New Pets, Pt. 13

Lil’ Galleon – Beast

Galleon is a massive Mushan beast that serves as a mount for Chief Salyis and his warband. For years, Salyis and his warband have used Galleon to storm across the Valley of Four Winds. It is said that Galleon is more of a moving fortress than a simple mount.

Description of Appearance: Lil’ Galleon

Interactivity: The saurok on Galleon’s back could shoot cannon blasts at random critters as Galleon charges forward.

Level 1: Flame Arrow, 95% hit chance – The saurok shoot a flaming arrow at the target, dealing X humanoid damage.
Level 2: Chew, 1 round cooldown – Patiently chew some grass. On the next round, you will deal X critter damage in addition to your next attack. Chew can deal damage from the back row.
Level 4: Impaling Pull, 100% hit chance, 5 round cooldown – Impales one of the enemy’s backline pets, pulling them forward. Deals X humanoid damage to the backline pet and forces it to swap in.
Level 10: Trample, 100% hit chance – Tramples the target, dealing X beast damage plus an additional 10% of the target’s health.
Level 15: Cannon Barrage, 100% hit chance, 2 round cooldown – Fires off six cannon blasts at the enemy team, dealing X mechanical damage to each enemy pet.
Level 20: Gigantic Stomp, 100% hit chance, 5 round cooldown – Stomps the ground with gigantic hooves, dealing X beast damage to the enemy pet and stunning the enemy team for 1 round.

Lil’ Nalak – Dragonkin

Nalak is a thundering cobalt cloud serpent that has served as Lei Shen’s personal mount for thousands of years. After Lei Shen’s death, Nalak was given the task of guarding the Throne of Thunder, a task it performed until it was slain by adventurers trying to gain access to the palace.

Description of Appearance: Lil’ Nalak

Interactivity: Nalak could unleash an arc nova on critters, instantly killing them.

Level 1: Lightning Breath, 90% hit chance – Breathes lightning on the enemy pet, dealing X dragonkin damage.
Level 2: Static Shield – Jolts of power surround Nalak, causing them to deal X elemental damage to the current enemy pet every round. Lasts 9 rounds.
Level 4: Arc Nova, 80% hit chance, 6 round cooldown – A tremendous pulse of energy is unleashed on the enemy team, dealing X elemental damage to each enemy pet and stunning them for 1 round.
Level 10: Tail Sweep, 95% hit chance – Deals X dragonkin damage. Deals X additional damage if the user is slower than the enemy.
Level 15: Stormcloud, 5 round cooldown – Creates a stormcloud above the enemy team which has a 35% chance to deal X elemental damage to the enemy team each round. Lasts 5 rounds.
Level 20: Lightning Tether, 100% hit chance, 5 round cooldown – Tethers the enemy team to Nalak, dealing X elemental damage to the enemy’s active pet and double that damage to the enemy’s backline pets each round. Lasts 2 rounds.

Lil’ Ordos – Humanoid

Ordos was once a yaungol shaman who sacrificed himself to the flames in order to become a demigod. Ordos’ body is always on fire, cursing him with endless agony. The yaungol fire-keepers ritualistically set themselves on fire to emulate Ordos and cast enchantments and prayers to ease his pain.

Description of Appearance: Lil’ Ordos

Interactivity: Ordos could use Burning Soul on a group of adventurers, watching as they are shot into the air.

Level 1: Charge, 100% hit chance – Rushes to the enemy, dealing X humanoid damage. This move always goes first.
Level 2: Ancient Flame, 100% hit chance – Summons a flame orb over the enemy pet that deals X elemental damage each round and increases their damage taken by 25% for 1 round. Lasts 5 rounds and persists through pet swaps.
Level 4: Magma Crush, 90% hit chance, 5 round cooldown – Crushes the enemy team with the power of magma, dealing X elemental damage, split evenly among them.
Level 10: Eternal Agony, 100% hit chance – Channels agony into flame, throwing a ball of flame at the enemy that deals X elemental damage.
Level 15: Pool of Fire, 100% hit chance – Deals X elemental damage to the enemy’s active pet every round for 9 rounds. Persists through pet swaps.
Level 20: Burning Soul, 100% hit chance, 6 round cooldown – Inflicts X elemental damage to the enemy’s active pet each round for 3 rounds. On the third round, the soul will explode, knocking the pet into the air, stunning them for 1 round.

