New Pets, Pt. 7

Jinyu – Humanoid

Jinyu are a race of fish-like humanoids who evolved from murlocs who lived close to the enchanted pools in the Vale of Eternal Blossoms. They are masters of water and can hear what the land is saying by placing their staves in water. Some have recently decided to enter into the Alliance.

Description of Appearance: Jinyu

Interactivity: A jinyu could place a staff in a pool of water to hear what the land is saying.

Level 1: Hydrolance, 100% hit chance – Hurls a lance of water at the enemy, dealing X aquatic damage.
Level 2: Riptide, 3 round cooldown – Heals the caster for X and an additional X every round for 3 rounds.
Level 4: Wash Away, 90% hit chance, 5 round cooldown – Washes the active enemy pet away, dealing X aquatic damage and forcing an opponent’s pet to swap in.
Level 10: Tidal Wave, 100% hit chance – Deals X aquatic damage to the enemy’s pets. Destroys objects created by both teams.
Level 15: Bubble, 8 round cooldown – A bubble surrounds you, blocking the next two attacks.
Level 20: Waterspeaker, 100% hit chance, 6 round cooldown – Places a staff in a pool, manipulating the water within. Drowns the enemy for X aquatic damage while healing the caster for X. If the enemy has less than 25% health remaining, Waterspeaker will deal double damage.

Hozen – Humanoid

Hozen are a race of monkey-like humanoids who very rarely live past their twenties. Because of this, they are an immature race, but still wild and dangerous. While they are mostly independent, some have recently decided to enter into the Horde.

Description of Appearance: Hozen

Interactivity: Hozen should pick up a pile of “stuff” on the ground and throw it at random critters.

Level 1: Club, 100% hit chance – Bashes the enemy, dealing X humanoid damage.
Level 2: Ground Pound, 100% hit chance – Pounds the ground around the enemy pet, dealing X humanoid damage and reducing their speed by 25% for 2 rounds.
Level 4: Going Bananas, 90% hit chance, 5 round cooldown – Jumps from enemy to enemy, dealing X humanoid damage. Also enrages the caster, granting 25% increased damage done and 25% increased speed. Lasts 3 rounds.
Level 10: Bananarang, 95% hit chance – Throws a banana, dealing X humanoid damage to the enemy team.
Level 15: Banana Barrage, 50% hit chance, 1 round cooldown – Hurls bananas at the enemy, dealing X beast damage. Bananas continue to fall on the enemy’s current pet dealing X beast damage each round for 2 rounds.
Level 20: Ooked In Your Dooker, 100% hit chance, 5 round cooldown – Hozen are known for their rather…colorful…language. When activated, the caster will launch a barrage of “stuff” at the enemy team, dealing X humanoid damage to each pet and Blinding them for 3 rounds.

Felhound – Magic

Felhounds are the favored pets of Pit Lords who use them to sniff out magic wherever they can be found. Felhounds feast on magic and are known for targeting spellcasters and ripping them to shreds. Some felhounds can be called upon by an experienced and powerful warlock.

Description of Appearance: Felhound

Interactivity: Some pets are going to have to sacrifice interactivity and I think this should be one of them.

Level 1: Shadow Bite, 95% hit chance – Bites down on the enemy pet with shadow magic, dealing X undead damage.
Level 2: Dispel Magic, 2 round cooldown – Removes all buffs and debuffs from the user.
Level 4: Spell Lock, 100% hit chance, 3 round cooldown – Deals X magic damage. Interrupts the opponent’s round the user goes first.
Level 10: Mana Burn, 100% hit chance – Burns off the enemy’s magic, dealing X magic damage per debuff the enemy pet has active.
Level 15: Absorb, 100% hit chance – Deals X undead damage. The user is healed for 100% of the damage dealt.
Level 20: Devour Magic, 100% hit chance, 5 round cooldown – Devours the enemy team’s positive buffs, dealing X magic damage and healing the caster for X for each buff devoured.

