New Pets, Pt. 6

Forgotten One – Undead

Forgotten Ones seem to be servants of the Old Gods. They are massive aberrations which wield tentacles and they live in the deepest parts of Azjol-Nerub. They are usually surrounded by an army of Faceless Ones, of which it can spawn to protect itself. Apparently, they are extremely dangerous.

Description of Appearance: Forgotten One

Interactivity: The forgotten one could summon tentacles that attack anything that comes near it.

Level 1: Smack, 90% hit chance – Smacks the enemy with a tentacle, dealing X humanoid damage.
Level 2: Eyeblast, 100% hit chance – Deals X magic damage and reduces the target’s speed by 25% for 4 rounds.
Level 4: Baleful Gaze, 90% hit chance, 4 round cooldown – The forgotten one gazes at the enemy with all of its eyes, dealing X magic damage and increasing the damage the target takes by 25% for 3 rounds.
Level 10: Absorb, 100% hit chance – Deals X undead damage. The user is healed for 100% of the damage dealt.
Level 15: Flash, 100% hit chance, 3 round cooldown – A brilliant flash deals X magic damage and Blinds the target, reducing their hit chance by 50% for 2 rounds.
Level 20: Spawn Tentacles, 8 round cooldown – Submerge, becoming unattackable for 2 rounds. During this time, the forgotten one’s tentacles attack the opponent, dealing X humanoid damage each round.

Revenant – Undead (or Elemental)

Revenants are powerful, undead elementals who are soldiers for the Old Gods. Despite being undead, they are not under the Lich King’s control. Revenants can cast elemental magic relating to the type of elemental they are. The most famous Revenant was The Guardian, who guarded the runeblade, Frostmourne.

Description of Appearance: Revenant

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Shadow Shock, 85% hit chance – Shocks the target with dark energy, dealing X undead damage.
Level 2: Rejuvenation – Rejuvenates the caster, replenishing X health each round for 5 rounds.
Level 4: Call Blizzard, 100% hit chance, 3 round cooldown – Deals X elemental damage and causes a Blizzard for 9 rounds. During a Blizzard, all pets are considered Chilled.
Level 10: Death and Decay, 100% hit chance – Deals X undead damage to the enemy’s active pet every round for 9 rounds. Persists through pet swaps.
Level 15: Chain Lightning, 100% hit chance, 2 round cooldown – Shoots a bolt of lightning at the enemy’s team, dealing X elemental damage to the enemy’s active pet and X elemental damage to the enemy’s backline pets.
Level 20: Evasion, 5 round cooldown – Evades all attacks made against you for 1 round. Also increases your chance to dodge an attack by 25% each round for 3 rounds.

Faceless One – Undead

Faceless Ones are servants of the Forgotten Ones, who in turn serve the Old Gods. In ages past, the Faceless Ones were part of the Old Gods’ armies, where they would wage endless war on each other. Commander Ulthok, Erudax, General Vezax, Yor’sahj the Unsleeping, and Warlord Zon’ozz are all leaders of the Faceless Ones.

Description of Appearance: Faceless One

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Mind Flay, 85% hit chance, 1 round cooldown – Tendrils of shadow magic attack the enemy, dealing X undead damage and slowing their speed by 50% for 1 round.
Level 2: Surge of Darkness – Conjures darkness to boost physical attributes, increasing damage and critical strike chance by 5%. Your damage and critical strike chance will continue to increase each time you use Surge of Darkness.
Level 4: Binding Shadows, 100% hit chance, 5 round cooldown – Binds the enemy pet in shadow energy, dealing 10% of its maximum health in damage each round for 3 rounds. The user is healed for 100% of the damage done.
Level 10: Void Bolt, 90% hit chance – Shoots a bolt of pure dark energy at the target, dealing X undead damage.
Level 15: Mark of the Faceless, 100% hit chance – Deals X undead damage per round for 3 rounds and heals the user for X.
Level 20: Insanity, 100% hit chance, 8 round cooldown – Conjures up 3 twisted visages of the opponent’s team for all active pets, which must be defeated. Each attack kills one of the visages instead of hitting the enemy pet, and at the end of each round, if a pet did not kill a visage, it deals X magic damage to them. Lasts until all of the pet’s visages have been killed. Pets cannot swap out while insane.

