New Pets, Pt. 4

Cenarius – Humanoid

Cenarius is the demigod and leader of all druids on Azeroth. Having gained his powers from his mother, Elune, and his father, Malorne, he taught Malfurion Stormrage the druidic arts. Having fought and died in the War of the Ancients, Cenarius has recently returned to Azeroth to defend Mount Hyjal from Ragnaros.

Description of Appearance: Cenarius

Interactivity: Cenarius could be shown creating treants out of trees, then regrowing the trees with his power.

Level 1: Wrath, 100% hit chance – Shoots a bolt of nature magic at the enemy, dealing X elemental damage.
Level 2: Entangling Roots, 100% hit chance, 3 round cooldown – Causes a thick nest of vines to begin growing around the enemy team. Next round, the opponent’s pet will take X elemental damage and be rooted for 2 rounds.
Level 4: Dream of Cenarius, 5 round cooldown – For the next 3 rounds, the caster will deal 30% increased damage and receive 30% increased healing.
Level 10: Tranquility – Fills the area with peace, causing your active pet to restore X health every round. Lasts 2 rounds and persists through pet swaps.
Level 15: Thorns Aura – Deals X elemental damage each time you take direct damage. Lasts 5 rounds.
Level 20: Force of Nature, 100% hit chance, 8 round cooldown – Cenarius summons treants before retreating into the forest, becoming unattackable for 2 rounds. During this time, the treants attack the opponent, dealing X elemental damage each round.

Aviana – Flying

Aviana is the demigoddess of the sky and all creatures that fly. She is also the mistress of the Mother Tree, G’Hanir, which died when Aviana was killed during the War of the Ancients. She has recently returned to Azeroth along with the other Ancients.

Description of Appearance: Aviana

Interactivity: Aviana could be shown flying around the world tree, Nordrassil.

Level 1: Squawk, 100% hit chance – Lets out a loud squawk, dealing X flying damage and reducing the damage the target deals by 25% for 3 rounds.
Level 2: Hawk Eye – Increases your critical strike chance by 25% for 4 rounds.
Level 4: Faerie Swarm, 5 round cooldown – A swarm of faeries surround the target, reducing the target’s speed by 50% and increasing damage they take by 50% for 3 rounds.
Level 10: Wild Winds, 100% hit chance – A sharp wind gust deals X flying damage instantly and X flying damage every round for 2 rounds. Persists through pet swaps.
Level 15: Cyclone, 5 round cooldown – Creates a cyclone which has a 35% chance to deal X flying damage to the enemy team each round. Lasts 5 rounds.
Level 20: Hurricane, 100% hit chance, 8 round cooldown – Aviana summons a hurricane upon the enemy team, dealing X flying damage to the enemy team every round. Enemies hit by the Hurricane have their speed reduced by 25% for 1 round. Lasts 3 rounds.

Malorne – Beast

Father of Cenarius and lover of Elune, Malorne is a demigod whose power lay within nature itself. Being one of nature’s greatest and most powerful champions, he fought fiercely in the War of the Ancients before being killed by Archimonde. Thanks to Malfurion Stormrage, Malorne has recently returned to Azeroth.

Description of Appearance: Malorne

Interactivity: Malorne could be shown using his powers to defeat Lord Rhyolith, as he does in Mount Hyjal.

Level 1: Rip, 100% hit chance – Deals X beast damage and causes the target to Bleed for 98 Beast damage per round for 5 rounds.
Level 2: Thick Hide, 3 round cooldown – Reduces damage taken by 25% and reduces the enemy’s critical strike chance by 25% for 3 rounds.
Level 4: Mass Entanglement, 100% hit chance, 5 round cooldown – Entangles the enemy team in vines, dealing X elemental damage to each enemy pet after 2 rounds. The enemy’s active pet is also rooted for 2 rounds.
Level 10: Skull Bash, 95% hit chance, 3 round cooldown – Deals X beast damage and has a 25% chance to stun the target for 1 round.
Level 15: Regrowth, 3 round cooldown – Instantly heals the caster for X and an additional X each round for 2 rounds.
Level 20: Nature’s Vigil, 8 round cooldown – Increases damage and healing done by 20%. Anytime you deal damage, you heal for 25% of the damage done. Anytime you heal, you do 25% of the heal as damage to a random enemy pet. Lasts 4 rounds.

