New Pets, Pt. 5

Gul’dan – Humanoid

Gul’dan was an orc warlock who was originally a shaman under the tutelage of Ner’zhul. He was said to have been the most powerful mortal warlock to have ever existed. He often referred to himself as “Darkness Incarnate” and the “Destroyer of Dreams”. After his death, his skull became a powerful warlock artifact.

Description of Appearance: Gul’dan

Interactivity: Gul’dan could be shown leading his people through the recently constructed Dark Portal. or Gul’dan could be seen in the center of the Shadow Council as they channel their power into him.

Level 1: Shadow Bolt, 95% hit chance – Shoots a bolt of shadow magic at the enemy, dealing X undead damage.
Level 2: Harvest Life, 100% hit chance, 3 round cooldown – Gul’dan drains the life out of the enemy team, dealing X undead damage to each enemy pet. Gul’dan heals for 100% of the damage dealt.
Level 4: The Shadow Council, 5 round cooldown – The Shadow Council channels its power into Gul’dan. Increases one of the following at random: damage by 25%, speed by 30%, or critical strike chance by 30% for 3 rounds. Also increases accuracy by 20% for 3 rounds.
Level 10: Agony, 100% hit chance – Inflicts agony on the target, causing increasing undead damage each round for 2 rounds.
Level 15: Fel Armor, 5 round cooldown – Reduces damage taken by 10%, increases max health by 10%, and increases amount healed by 10%. Lasts 5 rounds.
Level 20: Darkness Incarnate, 100% hit chance, 8 round cooldown – Using his powers of darkness, Gul’dan attacks the enemy dealing X undead damage to the enemy pet, an additional X undead damage to the enemy team after 1 round, and changing the weather to Darkness. During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.

Dreamform – Humanoid

Dreamforms are manifested when one enters the Emerald Dream. A dreamform will usually look and behave much like their physical body does, but not always. Powerful druids, for example, can move extremely fast, walk through solid objects, or even fly while in their dreamforms.

Description of Appearance: Dreamforms could simply be generic races in spectral form.

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Spectral Hand, 90% hit chance – Hits the enemy with a spectral hand, dealing X humanoid damage.
Level 2: Dream, 100% hit chance, 4 round cooldown – Pulls the target closer to the Dream, causing them to become drowsy. Drowsy targets will fall asleep at the end of next round unless hit.
Level 4: Dreamsight, 5 round cooldown – Being a part of the Emerald Dream grants the caster Dreamsight, increasing their damage, accuracy, and speed by 25% for 3 rounds.
Level 10: Fear, 80% hit chance, 3 round cooldown – The dreamform manifests as the enemy’s worst nightmare, inflicting fear on the enemy. The enemy has a 25% chance to deal damage they would have dealt that turn to themselves instead of the enemy.
Level 15: Ghostly Visage, 3 round cooldown – The ghostly visage of the dreamform grants them protection. Reduces damage taken by 25% and causes each hit made against the caster to deal X humanoid damage.
Level 20: Wanderer of the Emerald Dream, 6 round coodlwon – Walking the paths of the Emerald Dream restores vitality to the caster. Restores X health each round and increases accuracy and speed by 50% for 3 rounds.

Mantid – Humanoid

The Mantid are a race of insect-like humanoids who once worshipped the Old Gods. They are extremely dangerous, so much so, that a gigantic wall, the Serpent’s Spine, was erected to protect the rest of Pandaria from them. They are ruled by an Empress and their elders are grouped together as the Klaxxi.