Stormwind Steed – Beast

Stormwind steeds are the pride of the stormwind mounted patrols. They can carry their riders across Elwynn Forest at incredible speeds and are unafraid of the dangers lurking throughout the forest. It is said that they are more of a companion to the rider than a mount.

Description of Appearance: Stormwind Steed

Interactivity: The steed could be shown galloping off into the distance before returning.

Level 1: Hoof, 90% hit chance – Stomps the enemy, dealing X critter damage.
Level 2: Rallying Charge, 100% hit chance – Charges at the enemy with unmatched courage, dealing X beast damage.
Level 4: Headbutt, 95% hit chance, 4 round cooldown – Deals X beast damage and has a 25% chance to stun the target.
Level 10: Deep Wound – Wound the target with a vicious bite, adding X beast damage to each attack. Lasts 5 rounds.
Level 15: Trample, 100% hit chance – Tramples the target, dealing X beast damage plus an additional 10% of the target’s health.
Level 20: For The King, 5 round cooldown – Riders are taught to inspire the troops around them with a rallying cry, to boost morale. Increases your damage and accuracy by 25% for 3 rounds. The enemy’s active pet has their speed and critical strike chance reduced by 25% for 3 rounds.

Hogger – Humanoid

Bane of Elwynn Forest, the King of Gnolls known as Hogger, has caused quite a few problems for the people of Stormwind. Recently however, he has been taken prisoner and thrown in the Stormwind Stockades. Due to his aggressive nature, a bounty has been placed on his head by Warden Thelwater.

Description of Appearance: Hogger

Interactivity: Hogger should be seen enraging before slaughtering a bunch of class characters.

Level 1: Vicious Slice – Hogger viciously slices at the enemy, dealing X humanoid damage in addition to Bleeding the target for 5% of their maximum health each round for 2 rounds.
Level 2: Pierce Armor, 100% hit chance, 3 round cooldown – A powerful blow pierces the enemy’s armor, increasing the damage they take by 100% for 2 rounds.
Level 4: Headbutt, 95% hit chance, 4 round cooldown – Deals X beast damage and has a 25% chance to stun the target.
Level 10: Maddening Call, 100% hit chance – Hogger shouts a maddening call, dealing X beast damage and reducing their speed by 25% for 4 rounds.
Level 15: Rushing Charge, 100% hit chance – Rushes at the enemy, dealing X humanoid damage and increasing your speed by 20%. Your speed continues to increase each time you use Rushing Charge.
Level 20: Enrage, 5 round cooldown – Enrages the caster, increasing their damage and critical strike chance by 50%, but reducing accuracy by 25% for 3 rounds.

Gamon – Humanoid

Poor Gamon is a tauren warrior who has the unfortunate reputation for being attacked by everyone, including members of his own faction. After Garrosh took absolute control over Orgrimmar, Gamon was taken prisoner. He was later released by adventurers and even participated in the battle with General Nazgrim.

Description of Appearance: Gamon

Interactivity: Gamon could be shown getting attacked by a bunch of class characters before dying to their attacks.

Level 1: Crush, 80% hit chance – Crush the enemy, dealing X humanoid damage.
Level 2: Shout, 100% hit chance – A fierce shout deals X humanoid damage and increases the damage the user deals by 25% for 3 rounds.
Level 4: Pride Breaker, 90% hit chance, 5 round cooldown – Gamon’s anger causes him to punt the enemy pet, dealing X humanoid damage and forcing an opponent’s pet to swap into battle.
Level 10: Whirlwind, 100% hit chance, 3 round cooldown – Whirls around wildly, dealing X humanoid damage to the enemy team.
Level 15: Clobber, 100% hit chance, 5 round cooldown – Stun the target for 1 round.
Level 20: Gamon Will Save Us, 5 round cooldown – Gamon wants to protect as many people from Garrosh as possible. Once activated, the next pet to swap in will get the Gamon’s Guard buff which will redirect to him all damage done to the active pet each round. Lasts 2 rounds or until Gamon is killed.

