New Pets, Pt. 3

Mini Alexstrasza – Dragonkin

Alexstrasza is the leader of the red dragonflight. The titan Eonar blessed her with a portion of her power so that she became the Life-Binder – the guardian of all life on Azeroth. As the Dragonqueen, Alexstrasza is one of the most powerful beings on Azeroth.

Description of Appearance: Alexstrasza

Interactivity: It would be cool if Alexstrasza battled Deathwing, like they do in the Twilight Highlands.

Level 1: Incinerate, 100% hit chance – Deals X elemental damage instantly. The enemy Burns for X additional elemental damage per round for 4 rounds.
Level 2: Cauterize, 3 round cooldown – Restores X health plus half of the last hit taken by the user.
Level 4: Queen of Life, 5 round cooldown – The Queen of Life blesses your team, restoring X health to each of your pets instantly and an additional X health every round for 2 rounds.
Level 10: Flame Breath, 95% hit chance – Breathes purifying fire upon the enemy, dealing X dragonkin damage.
Level 15: Lifegiving Breath, 100% hit chance, 1 round cooldown – The Dragonqueen breathes upon the enemy, dealing X dragonkin damage. You are healed for 50% of the damage done.
Level 20: The Lifebinder, 8 round cooldown – Alexstrasza gives her blessing to your team, restoring X health and preventing the health of any of your pets from being reduced below 1 for the next 2 rounds.

Mini Ysera – Dragonkin

Ysera is the leader of the green dragonflight and the protector of the Emerald Dream. Druids pay Ysera homage and they share the Emerald Dream with her. In past times, Ysera was said to be constantly dreaming, but she has now awoken.

Description of Appearance: Ysera*

*The pet of Ysera would obviously be non-ethereal.

Interactivity: Although the Ysera pet is non-ethereal, she could sometimes plane-shift so that she becomes ethereal.

Level 1: Poisonous Breath, 95% hit chance – Breathes upon the enemy with poison breath, dealing X dragonkin damage.
Level 2: Rejuvenation – Rejuvenates the caster, replenishing X health each round for 5 rounds.
Level 4: Mistress of Dreams, 5 round cooldown – Ysera causes your team to enter the Emerald Dream, restoring X health the first round, X health the second round, and X health the third round. While in the Emerald Dream, you cannot swap pets.
Level 10: Entangling Roots, 100% hit chance, 3 round cooldown – Causes a thick nest of vines to begin growing around the enemy team. Next round, the opponent’s pet will take X elemental damage and be rooted for 2 rounds.
Level 15: Nightmare, 100% hit chance, 5 round cooldown – Ysera sends a nightmare at the target, causing them to lose their turn.
Level 20: The Awakened, 8 round cooldown – The Green Aspect blesses your team, granting 25% increased damage, health, and accuracy for 4 rounds that persists through pet swaps. However, having recently awoken from her slumber in the Emerald Dream, Ysera’s speed is reduced by 25% for 2 rounds.

Mini Nozdormu – Dragonkin

Nozdormu is known as the Lord of Time, having been granted powers over time by Aman’Thul the Highfather of the titan pantheon. Because of his ability to look into the corridors of time, he is extremely difficult to defeat as he can simply use his powers to change the outcome of the confrontation.

Description of Appearance: Nozdormu

Interactivity: Nozdormu could use his powers to reverse time, showing him getting younger and younger until he becomes an egg again.

Level 1: Sand Breath, 95% hit chance – Breathes scorching sand on the target, dealing X dragonkin damage.
Level 2: Temporal Blast, 100% hit chance, 1 round cooldown – Blasts the enemy with time-based magic, dealing X dragonkin damage and reducing their speed by 25% for 1 round.
Level 4: Lord of Time, 6 round cooldown – Nozdormu’s mastery over time is unparalleled. Casting this spell resets the cooldowns on all of Nozdormu’s abilities. Lord of Time is unaffected.
Level 10: Sandstorm, 100% hit chance, 3 round cooldown – Deals X flying damage and turns the weather into a sandstorm for 9 rounds. During a sandstorm, all pets take X less damage and their accuracy is reduced by 10%.
Level 15: Sands of Time, 5 round cooldown – Reverses time to undo damage taken over the past 2 rounds. Using this ability drains the caster, reducing their speed and accuracy by 20% for 3 rounds.
Level 20: Timeless One, 100% hit chance, 8 round cooldown – The Timeless One blesses your team, granting 50% increased speed for 3 rounds while causing X dragonkin damage to the enemy team and reducing the enemy team’s speed by 50% for 3 rounds.