Agamaggan – Beast

Agamaggan, the Boar god, was one of the Ancients who fought during the War of the Ancients. He was the Ancient who stormed Queen Azshara’s stronghold, the Eternal Palace, where he sacrificed himself to allow Malfurion’s group to reach the Well of Eternity. He has not been seen since.

Description of Appearance: Agamaggan*

*The actual Agamaggan pet wouldn’t be a spirit, obviously.

Interactivity: Agamaggan should be shown shooting the spines from his back, pinning critters to the ground, before breathing his corrosive breath on them, killing them.

Level 1: Infected Wounds, 100% hit chance – Swipes at the target with razor-sharp claws, dealing X beast damage and an additional X elemental damage each round for 2 rounds.
Level 2: Survival Instincts, 3 round cooldown – Agamaggan covers himself in thorns, reducing damage taken by 50% for 2 rounds.
Level 4: Rain of Thorns, 100% hit chance, 5 round cooldown – Agamaggan shoots thorns from his back, causing them to rain down on the enemy team. Deals X beast damage and an additional X beast damage every round for 3 rounds.
Level 10: Hoof Stomp, 95% hit chance, 3 round cooldown – Deals X beast damage and has a 25% chance to stun the target for 1 round.
Level 15: Killer Instinct, 3 round cooldown – Agamaggan has the instincts of a killer, increasing damage and critical strike chance by 20% for 2 rounds.
Level 20: Corrosive Breath, 100% hit chance, 8 round cooldown – Agamaggan breathes corrosive acid on the enemy team, dealing X elemental damage, poisoning them for X elemental damage each round for 3 rounds, and increasing the enemy team’s damage taken by 25% for 3 rounds.

Aessina – Magic

Aessina is one of the more powerful demigods who reside on Azeroth. It is said that she is the center of the web of life. Her dearest old friend was an Ancient of Lore, Nordu, who was burned to death by Ragnaros’ fire elementals. In response, she uses her powers to extinguish the fires of the Inferno and Flamewake.

Description of Appearance: Aessina*

*Aessina would probably take the form of a large wisp. Her color may also be a bit different from a normal wisp.

Interactivity: Aessina could be shown floating around the branches of her friend, Nordu, as they have a conversation.

Level 1: Nature’s Focus, 100% hit chance – Aessina focuses the power of nature to deal X elemental damage and increase the caster’s accuracy by 20% for 1 round.
Level 2: Wild Mushroom, 85% hit chance, 3 round cooldown – Grows a wild mushroom under the enemy pet. After 3 rounds, the mushroom will explode, dealing X elemental damage and rooting the target for 2 rounds.
Level 4: Soul of the Forest, 5 round cooldown – Aessina blesses her team with the power of the soul of the forest, healing each pet for X instantly, and an additional X each round for 3 rounds.
Level 10: Flash, 100% hit chance, 3 round cooldown – A brilliant flash deals X magic damage and Blinds the target, reducing their hit chance by 50% for 2 rounds.
Level 15: Moonfire, 100% hit chance, 3 round cooldown – Deals X magic damage and turns the weather into Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.
Level 20: Heart of the Wild, 8 round cooldown – Increases the caster’s damage, speed, and critical strike chance by 10% for 8 rounds.

Goldrinn – Beast

Goldrinn, also called Lo’Gosh by the orcs, is a powerful wolf Ancient. He was known for his ferocity in battle and helped Cenarius in the War of the Ancients. Goldrinn is also the source of the worgen curse and thus is the patron of worgen. He recently returned to Azeroth to help defend Mount Hyjal.

Description of Appearance: Goldrinn

Interactivity: Goldrinn could be shown rushing from demon to demon, destroying them with his claws and teeth.