Talbuk – Beast

Talbuks are antelope-like creatures that are native to Outland, where they mostly reside in Nagrand. Talbuks come in different colors and have allowed themselves to be ridden as mounts by those they deem trustworthy.

Description of Appearance: Talbuk

Interactivity: Some pets are going to have to sacrifice interactivity and I think this should be one of them.

Level 1: Horn Gore, 90% hit chance – Gores the enemy, dealing X beast damage.
Level 2: Chew, 1 round cooldown – Patiently chew some grass. On the next round, you will deal X Hoof, 90% hit chance – Stomps the enemy, dealing X critter damage. damage in addition to your next attack. Chew can deal damage from the back row.
Level 4: Headbutt, 95% hit chance, 4 round cooldown – Deals X beast damage and has a 25% chance to stun the target.
Level 10: Hoof, 90% hit chance – Stomps the enemy, dealing X critter damage.
Level 15: Horn Attack, 95% hit chance, 1 round cooldown – Deals X beast damage. If the user is faster than the target, they have a 50% chance to be trampled and lose their turn.
Level 20: Stampede, 100% hit chance – Starts a stampede, causing X critter damage. Opponents struck by the stampede take double damage for 2 rounds. Stampede continues for 3 rounds.

Camel – Beast

Camels are beasts native to the hidden land of Uldum. Used as mounts and as pack leaders, they can cross the scorching sands with relative ease. Those who befriend the Ramkahen can purchase one of these beasts as a mount.

Description of Appearance: Camel

Interactivity: Some pets are going to have to sacrifice interactivity and I think this should be one of them.

Level 1: Hoof, 90% hit chance – Stomps the enemy, dealing X critter damage.
Level 2: Survival, 3 round cooldown – You endure, preventing your health from being reduced below 1 health until the end of the next round. Pets affected by Survival will survive an Apocalypse.
Level 4: Sandstorm, 100% hit chance, 5 round cooldown – Deals X flying damage and turns the weather into a sandstorm for 5 rounds. During a sandstorm, all pets take X less damage and their accuracy is reduced by 10%.
Level 10: Spit, 95% hit chance, 1 round cooldown – Spit into the enemy’s face, dealing X beast damage & has a 25% chance to Blind the enemy for 1 round.
Level 15: Mirage, 4 round cooldown – The heat of Uldum convinces the enemy pet that the camel is a mirage, reducing damage taken by 50% for 3 rounds.
Level 20: Oasis, 6 round cooldown – An oasis in the desert is a miracle. Casting this spell restores X health to each of your pets and increases their damage and accuracy by 25% for 4 rounds.

Mammoth – Beast

Mammoths are massive beasts that greatly resemble elephants who reside in the frozen wastes of Northrend. Recently, their numbers have dwindled as hunters have gone after them, but if you manage to befriend them, you can get one as a mount.

Description of Appearance: Mammoth

Interactivity: The mammoth could charge random critters, stunning them.

Level 1: Trample, 100% hit chance – Tramples the target, dealing X beast damage plus an additional 10% of the target’s health.
Level 2: Trumpet Strike, 100% hit chance – Enrages the user, causing them to attack, dealing X beast damage and increasing the damage they deal by 25% for 3 rounds.
Level 4: Mammoth Charge, 100% hit chance, 4 round cooldown – Charges the enemy, dealing X beast damage and has a 50% chance to stun the target for 1 round.
Level 10: Smash, 85% hit chance – Smash the enemy, dealing X beast damage.
Level 15: Stampede, 100% hit chance – Starts a stampede, causing X critter damage. Opponents struck by the stampede take double damage for 2 rounds. Stampede continues for 3 rounds.
Level 20: Mam’toth’s Blessing, 5 round cooldown – Mam’toth blesses the mammoth from beyond the grave, granting 25% increased critical strike chance and 25% damage reduction for 4 rounds.

