time it hits. Max X damage.
Level 2: Soul Ward, 3 round cooldown – A ward of powerful magic surrounds you, blocking the next attack.
Level 4: Silencing Shriek, 100% hit chance, 10 round cooldown – Your opponent’s next attack becomes unusable for 5 rounds.
Level 10: Cleave, 80% hit chance, 2 round cooldown – Deals X humanoid damage and has a 50% chance to deal X humanoid damage to the enemy’s backline pets.
Level 15: Prismatic Aura, 100% hit chance, 5 round cooldown – Reduces the caster’s damage taken from a random ability type by 25% for 3 rounds. Increases the enemy’s damage taken from a random ability type by 25% for 3 rounds.
Level 20: Fatal Attraction, 100% hit chance, 3 round cooldown – Forces one of the opponent’s pets to swap into battle and deals X undead damage to the pet swapped in.

Illidan Stormrage – Humanoid

Illidan Stormrage is known as the Betrayer for his participation in the War of the Ancients. After being locked away for 10,000 years and his consuming of the Skull of Gul’dan, Illidan has become a powerful demon hunter.

Description of Appearance: Illidan (non-demon form)
Illidan (demon form)

Interactivity: Illidan could jump up into the air and transform into his demon form as he does in the BC cinematic. Then jump again to return to regular form.

Level 1: Draw Soul, 100% hit chance – Draws the soul out of the target, dealing X undead damage. The user is healed for 100% of the damage dealt.
Level 2: Dark Barrage, 100% hit chance – Hurls a barrage of dark energy at the enemy team, dealing X undead damage to the enemy’s active pet and X undead damage to the enemy’s backline pets.
Level 4: Shadow Demons, 100% hit chance, 8 round cooldown – Fade into the shadows, becoming unattackable for 2 rounds. During this time, shadow demons are summoned to attack the opponent, dealing X undead damage each round.
Level 10: Parasitic Shadowfiend, 100% hit chance – A parasitic shadowfiend attaches itself to the enemy’s active pet, dealing X undead damage and healing the user for X every round for 3 rounds.
Level 15: Aura of Dread, 80% hit chance, 5 round cooldown – An aura of dread surrounds Illidan, dealing X undead damage each round for 3 rounds. Each time the enemy is hit by the aura, they take 25% increased damage for 1 round.
Level 20: The Demon Within, 8 round cooldown – First Use: Illidan surrenders to the demon inside, transforming into one of the Burning Legion. Doing so charges his warglaives with fel energy. Second Use: Illidan takes out his vengeance on the enemy, carving them up for X humanoid damage plus X elemental damage for each round between uses.

Anub’arak – Humanoid

Anub’arak was once the king of the subterranean kingdom of Azjol’Nerub. He was slaughtered in the War of the Spider and raised into undeath by the Lich King.

Description of Appearance: Anub’arak

Interactivity: Anub’arak could be seen conjuring a swarm of locusts around himself. If around critters, they could attack the critters.

Level 1: Locust Swarm, 100% hit chance – A swarm of locusts surrounds the target, dealing increasing undead damage each round for 2 rounds.
Level 2: Carrion Beetles, 100% hit chance – Carrion Beetles attack the enemy pet, dealing X undead damage and healing the user for X every round for 3 rounds.
Level 4: Burrow, 80% hit chance, 4 round cooldown – Burrow under the ground, becoming unattackable for one round. On the next round, you attack, dealing X beast damage.
Level 10: Acid Spit, 100% hit chance – Instantly deals X beast damage and Poisons the target for X additional elemental damage each round for 3 rounds.
Level 15: Leeching Swarm, 100% hit chance, 2 round cooldown – A swarm of leeches covers the enemy’s pet dealing increasing undead damage each round for 2 rounds. User is healed for 100% of the damage dealt.
Level 20: Impale, 100% hit chance, 5 round cooldown – A spike of bone is launched at the target, dealing X humanoid damage with a 50% chance to stun the target for 1 round. Chance to stun is increased to 100% if the weather is Darkness.

