New Pets, Pt. 10

Gruul the Dragonkiller – Humanoid

Gruul is the father of the gronn lords and is the most powerful of them all. He rules over the ogres of Outland with an iron fist and he earned his nickname by impaling black dragons on the spines of the Blade’s Edge Mountains. To this day, you can see black dragon corpses and bones throughout the mountains.

Description of Appearance: Gruul the Dragonkiller

Interactivity: Gruul could be seen impaling black dragons on the spires of Blade’s Edge Mountains.

Level 1: Hurtful Strike, 90% hit chance – Hit the target with a powerful strike, dealing X humanoid damage and reducing all healing the target receives by 50% for 1 round.
Level 2: Impale, 95% hit chance, 2 round cooldown – Deals X beast damage. Deals double damage if the target is below 25% health.
Level 4: Gronn Lord’s Grasp, 100% hit chance, 6 round cooldown – Grasp the target in the hands of a powerful gronn, dealing X humanoid damage and reducing their speed by 20%. Each round for 4 rounds, their speed will reduce by a further 20%.
Level 10: Body Slam, 100% hit chance, 1 round cooldown – Slams into the enemy, dealing X humanoid damage and dealing X humanoid damage to themselves.
Level 15: Growth – Increases size, damage, and critical strike chance by 10%. Your size, damage, and critical strike chance continues to increase every time you use Growth. If you have not used Growth within the past 3 rounds, the caster will lose all size, damage, and critical strike buffs.
Level 20: Cave In, 100% hit chance, 5 round cooldown – Slams the ground, causing stalactites to fall on the enemy team, dealing X elemental damage to the enemy team. Cave In continues and increases in damage for 3 rounds and can affect enemies in the air.

Spirit Healer – Magic

Spirit Healers are angelic beings who wait in the spirit realm for those who are soon to join them. They have the ability to resurrect people whose spirits are standing near them, usually in graveyards. The great blue dragon, Azuregos, was in a “relationship” with a spirit healer – Anara.

Description of Appearance: Spirit Healer

Interactivity: The spirit healer could be seen standing in a graveyard, resurrecting spirits that come nearby.

Level 1: Harm Spirit, 100% hit chance – Harm the spirit of the enemy pet, dealing X magic damage.
Level 2: Echo of Life, 3 round cooldown – Restores X health to the user and an additional X health after 1 round.
Level 4: Life Exchange, 100% hit chance, 5 round cooldown – Equalizes the health between the user and his enemy. Health gained cannot exceed the caster’s maximum health.
Level 10: Spirit Heal, 100% hit chance – Harms the enemy’s spirit for X magic damage and heals you for 100% of the damage caused.
Level 15: Ethereal, 3 round cooldown – Enter an ethereal state, avoiding all attacks the round it is used. This ability always goes first.
Level 20: Spirit Destruction, 100% hit chance, 8 round cooldown – Completely destroy the spirit of the enemy pet, dealing X magic damage and additional, increasing magic damage each round. This increasing magic damage continues for 4 rounds. The user must recharge for two rounds after using this ability.

Arcane Titan – Mechanical

Arcane Titans are somewhat of a mystery. No one knows for sure exactly what they are, except that they resemble gnomish battle suits. We do know that they are infused with arcane magic and are more than likely the result of gnomish engineering.

Description of Appearance: Arcane Titan

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Arcane Blast, 100% hit chance – Blasts the enemy with a surge of arcane power, dealing X magic damage. Damage increases by X each time it hits. Max X magic damage.
Level 2: Missile, 90% hit chance – Launches a rocket at the target, dealing X mechanical damage.
Level 4: Reflective Magic Shield, 5 round cooldown – Reflects 50% of the damage dealt by Aquatic, Dragonkin, Elemental, Magic, or Undead abilities back to the enemy pet. Lasts 3 rounds.
Level 10: Head Crack, 90% hit chance – Cracks the head of the enemy pet, dealing X mechanical damage and reducing their maximum health by 10% for 1 round.
Level 15: Nether Charges, 100% hit chance – Throws a Nether Charge at the enemy pet. After 3 rounds, the charge detonates, dealing X magic damage to each enemy pet. This damage cannot be dodged, blocked, or avoided. An enemy pet can only be affected by one nether charge at a time.
Level 20: Reflective Melee Shield, 5 round cooldown – Reflects 50% of the damage dealt by Beast, Critter, Flying, Humanoid, and Mechanical abilities back to the enemy pet. Lasts 3 rounds.