Mini Kalecgos – Dragonkin

Kalecgos is the current Aspect of the blue dragonflight, having recently been elected to the position during the Embrace. Despite the loss of his powers while fighting Deathwing, Kalecgos continues to be a presence in the world and is currently in a relationship with the sorceress, Jaina Proudmoore.

Description of Appearance: Kalecgos

Interactivity: Kalecgos should show his becoming the new Aspect of Magic during the Embrace.

Level 1: Arcane Shock, 100% hit chance – Shocks the target with a blast of arcane energy, dealing X magic damage.
Level 2: Frost Breath, 95% hit chance – Freezes the target, dealing X dragonkin damage.
Level 4: The Lord of Magic, 100% hit chance, 5 round cooldown – The Blue Aspect causes Moonfire to rain down during the Embrace, dealing X magic damage to each pet on the enemy’s team and turning the weather into Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.
Level 10: Arcane Blast, 100% hit chance – Blasts the enemy with a surge of arcane power, dealing X magic damage. Damage increases by X each time it hits. Max X magic damage.
Level 15: Arcane Storm, 100% hit chance, 3 round cooldown – Deals X magic damage to all enemies and warps the weather into Arcane Winds for 9 rounds. During Arcane Winds, pets cannot be stunned or rooted.
Level 20: Spellweaver, 100% hit chance, 8 round cooldown – As the Spellweaver, Kalecgos channels his magic into your pets, stealing any buffs the enemy team may have and reversing any debuffs your team may have back to the caster(s) of those spells.

Vol’jin – Humanoid

Vol’jin was the previous Warchief of the Horde and the leader of the Darkspear tribe. A powerful Shadow Hunter, Vol’jin has proven himself able to hold the Horde together in a time of internal conflict and strife. He is also proven that he is extremely difficult to kill.

Description of Appearance: Vol’jin

Interactivity: It should show Vol’jin becoming the new Warchief of the Horde as in the ceremony in the Siege of Orgrimmar.

Level 1: Serpent Ward, 90% hit chance – Vol’jin summons a Serpent Ward to attack his enemy. Deals X beast damage.
Level 2: Chain Heal, 4 round cooldown – Calls forth a wave of healing energy, healing for X and bouncing to nearby allies, healing them for X.
Level 4: Blessing of the Loa, 100% hit chance, 5 round cooldown – Vol’jin receives the blessing of the loa, granting him increased regeneration. He heals for X each round and 100% of that healing is dealt as damage to a random enemy. Lasts 3 rounds.
Level 10: Hex, 100% hit chance, 4 round cooldown – Vol’jin hexes the target, turning them into a frog for 1 round. While a frog, enemies cannot attack or use abilities.
Level 15: Voodoo Doll, 100% hit chance, 3 round ability – Summons a voodoo doll of the enemy before poking it with sharp needles, dealing X humanoid damage to the enemy. Voodoo Doll continues for 3 rounds.
Level 20: Big Bad Voodoo, 8 round cooldown – Vol’jin summons the ultimate voodoo, granted by the loa. Big Bad Voodoo makes Vol’jin’s teammates invulnerable for 3 rounds. Big Bad Voodoo does not affect Vol’jin and any pets swapped in before the end of the spell lose the invulnerability.

Baine Bloodhoof – Humanoid

Baine Bloodhoof is the leader of the Tauren and a supporter of Warchief Vol’jin. He is the son of the former Tauren leader, Cairne Bloodhoof, and is the perfect counter, personality-wise, to Garrosh Hellscream. His friendship with Anduin Wrynn echoes the relationship Jaina and Thrall had.

Description of Appearance: Baine Bloodhoof

Interactivity: It would be cool to see Anduin Wrynn handing over Fearbreaker to Baine.

Level 1: Throw Totem, 95% hit chance – Baine throws his totem at the enemy, dealing X humanoid damage.
Level 2: Pulverize, 100% hit chance – Baine leaps at the enemy team, pulverizing the ground beneath their feet, dealing X humanoid damage to each pet.
Level 4: Endurance Aura, 5 round cooldown – Increases your speed by 20% for 4 rounds and reduces your spells’ cooldowns by 1 round. Endurance Aura is not affected by the reduction to spell cooldowns.
Level 10: Mortal Strike, 90% hit chance – Attacks the enemy pet, dealing X humanoid damage to the enemy pet and reducing healing received by 25% for 1 round.
Level 15: Cleave, 80% hit chance, 2 round cooldown – Deals X humanoid damage and has a 50% chance to deal X humanoid damage to the enemy’s backline pets.
Level 20: Reincarnation, 15 round cooldown – If Baine’s health is reduced below 1 in the next 2 rounds, he will reincarnate after 3 rounds, gaining 35% of his total health. If the enemy destroys all of your other pets before he can reincarnate (or if you have no other pets alive), the spell will fail.