Lord Marrowgar – Undead

Lord Marrowgar is a giant bone construct made of the bones of thousands of adventurers who tried to delve too deeply into Icecrown Citadel. Those who have been unfortunate enough to face him have met their untimely demise by way of his Bone Storm.

Description of Appearance: Lord Marrowgar

Interactivity: Lord Marrowgar could impale random critters on a spike then Bonestorm right through them.

Level 1: Absorb, 100% hit chance – Deals X undead damage. The user is healed for 100% of the damage dealt.
Level 2: Curse of Doom, 100% hit chance, 5 round cooldown – Deals X undead damage after 5 rounds.
Level 4: Bone Spike Graveyard, 80% hit chance, 5 round cooldown – Hurls a massive bone spike at the enemy pet, dealing X undead damage and 10% of the pet’s total health each round for 2 rounds.
Level 10: Coldflame, 90% hit chance, 2 round cooldown – A line of frost pummels the enemy pet, dealing X aquatic damage and X elemental damage to the enemy pet each round for 2 rounds.
Level 15: Bone Slice, 80% hit chance, 3 round cooldown – Deals X humanoid damage and have a 25% chance to deal X humanoid damage to the enemy’s backline pets.
Level 20: Storm of Bones, 80% hit chance, 8 round cooldown – Lord Marrowgar attacks the enemy team in a whirlwind of bone, dealing X undead damage to the enemy team each round for 2 rounds. Enemies hit by the storm take 50% increased damage for 2 rounds.

Blood-Queen Lana’thel – Humanoid

Lana’thel was once a blood elf who attempted to use Quel’Dalar against the Lich King. She ultimately failed, and was transformed into the leader of the San’layn by the power of Frostmourne. Now she guards that what she once hated most – Arthas.

Description of Appearance: Blood-Queen Lana’thel

Interactivity: Blood-Queen Lana’thel could fly up into the air and whirl around, throwing bloodbolts at all nearby critters.

Level 1: Twilight Bloodbolt, 90% hit chance – Shoots a bolt of corrupted blood at the target, dealing X humanoid damage.
Level 2: Vampiric Bite, 100% hit chance, 3 round cooldown – Bites the enemy with the dark energy of the San’layn, dealing X humanoid damage, and turning the enemy into one of the San’layn for 3 rounds. While a San’layn, target’s type becomes Undead.
Level 4: Bloodbolt Storm, 100% hit chance, 4 round cooldown – Blood-Queen Lana’thel flies into the air, becoming unattackable. On the next round, she spins around, throwing bloodbolts at the enemy team, dealing X undead damage and reducing the enemy team’s speed by 25% for 4 rounds.
Level 10: Delirious Slash, 85% hit chance – Deals X undead damage instantly and X undead damage each round for 2 rounds.
Level 15: Blood Mirror, 75% hit chance, 4 round cooldown – Injects the enemy’s active pet with corrupted blood, causing the caster to reflect 25% of damage done to them back to the attacker. User is healed for 100% of the reflected damage. Lasts 3 rounds.
Level 20: Pact of the Darkfallen, 100% hit chance, 8 round cooldown – The Pact of the Darkfallen spells the enemy’s doom, dealing X undead damage to the enemy team each round until either 3 rounds have passed or one of the enemy pets has expired.

The Lich King – Humanoid

The Lich King was once Ner’zhul – a powerful orc shaman who was responsible for ripping Draenor apart. After being destroyed and re-made by Kil’Jaeden, he became the creator and lord of the Scourge. Eventually after his merge with Arthas Menethil, the Lich King was defeated.

Description of Appearance: The Lich King

Interactivity: The Lich King would raise Frostmourne into the air, freezing random critters in place. He then conjures a defiled area of ground underneath the frozen critters which rapidly grows in area and kills any critters entering it.