Mummy – Undead

Mummies are the preserved remains of the dead. They can be found throughout Azeroth, but are most prominent in the Uldum region where the Tol’vir reside. Trolls and the Nerubians are also known for mummifying their dead.

Description of Appearance: Mummy*

*I think it would be interesting to have the mummy missing one hand, since we have the Crawling Claw pet, it could be the long lost hand.

Interactivity: Maybe the mummy could be seen rising from the dead.

Level 1: Embalming Liquid, 100% hit chance – Throw a vial of embalming liquid at the enemy pet, dealing X undead damage and Rotting the target for an additional X undead damage each round for 3 rounds.
Level 2: Bandage, 3 round cooldown – Restores X health plus half of the last hit taken by the user.
Level 4: Mummy Wrap, 100% hit chance, 4 round cooldown – Shoots bandages at the enemy pet, wrapping them up. Deals X undead damage and Blinds them, reducing their hit chance by 50% for 2 rounds. While wrapped, the target cannot swap out.
Level 10: Bandage Whip, 100% hit chance – Whips the target 1-2 times with hanging bandages, dealing X undead damage pet hit. Hits an additional time if the user is faster than the enemy.
Level 15: Sarcophagus, 4 round cooldown – Hide within your golden sarcophagus, reducing damage taken by 50% for 3 rounds. (I imagine the sarcophagus to look like King Tut’s.)
Level 20: Mummification, 100% hit chance, 6 round cooldown – Perform the mummification ritual on one of your pets, preventing their health from being reduced below 1 for 1 round when swapped in. Whenever their health is brought below 1, they will resurrect with 20% health.

Ammunae – Magic

Ammunae is one of the titanic constructs which guards the Halls of Origination in Uldum. Like the other constructs within the Halls, Ammunae guards the device capable of resetting all life on Azeroth. Ammunae’s sphere of influence is Life and it will ensure that life will exist on a reforged Azeroth.

Description of Appearance: Ammunae

Interactivity: Ammunae could be seen summoning lashers from the ground.

Level 1: Thorn Slash, 100% hit chance – Slashes the target with thorns, dealing X elemental damage.
Level 2: Energize – Increases the caster’s speed and damage by 10%. Your speed and damage continue to increase each time you use Energize.
Level 4: Amun’s Blessing, 5 round cooldown – The blessing of Amun flows through you, increasing maximum health by 25% and healing you for 50% of all damage you deal. Lasts 4 rounds.
Level 10: Consume Life Energy, 100% hit chance, 1 round cooldown – Consumes the life energy of the enemy pet, dealing X undead damage and healing for 100% of the damage dealt.
Level 15: Wither, 100% hit chance, 1 round cooldown – The enemy pet withers away, reducing speed and critical strike chance by 10%. The enemy pet’s speed and critical strike chance will continue to decrease each time you use Wither.
Level 20: Rampant Growth, 100% hit chance, 5 round cooldown – Releases all of Ammunae’s stored life energy in an outward explosion, dealing X elemental damage to each enemy pet and healing each of your pets for X.

Isiset – Magic

Isiset is one of the titanic constructs which guards the Halls of Origination in Uldum. Like the other constructs within the Halls, Isiset guards the device capable of resetting all life on Azeroth. Isiset’s sphere of influence is Magic and she has become enraptured with it.

Description of Appearance: Isiset

Interactivity: Isiset could be seen summoning a Celestial Familiar.