Sylvanas Windrunner – Undead

Sylvanas is “The Dark Lady”, the supreme ruler of the Forsaken and current Warchief of the Horde. Once a stunningly beautiful high elf, she was the Ranger-General of Silvermoon. She was killed by Arthas during his trek to the Sunwell and was subsequently raised into undeath by Arthas.

Description of Appearance: Sylvanas Windrunner

Interactivity: Sylvanas should summon Val’kyr who raise the dead near her.

Level 1: Black Arrow, 100% hit chance – Shadow energy surrounds Sylvanas’ arrow, dealing X undead damage and X additional undead damage each round for 2 rounds.
Level 2: Unholy Shot, 50% hit chance, 2 round cooldown – Sylvanas shoots an unholy arrow at the target, dealing X undead damage and turning the enemy pet into the Undead type for 2 rounds. As an undead, they do NOT gain the undead racial, they simply take damage as if they were undead.
Level 4: Calling of the Highborne, 5 round cooldown – Sylvanas surrounds herself with a ring of undead elves, reducing damage taken by 20%. Each time she is hit, an elf will attack the enemy pet, dealing X undead damage. Lasts 4 rounds or until the elves have all been destroyed.
Level 10: Blighted Arrows, 100% hit chance – Sylvanas jumps into the sky and shoots Blighted Arrows at the ground beneath the enemy, corrupting them. Each round, the enemy will take X undead damage each round for 9 rounds. Persists through pet swaps.
Level 15: Life Drain, 85% hit chance, 2 round cooldown – A beam of unholy energy connects Sylvanas and the enemy, dealing X undead damage and healing Sylvanas for 100% of the damage.
Level 20: Vengeance of the Forsaken, 100% hit chance, 8 round cooldown – Sylvanas conjures up the hatred the Forsaken feel for the living, summoning a catapult. The catapult then fires several barrels full of Blight at the enemy team, dealing 30% of each pets’ total health and changing the weather to Blight. During Blight, the maximum health of all pets is reduced by 10% and Undead abilities do 25% more damage.

Lor’themar Theron – Humanoid

Lor’themar Theron is the leader of the blood elves after Prince Kael’thas’ defection to the Burning Legion. Despite having many difficult decisions come his way, he leads the blood elves with a certain tenacity, making sure that everyone knows that the Sin’dorei will always endure.

Description of Appearance: Lor’themar Theron

Interactivity: A miniature version of the Sunwell should appear behind Lor’themar.

Level 1: Arcane Shock, 100% hit chance – Shocks the target with a blast of arcane energy, dealing X magic damage.
Level 2: Multi-Shot, 100% hit chance – Shoots a volley of arrows at the enemy team, dealing X humanoid damage.
Level 4: Charm, 90% hit chance, 5 round cooldown – Charms the enemy pet, making them unable to attack Lor’themar. Deals X magic damage and causes an opponent’s pet to swap into battle.
Level 10: Arcane Shot, 95% hit chance – Lor’themar shoots an arrow imbued with arcane power at the target dealing X magic damage.
Level 15: Trueshot Aura – Lor’themar summons a Trueshot Aura, increasing accuracy by 50% and critical strike chance by 25%. Lasts 4 rounds.
Level 20: Glory of the Sin’dorei, 4 round cooldown – The Sunwell empowers Lor’themar, granting him a shield which reduces damage taken by X, deals X magic damage each time Lor’themar is hit, and heals Lor’themar for 25% of all damage he deals. Lasts 3 rounds.

Trade Prince Gallywix – Humanoid

Not much is known about Trade Prince Gallywix, despite his position as leader of the Bilgewater Cartel, as he is usually too busy counting his fortune to care about much else. It it known, however, that he has pledged his loyalty to Warchief Vol’jin after Garrosh’s defeat.

Description of Appearance: Trade Prince Gallywix

Interactivity: Gallywix should enter his robotic spider and walk around.

