New Pets, Pt. 14

Pale Orc – Undead (or Humanoid)

Pale Orcs are orcs who are disfigured and sickly that despise anything that is good. Pale orcs are visibly pale and have glowing eyes, as if they are possessed. Many are in Cho’gall’s service.

Description of Appearance: Pale Orc

Interactivity: The pale orc is a pet that I think could do without interactivity.

Level 1: Shadow Slash, 100% hit chance – Slashes at the target with dark energy, dealing X to X undead damage.
Level 2: Rabid Strike, 100% hit chance – Deals X undead damage and turns the target rabid for 3 rounds. While rabid, the target deals 25% additional damage and receives 50% additional damage.
Level 4: Curse of Doom, 100% hit chance, 5 round cooldown – Deals X undead damage after 4 rounds.
Level 10: Consume, 100% hit chance, 1 round cooldown – Deals X undead damage. The user is healed for 100% of the damage dealt.
Level 15: Call Darkness, 100% hit chance, 5 round cooldown – A shadow falls across the battlefield, dealing X humanoid damage and turning the weather to Darkness for 5 rounds. During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.
Level 20: Void Blast, 100% hit chance, 4 round cooldown – Blasts the target with shadow energy, dealing X undead damage and reducing the target’s speed by 50% for 2 rounds.

Ogre Mage – Humanoid

Ogre Mages are two-headed ogres that have evolved to become more intelligent than their one-headed bretheren. They can also use magic and their spells are generally considered quite powerful.

Description of Appearance: Ogre Mage

Interactivity:

Level 1: Nether Blast, 100% hit chance – Blasts the enemy with a surge of arcane power, dealing X magic damage. Damage increases by X each time it is used. Max X magic damage.
Level 2: Wild Magic, 100% hit chance – Adds X damage to every attack against the target. Lasts 5 rounds.
Level 4: Fury of Cho’gall, 100% hit chance, 4 round cooldown – Blasts the target, dealing X undead damage and increasing all damage taken by 25% for 3 rounds.
Level 10: Arcane Slash, 100% hit chance – Rushes the enemy, dealing X magic damage, or X magic damage if the user strikes first.
Level 15: Slow, 100% hit chance, 2 round cooldown – Slows the target, reducing their speed by 50% for 2 rounds.
Level 20: Dominance Aura, 5 round cooldown – Exerts a powerful aura of dominance, increasing the caster’s speed and damage by 25% for 3 rounds.

Kilrogg’s Eye – Magic

To obtain the knowledge of his death, Kilrogg Deadeye had to undergo a dangerous ritual which required him to sacrifice one of his eyes. This is that eye.

Description of Appearance: Kilrogg’s Eye*

Interactivity: I think it would be cool if the eye blinked.

*I think it would be more appropriate if the eye was a different color. Green, perhaps?

Level 1: Eyeblast, 100% hit chance – Deals X magic damage and reduces the target’s speed by 25% for 4 rounds.
Level 2: Inner Vision, 1 round cooldown – Increases damage by 100% for 1 round.
Level 4: Interrupting Gaze, 100% hit chance, 3 round cooldown – Deals X magic damage. Interrupts the opponent’s round if the user goes first.
Level 10: Blinkstrike, 100% hit chance – Blink to the enemy, dealing X magic damage. This move always goes first.
Level 15: Soul Ward, 3 round cooldown – A ward of powerful magic surrounds you, blocking the next attack.
Level 20: Vision of Death, 100% hit chance, 5 round cooldown – Shows the target a vision of their death, dealing 50% of their health in damage. Each round afterwards, the target will heal for 10% of its health each round for 2 rounds.

Jellyfish – Aquatic

Jellyfish are an umbrella-shaped marine animal that pulsates to move through the water. Using tentacles to sting and capture prey, they are much more dangerous than you would think at first glance.

Description of Appearance: Jellyfish

Interactivity: Jellyfish could be seen floating through the air to sting critters with their tentacles.