Level 1: Ferocious Bite, 90% hit chance – Bites the target with unmatched ferocity, dealing X beast damage. Critical strike chance increased by 25% if the target is bleeding.
Level 2: Mangle, 100% hit chance – Mangles the target pet, dealing X beast damage.
Level 4: Primal Fury, 5 round cooldown – Goldrinn gives in to the fury within, going berserk. Increases his damage dealt by 30% and critical strike chance by 25%, but increases his damage taken by 10%. Lasts 3 rounds.
Level 10: Shred, 85% hit chance, 1 round cooldown – Shreds the target enemy pet, dealing X beast damage. Deals an additional X beast damage if the target is bleeding.
Level 15: Lacerate, 90% hit chance – Claws swipe the target pet, leaving many lacerations dealing X beast damage. The target Bleeds for an additional X beast damage every round for 5 rounds.
Level 20: Leader of the Pack, 6 round cooldown – Goldrinn howls, signifying his position as Leader of the Pack. Increases the caster’s critical strike chance by 25% and attacks cause Goldrinn to heal for 50% of damage done. Lasts 4 rounds.

Tortolla – Aquatic

Tortolla is the turtle demigod, patron of those who move effortlessly between land and sea. He is one of the oldest of the Ancients, and is one of the only ones (if not the only one) to not fall during the War of the Ancients. His shell is said to be impossible for even the most powerful of the Burning Legion to pierce.

Description of Appearance: Tortolla

Interactivity: Tortolla should spin around (like the whirl turtles in the Tortos fight) and shoot off at random critters.

Level 1: Water Jet, 95% hit chance – Blasts the enemy with a jet of water dealing X aquatic damage.
Level 2: Swallow You Whole, 95% hit chance – Attempts to swallow the enemy whole, dealing X aquatic damage. Deals double damage if the target is below 25% health.
Level 4: Typhoon, 100% hit chance, 5 round cooldown – Tortolla summons a typhoon at the enemy team, dealing X aquatic damage and X aquatic damage to the enemy’s backline pets. Also causes an opponent’s pet to swap into battle.
Level 10: Cleansing Rain, 3 round cooldown – Restores X health to your team and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.
Level 15: Whirlpool, 100% hit chance, 3 round cooldown – Causes a whirlpool to form under the enemy pet. In two rounds, the opponent’s pet will take X aquatic damage and be rooted for 2 rounds.
Level 20: Shell of the Ancients, 8 round cooldown – Tortolla’s shell is said to be impenetrable by even the most powerful demons of the Burning Legion. Reduces damage taken by 50% and heals for X each round. Lasts 4 rounds.

Ursol – Beast

Ursol and his twin brother, Ursoc, were powerful bear Ancients who were the first to answer Cenarius’ call during the War of the Ancients. Ursol was a fighter, warrior, healer, and shaman who used his shamanistic spells while Ursoc entered melee combat.

Description of Appearance: There really aren’t any decent pictures of Ursol and Ursoc, so I imagine them to look like gigantic bears, covered in armor.

Interactivity: Ursol could be seen using shaman spells while his brother, Ursoc, went into a crowd of demons to attack.

Level 1: Bite, 100% hit chance – Bites at the enemy, dealing X beast damage.
Level 2: Earth Shield, 5 round cooldown – Protects the caster with an Earth Shield, reducing damage from each attack by 20% and giving each attack made against the caster a chance to restore X health. Lasts 3 rounds.
Level 4: Spiritual Insight, 5 round cooldown – Reduces the cooldown of Earth spells by 1 round and increases the caster’s accuracy by 20%. Lasts 3 rounds.
Level 10: Earth Shock, 90% hit chance, 2 round cooldown – Shocks the enemy with concussive force, dealing X elemental damage and reducing the damage they deal by 25% for 2 rounds.
Level 15: Hibernate, 5 round cooldown – Fall asleep, restoring X health on the first round, X health on the second, then X health on the third. While Hibernating you cannot swap pets.
Level 20: Ursol’s Vortex, 100% hit chance, 8 round cooldown – Ursol sends a tornado at the enemy, dealing X flying damage each round and reducing the target’s speed by 50% for 4 rounds. If the target is swapped out before 4 rounds have expired, Ursol’s Vortex will pull the pet back into battle.