Kraken – Aquatic

The Kraken are enormous, dangerous minions of Neptulon the Tidehunter. Kraken are unusual in that they come in different forms. Some are more fish-like and others take on a more giant squid-like form. In either case, they are extremely dangerous and will not hesitate to attack.

Description of Appearance: Kraken*

*These are the two types of Kraken in WoW. The one that I’m going to use for this is the more fish-like Kraken (the one on the right). I plan on doing another entry for the giant squid-like Kraken that will be labeled Leviathan.

Interactivity: The Kraken could be seen shooting jets of water at critters or swallowing ships whole.

Level 1: Water Jet, 95% hit chance – Blasts the enemy with a spray of water, dealing X aquatic damage.
Level 2: Swallow You Whole, 95% hit chance – Deals X aquatic damage. Deals double damage if the target is below 25% health.
Level 4: Geyser, 100% hit chance, 5 round cooldown – Causes a water geyser to form under the enemy team. After 3 rounds, the geyser erupts, causing the current enemy pet to take X elemental damage and be stunned for 1 round.
Level 10: Tidal Wave, 100% hit chance – Deals X aquatic damage to the enemy’s pets. Destroys objects created by both teams.
Level 15: Bubble, 8 round cooldown – A bubble surrounds you, blocking the next two attacks.
Level 20: Spout, 100% hit chance, 6 round cooldown – Shoots a powerful jet of water at the enemy team, dealing X aquatic damage to each enemy pet and forcing an opponent’s pet to swap into battle.

Thunder Lizard – Beast

Thunder Lizards are distant relatives of kodo who live out in the open plains and canyons. Large creatures, thunder lizards are dangerous especially considering their ability to shoot bolts of lightning out of their mouths.

Description of Appearance: Thunder Lizard

Interactivity: Thunder lizards could be seen in a stampede or shooting bolts of lightning from their mouths.

Level 1: Lightning Bolt, 95% hit chance – Hurls a bolt of lightning at the enemy, dealing X elemental damage.
Level 2: Tough Hide – Reduces up to X damage from each attack against you. Lasts 5 rounds.
Level 4: Stampede, 100% hit chance – Starts a stampede, causing X critter damage. Opponents struck by the stampede take double damage for 2 rounds. Stampede continues for 3 rounds.
Level 10: Forked Lightning, 100% hit chance, 1 round cooldown – Shoots a cone of lightning at the enemy team, dealing X elemental damage to each enemy pet.
Level 15: Healing Herbs, 3 round cooldown – Chew on some healing herbs, restoring X health.
Level 20: Lightning Storm, 100% hit chance, 6 round cooldown – Deals X elemental damage to the enemy’s active pet and X elemental damage to the enemy’s backline pets and changes the weather to Lightning Storm. During a Lightning Storm, all pets deal X bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.

Yeti – Beast

Yetis are gigantic, furry humanoid-like beasts that usually reside in or around caves. Yetis can be found in many parts of the world, and in the colder climates of Northrend, some yetis can breathe ice.

Description of Appearance: Yeti

Interactivity: Yetis could be seen throwing trees at critters or picking them up and eating them.

Level 1: Whirl, 100% hit chance – Whirls fists around, hitting each enemy pet for X humanoid damage.
Level 2: Headbutt, 95% hit chance, 4 round cooldown – Deals X beast damage and has a 25% chance to stun the target.
Level 4: Massive Crash, 90% hit chance, 5 round cooldown – Crashes into the enemy pet with the power of a juggernaut, dealing X beast damage and forcing an opponent’s pet to swap in.
Level 10: Arctic Breath, 100% hit chance – Breathes extremely cold breath on the enemy team, dealing X elemental damage to the enemy team.
Level 15: Deafening Roar, 100% hit chance, 1 round cooldown – Roars at the enemy team, dealing X beast damage and reducing the enemy pet’s speed by 25% for 3 rounds.
Level 20: Uncontrollable Rage, 2 round cooldown – Increases the caster’s damage and speed by 20%. Your damage and speed will increase each time you use Uncontrollable Rage.