Level 1: Water Jet, 100% hit chance – Blasts the enemy with a spray of water, dealing X aquatic damage.
Level 2: Toxic Skin – Excretes toxin from the user’s pores for 5 rounds, dealing 5% of the target’s max health as damage when they attack you.
Level 4: Bubble, 8 round cooldown – A bubble surrounds you, blocking the next two attacks.
Level 10: Grasp, 100% hit chance – Grabs the target, dealing X aquatic damage. The target cannot swap for 2 rounds.
Level 15: Acid Touch, 100% hit chance – Acid eats away at the target, dealing X aquatic damage and causing X aquatic damage each round for 4 rounds.
Level 20: Sting, 100% hit chance, 4 round cooldown – Stings the target pet, dealing X aquatic damage and has a 25% chance to stun the target for 1 round.

Narwhal – Aquatic

The narwhal is a medium-sized whale with a rather unusual description. The males of the species have an elongated tooth which resembles a tusk or horn, making it look like a cross between a whale and a unicorn.

Description of Appearance: Narwhal

Interactivity: The narwhal could be seen swimming along, impaling critters with its horn.

Level 1: Deep Bite, 100% hit chance – Bites deeply into the enemy, dealing X aquatic damage. Damage increases by X each time it is used. Max X aquatic damage.
Level 2: Mangle, 100% hit chance – Adds X damage to every attack against the target. Lasts 10 rounds.
Level 4: Blood In The Water, 50% hit chance, 3 round cooldown – Deals X aquatic damage. Always hits if the target is Bleeding.
Level 10: Surge, 100% hit chance – Rushes to the enemy on a stream of water, dealing X aquatic damage. This move always goes first.
Level 15: Horn Attack, 100% hit chance, 1 round cooldown – Deals X beast damage. If the user is faster than the target, they have a 50% chance to be trampled and lose their turn.
Level 20: Deadly Poke, 100% hit chance, 4 round cooldown – Impales the target with the Narwhal’s tusk, dealing X beast damage and causing the pet to bleed for X beast damage each round for 2 rounds.

Dolphin – Aquatic

Dolphins are some of the most well-known and beloved aquatic animals in all of Azeroth. When they see someone in danger, they are known to form a protective circle around them until help arrives.

Description of Appearance: Dolphin

Interactivity: The dolphins could be shown swimming protective circles around critters.

Level 1: Surge, 100% hit chance – Rushes to the enemy on a stream of water, dealing X aquatic damage. This move always goes first.
Level 2: Cleansing Rain, 3 round cooldown – Restores X health to your team and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.
Level 4: Protective Circle, 4 round cooldown – A group of dolphins swim in a protective circle around you, reducing damage taken by 50%. Also deals X aquatic damage each time you take direct damage. Lasts 2 rounds.
Level 10: Water Jet, 100% hit chance – Blasts the enemy with a spray of water, dealing X aquatic damage.
Level 15: Acid Rain, 3 round cooldown – Poisons the clouds with acid, dealing X damage to all enemies. The acid quickly disperses and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.
Level 20: Pump, 100% hit chance – First use: Increases your damage dealt by 10%. Second use: Blasts the target with a surge of water, dealing X aquatic damage.

Mandarin Dragonet – Aquatic

The bright colors of the Mandarin Dragonet made this a very popular pet among small children long ago. Their rediscovery may cause another surge in popularity for the small fish.

Description of Appearance: Mandarin Dragonet

Interactivity: I think that this pet could do without interactivity.

Level 1: Tail Slap, 100% hit chance – Slaps the enemy with its tail, dealing X to X aquatic damage.
Level 2: Renewing Mists – Fills the area with a healing mist, causing your front pet to restore X health every round. Lasts 3 rounds. Persists through pet swaps.
Level 4: Whirlpool, 100% hit chance, 3 round cooldown – Causes a whirlpool to form under the enemy pet. In two rounds, the opponent’s pet will take X aquatic damage and be rooted for 2 rounds.
Level 10: Water Jet, 100% hit chance – Blasts the enemy with a spray of water, dealing X aquatic damage.
Level 15: Healing Stream, 3 round cooldown – Calls upon the healing streams, restoring X health to the user, and half that to other aquatic allies.
Level 20: Dazzling Display, 5 round cooldown – The colors of the dragonet are hypnotizing, increasing your chance to dodge an attack by 50%. For each attack you successfully dodge, gain X health. Lasts 3 rounds.