Description of Appearance: Mantid

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Injection, 100% hit chance – Injects the target with a random poison, dealing X beast damage and an additional X elemental damage every round for 5 rounds.
Level 2: Aim – Increases your team’s hit chance by 25% for 4 rounds.
Level 4: Blood Thirst, 100% hit chance, 5 round cooldown – Brutally attacks the target dealing X humanoid damage and placing the corrupted blood debuff on the target. Each round the debuff deals 10% of the target’s maximum health and heals the caster for 10% of their maximum health. Lasts 3 rounds.
Level 10: Gouge, 100% hit chance – Deals X beast damage and causes the target to bleed for X beast damage per round for 5 rounds.
Level 15: Multi-Shot, 100% hit chance, 2 round cooldown – The mantid shoots a volley of arrows at the enemy team dealing X humanoid damage to each of the enemy’s pets.
Level 20: Diminish, 90% hit chance, 4 round cooldown – The mantid throws a catalyst at the target, dealing X elemental damage and causing them to shrink in size. This reduction causes the target to deal 25% less damage and have 25% reduced speed, but they also take 25% reduced damage.

Mantid Paragon – Humanoid

Mantid Paragons are champions among the Mantid who are chosen based on their strength or skill to be preserved in amber for a time when the race will need to call upon them. The first paragon, Korven the Prime, is also the one who invented the amber encasing process.

Description of Appearance: Mantid Paragon*

*If Blizzard wanted more options, they could have the different paragons with each one changing when you summon the pet.

Interactivity: If Blizzard went with different paragons, they could each perform one of their signature abilities when summoned. If not, perhaps it could show the paragon being freed from their amber prison.

Level 1: Hurl Amber, 90% hit chance – Throws an orb of amber at the target, dealing X humanoid damage.
Level 2: Encase In Amber, 5 round cooldown – Encases the caster in amber, causing them to regenerate 20% health each round for 3 rounds. While encased, the caster takes 50% less damage, but they cannot act and cannot swap out.
Level 4: Death From Above, 80% hit chance, 4 round cooldown – The caster leaps into the air for one round, becoming unattackable. On the next round, you viciously attack the enemy team dealing X humanoid damage and an additional X humanoid damage to the enemy’s team each round for 2 rounds.
Level 10: Mesmerize, 100% hit chance, 3 round cooldown – Mesmerizes the enemy target, dealing X magic damage and interrupting the opponent’s round.
Level 15: Calculate, 90% hit chance, 2 round cooldown – Calculates the enemy pet’s weakness, dealing X magic damage and reducing one of the opponent’s attributes by 20% for 1 round.
Level 20: Master of Puppets, 8 round cooldown – Due to great sonic manipulation, the caster and the enemy target switch teams for 3 rounds.

Banshee – Undead

Banshees are the spirits of former elven women who were raised into undeath by the Lich King. Known for casting curses and for their chilling screams, many banshees broke away from the Lich King’s grasp following Ner’zhul’s banishing of Frostmourne and his subsequent loss of power.

Description of Appearance: Banshee

Interactivity: A couple of banshees could appear and start to sing the Lament of the Highborne with the main banshee pet.

Level 1: Spirit Shock, 85% hit chance – Shocks the spirit of the target, dealing X undead damage.
Level 2: Ethereal, 3 round cooldown – Enter an ethereal state, avoiding all attacks the round it is used. This ability always goes first.
Level 4: Lament of the Highborne, 6 round cooldown – The user summons Sylvanas’ banshees to sing the Lament of the Highborne, granting your team 25% increased speed and accuracy for 4 rounds. The enemy team’s speed and accuracy are reduced by 25% for 4 rounds.
Level 10: Curse, 90% hit chance, 4 round cooldown – Deals X magic damage, reduces the target’s damage by 25% for 2 rounds and increases the user’s damage by 25% for 2 rounds.
Level 15: Anti-Magic Shell, 8 round cooldown – A shell of powerful magic surrounds you, blocking the next 2 attacks.
Level 20: Possession, 100% hit chance – The user possesses the target, dealing X undead damage every round. While possessing a target, the user is considered dead.

Spellbreaker – Humanoid

Spellbreakers are specially trained Blood Elves who are used to fight enemy casters. Immune to even the most powerful of magics, Spellbreakers have the unusual ability to steal enemy enchantments and place them on their allies. Recently, Lor’themar ordered the Spellbreakers to train new members.

Description of Appearance: Spellbreaker

Interactivity: Spellbreakers could be seen stealing their opponent’s pets (mage/shaman elementals, warlock minions, death knight ghouls, etc.).