Threshadon – Aquatic

Threshadons are long-necked aquatic beasts, resembling plesiosaurs. They can be found throughout the world in watery environments, as they can only exist in them. When riding the Deeprun Tram, you might see Nessy, a famous Threshadon.

Description of Appearance: Threshadon

Interactivity: Threshadons could be seen swimming gracefully through the air.

Level 1: Water Jet, 95% hit chance – Blasts the enemy with a spray of water, dealing X aquatic damage.
Level 2: Tendon Rip, 100% hit chance – Rips the tendon of the target, causing them to Bleed for X beast damage each round for 5 rounds and slowing their speed by 25% for 2 rounds.
Level 4: Whirlpool, 100% hit chance, 3 round cooldown – Causes a whirlpool to form under the enemy pet. In two rounds, the opponent’s pet will take X aquatic damage and be rooted for 2 rounds.
Level 10: Surge, 100% hit chance – Rushes to the enemy on a stream of water, dealing X aquatic damage. This move always goes first.
Level 15: Healing Stream, 3 round cooldown – Calls upon the healing streams, restoring X health to the user, and half that to other aquatic allies.
Level 20: Leech Pulse, 100% hit chance, 4 round cooldown – Leeches life from the enemy team, dealing X undead damage to each enemy pet and healing the Threshadon for 100% of the damage done.

Kobold – Humanoid

Kobolds are small rat-like humanoids who most consider to be nothing more than a nuisance. However, in large numbers they can prove to be a threat as they do not back down from a fight and will die to protect their candles.

Description of Appearance: Kobold

Interactivity: Kobolds should be seen dancing around a bunch of candles.

Level 1: Strike, 95% hit chance – Strikes at the enemy, dealing X beast damage.
Level 2: Candle Wax, 3 round cooldown – Pours hot wax onto the caster, dealing X elemental damage then healing for X health each round for 2 rounds.
Level 4: Light of 1000 Candles, 100% hit chance, 4 round cooldown – The light provided by a thousand candles invigorates the kobold, yet harms the enemy. Deals X elemental damage to the enemy pet and Blinds it for 2 rounds. The kobold is granted 25% increased accuracy for 2 rounds.
Level 10: Candle Flame, 90% hit chance – Attempts to burn the enemy with the flame of a candle, dealing X elemental damage. Also has a 25% chance to burn the enemy pet for X elemental damage each round for 2 rounds.
Level 15: Thrash, 100% hit chance – Wildly flails at the enemy 1-2 times, dealing X beast damage per hit. Hits an additional time if the user is faster than the enemy.
Level 20: You No Take Candle!, 5 round cooldown – The kobold gets extremely angry at the enemy pet for attempting to take it’s candle. Enraged, the kobold grows to gigantic proportions, granting 25% increased damage, speed, and health for 3 rounds. If the kobold swaps out before the end of the effect, the kobold shrinks back to normal size and loses the benefit of the spell.

Chimaera – Beast

Chimaera are deadly, 2-headed flying beasts that resemble part-dragons and part-wyverns. Deadly and incredibly territorial, the Chimaera will attack any who enter into its domain with both heads simultaneously, making quick work of the poor souls.

Description of Appearance: Chimaera

Interactivity: Chimaera could be seen spewing poison and frost at critters.