Level 1: Revenue Stream, 100% hit chance – A stream of money is thrown at the enemy pet, dealing X humanoid damage.
Level 2: Downsizing, 90% hit chance, 3 round cooldown – Downsizes the enemy, reducing their damage and health by 10% for 2 rounds.
Level 4: Unload Toxic Assets, 100% hit chance, 5 round cooldown – Throws toxic assets into the air at the enemy team, raining down upon them dealing X elemental damage instantly and an additional X elemental damage each round for 3 rounds.
Level 10: Make It Rain, 80% hit chance – Throws gold coins at the enemy, dealing X mechanical damage. Gold coins will continue to fall on the enemy, dealing X mechanical damage each round for 4 rounds.
Level 15: You’re Fired, 90% hit chance, 5 round cooldown – Gallywix no longer considers the enemy to be worth his time, dealing X humanoid damage and forcing one of the opponent’s pets to swap in.
Level 20: The Bottom Line, 100% hit chance, 8 round cooldown – The Bottom Line is that goblins love money and will do anything to obtain it. The Bottom Line kills an enemy pet instantly, transmuting them into gold. The Bottom Line can only be used if the enemy pet has less than 25% health remaining.

Ji Firepaw – Humanoid

Ji Firepaw leads the Pandaren that follow the path of Huojin (and thus, the Horde). He is known for being rather hot-headed and acting before thinking things through. He is attracted to Aysa Cloudsinger, who practices the art of Tushui, and is herself a member of the Alliance.

Description of Appearance: Ji Firepaw

Interactivity: Ji could split into the Storm, Earth, and Fire spirits then meld back into Ji.

Level 1: Crackling Jade Lightning, 100% hit chance – Summons crackling jade lightning on the enemy, dealing X elemental damage and an additional X elemental damage each round for 2 rounds.
Level 2: Spinning Crane Kick, 100% hit chance, 3 round cooldown, 2 round ability – Ji rushes to the enemy team then performs a spinning crane kick, attacking all enemies for X humanoid damage each round for 2 rounds.
Level 4: Touch of Karma, 100% hit chance, 5 round cooldown – Redirects all damage done to you this round, back to the enemy pet, dealing 50% of damage done each round for 3 rounds.
Level 10: Fists of Fury, 85% hit chance, 2 round cooldown – Fists are a monk’s greatest weapons, as you demonstrate. Deals X humanoid damage to the enemy pet and has a 25% chance to stun for 1 round.
Level 15: Rising Sun Kick, 90% hit chance – You kick upwards, dealing X humanoid damage to the enemy pet and reducing healing received by 25% for 1 round.
Level 20: Storm, Earth, and Fire, 8 round cooldown – Conjures up 3 monk spirits: Storm, Earth, and Fire to attack your enemies. Each round, a random spirit will perform the same attack you make, but for 25% of the damage you do. This damage is classified as elemental. It cannot crit and no added effects (stun, sleep, etc.) can be applied via this damage. Lasts 3 rounds.

Varian Wrynn – Humanoid

Varian Wrynn is the current king of Stormwind and the military leader of the Alliance. Known as Lo’Gosh for his tenacity and ferocity in battle, he has been said to be “favored” by the Ancient, Goldrinn. Despite past catastrophes, he seems willing to work with the Horde under Vol’jin’s leadership.

Description of Appearance: Varian Wrynn

Interactivity: Varian could lead the army of dreamforms into battle. Lo’Gosh’s countenance could appear on his face as he does it.

Level 1: Mortal Strike, 90% hit chance – Attacks the enemy pet, dealing X humanoid damage to the enemy pet and reducing healing received by 25% for 1 round.
Level 2: Heroic Leap, 100% hit chance, 3 round cooldown – Varian leaps at the enemy team before slamming down with tremendous force, dealing X humanoid damage to the enemy team, and stunning the enemy’s active pet for 1 round.
Level 4: Bladestorm, 90% hit chance, 5 round cooldown – The warrior spins around in a whirlwind of death, slicing up the enemy team for X humanoid damage each round for 3 rounds.
Level 10: Single-Minded Fury, 5 round cooldown – While active, increases damage done by 35%. Lasts 2 rounds.
Level 15: Cleave, 80% hit chance, 2 round cooldown – Deals X humanoid damage and has a 50% chance to deal X humanoid damage to the enemy’s backline pets.
Level 20: Spirit of Lo’Gosh, 100% hit chance, 8 round cooldown – Varian transforms into a spectral version of Lo’Gosh, the ghost wolf. While active, damage and critical strike chance is increased by 25%. In addition, all abilities will deal beast damage instead of their regular damage type. Lasts 3 rounds.