Level 1: Harvest Souls, 100% hit chance – The Lich King lifts the enemy’s team off the ground, draining the life out of them. Deals X undead damage to the enemy team. User is healed for 100% of damage dealt.
Level 2: Pain and Suffering, 90% hit chance, 2 round cooldown – Pain and Suffering afflicts the enemy team, dealing X undead damage. The enemy’s active pet also takes X undead damage each round for 2 rounds.
Level 4: Soul Reaper, 100% hit chance, 4 round cooldown – The Lich King strikes the enemy with Frostmourne, dealing X humanoid damage and healing for 100% of damage dealt. If the target pet has less than 50% health remaining, Soul Reaper will deal an additional X undead damage and increase the user’s damage dealt by 25% for 2 rounds.
Level 10: Infest, 100% hit chance, 2 round cooldown – The Lich King infests the enemy team with dark energy, dealing increasing undead damage each round for 2 rounds. If the target is healed above 75%, Infest will expire.
Level 15: Necrotic Plague, 80% hit chance, 4 round cooldown – The Lich King inflicts the enemy’s active pet with Necrotic Plague, dealing increasing undead damage each round for 3 rounds. If the target dies while under the effects of Necrotic Plague, it will jump to the next enemy pet swapped in.
Level 20: Frostmourne Hungers, 90% hit chance, 8 round cooldown – The Lich King lifts the enemy pet into the air before carving them up, dealing X humanoid damage and an additional X undead damage if faster than the enemy. Frostmourne also steals the soul of the enemy pet, bringing it into Frostmourne where it must fight the sword’s guardians for 3 rounds before being released. While in Frostmourne, the pet is considered dead.

Flame Leviathan – Mechanical

Constructed by Mimiron to guard the gates of Ulduar, the Flame Leviathan will demolish and burn any who are foolish enough to attempt to pass it.

Description of Appearance: Flame Leviathan

Interactivity: Flame Leviathan could do 2 different interactions. The first is to simply ram random critters, knocking them back. The second is conjuring flame vents underneath the Leviathan, killing all critters who get too close.

Level 1: Flatten, 100% hit chance – Rushes to the enemy, dealing X mechanical damage. This move always goes first.
Level 2: Shock and Awe, 95% hit chance, 4 round cooldown – Deals X mechanical damage and has a 25% chance to stun the target for one round.
Level 4: Battering Ram, 90% hit chance, 5 round cooldown – Charges towards an enemy like a battering ram, dealing X mechanical damage and forces an opponent’s pet to swap into battle.
Level 10: Gathering Speed, 100% hit chance, 1 round cooldown – Make repairs to the Leviathan, dealing X mechanical damage to the enemy and increasing your speed by 20%. Your speed continues to increase each time you use Gathering Speed.
Level 15: Flame Vents, 100% hit chance – Ignites the flame vents in the Leviathan, dealing X elemental damage to the enemy’s current pet each round. Lasts 9 rounds.
Level 20: Missile Barrage, 100% hit chance, 6 round cooldown – First Use: Fires a barrage of missiles into the air. Second Use: The missiles lock on their targets and attack the enemy team for X mechanical damage.

Mimiron – Mechanical

Mimiron is one of the titanic watchers assigned to watch over the Old God, Yogg-Saron. He was once called the “Grand Architect” and resided at the Temple of Invention, but left after his corruption. He was responsible for the creation of the Flame Leviathan.

Description of Appearance: [iurl=http://hydra-media.cursecdn.com/wowpedia.org/5/54/Mimiron.jpg”>Mimiron[/url”>

Interactivity: Mimiron would enter his machine, the V-07-TR-0N, and shoot rockets and laser barrages at random critters.