Level 1: Poison Spit, 100% hit chance – Instantly deals X beast damage and Poisons the target for X additional elemental damage per round for 3 rounds.
Level 2: Forked Lightning, 100% hit chance, 1 round cooldown – Shoots a cone of lightning at the enemy team, dealing X elemental damage to each enemy pet.
Level 4: Corrosive Breath, 100% hit chance, 5 round cooldown – Breathes a cone of acid at the enemy team, dealing X elemental damage and increasing the damage the enemy team takes by 100% for 2 rounds.
Level 10: Frost Breath, 95% hit chance – Freezes the target, dealing X dragonkin damage.
Level 15: Lightning Shield, 4 round cooldown – Deals X elemental damage each time you take direct damage. Lasts 2 rounds.
Level 20: Froststorm Breath, 100% hit chance, 5 round cooldown, 3 round ability – Channels a powerful frost breath at the enemy team, dealing X elemental damage to each enemy pet and reducing their speed by 25% for 1 round. Your pet continues performing this attack for 3 rounds.

Air Ascendant – Elemental

Ascendants are former Twilight’s Hammer cultists who have been twisted into elemental beings via a process known as Ascension. The Ascendants are ruled by an Ascendant Council, who oversees the selection and creation of new ascendants.

Description of Appearance: Air Ascendant

Interactivity: Air ascendants could be shown using air spells to levitate critters and to fly.

Level 1: Wild Winds, 100% hit chance – A sharp wind gust deals X flying damage instantly and X flying damage every round for 2 rounds. Persists through pet swaps.
Level 2: Cyclone, 5 round cooldown – Creates a cyclone which has a 35% chance to deal X flying damage to the enemy team each round. Lasts 5 rounds.
Level 4: Thundershock, 100% hit chance, 5 round cooldown – Unleashes a massive electrical storm on the enemy team dealing X elemental damage and an additional X elemental damage to the enemy’s active pet each round for 2 rounds.
Level 10: Lightning Bolt, 95% hit chance – Hurls a bolt of lightning at the enemy, dealing X elemental damage.
Level 15: Lightning Rod, 90% hit chance – Makes the enemy a lightning rod, dealing X elemental damage each round and increasing damage taken by 25%. Lasts 3 rounds.
Level 20: Disperse, 8 round cooldown – Disperse into multiple air elementals, becoming unattackable for 2 rounds. During this time, the air elementals attack the opponent, dealing X elemental damage each round.

Earth Ascendant – Elemental

Ascendants are former Twilight’s Hammer cultists who have been twisted into elemental beings via a process known as Ascension. The Ascendants are ruled by an Ascendant Council, who oversees the selection and creation of new ascendants.

Description of Appearance: Earth Ascendant

Interactivity: Earth ascendants could be shown causing localized earthquakes underneath critters.

Level 1: Stone Shot, 95% hit chance – Hurls a stone, dealing X elemental damage.
Level 2: Rupture, 95% hit chance, 4 round cooldown – Stone spikes erupt from the ground, dealing X elemental damage and has a 25% chance to stun the target.
Level 4: Harden Skin, 5 round cooldown – The caster’s skin hardens, granting them 25% increased damage and 50% reduced damage taken. Lasts 4 rounds. If the caster swaps out before the end of the spell, they will deal X elemental damage to each of their pets.
Level 10: Rock Barrage, 50% hit chance, 2 round cooldown – Hurls rocks at the enemy, dealing up to X elemental damage. Rocks continue to fall on the enemy’s current pet dealing X elemental damage each round for 3 rounds.
Level 15: Quake, 100% hit chance, 2 round cooldown – Pounds the ground, dealing X mechanical damage to the enemy and half that damage to their backline pets. Quake continues and increases in damage for 3 rounds and can affect enemies underground.
Level 20: Gravity Well, 100% hit chance, 4 round cooldown – The caster creates a pocket of extreme gravity under the enemy pet, dealing X elemental damage. If the enemy pet attempts to swap out, Gravity Well will force them to swap back in. Lasts 2 rounds.

Fire Ascendant – Elemental

Ascendants are former Twilight’s Hammer cultists who have been twisted into elemental beings via a process known as Ascension. The Ascendants are ruled by an Ascendant Council, who oversees the selection and creation of new ascendants.