Level 1: Arcane Blast, 100% hit chance – Blasts the enemy with a surge of arcane power, dealing X magic damage. Damage increases by X each time it hits. Max X magic damage.
Level 2: Mirror Image*, 3 round cooldown – Summons a mirror image to absorb the next attack made against the caster.
Level 4: Isis’ Revenge, 100% hit chance, 5 round cooldown – Unleashes a barrage of arcane energy at the enemy, dealing X magic damage and granting Isiset a shield absorbing damage equal to 50% of the damage dealt by the ability.
Level 10: Supernova, 100% hit chance, 1 round cooldown – Unleashes a supernova on the enemy team, dealing X magic damage to each enemy pet.
Level 15: Astral Rain, 100% hit chance, 5 round cooldown – Deals X magic damage to all enemy pets, restores X health to all allies and turns the weather into Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.
Level 20: Celestial Call, 8 round cooldown – Summons celestial familiars before becoming invisible, becoming unattackable for 2 rounds. During this time, celestial familiars come out and attack the enemy, dealing X magic damage each round.

*I imagine her Mirror Images to take the form of either the Astral Rain image, Celestial Call image, or Veil of Sky image.

Setesh – Magic

Setesh is one of the titanic constructs which guards the Halls of Origination in Uldum. Like the other constructs within the Halls, Setesh guards the device capable of resetting all life on Azeroth. Setesh is the construct of Chaos and Destruction and if it should ever become corrupted, the results could be disastrous.

Description of Appearance: Setesh*

*Although Setesh visually resembles Anubis, Setesh’s portfolio is actually Set’s.

Interactivity: Setesh could be seen summoning a chaos portal where void wraiths come through.

Level 1: Chaos Strike, 90% hit chance – Strikes the target with chaos energy, dealing X magic damage.
Level 2: Reign of Chaos, 100% hit chance – Summons a magic bubble that deals X magic damage to the enemy’s active pet every round for 9 rounds. If the pet swaps out before the end of the ability, it will explode, dealing X magic damage to the enemy pet. If the pet dies, the Reign of Chaos will disappear.
Level 4: Chaos Blast, 100% hit chance, 5 round cooldown – Summons a chaos blast on the enemy team. After 3 rounds the blast will explode, dealing X magic damage and an additional X magic damage each round for 2 rounds, to the enemy’s backline pets.
Level 10: Drain Power, 100% hit chance, 4 round cooldown – Deals X magic damage, reduces the target’s damage by 25% for 2 rounds and increases the user’s damage by 25% for 2 rounds.
Level 15: Seed of Chaos, 100% hit chance, 2 round cooldown – Places a seed of chaos on each enemy pet. Whenever those pets make their next attacks, their seed with explode, dealing X magic damage to them.
Level 20: Set’s Betrayal, 8 round cooldown – Set’s betrayal runs deep. Kills one of your pets to fully restore Setesh’s health. Cannot be used if you have no other pets living. Cannot be used on a pet with less than 35% health remaining.

Rajh – Magic

Rajh is one of the titanic constructs which guards the Halls of Origination in Uldum. Like the other constructs within the Halls, Rajh guards the device capable of resetting all life on Azeroth. Rajh’s sphere of influence is the Sun and it has the ability the power of a thousand suns upon Azeroth. Rajh is considered to be the most powerful construct in the Halls of Origination.

Description of Appearance: Rajh

Interactivity: Rajh could be seen absorbing the power of a sun then unleashing it on random critters.

Level 1: Sun Strike, 95% hit chance – Strike the target with the power of the sun, dealing X elemental damage.
Level 2: Solar Fire – Deals X elemental damage to the enemy’s active pet every round for 9 rounds. Persists through pet swaps.
Level 4: Blessing of the Sun, 5 round cooldown, 3 round ability – Restores X health each round and deals increasing elemental damage to the enemy team each round. Lasts 3 rounds.
Level 10: Solar Winds, 100% hit chance – A fiery tornado sears the enemy pet for X elemental damage instantly and X elemental damage every round for 2 rounds. Persists through pet swaps.
Level 15: Summon Sun Orb, 5 round cooldown – Summons a sun over the enemy team which has a 35% chance to deal X elemental damage to the enemy team each round. Lasts 5 rounds.
Level 20: Ra’s Judgment, 100% hit chance, 5 round cooldown – Ra is a harsh judge and his judgment of the enemy is not favorable. Shifts all of the damage taken by the enemy pet to one of the other enemy pets, healing the enemy’s active pet to full. The choice made is random. This ability cannot be used on any pet that has less than 50% health remaining.