Level 1: Slash, 95% hit chance – Slashes the enemy with the Spellbreaker’s double-edged sword, dealing X humanoid damage.
Level 2: Feedback – Reduces up to X damage from each attack against you and deals X humanoid damage each time you take direct damage. Lasts 5 rounds.
Level 4: Devour Magic, 100% hit chance, 5 round cooldown – Devours the enemy team’s positive buffs, dealing X magic damage and healing the caster for X for each buff devoured.
Level 10: Cleave, 80% hit chance, 2 round cooldown – Deals X humanoid damage and has a 50% chance to deal X humanoid damage to the enemy’s backline pets.
Level 15: Dispel Magic, 2 round cooldown – Removes all buffs and debuffs from the user.
Level 20: Control Magic, 5 round cooldown – Spellbreakers are capable of the most astonishing feats of magic imaginable. Control Magic steals any objects on the field, bringing them down on their previous owners.

Malfurion Stormrage – Humanoid

Malfurion Stormrage is the first of the world’s mortal druids. Having been instructed in the druidic arts by the demigod Cenarius, Malfurion has shared the secrets of nature with many night elves, and even tauren. Having participated in some of history’s most dangerous wars, and slumbering at other times, he has awoken and wed his lifelong mate, Tyrande Whisperwind.

Description of Appearance: Malfurion Stormrage

Interactivity: Malfurion could be shown blowing the Horn of Cenarius to summon wisps to destroy Archimonde.

Level 1: Wrath, 100% hit chance – Shoots a bolt of nature magic at the enemy, dealing X elemental damage.
Level 2: Rejuvenation – Rejuvenates the caster, replenishing X health each round for 5 rounds.
Level 4: Malfurion’s Gift, 100% hit chance, 5 round cooldown – Summons the power of nature to the battlefield, dealing X elemental damage to each enemy pet and healing each of your pets for X. Also changes the weather to Wild Growth. During Wild Growth, each attack heals the pet for X and all elemental damage is increased by 25%.
Level 10: Swarm of Flies, 100% hit chance – A swarm of flies attacks the enemy’s active pet, dealing X critter damage every round for 5 rounds. Persists through pet swaps.
Level 15: Starsurge, 100% hit chance – Shoots a bolt of spellstorm energy at the target, dealing X magic damage.
Level 20: Cat Form, 5 round cooldown – Transforms into cat form, increasing damage dealt by 25% and critical strike chance by 25%. Lasts 3 rounds. While in cat form, the caster is immune to polymorph effects.

Bronze Whelpling – Dragonkin

The Bronze Dragonflight are the keepers of time, led by Nozdormu the Timeless. They were given the task of policing the timeways by the Highfather of the Pantheon, Aman’Thul. Recently, however, the timeways have been under attack by a mysterious group called the Infinite Dragonflight.

Description of Appearance: The Bronze Whelpling would be a reskin of the current whelplings, only in bronze rather than the colors that already exist.

Interactivity: Since the other dragon whelplings have no interactivity, I believe that this one should follow suit and be inactive as well.

Level 1: Sand Breath, 95% hit chance – Breathes scorching sand on the target, dealing X dragonkin damage.
Level 2: Sandstorm, 100% hit chance, 3 round cooldown – Deals X flying damage and turns the weather into a sandstorm for 9 rounds. During a sandstorm, all pets take X less damage and their accuracy is reduced by 10%.
Level 4: Aman’Thul’s Gift, 6 round cooldown, 100% hit chance – The power of Aman’Thul himself flows through both active pets, essentially resetting the battle between the 2 active pets. Both pets are healed to full and clears your pet of any debuffs.
Level 10: Hasten, 100% hit chance – Blast the enemy with time-based magic, dealing X dragonkin damage and increasing your speed by 20%. Your speed continues to increase each time you use Hasten.
Level 15: Time Stop, 5 round cooldown, 100% hit chance – Stops time around the target, stunning them for 1 round.
Level 20: Blessing of the Bronze, 5 round cooldown – Your team is blessed with the power of the Bronze Dragonflight. Your speed and critical strike chance are increased by 50%. Lasts 3 rounds.