Ursoc – Beast

Ursoc and his twin brother, Ursol, were powerful bear Ancients who were the first to answer Cenarius’ call during the War of the Ancients. Ursoc was a fighter, warrior, and healer who entered melee combat as his brother used magic to attack. He has 2 children, Orsonn and Kodian who reside in the Grizzly Hills.

Description of Appearance: There really aren’t any decent pictures of Ursol and Ursoc, so I imagine them to look like gigantic bears, covered in armor.

Interactivity: Ursol could be seen using shaman spells while his brother, Ursoc, went into a crowd of demons to attack.

Level 1: Roar, 100% hit chance – A fierce roar deals X beast damage and enrages the user, increasing the damage they deal by 25% for 3 rounds.
Level 2: Maul, 95% hit chance, 3 round cooldown – Savagely mauls the enemy, dealing X beast damage. Deals X additional damage if the target is Bleeding.
Level 4: Might of Ursoc, 5 round cooldown – Increases the caster’s maximum health by 30% and increases your health to 30% if below that amount. Lasts 3 rounds.
Level 10: Ravage, 100% hit chance, 1 round cooldown – Deals X beast damage. If the user kills an enemy with Ravage, they restore X health. Ravage continues for 2 rounds.
Level 15: Hibernate, 5 round cooldown – Fall asleep, restoring X health on the first round, X health on the second, then X health on the third. While Hibernating you cannot swap pets.
Level 20: Unleashed Fury, 80% hit chance, 8 round cooldown – Ursoc unleashes his full fury on the enemy, hitting them 4 times for X beast damage per hit. Each successful hit increases his speed by 10% for the remainder of the battle.

Omen – Beast

Omen was a demigod of great strength and knowledge who was put into a deep sleep by demons during the War of the Ancients. During his slumber, he succumbed to nightmares and when he awoke, he had fallen to madness. Every year during the Lunar Festival, he stirs and has to be defeated again.

Description of Appearance: Omen

Interactivity: Omen could be seen rising from Lake Elune’ara before being attacked by various creatures. After being “defeated”, he would retreating to the waters of the lake.

Level 1: Tooth and Claw, 95% hit chance – Omen attacks with tooth and claw, dealing X beast damage and an additional X damage each round for 2 rounds.
Level 2: Cleave, 80% hit chance, 2 round cooldown – Deals X humanoid damage and has a 50% chance to deal X humanoid damage to the enemy’s backline pets.
Level 4: Astral Communion, 5 round cooldown – Omen’s communion with Elune grants him the ability to deal an additional X magic damage to each of his attacks. Lasts 3 rounds.
Level 10: Bloodthirsty, 85% hit chance – Attacks the opponent with the intent to kill, dealing X humanoid damage. Hit chance increased to 100% if the target is Bleeding.
Level 15: Starfall, 100% hit chance, 5 round cooldown – Deals X dragonkin damage to all enemy pets, restores X health to all allies and turns the weather into Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.
Level 20: Balance of Power, 100% hit chance, 8 round cooldown – Omen attempts to balance the power between the two teams, granting his team 25% increased damage, speed, and accuracy. They are also cursed with 10% reduced critical strike chance and 10% increased damage taken. The enemy team has 25% reduced damage, speed, and accuracy, but 10% increased critical strike chance and 10% reduced damage taken. Lasts 4 rounds.

Mogu – Humanoid

Mogu are a powerfully magical race who serve as the foremost enemies of the Pandaren. They were created by the titans, but succumbed to the Curse of Flesh. Following the reign of Lei Shen, the Thunder King, they began to practice flesh-shaping magic, thus creating the Saurok race.

Description of Appearance: Mogu

Interactivity: The Mogu could be shown holding someone or something in the air, prisoner, like the mogu Spiritbinders do.