Tyrande Whisperwind – Humanoid

Tyrande Whisperwind is the High Priestess of Elune and ruler of the Night Elves. She participated in the War of the Ancients and somehow survived the implosion of the Well of Eternity. A fear of hers is becoming a new Queen Azshara. She recently married the Night Elf, Malfurion Stormrage.

Description of Appearance: Tyrande Whisperwind

Interactivity: Tyrande should be riding Ash’alah while summoning a Starfall on random critters.

Level 1: Searing Arrow, 100% hit chance – Tyrande shoots a flaming arrow at the target, dealing X elemental damage.
Level 2: Starfall, 100% hit chance, 5 round cooldown – Deals X dragonkin damage to all enemy pets, restores X health to all allies and turns the weather into Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.
Level 4: Tears of Elune, 100% hit chance, 5 round cooldown – Tyrande summons the Tears of Elune, healing each pet on your team for X each round for 3 rounds.
Level 10: Lunar Bolt, 100% hit chance – Tyrande shoots a bolt of pure moon energy at the target, dealing X magic damage.
Level 15: Moonfire, 100% hit chance, 3 round cooldown – Deals X magic damage and turns the weather into Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.
Level 20: Eyes of the Goddess, 100% hit chance, 8 round cooldown – Tyrande prays to Elune for aid, and Elune responds by summoning a line of priestesses in battle garb made of moonlight in front of her, allowing Tyrande to escape, becoming unattackable for 2 rounds. During this time, the Battle Priestesses attack the opponent, dealing X magic damage each round.

Prophet Velen – Humanoid

Prophet Velen has been the leader of the Draenei for over 25,000 years. He was said to be closer than a brother to Kil’Jaeden, who betrayed Velen when he became a member of the Burning Legion. Having the gift of Sight, he has been involved in many of the most noteworthy events in recent years.

Description of Appearance: Prophet Velen

Interactivity: Prophet Velen should be shown with multiple Naaru (preferably in different colors) appearing behind him then disappearing.

Level 1: Holy Bolt, 100% hit chance – Shoots a bolt of holy magic at the enemy, dealing X magic damage.
Level 2: Prayer of Healing, 3 round cooldown – Velen prays for healing, restoring X health to each of your pets.
Level 4: Power of the Naaru, 5 round cooldown – Velen channels the power of the benevolent Naaru, dispelling all debuffs from your team and all buffs from the enemy team.
Level 10: Holy Nova, 100% hit chance – Causes an explosion of holy light, dealing X magic damage to the enemy’s pets.
Level 15: Divine Intervention, 3 round cooldown – Velen is the recipient of Divine Intervention, protecting him from all attacks for 1 round.
Level 20: Guardian Spirit, 8 round cooldown – Velen summons a Guardian Spirit for 3 rounds. If you take lethal damage while the guardian is active, the guardian will sacrifice itself, healing you for 50% of your total health.

Council of Three Hammers – Humanoid

The Council of Three Hammers was created after a brief civil war among the Dwarven people, following the petrification of King Magni Bronzebeard. Instead of a single ruler, Ironforge would be ruled by a representative from each clan. The current council consists of Muradin Bronzebeard, Moira Thaurissan, and Falstad Wildhammer.

Description of Appearance: Muradin Bronzebeard
Moira Thaurissan
Falstad Wildhammer

Interactivity: Muradin should be seen throwing his hammer, Falstad should ride a gryphon, and Moira could be seen healing the other two.

Level 1: Mind Blast, 100% hit chance – Moira blasts the enemy’s mind with shadow magic, dealing X undead damage.
Level 2: Storm Bolt, 85% hit chance, 4 round cooldown – Muradin throws his mighty hammer with extraordinary strength, dealing X humanoid damage and has a 25% chance to stun the target for 1 round.
Level 4: Avatar, 8 round cooldown – The Council transforms into living juggernauts, increasing damage and health by 30% for 3 rounds. While in Avatar form, you are immune to stuns and roots.
Level 10: Thunder Clap, 100% hit chance, 3 round cooldown – Slams the ground under the enemy team, dealing X humanoid damage and slowing the enemy’s active pet by 25% for 2 rounds.
Level 15: Renew – Renews the Council, healing for X each round for 4 rounds.
Level 20: Storm Hammer, 100% hit chance, 6 round cooldown – Falstad charges his hammer with the power of the storm before throwing it at the enemy, dealing X humanoid damage. A thunderbolt then strikes, dealing X elemental damage to each of the enemy’s pets.