Lil’ Oondasta – Beast

Oondasta is the greatest of the Zandalari beasts, and an engine of war. Raised far from sight on the Isle of Giants, Oondasta was fused with the power of a Loa to destroy any who would oppose the Zandalari and their plans of conquest.

Description of Appearance: Lil’ Oondasta

Interactivity: Oondasta could use its Piercing Roar ability to destroy nearby critters.

Level 1: Crush, 80% hit chance – Crush the enemy, dealing X humanoid damage.
Level 2: Piercing Roar, 100% hit chance – Deals X beast damage and increases the target’s damage taken by 25% for 3 rounds.
Level 4: Spiritfire Beam, 4 round cooldown, 100% hit chance – Deals X magic damage to the enemy’s active pet and X magic damage to the enemy’s backline pets.
Level 10: Primal Cry, 3 round cooldown, 100% hit chance – Frightens the enemy team, dealing X beast damage to all enemy pets and reducing their speed by 25% for 4 rounds.
Level 15: Growing Fury – Increases the damage Oondasta deals by 10%. Your damage increases each time you use Growing Fury.
Level 20: Frill Blast, 5 round cooldown, 100% hit chance – Deals X magic damage and forces the opponent’s highest health pet to swap into battle.

Trogg – Beast

The troggs are a race of earthen that were affected by the Curse of Flesh. They are related to dwarves and retain a dwarven-like strength with reduced mental ability. Troggs live in the bowels of Azeroth and recently rose up to attack the wondrous techno-city of Gnomeregan.

Description of Appearance: Trogg

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Strike, 95% hit chance – Strikes at the enemy, dealing X beast damage.
Level 2: Lightning Bolt, 95% hit chance – Hurls a bolt of lightning at the enemy, dealing X elemental damage.
Level 4: Bloodlust, 5 round cooldown – Enrages the caster, increasing speed by 50%. Lasts 3 rounds.
Level 10: Club, 100% hit chance – Crushes the enemy with a club, dealing X humanoid damage.
Level 15: Shrink, 75% hit chance, 4 round cooldown – Curses the enemy with a shrinking curse, reducing their accuracy and critical strike chance by 25% for 2 rounds.
Level 20: Summon Basilisk, 8 round cooldown – The trogg summons its favorite pet basilisk before disappearing back into the bowels of Azeroth, becoming unattackable for 2 rounds. During this time, the basilisk attacks the enemy, dealing X beast damage each round.

Tol’vir – Beast

The Tol’vir were the original guardians who guarded the secrets of Uldum. Possessing the bodies and heads of felines and the torsos of humans, the Tol’vir were afflicted with the Curse of Flesh. Recently, however, some Tol’vir have regained their stone forms by allying with Deathwing and Al’Akir.

Description of Appearance: Tol’vir

Interactivity: The Tol’vir could be seen gaining their stone forms back from Siamat.

Level 1: Fifty Lashings, 90% hit chance – Lashes the enemy multiple times with a whip, dealing X humanoid damage.
Level 2: Shield of Light, 3 round cooldown – A powerful ward of light surrounds the Tol’vir, blocking the next attack.
Level 4: Bad Intentions, 90% hit chance, 5 round cooldown – The Tol’vir charges the enemy, knocking them back, dealing X humanoid damage and causing an opponent’s pet to swap into battle.
Level 10: Divine Reckoning, 100% hit chance – Places a Divine Reckoning on the target. After 3 rounds, the reckoning occurs, dealing X magic damage. This damage cannot be dodged, blocked, or avoided. An enemy pet can only be affected by one divine reckoning at a time.
Level 15: Mystic Trap, 100% hit chance – Places a mystic trap onto the ground. Opponents have a chance to trigger the trap each time they attack. When the opponent triggers the trap, they will take X magic damage and be unable to attack for 1 round.
Level 20: Plague of Ages, 100% hit chance, 5 round cooldown – The Tol’vir places a powerful plague on the enemy, dealing X elemental damage and an additional X elemental damage each round for 3 rounds. If the target dies while under the plague, it will jump to the next pet to swap in and last for another 3 rounds.