Nemesis – Elemental

Nemesis, also called the Usurper, is a corrupted version of the Ancient, Tortolla. The Twilight’s Hammer cult created it in the hopes of draining some of Tortolla’s strength. Eventually Nemesis is defeated by the hands of adventurers with the help of the children of Tortolla.

Description of Appearance: Nemesis

Interactivity: Nemesis could flatten itself on top of a group of critters, killing them.

Level 1: Crushing Bite, 100% hit chance – Bites down hard on the enemy, dealing X beast damage and increasing the enemy’s damage taken by 25% for 2 rounds.
Level 2: Slow, 90% hit chance, 2 round cooldown – Slows the enemy, reducing their speed by 50% for 2 rounds.
Level 4: Hell’s Shell, 100% hit chance, 6 round cooldown – Nemesis’ shell is very hard to penetrate, reducing all damage taken by 50% and causing pets that attack him to Burn for X elemental damage each round for 3 rounds. Lasts 4 rounds.
Level 10: Molten Breath, 90% hit chance – Breathes molten lava on the enemy, dealing X dragonkin damage and Burning the target for X elemental damage each round for 3 rounds.
Level 15: Scorched Earth, 100% hit chance, 3 round cooldown – Scorches the ground, dealing X dragonkin damage and dealing X dragonkin damage to all active pets each round for 9 rounds. During Scorched Earth, all pets count as Burning.
Level 20: Shell Spin, 100% hit chance, 5 round cooldown – Spins around, knocking into the enemy team. Deals X elemental damage to each enemy pet and knocks the enemy’s active pet away, forcing a pet to swap in.

Gan’arg – Humanoid

Gan’arg are stunted mo’arg that serve the Burning Legion as engineers. They are very intelligent and can easily think on their feet, allowing them to create new inventions that they use to further their own purposes. You will usually find Gan’arg in the presence of a mo’arg master.

Description of Appearance: Gan’arg

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Netherbomb, 95% hit chance – Throws a netherbomb at the enemy, dealing X magic damage.
Level 2: Hyperspeed Accelerator – Increases your speed by 25%. Your speed will continue to increase each time you use Hyperspeed Accelerator.
Level 4: Nether Explosion, 95% hit chance – First Use: Throws netherbombs at the enemy team. Second Use: The bombs detonate, dealing X magic damage to each enemy pet.
Level 10: Maniacal Charge, 100% hit chance – Charges the enemy, dealing X humanoid damage and increases your damage dealt by 25% for 1 round. This ability always goes first.
Level 15: Dragon Gun, 100% hit chance, 1 round cooldown – Fires a dragon gun at the enemy team, dealing X elemental damage to each enemy pet.
Level 20: Explosive Sheep, 100% hit chance, 5 round cooldown – Places an explosive sheep in front of you, blocking the next attack made against you within 2 rounds. When attacked, the sheep will explode, dealing X elemental damage to the enemy pet. If the sheep has not been detonated by the enemy after 2 rounds, it will detonate on you, dealing X elemental damage.

Doomlord – Undead

Doomlords are essentially Doomguards, except that they are much more powerful and more skilled. Thankfully, they are very rare, to the point where it is believed that only four doomguards have risen to the rank of Doomlord.

Description of Appearance: Doomlord

Interactivity: The doomlord could stomp the ground before cleaving through a group of critters.