Level 1: Laser, 200% hit chance – Blasts the enemy with a laser of arcane power, dealing X magic damage.
Level 2: Napalm Shell, 100% hit chance – Deals X elemental damage instantly. The enemy Burns for X additional elemental damage per round for 4 rounds.
Level 4: Rocket Strike, 100% hit chance, 4 round cooldown – Shoots a rocket at the enemy, dealing X mechanical damage. Also shoots a rocket into the air that will detonate after 1 round, dealing X mechanical damage to the enemy’s team.
Level 10: Rapid Burst, 95% hit chance – Rapidly shoots the enemy with lasers 1-2 times, dealing X mechanical damage. Hits an additional time if the user is faster than the enemy.
Level 15: Magnetic Field, 100% hit chance, 3 round cooldown – The magnetic field surrounding Mimiron becomes unstable, dealing X mechanical damage and causing a Lightning Storm. During a Lightning Storm, all pets deal X bonus mechanical damage on each attack and mechanical abilities deal 25% more damage. The Lightning Storm lasts 5 rounds.
Level 20: Explode, 100% hit chance – Instantly kills the caster, dealing damage equal to 40% of the user’s total health to the enemy. Using Explode will prevent the caster from activating failsafe mechanisms.

Freya – Humanoid

One of Ulduar’s titanic watchers, Freya once resided at the Temple of Life before her corruption. Caring greatly for the land and the creatures that live upon it, she implemented a safeguard, leaving her avatar in the Sholazar Basin in order to protect it from the Scourge.

Description of Appearance: Freya

Interactivity: Freya would summon an array of nature guardians (ancients, treants, snaplashers, etc.) that would attack random critters.

Level 1: Iron Roots, 100% hit chance – Iron Roots surround the target, dealing X elemental damage and preventing the target from fleeing for 2 rounds.
Level 2: Touch of Eonar – Restores X health each round for 5 rounds. Twice as effective in sunny weather.
Level 4: Solar Flare, 100% hit chance, 5 round cooldown – Freya calls upon the power of the sun to deal X elemental damage to the enemy team and changes the weather to Sunlight. During a sunny day, the maximum health of all pets is increased by 50%, and healing done is increased by 25%.
Level 10: Nature Bomb, 100% hit chance, 3 round cooldown – Nature Bombs fall on the enemy team, Poisoning them for X elemental damage each round for 3 rounds.
Level 15: Attuned to Nature, 90% hit chance, 3 round cooldown – Freya becomes more Attuned to Nature, dealing X elemental damage to the enemy and increasing healing done to the caster by 25% for 2 rounds.
Level 20: Conservatrix of Life, 100% hit chance, 8 round cooldown – Freya channels the power of Eonar to balance life and death. Health is equalized between all living pets. Health gained cannot exceed the caster’s maximum health.

Thorim – Humanoid

Thorim is the brother of Loken, who betrayed him by murdering his wife, Sif. As a titanic watcher, he once resided at the Temple of Storms before relocating to Ulduar following his corruption. According to legend, Thorim’s power was invoked once and it turned a whole continent into dust.

Description of Appearance: Thorim

Interactivity: Thorim would throw his gigantic weapon at a critter, stunning it. Once stunned, he would throw chain lightning at the critter, killing it and any the lightning chains to.

Level 1: Orb of Lightning, 100% hit chance – Thorim throws an orb of lightning at the enemy, dealing X elemental damage.
Level 2: Chain Lightning, 100% hit chance, 2 round cooldown – Shoots a bolt of lightning at the enemy’s team, dealing X elemental damage to the enemy’s active pet and X elemental damage to the enemy’s backline pets.
Level 4: Stormhammer, 100% hit chance, 5 round cooldown – Thorim charges his hammer with lightning before throwing it at the enemy, dealing X humanoid damage and X elemental damage each round for 2 rounds. Enemies hit by the stormhammer have their speed reduced by 50% for 1 round.
Level 10: Unbalancing Strike, 100% hit chance, 2 round cooldown – Thorim swings his mighty hammer at the enemy pet, dealing X humanoid damage. Enemies hit by the hammer take 25% increased damage for 2 rounds.
Level 15: Sheath of Lightning, 4 round cooldown – Deals X elemental damage each time you take direct damage. Lasts 2 rounds.
Level 20: Thunderstorm, 90% hit chance, 5 round cooldown – Thorim summons a Thunderstorm, adding X elemental damage to each attack and also giving each attack a 25% chance to stun the target for 1 round. Lasts 3 rounds. Chance to stun is increased to 100% during a Lightning Storm.