Satyr – Beast

The Satyr were originally night elves who were transformed into this demonic form by way of a curse. Satyrs use warlock magic, have great physical strength, and are skilled at manipulation. The first and most powerful of the satyrs was Xavius, the councillor to Queen Azshara, who was transformed into a satyr by Sargeras himself.

Description of Appearance: Satyr

Interactivity: It could show a night elf being transformed into a satyr.

Level 1: Shadow Bolt, 95% hit chance – Shoots a bolt of shadow magic at the enemy, dealing X undead damage.
Level 2: Wither, 90% hit chance, 2 round cooldown – The enemy target begins to wither away, dealing X elemental damage and increasing damage taken by 25% for 1 round.
Level 4: Smoke Bomb, 8 round cooldown – The Satyr throws a smoke bomb, disappearing into the smoke and avoiding the enemy’s attack. The user then swaps automatically with your highest health pet.
Level 10: Multi-Shot, 100% hit chance, 2 round cooldown – The satyr shoots a volley of arrows at the enemy team dealing X humanoid damage to each of the enemy’s pets.
Level 15: Corrupting Touch, 100% hit chance – Slowly corrupts the enemy target into becoming a satyr, increasing damage taken by 10%. This effect stacks and lasts until the end of battle.
Level 20: Medallion of Immunity, 5 round cooldown – Removes all speed-reduction effects and prevents all stun, sleep, or root effects from affecting the satyr for 3 rounds.

Quilboar – Beast

The Quilboar are boar-like humanoids who are considered to be the offspring of the Ancient, Agamaggan. Ruthless and ferocious, the Quilboar attack any who dare to stand in their way. It is said that the Quilboar all revere Agamaggan and they pray for his return.

Description of Appearance: Quilboar

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Strike, 95% hit chance – Strikes at the enemy, dealing X beast damage.
Level 2: Thunder Clap, 100% hit chance, 3 round cooldown – Slams the ground under the enemy team, dealing X humanoid damage and slowing the enemy’s active pet by 25% for 2 rounds.
Level 4: Battle Shout, 5 round cooldown – The Quilboar shouts a battle chant, increasing all damage done by its team by 30% for 3 rounds. The shout engenders fear in the quilboar’s enemies, reducing damage they would deal by 30% for 3 rounds.
Level 10: Lightning Bolt, 95% hit chance – Hurls a bolt of lightning at the enemy, dealing X elemental damage.
Level 15: Renew – Renews the quilboar, healing for X each round for 4 rounds.
Level 20: Agamaggan’s Aegis, 5 round cooldown – Agamaggan blesses his children from beyond the grave, protecting them from all damage and attacks for 1 round.

Crypt Fiend – Undead

Crypt Fiends were once part of the great kingdom of Azjol-Nerub. Falling to the Scourge, they were resurrected into undeath where they serve as warriors for the Lich King’s army. They have the ability to summon swarms of insects and can project webs to capture their enemies.

Description of Appearance: Crypt Fiend

Interactivity: Crypt Fiends could be seen webbing random critters and killing them with their insect swarms.

Level 1: Poison Spit, 100% hit chance – Instantly deals X beast damage and poisons the target for X additional elemental damage per round for 3 rounds.
Level 2: Curse of Weakness, 100% hit chance – Curses the target with weakness, dealing X undead damage and reducing the damage the target deals by 25% for 3 rounds.
Level 4: Insect Swarm, 85% hit chance, 5 round cooldown – Summons a large swarm of insects on the target, dealing X beast damage each round for 3 rounds. After 3 rounds, the insects return and the user is healed for 100% of the damage done by Insect Swarm.
Level 10: Sticky Web, 100% hit chance – Flings a sticky web at the target, dealing X beast damage and making it impossible to flee for 2 rounds.
Level 15: Swarm of Flies, 100% hit chance – A swarm of flies attacks the enemy’s active pet, dealing X critter damage every round for 5 rounds. Persists through pet swaps.
Level 20: Enveloping Web, 90% hit chance, 4 round cooldown – Envelops the target in webs, dealing X beast damage each round for 2 rounds. While webbed, the target’s speed is reduced by 25% and they are unable to flee for 2 rounds.