Level 1: Void Bolt, 90% hit chance – Shoots a bolt of pure dark energy at the target, dealing X undead damage.
Level 2: Shadowbolt Volley, 100% hit chance – A volley of shadow bolts is shot at the enemy team dealing X undead damage to the enemy pet and X damage to the enemy’s backline pets.
Level 4: Capture Soul, 80% hit chance, 5 round cooldown – Inflicts a tormented soul on the enemy, dealing X undead damage to the enemy pet each round until dead. When dead, the soul will return to the Doomlord, healing it for 100% of the total damage it dealt.
Level 10: Shadow Slash, 90% hit chance – Slashes at the target with dark energy, dealing X undead damage.
Level 15: Twisted Reflection, 100% hit chance – Each time the Doomlord attacks the enemy, it is healed for X and the enemy pet’s speed is reduced by 25% for 1 round. Lasts 3 rounds.
Level 20: Cripple, 100% hit chance, 6 round cooldown – Cripples the enemy target, reducing their damage and healing done by 75% for 2 rounds. Using this ability drains the caster, causing them to recharge for 2 rounds. While recharging, you cannot perform any other actions.

Fungal Giant – Elemental (or Humanoid)

Fungal Giants are quite a sight to behold. They are relatively non-aggressive behemoths composed of Zangarmarsh’s, and sometimes Deepholm’s, remarkable fauna. Recently, they have come into conflict with Sporeggar, necessitating the need for the Cenarion Expedition to step in and help.

Description of Appearance: Fungal Giant

Interactivity: Fungal Giants could sniff their fungal-ridden armpits and then try to fan away the stink.

Level 1: Poison Lash, 100% hit chance – Instantly deals X elemental damage and Poisons the target for X additional elemental damage per round for 5 rounds.
Level 2: Poison Bolt Volley, 100% hit chance, 2 round cooldown – Shoots poison bolts at the enemy team, dealing X elemental damage and Poisoning them for X elemental damage each round for 2 rounds.
Level 4: Foul Spores, 100% hit chance, 5 round cooldown – Releases foul spores on the enemy team, dealing X elemental damage each round for 3 rounds. The Fungal Giant is healed for 50% of the damage done each round.
Level 10: Acid Spray, 100% hit chance – Sprays acid at the enemy team, dealing X elemental damage to each enemy pet.
Level 15: Plant – Activate: Plant your roots into the ground, absorbing nutrients. While planted your pet cannot swap. Deactivate: For every round spent planted, you gain X health.
Level 20: Underbog Mushrooms, 2 round cooldown – Grows an underbog mushroom that releases spores on the enemy team’s front pet, dealing X elemental damage each round. Each mushroom lasts 4 rounds.

Nerubian Vizier – Undead

Nerubian Viziers were once the sorcerers, advisors, and seers of the Nerubian empire. After the War of the Spider, the viziers decided to seize power for themselves, using their sorcerous powers and high intelligence. They are now the rulers of the Nerubian kingdom.

Description of Appearance: Nerubian Vizier

Interactivity: The vizier could be seen weaving shadow spells in the air.

Level 1: Sticky Web, 100% hit chance – Flings a sticky Web at the target, dealing X beast damage and making it impossible to flee for 2 rounds.
Level 2: Blood Plague, 100% hit chance, 2 round cooldown – Plagues the enemy pet’s blood, dealing X undead damage each round for 2 rounds.
Level 4: Psychic Scream, 100% hit chance, 5 round cooldown – Assaults the target’s mind with fearful psychic energy, dealing X magic damage and forcing an opponent’s pet to swap into battle.
Level 10: Mind Flay, 85% hit chance, 1 round cooldown – Tendrils of shadow magic attack the enemy, dealing X undead damage and slowing their speed by 50% for 1 round.
Level 15: Curse of Fatigue, 100% hit chance – Curses the enemy with fatigue, dealing X undead damage and reducing their speed by 25% for 3 rounds.
Level 20: Spiderling Swarm, 100% hit chance, 4 round cooldown – Swarms the enemy with spiderlings, dealing X beast damage. Deals double damage if the target is Webbed.