Level 1: Crazy Thought, 90% hit chance – Blasts the enemy’s mind with shadow magic, dealing X undead damage.
Level 2: Shield of Darkness, 4 round cooldown – Surrounds the mogu in a shield of darkness, preventing X damage from each attack and dealing X undead damage for each hit received. Lasts 4 rounds.
Level 4: Flesh-Shaper, 100% hit chance, 6 round cooldown – The mogu are masters of flesh-shaping magic. When hit by this ability, the flesh of the target is stretched and contorted until they become a critter. As a critter, the enemy cannot attack. Any damage taken will break this spell. Lasts 2 rounds.
Level 10: Pillage, 85% hit chance, 3 round cooldown – The mogu pillages the enemy pet, dealing X humanoid damage and increasing their damage taken by 25% for 2 rounds.
Level 15: Cowardice, 100% hit chance, 2 round cooldown – The mere sight of a mogu is said to be able to inspire cowardice. Reduces the enemy’s pet’s speed and accuracy by 25% for 2 rounds.
Level 20: Flanking Orders, 100% hit chance, 8 round cooldown – Summons a line of mogu warriors before retreating into the background, becoming unattackable for 2 rounds. During this time, the warriors attack the opponent, dealing X humanoid damage each round.

C’thun – Magic

C’thun is one of the Old Gods, malevolent beings who ruled Azeroth in its infancy. C’thun resides within the Temple of Ahn’Qiraj in Silithus and is responsible for the creation of the Qiraji. Having been recently defeated by adventurers, Cho’Gall attempted to resurrect him before being killed himself.

Description of Appearance: C’thun

Interactivity: C’thun could be shown grabbing people with its tentacles, then eating them. After a while, C’thun would then regurgitate them and the people would disappear.

Level 1: Eye Beam, 100% hit chance – Shoots a beam of green energy at the target, dealing X magic damage.
Level 2: Claw Tentacles, 85% hit chance, 1 round cooldown – The claw tentacle grabs the enemy pet and squeezes, doing X beast damage and reducing the target’s critical strike chance by 25% for 1 round.
Level 4: Dark Glare, 100% hit chance, 5 round cooldown – C’thun glares heavily at the enemy team, dealing X magic damage and an additional X magic damage each round for 2 rounds.
Level 10: Eye Tentacle, 85% hit chance, 1 round cooldown – Tendrils attack the enemy with shadow magic, dealing X undead damage and slowing their speed by 50% for 1 round.
Level 15: Ground Rupture, 100% hit chance – The tentacles of C’thun rupture the ground beneath the enemy team, dealing X beast damage.
Level 20: Devoured, 90% hit chance, 8 round cooldown – C’thun bombards the target with attacks from its tentacles, dealing X magic damage. C’thun then devours the target pet for 3 rounds, where it takes X elemental damage each round for 3 rounds from the stomach acid. After 3 rounds, the target is released. While in C’thun’s stomach, the pet is considered dead.

Yogg-Saron – Magic

Yogg-Saron is one of the Old Gods, and is better known as the Beast With A Thousand Maws or the Death God. Before his imprisonment beneath Ulduar, Yogg-Saron became the Old God responsible for the “Curse of Flesh”, which turned Azeroth’s protectors from stone into soft flesh.

Description of Appearance: Yogg-Saron

Interactivity: Yogg-Saron could be shown being bound once again by the titanic watchers that serve as its jailors.

Level 1: Psychosis, 100% hit chance – Yogg-Saron places psychosis on the target, dealing X undead damage each round for 2 rounds.
Level 2: Death Ray, 90% hit chance, 2 round cooldown – Shoots a green death beam at the target, dealing X elemental damage. Decreases the enemy pet’s speed by 25% for 1 round.
Level 4: Brain Link, 100% hit chance, 5 round cooldown – Links the minds of the active pets, granting each one an ability from the other pet. Lasts 3 rounds or until one of the pets is killed.
Level 10: Shadowy Barrier, 3 round cooldown – A barrier made of pure shadow magic surrounds Yogg-Saron making him completely invulnerable for 1 round.
Level 15: Malady of the Mind, 100% hit chance – Attacks the mind of the target, attempting to corrupt it. Deals X undead damage each round for 4 rounds.
Level 20: Extinguish All Life, 100% hit chance, 15 round cooldown – Yogg-Saron channels the power of death into every pet, which will kill all living pets in 15 rounds. Yogg-Saron always survives this attack.