Dwarven Ram – Beast

Description of Appearance: Dwarven Ram

Interactivity: The ram could be seen charging random critters, stunning them.

Dwarven Rams are known for their astounding ability to climb the snow-covered mountainsides of Dun Morogh. It is said that King Magni rode one into battle before his petrification.

Level 1: Hoof, 100% hit chance – Stomps the enemy, dealing X to X critter damage.
Level 2: Horn Attack, 100% hit chance, 1 round cooldown – Deals X beast damage. If the user is faster than the target, they have a 50% chance to be trampled and lose their turn.
Level 4: Headbutt, 100% hit chance, 4 round cooldown – Deals X beast damage and has a 25% chance to stun the target.
Level 10: Horn Gore, 100% hit chance – Gores the enemy, dealing X to X beast damage.
Level 15: Bleat, 4 round cooldown – Sings an inspiring song, which restores X health to all allies.
Level 20: Ram!, 100% hit chance, 6 round cooldown – Rams the target with incredible force, dealing X beast damage and forcing the opponent’s highest health pet to swap into battle.

Night Elven Frostsaber – Beast

Night Elves have used these frost-colored nightsabers as mounts for millennia. High Priestess Tyrande Whisperwind’s favored mount, Ash’alah, is one of these beasts.

Description of Appearance: Night Elven Frostsaber

Interactivity: The frostsaber could be seen pouncing on random critters.

Level 1: Rip, 100% hit chance – Deals X beast damage and causes the target to Bleed for X beast damage per round for 5 rounds.
Level 2: Mangle, 100% hit chance – Adds X damage to every attack against the target. Lasts 10 rounds.
Level 4: Bloodfang, 100% hit chance, 3 round cooldown – Deals X beast damage. If the user kills an enemy with Bloodfang, they restore X health.
Level 10: Pounce, 100% hit chance – Pounces the enemy, dealing X beast damage plus X beast damage if the user strikes first.
Level 15: Rake, 100% hit chance, 2 round cooldown – Deals X beast damage and reduces the target’s next attack by 50%.
Level 20: Elune’s Favored, 5 round cooldown – Restores X health and increases your speed by 25% for 3 rounds.

Draenei Elekk – Beast

The Draenei brought these magnificent beasts with them when they traveled from Outland. It is said that an Elekk never forgets.

Description of Appearance: Draenei Elekk

Interactivity: The elekk could be seen traveling in a pack of other elekk.

Level 1: Horn Gore, 100% hit chance – Gores the enemy, dealing X to X beast damage.
Level 2: Trumpet Strike, 100% hit chance – Enrages the user, causing them to attack, dealing X beast damage and increasing the damage they deal by 25% for 3 rounds.
Level 4: Stampede, 100% hit chance – Starts a stampede, causing X critter damage. Opponents struck by the stampede take double damage for 2 rounds. Stampede continues for 3 rounds.
Level 10: Trample, 100% hit chance – Tramples the target, dealing X beast damage plus an additional 10% of the target’s health.
Level 15: Survival, 3 round cooldown – You endure, preventing your health from being reduced below 1 health until the end of the next round. Pets affected by Survival will survive an Apocalypse.
Level 20: Stomp!, 100% hit chance, 4 round cooldown – Stomps down on the enemy, dealing X beast damage and reducing their damage by 25% for 3 rounds.

Gilnean Hound – Beast

The hounds of Gilneas are renowned hunters, often going on long hunts with their masters. The large mastiffs are capable of holding prey in place with a lock jaw-type ability.