Akma’hat – Humanoid

Akha’mat is a colossus in the shape and style of the Tol’vir culture. The Dirge of Eternal Sands, as Akma’hat is also called, is probably some kind of titanic watcher that was designated to help watch over the region of Uldum and the creatures who live there.

Description of Appearance: Akma’hat

Interactivity: Akma’hat could be seen summoning a sandstorm.

Level 1: Nemesis Strike, 100% hit chance – Strikes the target, dealing X humanoid damage and an additional X undead damage each round for 1 round.
Level 2: Omega Stance, 100% hit chance, 3 round cooldown – Assumes an Omega Stance, dealing X humanoid damage each round and slowing the enemy pet by 25% for 1 round. Lasts 3 rounds.
Level 4: Shockwave, 100% hit chance, 6 round cooldown – Summons a shockwave to attack the enemy team, dealing X humanoid damage to each enemy pet and stunning them for 1 round.
Level 10: Crumbling Ruin, 100% hit chance – Crumbles the enemy pet like a ruin, dealing 8% of their maximum health each round. Lasts 3 rounds.
Level 15: Stone Mantle, 4 round cooldown – Blocks the next attack made against the target. For each round after the first that the mantle is allowed to persist, the caster will gain 25% increased damage for 2 rounds. This damage increase will continue to grow until the mantle has dissipated.
Level 20: Fury of the Sands, 100% hit chance, 5 round cooldown – Summons an area of quicksand under the target, reducing their speed by 50% for 2 rounds. After 2 rounds, the quicksand explodes, shooting the target into the air, dealing X elemental damage and stunning them for 1 round.

Tortos – Aquatic

Tortos is a dragon turtle that was exposed to mogu flesh-shaping magic over the years and warped the turtle, melding it to its cave. It grew to a colossal size by consuming the rich mineral deposits that line the walls of its home in the caverns under the Throne of Thunder.

Description of Appearance: Tortos

Interactivity: Tortos could be seen causing rockfalls by stomping the ground.

Level 1: Snapping Bite, 100% hit chance – Bites at the enemy with powerful jaws, dealing X aquatic damage.
Level 2: Anger – Grows angry. Increases damage done by 10%. Your damage increases each time you use Anger.
Level 4: Quake Stomp, 100% hit chance, 6 round cooldown – Stomps the ground, causing a minor earthquake. Deals X elemental damage to the enemy pet and stuns the enemy pet for 1 round. Also increases the hit chance of Rockfall by an additional 35% for 2 rounds.
Level 10: Furious Stone Breath, 100% hit chance, 2 round cooldown – Breathes sharp stones on the enemy team, dealing X elemental damage to each enemy pet.
Level 15: Rockfall, 5 round cooldown – Causes a stalactite to fall from the sky which has a 35% chance to deal X elemental damage to the enemy team each round. Lasts 5 rounds.
Level 20: Shell Barrier, 6 round cooldown – Protects all your pets, reducing up to X damage done to them by each attack. Lasts 5 rounds.

Botani – Elemental

Botani are a race of plant-like creatures that live in the wilds of Draenor. They are creatures resembling living trees and they wage an eternal war against creatures of stone, primarily in their native Gorgrond.

Description of Appearance: Botani

Interactivity: The Botani could be seen surrounding nearby critters in a whirlwind of leaves.

Level 1: Ironbark, 100% hit chance – Deals X elemental damage and reduces up to X damage from each attack against you for 1 round.
Level 2: Thorns – Deals X elemental damage each time you take direct damage. Lasts 5 rounds.
Level 4: Fist of the Forest, 100% hit chance, 5 round cooldown – Deals X elemental damage.
Level 10: Poisoned Branch, 100% hit chance – Instantly deals X elemental damage and Poisons the target for X additional elemental damage per round for 4 rounds.
Level 15: Photosynthesis – Restores X healing every round. Lasts 5 rounds. Twice as effective in sunny weather.
Level 20: Verdigris, 100% hit chance, 4 round cooldown – Summons a tsunami of greenery on the enemy team, dealing X elemental damage split evenly between all enemies and changes the weather to Wild Growth for 5 rounds. During Wild Growth, each attack heals the pet for X and all elemental damage is increased by 25%.