Genn Greymane – Humanoid

Genn Greymane is the ruler of the kingdom of Gilneas as well as the Worgen people. Having initiated the construction of the Greymane Wall, he effectively sealed his people’s fates when the Worgen curse began to spread. He is one of only a handful of rulers from the Second War still living and ruling the same kingdom.

Description of Appearance: Genn Greymane (human form)
Genn Greymane (worgen form)

Interactivity: Genn Greymane would transform into his worgen form, swiping at the air, before reverting to his human form.

Level 1: Bloodthirsty, 85% hit chance – Attacks the opponent with the intent to kill, dealing X humanoid damage. Hit chance increased to 100% if the target is Bleeding.
Level 2: Shattering Throw, 100% hit chance, 3 round cooldown – Greymane throws his weapon with tremendous force, shattering the enemy’s defenses causing them to take 100% increased damage for 2 rounds.
Level 4: Bloodbath, 100% hit chance, 5 round cooldown – Carves up the enemy team with unmatched fury, dealing X humanoid damage to each enemy pet and causing them to Bleed for X additional humanoid damage each round for 5 rounds.
Level 10: Charge, 100% hit chance – Rushes to the enemy, dealing X humanoid damage. This move always goes first.
Level 15: Horrifying Howl, 100% hit chance, 2 round cooldown – Greymane howls at the enemy, dealing X beast damage and reducing the speed of the enemy pet by 25% for 2 rounds.
Level 20: Curse of the Worgen, 100% hit chance, 8 round cooldown – Greymane gives in to his curse, transforming into a Worgen. He then slashes at the enemy 4 times with razor-sharp claws, dealing X beast damage per hit and increasing the enemy’s damage taken by 50% for 3 rounds.

Gelbin Mekkatorque – Humanoid

High Tinker Gelbin Mekkatorque is the ingenious and steadfast ruler of the Gnomes. His brilliance is echoed in his inventions: the first functioning mechanostrider, assistance in developing the dwarven siege engine, and the schematics for the Deeprun Tram.

Description of Appearance: Gelbin Mekkatorque

Interactivity: Gelbin could run around on his mechanostrider, killing random critters with his mace, Wrenchcalibur.

Level 1: Electric Shock, 100% hit chance – Shocks the target with a jolt of electricity, dealing X elemental damage.
Level 2: Toxic Bomb, 90% hit chance, 1 round cooldown – Throws a bomb of toxic gas at the enemy team, dealing X elemental damage.
Level 4: Robo-Gnome, 5 round cooldown – Gelbin activates his portable robot suit, granting him 30% increased damage and critical strike chance for 3 rounds.
Level 10: Tinker, 100% hit chance – Gelbin’s curiosity causes him to tinker with the enemy, dealing X humanoid damage.
Level 15: Healing Spray, 4 round cooldown – Gelbin sprays your team with a restorative mist, restoring X health to each pet every round for 3 rounds.
Level 20: Invasion of Troggs, 100% hit chance, 8 round cooldown – Gelbin retreats to Ironforge, becoming unattackable for 2 rounds. During this time, the trogg invaders of Gnomeregan attack the opponent, dealing X humanoid damage each round.

Aysa Cloudsinger – Humanoid

Aysa Cloudsinger is a Pandaren and follower of the way of Tushui. She believes that life should be lived through meditation and contemplation, rather than impulse. She seems to be on the receiving end of Ji Firepaw’s affections, which she may mirror.

Description of Appearance: Aysa Cloudsinger

Interactivity: Aysa could be shown using the Zen Meditation animation.

Level 1: Blackout Kick, 100% hit chance – Kick with a blast of chi energy, dealing X humanoid damage.
Level 2: Expel Harm, 100% hit chance, 3 round cooldown – Instantly heals yourself for X. 100% of the amount healed is dealt to the enemy pet.
Level 4: Chi Wave, 100% hit chance, 5 round cooldown – A wave of chi energy flows through friends and foes, dealing X damage to each of the enemy’s pets and healing all of your pets for X.
Level 10: Detox, 2 round cooldown – Removes all buffs and debuffs from the user.
Level 15: Life Cocoon, 4 round cooldown – Encases the caster in life energy, reducing damage from each attack by X. Periodic healing effects also heal the caster for 50% more while Life Cocoon is active. Lasts 3 rounds.
Level 20: Rushing Jade Wind, 80% hit chance, 5 round cooldown – A jade tornado is summoned that hits the enemy team for X humanoid damage. Any pet hit by the tornado takes 25% increased damage for 3 rounds.

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