Description of Appearance: Gilnean Hound

Interactivity: The hound could be seen digging up bones that eventually take the form of a Forsaken.

Level 1: Bark, 100% hit chance – Deals X beast damage and reduces the target’s next attack by 25%. Lasts 1 round.
Level 2: Mangle, 100% hit chance – Adds X damage to every attack against the target. Lasts 10 rounds.
Level 4: Call the Pack, 100% hit chance, 3 round cooldown – Calls for canine backup, dealing X beast damage and increasing damage taken by 100% for 1 round.
Level 10: Rend, 100% hit chance – Lashes the enemy 1-2 times, dealing X beast damage per lash. Attacks an additional time if the user attacks first.
Level 15: Buried Treasure, 3 round cooldown – Digs up a bone, healing up to 25% of your health.
Level 20: Lock Jaw, 100% hit chance, 4 round cooldown – Locks your jaws around the target, dealing X beast damage and preventing the target from swapping for 2 rounds.

Gnomish Mechanostrider – Mechanical

Invented by the brilliant gnome, Gelbin Mekkatorque, mechanostriders are one of the wonders of the gnomish race. Although they have no intelligence of which to speak, it is believed that under a skilled rider, they are more reliable and responsive than living mounts.

Description of Appearance: Gnomish Mechanostrider

Interactivity: The mechanostrider could be seen blowing smoke clouds out of its tailfeathers.

Level 1: Metal Peck, 100% hit chance – Pecks at the enemy, dealing X mechanical damage.
Level 2: Toxic Smoke, 100% hit chance – Covers the enemy team in toxic smoke, dealing X mechanical damage instantly and X mechanical damage every round for 2 rounds. Persists through pet swaps.
Level 4: Demolish, 50% hit chance – Rams the target, dealing X mechanical damage.
Level 10: Overtune, 100% hit chance – Overtunes the user’s central power core, dealing X mechanical damage and increasing the user’s speed by 100% for 2 rounds.
Level 15: Supercharge, 3 round cooldown – Increases the damage of your next attack made within 1 round by 125%.
Level 20: Shake Your Tailpipes, 100% hit chance, 5 round cooldown – Covers the enemy team in toxic smoke, dealing X mechanical damage to each enemy pet each round. Lasts 3 rounds.

Orcish Wolf – Beast

Orcs have been bonded with wolves for generations. The bond between an orc and his wolf is more than just a master/pet relationship. Many orcs consider their wolves to be “brothers” to themselves.

Description of Appearance: Orcish Wolf

Interactivity: The wolf could be seen howling, summoning other wolves to their side.

Level 1: Bite, 100% hit chance – Bites at the enemy, dealing X beast damage.
Level 2: Exposed Wounds, 100% hit chance – Adds X damage to every attack against the target. Lasts 5 rounds.
Level 4: Bloodfang, 100% hit chance, 3 round cooldown – Deals X beast damage. If the user kills an enemy with Bloodfang, they restore X health.
Level 10: Huge Fang, 100% hit chance, 1 round cooldown – Deals X beast damage. Damage increases by X each time it hits. Max X beast damage.
Level 15: Howl, 100% hit chance, 3 round cooldown – A distant howl frightens the target, increasing the damage they take by 100% for 2 rounds.
Level 20: Pack Leader, 4 round cooldown – Increases your speed by 25% and all of your attacks cause the target to bleed for X each round for 2 rounds. Lasts 3 rounds.

Forsaken Banshee – Undead

When Arthas led the Scourge through the wondrous land of Quel’thalas, he raised many female, High Elf corpses into his service, creating the Banshees. Their leader, Sylvanas Windrunner, now leads a faction of the Horde – the Forsaken.

Description of Appearance: Forsaken Banshee

Interactivity: The banshee could be seen possessing a critter.