Saberon – Humanoid (or Beast)

Saberon are cat-like humanoids that roam practically the entirety of Draenor. Despite their rather beast-like appearance, they have a rather advanced civilization, complete with a social structure which includes users of magic.

Description of Appearance: Saberon

Interactivity: The Saberon could be shown ripping critters apart with their claws.

Level 1: Claw, 100% hit chance – Claws at the enemy, dealing X to X beast damage.
Level 2: Frenzyheart Brew – A fierce brew enrages the user, causing them to attack, dealing X humanoid damage and increasing the damage they deal by 25% for 3 rounds.
Level 4: Bloodfang, 100% hit chance, 3 round cooldown – Deals X beast damage. If the user kills an enemy with Bloodfang, they restore X health.
Level 10: Pounce, 100% hit chance – Pounces the enemy, dealing X beast damage plus X beast damage if the user strikes first.
Level 15: Exposed Wounds, 100% hit chance – Adds X damage to every attack against the target. Lasts 5 rounds.
Level 20: Toxoplasmosis, 100% hit chance – Attacks the target with a parasitic infection. Deals X beast damage and an additional X undead damage each round for 3 rounds. Deals an additional X undead damage if the target is Poisoned.

Genesaur – Elemental

The Genesaur are a peculiar race, being a magnataur-sized plant creature that is rather humanoid in appearance. These gigantic beings are revered by the Botani and other lesser Primals as demigods. It is said that it would require a small army to defeat just one of them.

Description of Appearance: Iyu

Interactivity: The Genesaur could be seen raising podlings and lashers from the ground.

Level 1: Lash, 100% hit chance – Lashes the enemy 1-2 times, dealing X elemental damage per lash. Hits an additional time if the user attacks first.
Level 2: Nature’s Ward – Restores X health every round for 5 rounds. While healing, your type is transformed into Elemental.
Level 4: Colossal Blow, 100% hit chance, 5 round cooldown – Slams the ground near the enemy team, dealing X humanoid damage split amongst the enemy team and has a 25% chance to stun the enemy’s active pet for 1 round.
Level 10: Poison Lash, 100% hit chance – Instantly deals X elemental damage and Poisons the target for X additional elemental damage per round for 5 rounds.
Level 15: Entangling Roots, 100% hit chance, 3 round cooldown – Causes a thick nest of vines to begin growing around the enemy team. Next round, the opponent’s pet will take X elemental damage and be rooted for 2 rounds.
Level 20: Genesis, 8 round cooldown – Summons lashers, podlings, and mandragoras before disappearing into the wilds, becoming unattackable for 2 rounds. During this time, the summoned plant life attack the opponent, dealing X elemental damage each round.

Rylak – Flying

This two-headed beast serves as the aerial mounts for the Iron Horde. The hide of a rylak is very thick, which protect the rylak from both the elements and any ammunition from a hunter’s weapon.

Description of Appearance: Rylak

Interactivity: The rylak could be seen flying around to kill a random critter before landing and devouring it.

Level 1: Bite, 100% hit chance – Bites at the enemy, dealing X beast damage.
Level 2: Exposed Wounds, 100% hit chance – Adds X damage to every attack against the target. Lasts 5 rounds.
Level 4: Two-Headed Strike, 100% hit chance, 5 round cooldown – Attacks the target with both of the rylak’s heads, dealing X flying damage and X beast damage.
Level 10: Savage Talon, 100% hit chance – Slashes savagely, dealing X to X flying damage.
Level 15: Predatory Strike, 100% hit chance, 4 round cooldown – Deals X flying damage. Deals double damage if the target is below 25% health.
Level 20: Savage Vigor, 4 round cooldown – Heals the caster for X and increases their speed by 50% for 3 rounds.