Aggramar – Humanoid

Aggramar the Avenger is a titan and is the former lieutenant of Sargeras. After Sargeras’ defection, Aggramar became the titan in charge of combating the Burning Legion and eliminating all traces of it. Aggramar carries Taeshalach (Flame Rend) in battle and is eager to reunite it with Sargeras’ weapon, Gorribal (Dark Seether).

Description of Appearance: We are given this description of Aggramar: “The bronze giant stares down impassively, his body wrapped in a gold toga. A huge, oddly-shaped sword is sheathed across his back; the blade almost looks like the broken shard of some larger construction.”

Interactivity: Aggramar could be seen cutting down demons with Taeshalach.

Level 1: Rend Flesh, 100% hit chance – Rends the flesh of the target, dealing X humanoid damage and causing them to Bleed for X beast damage each round for 5 rounds.
Level 2: Whirlwind, 100% hit chance, 3 round cooldown – Whirls around wildly, dealing X humanoid damage to the enemy team.
Level 4: The Avenger, 100% hit chance, 4 round cooldown – Avenges your comrade pets by slicing up the enemy team. Deals X humanoid damage to the enemy pet and half of that damage to the enemy’s backline pets. Total damage is increased by 50% for each of your pets that are dead.
Level 10: Charge, 100% hit chance – Rushes to the enemy, dealing X humanoid damage. This move always goes first.
Level 15: Combat Experience – Increases your accuracy and critical strike chance by 10%. Your accuracy and critical strike chance will continue to increase each time you use Combat Experience.
Level 20: The Ultimate Warrior, 5 round cooldown – Transforms into the ultimate warrior, increasing speed and maximum health by 25% for 3 rounds. Also, your attacks are infused with divine energy, adding X damage to each of your attacks.

Khaz’Goroth – Humanoid

Khaz’Goroth the Shaper is a titan and is also known as the Forger of Worlds. He is the one who bestowed some of his great power on Neltharion so that he could become the Earth-Warder. Khaz’Goroth carries a hammer named Vulraiis which is capable of causing great seismic eruptions and earthquakes.

Description of Appearance: We are given this description of Khaz’Goroth: “Small flames flicker across this stocky, bronze-skinned giant’s body. He frowns in obvious disapproval, and clenches a massive smith’s hammer.”

Interactivity: Khaz’Goroth could be seen causing small earthquakes with his mighty hammer.

Level 1: Club, 100% hit chance – Bashes the enemy, dealing X humanoid damage.
Level 2: Quake, 100% hit chance, 2 round cooldown – Pounds the ground, dealing X mechanical damage to the enemy and half that damage to their backline pets. Quake continues and increases in damage for 3 rounds and can affect enemies underground.
Level 4: The Shaper, 100% hit chance, 4 round cooldown – Exposes the weakness in the shape of the enemy pet, dealing X humanoid damage and reducing their speed and accuracy by 25% for 3 rounds.
Level 10: Hammer Time, 100% hit chance, 1 round cooldown – Slams a massive hammer on the enemy, dealing X humanoid damage and increasing their damage taken by 25% for 1 round.
Level 15: Stoneskin – Reduces up to X damage from each attack against you. Lasts 5 rounds.
Level 20: Forger of Worlds, 6 round cooldown – Khaz’Goroth knows Azeroth better than anyone, having forged it himself. Deals X damage of a random type to the enemy team and changes the weather to a random weather effect.

Golganneth – Humanoid

Golganneth the Thunderer is a titan that is also the mighty son of Aman’Thul, the Highfather of the Pantheon. Golganneth is said to have created Azeroth’s skies and seas and is known for his great sense of humor. Golganneth carries a horn called Shargahn which can shatter mountains, create incredible storms, and summon creatures from the deep.

Description of Appearance: We are given this description of Golganneth: “The platinum-skinned giant holds a scintillating horn in one hand; the other rests easily on his hip. A hint of a smile plays across his face, while lightning flashes constantly from his eyes.”

Interactivity: Golganneth could be seen flying through the air in the middle of a tornado.