Hodir – Humanoid

Considered the father of the frost giants, Hodir is one of the titanic watchers sent to guard Ulduar. He once resided at the Temple of Winter before his corruption. It is believed that Hodir is the original Greatfather Winter, who has become the major figure during the Winter Veil celebration.

Description of Appearance: Hodir

Interactivity: Hodir would flash freeze all critters around him in ice blocks before summoning a hail of icicles to kill the critters.

Level 1: Icicle, 100% hit chance – Hodir throws an Icicle at the target dealing X elemental damage.
Level 2: Biting Cold, 100% hit chance – The aura of cold emanating from Hodir is strong, dealing X elemental damage to the enemy pet each round. Lasts 9 rounds.
Level 4: Flash Freeze, 85% hit chance, 4 round cooldown – Deals X elemental damage and has a 25% chance to stun the target for 1 round. Chance to stun is increased to 100% if the target is Chilled.
Level 10: Freeze, 100% hit chance, 3 round cooldown – Deals increasing elemental damage each round for 3 rounds. On the 3rd round, the pet is Frozen, preventing them from fleeing for 2 rounds.
Level 15: Frozen Blows, 4 round cooldown – Adds X elemental damage to each attack and gives each attack a 25% chance to reduce the speed of the target by 25% for 1 round.
Level 20: Frosty’s Revenge, 100% hit chance, 8 round cooldown – Hodir summons Winter on the enemy team before disappearing into the snow, becoming unattackable for 2 rounds. During this time, snowmen are created and ravage the enemy team, dealing X elemental damage each round before melting.

Algalon the Observer – Magic

A titanic watcher resembling a constellation, Algalon was dispatched to Azeroth following Loken’s death which activated a planetary fail-safe, indicating possible distress on Azeroth. He was to analyze Azeroth and upon finding corruption, to “re-originate” the planet, killing all living organisms in the process.

Description of Appearance: Algalon the Observer

Interactivity: Algalon would summon an image of Azeroth and attempt to analyze it for corruption. After this, one of two things could occur. He could summon a black hole to swallow Azeroth, or he could simply bow and leave Azeroth as it is.

Level 1: Quantum Strike, 100% hit chance – Algalon smashes the enemy pet, dealing X humanoid damage.
Level 2: Cosmic Smash, 90% hit chance, 2 round cooldown – Algalon summons a meteorite to fall on the enemy pet, dealing X elemental damage.
Level 4: The Big Bang, 100% hit chance, 5 round cooldown – Algalon summons The Big Bang, dealing X elemental damage to the enemy team and increasing their damage taken by 50% for 3 rounds.
Level 10: Black Hole Explosion, 100% hit chance, 3 round cooldown – Algalon summons a Black Hole underneath the enemy team, dealing X elemental damage to the enemy’s active pet and X elemental damage to the enemy’s backline pets. Pets hit by the Black Hole have their speed reduced by 25% for 1 round.
Level 15: Phase Punch, 100% hit chance, 2 round cooldown – Algalon punches the target with the power of the heavens, dealing X humanoid damage and causing the enemy to become Phased for 1 round. While Phased, the target takes 25% less damage, but also deals 25% less damage.
Level 20: Ascend to the Heavens, 50% hit chance, 8 round cooldown – Algalon’s analysis of the enemy team has not proved favorable, causing him to re-originate the enemy team. Deals X elemental damage to the enemy team instantly and increasing elemental damage each round for 2 rounds. Enemies not killed by Ascend to the Heavens have their accuracy and critical strike chance reduced by 25% for 2 rounds.

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