Magnaron – Elemental

Magnaron are colossal giants of molten stone who use elemental sigils to bind elemental furies to their will. Ancient beings, they are the ancestors of the gronn, ogron, and ogres.

Description of Appearance: Magnaron

Interactivity: The magnaron could be seen binding elemental furies to their will.

Level 1: Stone Breath, 100% hit chance – Breathes sharp stones upon the enemy, dealing X elemental damage.
Level 2: Ground Slam, 100% hit chance, 1 round cooldown – Slams the ground with tremendous force, dealing X elemental damage to each enemy pet.
Level 4: Rune of Crushing Earth, 100% hit chance, 5 round cooldown – Draws a rune on the ground underneath the enemy team. After 3 rounds, the rune will explode, causing boulders to fall on the enemy pet, dealing X elemental damage and stunning the enemy pet for 1 round.
Level 10: Ironbark, 100% hit chance – Deals X elemental damage and reduces up to X damage from each attack against you for 1 round.
Level 15: Stone Rush, 100% hit chance, 1 round cooldown – Slams into the enemy, dealing X elemental damage and dealing X elemental damage to themselves.
Level 20: Crushing Charge, 100% hit chance, 5 round cooldown – Builds up power during the first round. The next round, the user charges at the enemy dealing X humanoid damage and forcing an opponent’s pet to swap in.

Fey Dragon – Dragonkin

Fey dragons, like their smaller cousins the sprite darters, are magical protectors and defenders of the Emerald Dream. Among their many powers are the ability to nullify magic as well as phase out of reality.

Description of Appearance: Fey Dragon

Interactivity: The fey dragon, in addition to changing color, could phase in and out of reality.

Level 1: Arcane Blast, 100% hit chance – Blasts the enemy with a surge of arcane power, dealing X magic damage. Damage increases by X each time it is used. Max X magic damage.
Level 2: Consume Magic, 4 round cooldown – Restores X health and removes all buffs and debuffs from the user.
Level 4: Emerald Shift, 4 round cooldown – Shift out of reality, avoiding all attacks made against you. Lasts 1 round. This ability always goes first.
Level 10: Emerald Bite, 100% hit chance – Bites the enemy with emerald teeth, dealing X to X magic damage.
Level 15: Moonfire, 100% hit chance, 3 round cooldown – Deals X magic damage and turns the weather into Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and magic abilities deal 10% additional damage.
Level 20: Mana Flare, 100% hit chance, 5 round cooldown – Deals X magic damage each time the affected pet attacks. Damage increases by X with each attack. Lasts 3 rounds.

Ghost – Undead

Ghosts are the departed spirits of those who have died. While many ghosts are not hostile to the living, some can be quite nasty if encountered. It’s best to avoid these beings if at all possible.

Description of Appearance: I think any ghost in WoW would suffice here.

Interactivity: The ghost could disappear then reappear behind a critter before yelling, “BOO!”, scaring the critter away.

Level 1: Ghostly Touch, 100% hit chance – Shocks the target, dealing X to X undead damage.
Level 2: Haunting Song, 4 round cooldown – Howls a haunting song, restoring X health to all allies.
Level 4: Ghostly Bite, 100% hit chance, 3 round cooldown – Deals X undead damage and stuns the user for 1 round.
Level 10: Absorb, 100% hit chance – Deals X undead damage. The user is healed for 100% of the damage dealt.
Level 15: Ethereal, 3 round cooldown – Enter an ethereal state, avoiding all attacks the round it is used. This ability always goes first.
Level 20: BOO!, 100% hit chance, 5 round cooldown – Scares the target pet, dealing X undead damage and forcing an opponent’s pet to swap in.

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