Level 1: Wild Winds, 100% hit chance – A sharp wind gust deals X flying damage instantly and X flying damage every round for 2 rounds. Persists through pet swaps.
Level 2: Call Lightning, 100% hit chance, 5 round cooldown – Deals X mechanical damage and causes a Lightning Storm for 5 rounds. During a Lightning Storm, all pets deal X bonus mechanical damage on each attack and mechanical abilities deal 25% additional damage.
Level 4: The Thunderer, 100% hit chance, 5 round cooldown – Golganneth blows his mighty horn, Shargahn, dealing X humanoid damage to each enemy pet and shattering their defenses, causing them to take 100% additional damage for 2 rounds.
Level 10: Sea Spray, 95% hit chance – Sprays the enemy with a blast of sea water, dealing X aquatic damage.
Level 15: Tornado Punch, 95% hit chance, 4 round cooldown – Deals X humanoid damage and has a 25% chance to stun the target.
Level 20: Lord of the Seas, 8 round cooldown – Disappears into the ocean, becoming unattackable for 2 rounds. During this time, a menagerie of sea creatures appears and attacks the opponent for X aquatic damage each round.

Eonar – Humanoid

Eonar the Lifebinder is a titan that is also known as the Gentle Caretaker of All Living Things. Eonar is the titan who blessed Alexstrasza into becoming the Lifebinder and crowned her the Dragonqueen. She also blessed Ysera into becoming the Dreamer. Eonar carries a staff named Seschenal which restores hope, energy, and even life.

Description of Appearance: We are given this description of Eonar: “This enormous, bronze-skinned woman has a gentle expression at odds with her obvious physical and magical strength. She carries a crooked, alabaster staff, and flowers blossom at her feet.”

Interactivity: Eonar could be seen using Seschenal to restore life to critters.

Level 1: Staff Slam, 100% hit chance – Whacks the target with a staff, dealing X humanoid damage.
Level 2: Touch of Eonar – Restores X health each round for 5 rounds. Twice as effective in sunny weather.
Level 4: Seschenal’s Touch, 5 round cooldown – Increases your team’s speed by 25% for 5 rounds, restores X health to each of your pets, and prevents your active pet’s health from falling below 1 for 1 round.
Level 10: Flower Power, 100% hit chance – The enemy pet is buried under an avalanche of flowers from Seschenal, dealing X elemental damage.
Level 15: Sunlight, 100% hit chance, 5 round cooldown – A Solar Beam strikes all enemies, dealing X elemental damage and transforms the weather into a sunny day for 9 rounds. During a sunny day, the maximum health of all pets is increased by 50% and healing done is increased by 25%.
Level 20: Gentle Caretaker of All Living Things, 5 round cooldown – Restores X health to each of your pets each round for 3 rounds and reduces all damage your team takes by 50% for 3 rounds.

Norgannon – Humanoid

Norgannon the Dreamweaver is a titan that is also known as the Keeper of Celestial Magics and Lore. Norgannon is the titan who blessed Malygos into becoming the Spellweaver and he is the one who gave Malygos the Arcanomicon. Norgannon is the only titan known to not carry a weapon, as he is the master of magic.

Description of Appearance: We are given this description of Norgannon: “The blank expression on this platinum-skinned titan’s face is unreadable. Arcane power emanates from him like a tangible force, making skin prickle and hair stand on end.”

Interactivity: Norgannon could be seen tracing magical runes in the air which then are inscribed in a giant spellbook.

Level 1: Arcane Blast, 100% hit chance – Blasts the enemy with a surge of arcane power, dealing X magic damage. Damage increases by X each time it hits. Max X magic damage.
Level 2: Premonition, 4 round cooldown – Reduces all damage taken by 50% for 3 rounds.
Level 4: Keeper of Celestial Magic, 5 round cooldown – Increases all damage done by 50% for 2 rounds and prevents all damage done to your backline pets for 3 rounds.
Level 10: Arcane Storm, 100% hit chance, 3 round cooldown – Deals X magic damage to all enemies and warps the weather into Arcane Winds for 9 rounds. During Arcane Winds, pets cannot be stunned or rooted.
Level 15: Mana Surge, 80% hit chance, 3 round cooldown – Deals X magic damage. Deals X additional damage when the weather is Arcane Winds. Mana Surge continues for 3 rounds.
Level 20: The Dreamweaver, 100% hit chance, 5 round cooldown – Dreams can be dangerous things. Deals X magic damage to each enemy pet and puts the entire enemy team to sleep for 2 rounds.