N’Zoth – Magic

N’Zoth is one of the Old Gods, and a particularly troublesome one at that. It was responsible for Neltharion’s descent into madness and subsequent transformation into Deathwing as well as the Emerald Nightmare. N’Zoth is said to reside beneath the ocean in a city named Ny’alotha.

Description of Appearance: We have never been given a picture of what N’Zoth looks like, and we don’t even have a description of what it looks like, so it would be up to Blizzard to think of something there as they have more information available to make a decision.

Interactivity: N’Zoth could be seen watching as Neltharion turns into Deathwing and then as Xavius begins the transformation of the Emerald Dream into the Emerald Nightmare.

Level 1: Tentacle Smack, 100% hit chance – Smacks the enemy pet with a tentacle, dealing X beast damage.
Level 2: Focused Anger, 1 round cooldown – Increases damage done by 10%. This effect stacks and lasts until the end of battle.
Level 4: Corruptor of Aspects, 100% hit chance, 5 round cooldown – N’Zoth’s malevolent influence is so strong it can even affect Aspects. Deals X magic damage and corrupts the target, dealing increasing undead damage each round for 2 rounds.
Level 10: Always Watching You, 85% hit chance, 1 round cooldown – N’Zoth is always watching you whether you know it or not. His stare inflicts X undead damage and reduces accuracy by 20% for 1 round.
Level 15: Emerald Nightmare, 50% hit chance, 5 round cooldown – Fall asleep, dealing X elemental damage on the first round, X damage on the second, then X damage on the third. While in the Emerald Nightmare, you cannot swap pets.
Level 20: A Stay in Ny’alotha, 90% hit chance, 8 round cooldown – Most who travel to Ny’alotha never return and N’Zoth is determined to make sure the enemy stays forever. The enemy falls asleep before the inhabitants of Ny’alotha assault the target, dealing X humanoid damage and increasing damage taken by 25% for 3 rounds. If the attack misses, the target is stunned for 1 round.

Y’Shaarj – Magic

Y’Shaarj was an Old God who resided in the current continent of Pandaria. The most powerful of the Old Gods, it was worshipped by the Mantid as a god. Y’Shaarj was said to consume hope and begat despair as well as inhale courage and breathe fear. Y’Shaarj was the only Old God who was actually killed by the titans, and with its death came the Sha.

Description of Appearance: We have never been given a picture of what Y’Shaarj looks like, and we don’t even have a description of what it looks like (other than its 7 heads), so it would be up to Blizzard to think of something there as they have more information available to make a decision.

Interactivity: Y’Shaarj could split into the 7 sha. The Heart of Y’Shaarj would come and appear before them and glow before melding them all back into Y’Shaarj.

Level 1: Breath of Anger, 90% hit chance – Y’Shaarj breathes raw anger onto the enemy team, dealing X magic damage.
Level 2: Aura of Despair and Doubt, 4 round cooldown – An aura of despair and doubt infects the enemy’s active pet, reducing accuracy and damage by 15%. Y’Shaarj feeds on the negative emotions, healing for 25% of all damage the enemy pet deals.
Level 4: Festering Hatred, 100% hit chance, 5 round cooldown – Y’Shaarj engenders hatred in the enemy team, causing 50% of the damage done by the enemy to be reflected back at one of the pets on the enemy’s team. Lasts 3 rounds.
Level 10: Claws of Violence, 85% hit chance, 3 round cooldown – Y’Shaarj swipes at the enemy with claws of violence, dealing X beast damage. Enemies hit by the claws are enraged, dealing 10% more damage, but also taking 10% more damage for 2 rounds.
Level 15: Overwhelming Fear, 100% hit chance, 4 round cooldown – An overwhelming feeling of fear is set upon the enemy, causing them to be unable to attack for 1 round.
Level 20: The Destruction of Pride, 80% hit chance, 6 round cooldown – Pride is the most dangerous emotion, being able to strike down those who believe them above others. This insidious emotion lowers all attributes of the enemy by 15% for 3 rounds. If the ability misses, Y’Shaarj instead has its attributes reduced by 15% for 3 rounds.

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