Saurok – Beast

The saurok are beasts created by the Mogu from the fauna of the Vale of Eternal Blossoms. Created to serve the Mogu as troops, the saurok rebelled, and so they were to be wiped off of Azeroth. The saurok were not so easily defeated, and they survive and thrive to this day, especially in the Krasarang Wilds.

Description of Appearance: Saurok

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Shank, 100% hit chance – Shanks the target, dealing X humanoid damage.
Level 2: Hex of Lethargy, 100% hit chance – Binds the enemy pet in a hex of lethargy, dealing X undead damage and reduces the target’s speed by 25% for 4 rounds.
Level 4: Reckless Inspiration, 5 round cooldown – Inspires the caster’s team, granting them 25% increased speed and immunity to stun, sleep, and polymorph effects, but increasing damage taken by 25%. Lasts 3 rounds.
Level 10: Vicious Rend, 90% hit chance – Rends the target’s flesh, dealing 5% of their maximum health each round for 3 rounds.
Level 15: Cleansing Flame, 4 round cooldown – Heals all allies for X plus half of the last hit they took.
Level 20: Iron Protector, 5 round cooldown – Reduces the damage taken by all allies by 50%. Lasts 3 rounds or until the Saurok is stunned. Persists through pet swaps.

Zhevra – Beast

Native to the Barrens, Zhevras are fast, unicorn-like zebras who generally keep to themselves. Beware, though, because if you are unfortunate enough to be on the receiving end of a kick from a Zhevra, you are in for some real pain. They have been known to even knock Taurens off their feet.

Description of Appearance: Zhevra

Interactivity: Zhevras could be seen running in a race with regular horses with the Zhevra winning each time.

Level 1: Horn Gore, 90% hit chance – Gores the enemy, dealing X beast damage.
Level 2: Puncture, 100% hit chance – Punctures the enemy’s defenses, adding X damage to each attack. Lasts 3 rounds.
Level 4: Prairie Crossing, 100% hit chance, 3 round cooldown – Zhevras can cross the open prairies with lightning speed. Increases the user’s speed by 20% and damage by 10%. Your speed and damage will continue to increase each time you use Prairie Crossing.
Level 10: Kick, 100% hit chance, 3 round cooldown – Deals X humanoid damage. Interrupts the opponent’s round if the user goes first.
Level 15: Pierce Armor, 100% hit chance, 3 round cooldown – A powerful blow pierces the enemy’s armor, increasing the damage they take by 100% for 2 rounds.
Level 20: Horned Impale, 90% hit chance, 5 round cooldown – Impales the enemy pet on the Zhevra’s horn, dealing X beast damage and causing them to Bleed for X beast damage each round for 3 rounds.

Jormungar – Beast

Jormungar are creatures who resemble giant worms with spines along the sides of its body and head. Being able to dive deep within the ground, they were used by the nerubians to carve out their kingdoms beneath the snows of Northrend. Now, Jormungar serve no one and attack anyone in sight.

Description of Appearance: Jormungar

Interactivity: Jormungar could burrow into the ground and cause earthquakes.

Level 1: Poison Spit, 100% hit chance – Instantly deals X beast damage and Poisons the target for X additional elemental damage per round for 3 rounds.
Level 2: Burning Bite, 90% hit chance – Bites down on the enemy with fiery fangs, dealing X elemental damage.
Level 4: Burrow, 80% hit chance, 4 round cooldown – Burrow under the ground, becoming unattackable for one round. On the next round, you attack, dealing X beast damage.
Level 10: Paralytic Bite, 90% hit chance – Bites down on the enemy, injecting a paralyzing toxin into the pet, dealing X beast damage and preventing the target from fleeing for 2 rounds.
Level 15: Earth Shake, 100% hit chance – Causes a minor earthquake underneath the enemy pet, dealing X elemental damage and slowing their speed by 25% for 3 rounds.
Level 20: Sweep, 90% hit chance, 5 round cooldown – Deals X magic damage and forces the opponent’s highest health pet to swap into battle.