Aman’Thul – Humanoid

Aman’Thul the Highfather is a titan that rules over the titan Pantheon. He is the oldest and wisest of the titans and although rarely seen, every world feels his presence. Aman’Thul is also the titan who blessed Nozdormu into becoming the Timeless One. He carries a staff named Orodur which crackles with electricity.

Description of Appearance: We are given this description of Aman’Thul: The massive humanoid creature has platinum skin that gleams and shimmers, throwing dancing lights through the air as he moves. His eyes glow yellow, and he holds a great, metallic staff bearing a lightning motif. Violet-yellow electricity plays across the staff.”

Interactivity: Aman’Thul could be seen creating lightning storms with Orodur.

Level 1: Lightning Bolt, 95% hit chance – Hurls a bolt of lightning at the enemy, dealing X elemental damage.
Level 2: Ancient Blessing, 3 round cooldown – Heals the user for X health and increases the maximum health of your active pet by 5 per level for 9 rounds.
Level 4: Orodur’s Onslaught, 100% hit chance, 5 round cooldown – Deals X magic damage and an additional 50% of the killing blow made to Aman’Thul if he is killed in the next 3 rounds.
Level 10: Time In a Bottle, 100% hit chance, 1 round cooldown – Your time is precious while the enemy’s is not. Deals X magic damage and reduces the enemy’s speed by 10%. The enemy’s speed will continue to decrease each time you use Time In a Bottle.
Level 15: Lightning Shield, 4 round cooldown – Deals X elemental damage each time you take direct damage. Lasts 2 rounds.
Level 20: The Highfather, 5 round cooldown – Every world feels the Highfather’s presence, and so too do all pets. Adds an additional X elemental damage to each of your pets’ attacks and each attack that lands on the enemy seals them in a time pocket, reducing their speed by 50% for 1 round. Lasts 3 rounds.

Sargeras – Humanoid

Sargeras was once the Champion of the Pantheon, but fell to darkness after confronting the dreaded Nathrezim, Mo’arg, and Infernals. Since then, he has become the Lord of the Burning Legion and he seeks to undo all of the titans’ work throughout the universe. He carries a sword called Gorribal (Dark Seether) that is twin to Aggramar’s weapon – Taeshalach (Flame Rend).

Description of Appearance: We are told that Sargeras is a “giant clad in molten armor and his skin is cracked with veins of magma. Wildly dancing flames surround his head and form a thick mass of hair and a sweeping beard. A pair of horns extends from his forehead and a pair of demonic wings lie on his back.”

Interactivity: It could show Sargeras falling to darkness thanks to a Nathrezim, Mo’arg, and Infernal.

Level 1: Dark Seethe, 90% hit chance – Slash at the target with Gorribal, dealing X humanoid damage.
Level 2: Molten Armor – It is said that Sargeras’ armor can nearly burn your eyes out. Deals X elemental damage to the current enemy pet every round. Lasts 9 rounds.
Level 4: The Enemy of All Life, 100% hit chance, 6 round cooldown – Carves up the enemy team with Gorribal, dealing X humanoid damage to each pet and reducing their healing received by 100% for 2 rounds.
Level 10: Counterstrike, 100% hit chance, 2 round cooldown – Deals X humanoid damage. Deals X additional humanoid damage if you were struck this round.
Level 15: Elemental Immunity, 4 round cooldown – Reduces the damage of incoming elemental abilities by 100%. Lasts 3 rounds.
Level 20: Lord of the Burning Legion, 8 round cooldown – Sargeras summons the might of the Burning Legion before disappearing, making him unattackable for 2 rounds. While gone, a menagerie of demons and demonic creatures appear to attack the target, dealing X undead damage each round.

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