Description of Appearance: Fire Ascendant

Interactivity: Fire ascendants could be shown turning into a humanoid form of pure flame before a water ascendant comes and puts them out.

Level 1: Immolate, 100% hit chance – Deals X elemental damage instantly. The enemy Burns for X additional elemental damage per round for 4 rounds.
Level 2: Burning Blood, 100% hit chance – Inflicts a burning curse on the enemy, causing increasing elemental damage each round for 2 rounds.
Level 4: Flame On!, 5 round cooldown – Turns into a form of pure flame, granting immunity to all loss of control effects and all movement speed debuffs. While in flame form, all aquatic attacks deal 25% more damage to the caster. Lasts 3 rounds.
Level 10: Inferno Rush, 100% hit chance – Surges at the enemy, leaving a trail of fire, burning them for X elemental damage. This move always goes first.
Level 15: Flame Torrent, 90% hit chance, 2 round cooldown – Unleashes a cone of superheated flame at the enemy team dealing X elemental damage to each enemy pet.
Level 20: Rising Flames, 100% hit chance, 5 round cooldown – The caster surrounds the enemy pet in a column of flame, dealing X elemental damage and causing increasing elemental damage each round for 2 rounds.

Water Ascendant – Elemental

Ascendants are former Twilight’s Hammer cultists who have been twisted into elemental beings via a process known as Ascension. The Ascendants are ruled by an Ascendant Council, who oversees the selection and creation of new ascendants.

Description of Appearance: Water Ascendant

Interactivity: Water ascendants could be shown causing rainstorms above itself.

Level 1: Hydrolance, 100% hit chance – Hurls a lance of water at the enemy, dealing X aquatic damage.
Level 2: Glaciate, 100% hit chance, 2 round cooldown – Unleashes a burst of frost on the enemy team, dealing X aquatic damage to the enemy pet and half that damage to the enemy’s backline pets.
Level 4: Water Bomb, 100% hit chance, 4 round cooldown – Hurls a water bomb at the enemy team, dealing X aquatic damage to the enemy’s pets and reducing the active pet’s speed by 25% for 3 rounds.
Level 10: Cleansing Rain, 3 round cooldown – Restores X health to your team and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.
Level 15: Heart of Ice – Reduces up to X damage from each attack against you. Lasts 5 rounds.
Level 20: Frozen Orb, 100% hit chance, 5 round cooldown – Unleashes a frozen orb which explodes into tiny shards, carving up the enemy team. Each shard does X elemental damage and each pet can be hit by multiple shards.

Quicksilver Ascendant – Elemental

Ascendants are former Twilight’s Hammer cultists who have been twisted into elemental beings via a process known as Ascension. The Ascendants are ruled by an Ascendant Council, who oversees the selection and creation of new ascendants.

Description of Appearance: Quicksilver Ascendant

Interactivity: The quicksilver ascendant could melt into a pile of liquid then reform.

Level 1: Quicksilver Bolt, 90% hit chance – Shoots a bolt of quicksilver at the target, dealing X elemental damage.
Level 2: Drown, 85% hit chance, 2 round cooldown – Drowns the enemy’s lungs with quicksilver, dealing X elemental damage. Deals 50% additional damage to targets with less than 25% health remaining.
Level 4: Mercurial Absorption, 6 round cooldown – The caster absorbs the damage of the next attack made against it. On the next round, you will deal 50% of the damage of the absorbed attack in addition to their next attack. Mercurial Absorption can deal damage from the back row.
Level 10: Absorb, 100% hit chance – Deals X undead damage. The user is healed for 100% of the damage dealt.
Level 15: Reform, 5 round cooldown – If killed on the next round, you will reform with full health, but lose 20% health per round.
Level 20: Consume Corpse, 100% hit chance, 5 round cooldown – Consumes an allied corpse to restore 50% of total health. Corpses can only be used once.

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