Stone Lord – Elemental

Stone Lords are the children of Therazane the Stonemother and protectors of the elemental plane of Deepholm. It would seem that each of the stone lords each represents a certain aspect of the earth element, such as: physical strength, immobility, patience, and resistance to change.

Description of Appearance: Stone Lord*

*It would be cool if a different stone lord was summoned each time you brought the pet out.

Interactivity: The stone lord could be seen throwing gigantic boulders at its enemies.

Level 1: Boulder Toss, 95% hit chance – Hurls a boulder at the enemy pet, dealing X elemental damage.
Level 2: Stoneskin – Reduces up to X damage from each attack against you. Lasts 5 rounds.
Level 4: Elementium Bulwark, 5 round cooldown – Protects the caster with a shield that has a 30% chance of reflecting all damage dealt to it back to the enemy pet. If hit by a DoT, it has a 100% chance to reflect back at the enemy pet. Lasts 3 rounds.
Level 10: Rock Barrage, 50% hit chance, 2 round cooldown – Hurls rocks at the enemy, dealing up to X elemental damage. Rocks continue to fall on the enemy’s current pet dealing X elemental damage each round for 3 rounds.
Level 15: Ground Slam, 100% hit chance, 1 round cooldown – Slams the ground with tremendous force, dealing X elemental damage to each enemy pet.
Level 20: Paralyze, 100% hit chance, 5 round cooldown – Stuns the enemy for 1 round. If the stunned pet retreats to the back row before the end of the stun, they will deal X elemental damage to each enemy pet.

Centaur – Humanoid

Centaurs are the barbaric sons of the Keeper of the Grove, Zaetar, and the earth elemental princess, Theradras. After the centaurs creation, they turned upon their father and slew him. Centaur are half-horse and half-humanoid and are the hated enemy of the tauren.

Description of Appearance: Centaur

Interactivity: A herd of centaur could be seen performing a stampede, chasing away some tauren.

Level 1: Heroic Strike, 90% hit chance – Attacks the enemy pet, dealing X humanoid damage to the enemy pet and reducing healing received by 25% for 1 round.
Level 2: Multi-Shot, 100% hit chance – Shoots a volley of arrows at the enemy team, dealing X humanoid damage.
Level 4: Elusive, 5 round cooldown – Evades all attacks for 1 round.
Level 10: Defensive Stance – Assumes a defensive stance, reducing damage taken by 25%, but also reducing damage dealt by 25%. Lasts until cancelled.
Level 15: Stomp, 100% hit chance, 1 round cooldown – Stomps the ground around the enemy pet, dealing X humanoid damage with a 25% chance to stun for 1 round.
Level 20: Khan’s Aura, 5 round cooldown – Creates an aura around your team, increasing damage and speed by 25% for 4 rounds. Persists through pet swaps.

Magnataur – Humanoid

Magnataur are creatures with the torsos of giants and the bodies of mammoths. Although no one knows for sure where magnataur came from, it is believed that they are related to centaurs and Cenarius.

Description of Appearance: Magnataur

Interactivity: Magnataur could be seen to have kobold slaves who dance for them and bring them food.

Level 1: Fire Bomb, 100% hit chance – Throws a flaming bomb at the enemy, dealing X elemental damage. Has a 50% chance to ignite the ground underneath the enemy pet, dealing X elemental damage each round for 2 rounds.
Level 2: Thunder Clap, 100% hit chance, 3 round cooldown – Slams the ground under the enemy team, dealing X humanoid damage and slowing the enemy’s active pet by 25% for 2 rounds.
Level 4: Knock Away, 90% hit chance, 5 round cooldown – Knocks the enemy back with tremendous force, dealing X humanoid damage and forcing an opponent’s pet to swap into battle.
Level 10: Rising Anger – Increases the damage you deal by 10%. Your damage increases each time you use Rising Anger.
Level 15: Spear Impale, 95% hit chance – Impales the enemy pet on the end of your spear, dealing X humanoid damage and an additional X humanoid damage each round for 3 rounds.
Level 20: Withering Roar, 100% hit chance, 5 round cooldown – Unleashes a devastating roar, dealing X humanoid damage and reducing the enemy pet’s maximum health by 10% for 3 rounds.