Level 1: Shadow Shock, 100% hit chance – Shocks the target with dark energy, dealing X to X undead damage.
Level 2: Absorb, 100% hit chance – Deals X undead damage. The user is healed for 100% of the damage dealt.
Level 4: Forsaken Curse, 100% hit chance, 3 round cooldown – Curses the enemy pet, reducing their hit chance by 50% for 2 rounds.
Level 10: Agony, 100% hit chance – Inflicts agony on the target, causing increasing Undead damage each round for 2 rounds.
Level 15: Haunting Song, 4 round cooldown – Howls a haunting song, restoring X health to all allies.
Level 20: Absolute Possession, 100% hit chance – Possesses the target pet, causing them to fight for you for the remainder of the battle. Possessing a target destroys the Banshee. Can only be used if the opponent has at least 2 pets alive.

Silvermoon Dragonhawk – Dragonkin

The Dragonhawks of Silvermoon are known for being some of the most dangerous predators among the wilds of Azeroth. Prized by the Blood Elf race, the dragonhawk squads are often deployed at the beginning of a war to take down enemy towers.

Description of Appearance: Silvermoon Dragonhawk

Interactivity: The dragonhawks could be seen magically binding enemy critters. (think WC3)

Level 1: Claw, 100% hit chance – Claws at the enemy, dealing X to X beast damage.
Level 2: Rake, 100% hit chance, 2 round cooldown – Deals X beast damage and reduces the target’s next attack by 50%.
Level 4: Scorched Earth, 100% hit chance, 3 round cooldown – Scorches the ground, dealing X dragonkin damage and dealing X dragonkin damage to all active pets each round for 9 rounds. During Scorched Earth, all pets count as Burning.
Level 10: Quills, 100% hit chance – Flings 1-2 quills at the enemy, dealing X flying damage per hit. Hits an additional time if the user attacks first.
Level 15: Flame Breath, 100% hit chance – Deals X dragonkin damage instantly. The enemy continues to Burn for X additional dragonkin damage per round for 4 rounds.
Level 20: Deadly Predator, 100% hit chance, 4 round cooldown – Viciously attacks the enemy, dealing X dragonkin damage with a 25% chance to deal half that damage in addition to your next attack.

Sen’jin Raptor – Beast

The raptors of Sen’jin are more than simple mounts. Not unlike the orcs and their wolf companions, the raptors are mount, guardian, and friend all rolled into one.

Description of Appearance: Sen’jin Raptor

Interactivity: The raptors can be seen leaping at critters, before attacking them.

Level 1: Rip, 100% hit chance – Deals X beast damage and causes the target to Bleed for X beast damage per round for 5 rounds.
Level 2: Primal Cry, 100% hit chance, 3 round cooldown – Frightens the enemy team, dealing X beast damage to all enemy pets and reducing their speed by 25% for 4 rounds.
Level 4: Hunting Party, 100% hit chance, 4 round cooldown – Hunt in a party of raptors, causing X beast damage. Opponents struck by the hunting party take double damage for 1 round. Hunting Party continues for 2 rounds.
Level 10: Thrash, 100% hit chance – Wildly flails at the enemy 1-2 times, dealing X beast damage per hit. Hits an additional time if the user attacks first.
Level 15: Leap, 100% hit chance – Instantly deals X beast damage and increases your speed by 100% for 1 round.
Level 20: Feast!, 100% hit chance, 4 round cooldown – Summons a pack of raptors to feast on the enemy pet, each dealing X beast damage. Heals your pet for 100% of the damage dealt.

Tauren Kodo – Beast

The peaceful Tauren have used kodos as a method of transportation for untold years. Normally considered by many to be beasts of burden, if angered, they have been known to swallow enemies whole.

Description of Appearance: Tauren Kodo

Interactivity: The kodo could chew on some grass before trampling random critters.

Level 1: Smash, 100% hit chance – Smash the enemy, dealing X to X beast damage.
Level 2: Trample, 100% hit chance – Tramples the target, dealing X beast damage plus an additional 10% of the target’s health.
Level 4: Stampede, 100% hit chance – Starts a stampede, causing X critter damage. Opponents struck by the stampede take double damage for 2 rounds. Stampede continues for 3 rounds.
Level 10: Hoof, 100% hit chance – Stomps the enemy, dealing X to X critter damage.
Level 15: Chew, 1 round cooldown – Patiently chew some grass. On the next round, you will deal X critter damage in addition to your next attack. Chew can deal damage from the back row.
Level 20: War Drums, 100% hit chance, 5 round cooldown – Increases the damage of the pets on your team by 25%. Lasts 4 rounds.

Bilgewater Tonk – Mechanical

The goblins are well known for their mechanical inventions, dangerous though they may be. This diminutive tonk was created for goblin children with the purpose of bringing in gold…of course.

Description of Appearance: Bilgewater Tonk*

Interactivity: The tonk could be seen using its cannon to blast critters away.

*The tonk could look like this but perhaps be a different color. I think orange and yellow would be nice.

Level 1: Missile, 100% hit chance – Launches a rocket at the target, dealing X mechanical damage.
Level 2: Repair, 5 round cooldown – Enters repair mode, performing no actions for two rounds, then repairs X health.
Level 4: Ion Cannon, 100% hit chance, 5 round cooldown – Instantly deals X mechanical damage. The user must recharge for two rounds afterwards. While recharging, you cannot perform any other actions.
Level 10: Zap, 100% hit chance – Launches an electrical bolt at the target, dealing X mechanical damage.
Level 15: Extra Plating, 4 round cooldown – The user equips additional plating, reducing all damage taken by 50% for 3 rounds.
Level 20: Cannonball!, 100% hit chance, 4 round cooldown – Blasts the enemy pet with an explosive cannonball, dealing X mechanical damage and Burning the enemy pet for X elemental damage each round for 3 rounds.

Pandaren Dragon Turtle – Aquatic

The Pandaren people cherish these giant turtles as mounts and as beasts of burden. It is said that the pandaren cherish these mounts so much because they embody 2 of the pandarens’ most precious values: strength and patience.

Description of Appearance: Pandaren Dragon Turtle

Interactivity: The dragon turtle could be seen wandering around with a Pandaren on its back.

Level 1: Bite, 100% hit chance – Bites at the enemy, dealing X beast damage.
Level 2: Spiked Skin – Reduces up to X damage from each attack against you and deals X dragonkin damage each time you take direct damage. Lasts 5 rounds.
Level 4: Pump, 100% hit chance – First use: Increases your damage dealt by 10%. Second use: Blasts the target with a surge of water, dealing X aquatic damage.
Level 10: Water Jet, 100% hit chance – Blasts the enemy with a spray of water, dealing X aquatic damage.
Level 15: Renewing Mists – Fills the area with a healing mist, causing your front pet to restore X health every round. Lasts 3 rounds. Persists through pet swaps.
Level 20: Kin of Shen-Zin Su, 4 round cooldown – Increases your size, health, and damage by 25%. Lasts 3 rounds.

Librarian – Humanoid

You thought that this was only an April Fool’s joke, right? You were wrong.

Description of Appearance: Archivist

Interactivity: The archivist could be seen reading to a bunch of critters from a book.

Level 1: Written Off, 100% hit chance – The enemy pet gets written off of the story, dealing X magic damage.
Level 2: Rows of Books – Hide behind a bookcase, reducing up to X damage from each attack made against you. Lasts 5 rounds.
Level 4: I Before E, Except After C, 100% hit chance, 3 round cooldown – Recites a bunch of boring linguisitic rules to the enemy pet, dealing X humanoid damage with a 25% chance of putting the enemy to sleep for 1 round.
Level 10: Throw the Book, 100% hit chance – Throws a book at the enemy pet, dealing X humanoid damage.
Level 15: An Alliteration Attack, 100% hit chance, 1 round cooldown – Attack the pet with alliteration! Deals X humanoid damage and increases your speed by 25% for 1 round.
Level 20: Dewey Decimal, 8 round cooldown – Hide under a pile of books, becoming unattackable for 2 rounds. During this time, Dewey Decimal, gnomish librarian extraordinaire, appears and attacks your opponents for X humanoid damage each round.

Dream Dragonling – Dragonkin

A dragonling of the Green Dragonflight that was born within the Emerald Dream. Unfortunately, it was born at a time when the Nightmare was making its comeback, corrupting the poor creature. Thankfully, you were able to cleanse the corruption from this little guy.

Description of Appearance: I think that this dragonling could be an ethereal dragonling, with a slight greenish tint to it.

Interactivity: The dream dragonling could fade in and out of existence as it goes to the Dream and comes back.

Level 1: Jade Breath, 100% hit chance – Breathes jade fire on to the enemy, dealing X dragonkin damage.
Level 2: Ethereal, 3 round cooldown – Enter an ethereal state, avoiding all attacks the round it is used. This ability always goes first.
Level 4: Emerald Dream, 5 round cooldown – Fall asleep, restoring X health on the first round, X health on the second, then X health on the third.
Level 10: Emerald Breath, 100% hit chance, 2 round cooldown – Breathes on the enemy pet, dealing X dragonkin damage and has a 25% chance of putting the enemy pet to sleep for 1 round.
Level 15: Emerald Presence – Reduces up to X damage from each attack against you. Lasts 5 rounds.
Level 20: Blessing of the Dream, 6 round cooldown – Heals your pet for X health and increases your team’s speed and hit chance by 25%. Lasts 4 rounds.

Imp Mother – Undead

Imp Mothers are demons that are loyal to the Burning Legion. Although not much is known about them, what is known is that their stomachs act as portals from which imps can emerge.

Description of Appearance: Imp Mother

Interactivity: It would be cool to see imps appearing from the Imp Mother’s stomach.

Level 1: Fel Bolt, 100% hit chance – Shoots a bolt of fel energy at the target, dealing X to X Undead damage.
Level 2: Impish Flames – Surrounds the caster in impish flames, dealing X Elemental damage to the current enemy pet each round. Lasts 9 rounds.
Level 4: Fel Geyser, 100% hit chance, 5 round cooldown – Summons a fel geyser under the enemy team. After 3 rounds, the geyser erupts, causing the current enemy pet to take X Undead damage and increasing the damage the enemy pet takes by 25% for 2 rounds.
Level 10: Gaseous Breath, 100% hit chance, 1 round cooldown – Breathes noxious fumes on the enemy team, dealing X Elemental damage to the enemy pet and half that to the enemy’s backline pets.
Level 15: Summon Imp, 2 round cooldown – Summons an imp that assaults the enemy team’s front pet, dealing X Elemental damage each round. Each imp lasts 4 rounds.
Level 20: Mother’s Embrace, 100% hit chance, 5 round cooldown – Embraces the enemy pet, dealing X Undead damage and forces an opponent’s pet to swap into battle.

Lightspawn – Magic

The Light is a very powerful force in the universe. Although usually felt and not seen, sometimes it can manifest as a physical presence.

Description of Appearance: Lightspawn

Interactivity: The lightspawn could be seen using Holy Nova on critters.

Level 1: Holy Bolt, 100% hit chance – Shoots a bolt of holy energy at the enemy, dealing X magic damage.
Level 2: Holy Light, 3 round cooldown – Heals the caster for X.
Level 4: Divine Radiance, 100% hit chance, 4 round cooldown – Shine with unmatched radiance, dealing X magic damage to the enemy, and Blinding them for 2 rounds.
Level 10: Holy Nova, 100% hit chance – Summons a holy nova on the enemy team, dealing X magic damage to the enemy pet and half of that damage to the enemy’s backline pets.
Level 15: Renew – Heals your pet for X each round for 5 rounds. Persists through pet swaps.
Level 20: Halo, 100% hit chance, 5 round cooldown – A divine halo emanates from the caster, dealing X magic damage to each enemy pet and healing each of your pets for X.

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