Frenzy – Aquatic

Frenzies are crazed fish with very large teeth who easily resemble piranhas. They can find any creatures that are underwater with incredible accuracy. Being piranha-like fish, they attack their prey in a frenzy of which most creatures cannot imagine.

Description of Appearance: Frenzy

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Water Jet, 95% hit chance – Blasts the enemy with a spray of water, dealing X aquatic damage.
Level 2: Rip, 100% hit chance – Deals X beast damage and causes the target to bleed for X beast damage per round for 5 rounds.
Level 4: Blood In the Water, 50% hit chance, 3 round cooldown – Deals X aquatic damage. Always hits if the target is bleeding.
Level 10: Swarm, 100% hit chance – Starts a swarm, causing X critter damage. Opponents struck by the swarm take double damage for 2 rounds. Swarm continues for 3 rounds.
Level 15: Devour, 100% hit chance, 1 round cooldown – Deals X beast damage. If the user kills an enemy with Devour, they restore X health. Devour continues for 2 rounds.
Level 20: Frenzy, 4 round cooldown – The user enters a frenzy, increasing damage dealt by 50% and critical strike chance by 50% for 3 rounds. Due to the nature of Frenzy, the user’s accuracy is reduced by 25% for 3 rounds.

Obsidian Destroyer – Magic

Obsidian Destroyers are believed to be Tol’vir who were enslaved by the Qiraji. Obsidian destroyers are drawn to mana and spellcasters, where they draw out magic. They can then store that magic and release it in an explosive force. Obsidian Destroyers are also thought to be immune to magic.

Description of Appearance: Obsidian Destroyer

Interactivity: The Obsidian Destroyer could morph from Destroyer form to Statue form and then back.

Level 1: Claw, 90% hit chance – Claws at the enemy, dealing X beast damage.
Level 2: Essence of Blight – The Obsidian Destroyer can call upon the blight in the world, which it uses to restore its health. Restores X health each round for 3 rounds and an additional X each round if the weather is Blight.
Level 4: Devour Magic, 100% hit chance, 5 round cooldown – Devours the enemy team’s positive buffs, dealing X magic damage and healing the caster for X for each buff devoured.
Level 10: Arcane Explosion, 100% hit chance – Deals X magic damage to the enemy’s active pet and X magic damage to the enemy’s backline pets.
Level 15: Obsidian Statue, 4 round cooldown – Turns the Obsidian Destroyer into an Obsidian Statue. While a statue, all damage taken is reduced by 25% and all damage caused is reduced by 25%. In addition, the Destroyer is healed for 50% of the damage it causes while a statue. Lasts 3 rounds.
Level 20: Orb of Annihilation, 90% hit chance, 6 round cooldown – The Destroyer is capable of absorbing magic to enhance its attacks. Deals X magic damage divided evenly among the enemy team and causes one of the following random effects on the team: increases damage taken by 25% for 3 rounds, reduces speed by 25% for 3 rounds, or reduces accuracy by 25% for 3 rounds.

Molten Giant – Elemental

Molten giants are servants of the Firelord, Ragnaros. Unpredictable and dangerous, molten giants generate an incredible amount of heat and fire to decimate their enemies. Because of their nature, the Earthen Ring forbids its members from summoning these elementals. Garrosh Hellscream used his dark shaman to summon these beings in order to destroy Northwatch Hold.

Description of Appearance: Molten Giant

Interactivity: It would be cool to see the molten giant rise from the earth and causing a rain of lava.