Vrykul – Humanoid

Vrykul are the ancestors of today’s humans. They are giant-like humanoids who are very formidable warriors. They practice a type of runic magic that even the most learned wizards find unfamiliar. It is said that they worshipped the titans.

Description of Appearance: Vrykul

Interactivity: It could show a vrykul shrinking into a human then growing back into a vrykul.

Level 1: Dark Slash, 95% hit chance – Slashes at the target with dark energy, dealing X undead damage.
Level 2: Enveloping Mist – Envelops the caster in mist, increasing your chance to dodge an attack by 25%. Lasts 4 rounds.
Level 4: Cast the Runes, 100% hit chance, 5 round cooldown – Casting the runes does not prove favorable for the enemy team. The active enemy pet takes X magic damage and one of the following random effects occurs: increases damage taken by 25%, reduces speed by 25%, or reduces hit chance by 25%. The debuffs last 3 rounds.
Level 10: Whirlwind, 100% hit chance, 3 round cooldown – Whirls around wildly, dealing X humanoid damage to the enemy team.
Level 15: Healing Rune – Casts a healing rune into battle, healing the caster for X.
Level 20: Lightning Ring, 90% hit chance, 5 round cooldown – Summons a ring of lightning around the caster, dealing X elemental damage to each enemy pet and increases their damage taken by 25% for 3 rounds.

Tuskarr – Humanoid

The Tuskarr are a race of walrus-like humanoids who live a nomadic lifestyle throughout Northrend. They fight to survive against their mortal enemies, the Kvaldir and the murloc-like creatures called the Gorloc.

Description of Appearance: Tuskarr

Interactivity: The tuskarr could be seen fishing in a large pond.

Level 1: Spear Throw, 100% hit chance – Throws a spear at the target, dealing X humanoid damage.
Level 2: Whale Fat, 3 round cooldown – Feeds on whale fat, restoring X health.
Level 4: Harpoon, 90% hit chance, 5 round cooldown – Throws a harpoon at the enemy pet, dealing increasing humanoid damage over 3 rounds. If the target has less than 25% health remaining, Harpoon will deal double damage.
Level 10: Gore, 100% hit chance – Gores the enemy with large tusks, dealing X beast damage. Causes the target to Bleed for X additional beast damage each round for 5 rounds.
Level 15: Swarm of Seals, 100% hit chance, 1 round cooldown – Summons a swarm of seals to attack the enemy team, dealing X aquatic damage to each enemy pet.
Level 20: Karkut’s Embrace, 100% hit chance, 5 round cooldown – The Tuskarr’s death god takes vengeance on the Tuskarr’s enemies, dealing X undead damage to each enemy pet and increasing the active enemy pet’s damage taken by 25% for 3 rounds.

Furbolg – Humanoid

Furbolgs are a race of bear humanoids who live throughout northern Kalimdor and in Northrend. Once close allies of the Night Elves, many furbolg tribes have become distant and aggressive due to corruption from the Burning Legion and the Old Gods.

Description of Appearance: Furbolg

Interactivity: Some pets are going to have to sacrifice interactivity and I think this should be one of them.

Level 1: Frost Shock, 100% hit chance – Chills the target, dealing X elemental damage and reducing their speed by 25% for 2 rounds.
Level 2: Coat of Thistlefur – Deals X elemental damage each time you take direct damage. Lasts 5 rounds.
Level 4: Maul, 95% hit chance, 3 round cooldown – Savagely mauls the enemy, dealing X beast damage. Deals X additional damage if the target is Bleeding.
Level 10: Bloody Strike, 100% hit chance – Strikes the target with massive force, dealing X humanoid damage and causes the target to Bleed for X additional beast damage each round for 5 rounds.
Level 15: Healing Wave, 3 round cooldown – Restores X health to the user.
Level 20: Totemic Inspiration, 5 round cooldown – Casts a powerful totem into battle, increasing your damage dealt by 25%, maximum health by 25%, and speed by 25% for 3 rounds.

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