Level 1: Molten Fist, 95% hit chance – Punches the enemy with molten fists, dealing X elemental damage.
Level 2: Cauterize, 3 round cooldown – Restores X health plus half of the last hit taken by the user.
Level 4: Volcano, 100% hit chance, 5 round cooldown – Causes the ground beneath the enemy team to tremble. After 2 rounds, the ground erupts for 2 rounds, causing the current enemy pet to take X elemental damage and have a 25% chance to be stunned for 1 round.
Level 10: Scorched Earth, 100% hit chance, 3 round cooldown – Scorches the ground, dealing X dragonkin damage and dealing X dragonkin damage to all active pets each round for 9 rounds. During Scorched Earth, all pets count as Burning.
Level 15: Fiery Fists, 3 round cooldown – Adds X elemental damage to each attack. Lasts 3 rounds.
Level 20: Rain of Lava, 100% hit chance, 6 round cooldown – The Molten Giant’s affinity for heat and flame is so great that it can cause molten lava to rain from the sky. Deals X elemental damage to the enemy team and sets them on fire, causing X elemental damage each round for 3 rounds.

Gargoyle – Undead

Gargoyles are dangerous creatures who use their hardened skin to protect them from attacks. When they become injured, they can turn their skin into a stone-like material which protects them as they regenerate. While in this state, they have a very high degree of protection.

Description of Appearance: Gargoyle

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Wing Clip, 100% hit chance – Attacks the enemy with 1-3 blades of wind, dealing X flying damage per attack.
Level 2: Infected Claw, 85% hit chance – Tears at the enemy with plagued claws, dealing X undead damage.
Level 4: Volley of Death, 95% hit chance, 4 round cooldown – Deals X undead damage to the enemy team and heals the user for 100% of the damage dealt.
Level 10: Wing Buffet, 100% hit chance – Attacks the enemy team with an enormous gust of wind, dealing X flying damage to each enemy pet.
Level 15: Wild Winds, 100% hit chance – A sharp wind gust deals X flying damage instantly and X flying damage every round for 2 rounds. Persists through pet swaps.
Level 20: Stone Shape, 6 round cooldown – The gargoyle lands on the ground where its skin turns to stone, granting it a high degree of invulnerability. While in stone shape, all damage taken is reduced by 75% and 20% of the gargoyle’s health is restored each round for 2 rounds. While in stoneform, the gargoyle cannot attack and cannot swap out. Lasts 2 rounds.

Frost Wyrm – Undead

Frost Wyrms are the reanimated remains of deceased dragons. They radiate the cold and use blasts of frozen air to destroy their enemies. The breath attack is so strong and so cold that it can freeze buildings solid. Sindragosa, Malygos’ former consort, is the Frost Queen and was raised into undeath by the Lich King.

Description of Appearance: Frost Wyrm

Interactivity: It would be cool to see a dragon die then get raised into undeath as a frost wyrm.

Level 1: Frost Breath, 95% hit chance – Freezes the target, dealing X dragonkin damage.
Level 2: Icy Grip, 100% hit chance – Grips the target with ice, dealing X elemental damage and preventing them from fleeing for 2 rounds.
Level 4: Frost Bomb, 90% hit chance – 5 round cooldown – Summons a deadly frost bomb on the enemy pet. After 2 rounds the bomb detonates, dealing X elemental damage to the target and half damage to the enemy’s backline pets and reducing their speed by 25% for 2 rounds. If the bomb detonates while the afflicted pet is in the back row, all pets will take full damage from the bomb.
Level 10: Tail Sweep, 95% hit chance – Deals X dragonkin damage. Deals X additional damage if the user is slower than the enemy.
Level 15: Frost Aura – The frost wyrm’s simple presence brings with it a devastating cold. Deals X elemental damage each round to the current enemy pet. Lasts 9 rounds.
Level 20: Blistering Cold, 100% hit chance, 2 round cooldown – Chills the air around the enemy, causing them to be afflicted with Frostbite each round for 3 rounds. Frostbite’s damage grows until the pet is swapped. Blistering Cold lasts for 4 rounds. Persists through pet swaps.

Advertisements

Blog at WordPress.com.

%d bloggers like this: