New Pets, Pt. 9

Jaina Proudmoore – Humanoid

Once the most promising student of Archmage Antonidas and the love of former king of Lordaeron, Arthas, Jaina Proudmoore has led a harsh life for a sorceress. Besides having had to deal with the loss of her precious Theramore Isle, she decided to help the Horde kill her own father and had to deal with treachery within the Kirin Tor.

Description of Appearance: Jaina Proudmoore

Interactivity: Jaina could be seen mass teleporting a large group of people.

Level 1: Frostbolt, 90% hit chance – Sends a bolt of frozen water at the enemy dealing X elemental damage. Enemies hit by the frostbolt have their speed reduced by 25% for 1 round.
Level 2: Frost Armor – Reduces up to X damage from each attack made against you and reduces the target’s speed by 25% for 1 round. Enemies who attack you are considered Chilled. Lasts 5 rounds.
Level 4: Ice Block, 8 round cooldown – Encases the caster in a block of pure ice, protecting them from all attacks and all damage for 1 round and removing all debuffs and DoTs from the caster.
Level 10: Ice Lance, 100% hit chance – Splashes the enemy with freezing damage, dealing X elemental damage. Deals X additional damage if the target is Chilled.
Level 15: Cone of Cold, 100% hit chance – Shoots the enemy team with a blast of cold, dealing X elemental damage to each enemy pet.
Level 20: Mass Teleport, 8 round cooldown – Teleport your pets around the battlefield, swapping in one of your pets at random.

Thrall – Humanoid

Thrall is renowned throughout the Horde as the savior of the orcs. Despite having his parents murdered and growing up a harsh life under Aedalas Blackmoore, Thrall led the orcs from their internment camps and brought the trolls and tauren together to create a new Horde. With the Shattering, Thrall stepped down from his position as Warchief to help heal the world.

Description of Appearance: Thrall

Interactivity: Thrall could be seen destroying Durnholde Keep with his shamanistic powers.

Level 1: Flame Shock, 100% hit chance – Sears the target with flames, dealing X elemental damage instantly. The enemy Burns for X additional elemental damage per round for 4 rounds.
Level 2: Doomhammer Strike, 90% hit chance, 1 round cooldown – Strikes the target with the legendary Doomhammer, dealing X humanoid damage and increasing their damage taken by 25% for 1 round.
Level 4: Elemental Blast, 100% hit chance, 4 round cooldown – Shoots a bolt of pure elemental energy at the target, dealing X elemental damage and increasing one of the following stats by 25% for 4 rounds: damage, critical strike, or speed.
Level 10: Earth Shock, 95% hit chance, 2 round cooldown – Shocks the target with concussive force, dealing X elemental damage and reducing the target’s damage by 25% for 2 rounds.
Level 15: Lava Burst, 100% hit chance, 2 round cooldown – Hurls molten lava at the target, dealing X elemental damage. If the target is Burning, Lava Burst will critically strike.
Level 20: World Shaman, 5 round cooldown – Reduces damage taken by 50% and causes your next spell with a cooldown to not incur it’s cooldown. Lasts 3 rounds.

Galakrond – Dragonkin

Galakrond was a massive proto-dragon, known to the dragonflights and mortal creatures as the “Father of Dragons”. Unbeknownst to them, Galakrond was actually a cannibalistic monster who would feed on other proto-dragons. He was eventually defeated by the five proto-dragons that would become the Dragon Aspects.

Description of Appearance: Galakrond would look like a gigantic proto-dragon with eyes and limbs protruding from his skin.

Interactivity: Galakrond could be seen devouring proto-dragons and growing in size with each one he eats.

Level 1: Tail Sweep, 95% hit chance – Deals X dragonkin damage. Deals X additional damage if the user is slower than the enemy.
Level 2: Eyes See You, 1 round cooldown – The eyes covering Galakrond’s body alert him to enemies around him no matter where they are. Increases accuracy and critical strike chance by 10%. Accuracy and critical strike chance will increase each time you use Eyes See You.
Level 4: Wing Flap, 100% hit chance, 5 round cooldown – Assaults the enemy pet with wind from flapping wings, dealing X flying damage and forcing an opponent’s pet to swap into battle.
Level 10: Putrefying Breath, 90% hit chance, 1 round cooldown – Overwhelms the enemy with debilitating breath, dealing X dragonkin damage and increasing damage taken by 25% for 1 round.
Level 15: Grow, 1 round cooldown – Grow in size, increasing maximum health and damage by 10%. Health and damage will continue to increase each time you use Grow.
Level 20: Swallow, 100% hit chance, 6 round cooldown – Swallows the enemy pet, dealing X dragonkin damage to the enemy pet each round for 2 rounds after which Galakrond spits the pet out. While swallowed, the enemy pet is considered dead.

Brown Proto-Dragon – Dragonkin

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the brown proto-dragons. Nozdormu, the future Aspect of Time was once a brown proto-dragon in his youth, before the titans blessed him.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in brown.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn’t either.

Level 1: Sand Breath, 90% hit chance – Breathes scorching sand on the target, dealing X dragonkin damage.
Level 2: Ancient Blessing, 3 round cooldown – Heals the user for X health and increases the maximum health of your active pet by 5 per level for 9 rounds.
Level 4: Proto-Strike, 80% hit chance, 4 round cooldown – Fly up high, becoming unattackable for one round. On the next round, you attack, dealing X dragonkin damage.
Level 10: Tail Sweep, 95% hit chance – Deals X dragonkin damage. Deals X additional damage if the user is slower than the enemy.
Level 15: Sandstorm, 100% hit chance, 5 round cooldown – Deals X flying damage and turns the weather into a sandstorm for 5 rounds. During a sandstorm, all pets take X less damage and their accuracy is reduced by 10%.
Level 20: Columns of Sand, 100% hit chance, 5 round cooldown – Assaults the enemy pet with columns of sand, dealing X dragonkin damage and reducing their accuracy by 25% for 3 rounds.

Icy-Blue Proto-Dragon – Dragonkin

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the icy-blue proto-dragons. Malygos, the future Aspect of Magic was once a icy-blue proto-dragon in his youth, before the titans blessed him.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in icy-blue.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn’t either.

Level 1: Frost Breath, 95% hit chance – Freezes the target, dealing X dragonkin damage.
Level 2: Slippery Ice, 100% hit chance – Shoots a jet of rapidly chilling ice, dealing X Elemental damage and coats the ground near the enemy with ice. Frozen ground causes enemies to be Chilled and reduces hit chance by 20%. Lasts 4 rounds. Persists through pet swaps.
Level 4: Ice Shower, 90% hit chance, 5 round cooldown – A rain of icy spikes falls upon the enemy pet, dealing X elemental damage and granting a 50% chance for the target to become impaled by a spike, dealing an additional X elemental damage each round for 3 rounds.
Level 10: Ice Lance, 100% hit chance – Splashes the enemy with freezing damage, dealing X elemental damage. Deals X additional damage if the target is Chilled.
Level 15: Call Blizzard, 100% hit chance, 3 round cooldown – Deals X elemental damage and causes a Blizzard for 9 rounds. During a Blizzard, all pets are considered Chilled.
Level 20: Ice Clone, 8 round cooldown – Creates a clone out of ice, protecting the caster from all attacks made by the enemy over the next 2 rounds. If an enemy hits the clone, it shatters, dealing X elemental damage and reducing their speed by 25% for 3 rounds.

Gray Proto-Dragon – Dragonkin

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the charcoal-gray proto-dragons. Neltharion, the future Earth-Warder and eventually Deathwing, was once a charcoal-gray proto-dragon in his youth, before the titans blessed him.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in charcoal-gray.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn’t either.

Level 1: Shock Wave, 95% hit chance – Assaults the enemy with shock waves, dealing X dragonkin damage.
Level 2: Spiked Skin – Reduces up to X damage from each attack against you and deals X dragonkin damage each time you take direct damage. Lasts 5 rounds.
Level 4: Earthquake, 100% hit chance, 4 round cooldown – The earth quakes and trembles under the enemy team dealing X elemental damage and slowing targets by 50% for 2 rounds.
Level 10: Vertigo, 100% hit chance, 2 round cooldown – Uses shockwaves to induce Vertigo in the enemy pet, reducing their accuracy and speed by 25%. Lasts 3 rounds.
Level 15: Mudslide, 100% hit chance, 4 round cooldown – Calls down a mudslide, dealing X critter damage and causing muddy weather for 9 rounds. Muddy weather prevents any pet that enters the battlefield from swapping out for 3 rounds.
Level 20: Shocking!, 100% hit chance, 5 round cooldown – Overwhelms the enemy pet with shockwaves, dealing X dragonkin damage and giving them the Dizzy debuff. While dizzy, the enemy pet has a 25% chance to harm themselves when attacking.

Orange Proto-Dragon – Dragonkin

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the fire-orange proto-dragons. Alexstrasza, the future Aspect of Life and Dragonqueen, was once a fire-orange proto-dragon in her youth, before the titans blessed her.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in a light orange.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn’t either.

Level 1: Breath, 90% hit chance – Overwhelms the enemy with draconic breath, dealing X dragonkin damage.
Level 2: Healing Flame, 3 round cooldown – Restores X health plus half of the last hit taken by the user.
Level 4: Flamestrike, 100% hit chance, 5 round cooldown – Summons a pillar of flame on the enemy team, dealing X dragonkin damage and Burning the enemy team for an additional X dragonkin damage each round for 3 rounds.
Level 10: Flame Breath, 100% hit chance – Deals X dragonkin damage instantly. The enemy continues to Burn for X additional dragonkin damage per round for 4 rounds.
Level 15: Scorched Earth, 100% hit chance, 3 round cooldown – Scorches the ground, dealing X dragonkin damage and dealing X dragonkin damage to all active pets each round for 9 rounds. During Scorched Earth, all pets count as Burning.
Level 20: Inferno, 95% hit chance, 5 round cooldown – Wreathes the enemy in agonizing flames, dealing X elemental damage. Deals an additional X elemental damage to each enemy pet if the enemy’s active pet is Burning.

Yellow Proto-Dragon – Dragonkin

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the yellowish proto-dragons. Ysera, the future Aspect of Nature and Mistress of Dreams, was once a yellowish proto-dragon in her youth, before the titans blessed her.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in a light yellow.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn’t either.

Level 1: Noxious Breath, 90% hit chance – Breathes noxious breath on the enemy, dealing X dragonkin damage.
Level 2: Emerald Presence – Reduces up to X damage from each attack against you. Lasts 5 rounds.
Level 4: Sickening Cloud, 100% hit chance, 4 round cooldown – Breathes a cloud of noxious fumes on the enemy team, dealing X dragonkin damage and reducing their accuracy by 25% for 2 rounds.
Level 10: Corrosion, 100% hit chance – Splashes the target with corrosive acid, causing X magic damage instantly and X magic damage each round and increases damage taken by up to X for 2 rounds.
Level 15: Sunlight, 100% hit chance, 5 round cooldown – A Solar Beam strikes all enemies, dealing X elemental damage and transforms the weather into a sunny day for 9 rounds. During a sunny day, the maximum health of all pets is increased by 50% and healing done is increased by 25%.
Level 20: Choke!, 100% hit chance, 5 round cooldown – Breathes into the enemy’s nostrils, dealing X dragonkin damage and an additional X dragonkin damage each round for 3 rounds. Deals 50% additional damage if the target has less than 25% health remaining.

Coros – Dragonkin

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the blue-green proto-dragons. One such dragon was named Coros, and he was Malygos’ mortal enemy. Wanting to become like Galakrond, he was intending to eat the other proto-dragons, but was instead eaten himself by Galakrond.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in a blue-green color.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn’t either.

Level 1: Breath of Smoke, 90% hit chance – Breathes smoke upon the enemy, dealing X dragonkin damage.
Level 2: Smoke Screen – Reduces up to X damage from each attack against you and any enemy that attacks you has 10% reduced accuracy for 1 round. Lasts 5 rounds.
Level 4: Resurrection, 5 round cooldown – Galakrond may still have use for you. If killed on the next round, you are reborn with full health, but lose 20% health per round.
Level 10: Shriek, 100% hit chance – Lets out a loud shriek, dealing X dragonkin damage and reducing the damage the target deals by 25% for 3 rounds.
Level 15: Cloud of Smoke, 4 round cooldown – After two rounds, you will become lost in a cloud of smoke for one round, becoming unable to be attacked.
Level 20: Deadly Smoke, 100% hit chance, 5 round cooldown – Breathes a cloud of deadly smoke on the enemy team, dealing X dragonkin damage and an additional X dragonkin damage to the enemy’s active pet each round for 2 rounds. Persists through pet swaps.

Talonixa – Dragonkin

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the golden proto-dragons. One such dragon was named Talonixa and she could almost be considered something of a “leader” among the early proto-dragons. She decided to lead a host of proto-dragons to attack Galakrond, but perished in her effort.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in a golden color.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn’t either.

Level 1: Lightning Breath, 90% hit chance – Breathes lightning on the enemy pet, dealing X dragonkin damage.
Level 2: Lightning Shield, 4 round cooldown – Deals X elemental damage each time you take direct damage. Lasts 2 rounds.
Level 4: Inspiration, 4 round cooldown – Inspires your team to victory, increasing their damage and speed by 25% for 3 rounds. The enemy team becomes frightened by this sudden display of morale, reducing their critical strike chance by 25% for 3 rounds.
Level 10: Lightning Bolt, 95% hit chance – Hurls a bolt of lightning at the enemy, dealing X elemental damage.
Level 15: Call Lightning, 100% hit chance, 5 round cooldown – Deals X mechanical damage and causes a Lightning Storm for 5 rounds. During a Lightning Storm, all pets deal X bonus mechanical damage on each attack and mechanical abilities deal 25% additional damage.
Level 20: Thunderstorm, 100% hit chance, 5 round cooldown – Calls down a bolt of lightning on the target, dealing X elemental damage and causing an opponent’s pet to swap in. The swapped in pet has their speed reduced by 20% for 2 rounds.

Purple Proto-Dragon – Dragonkin

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the purple proto-dragons. One such dragon was found by Alexstrasza and Ysera and told them that they knew that Galakrond was responsible for devouring proto-dragons.

Description of Appearance: I imagine it to be a smaller version of the Reins of the Violet Proto-Drake.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn’t either.

Level 1: Shadowflame, 85% hit chance – Overwhelms the enemy with draconic breath, dealing X dragonkin damage.
Level 2: Darkflame, 95% hit chance, 3 round cooldown – Engulfs the enemy in dark flame, dealing X elemental damage and causing the target to receive 50% less healing for 2 rounds.
Level 4: Amethyst Aura, 5 round cooldown – An amethyst aura surrounds the caster, granting 25% reduced damage taken and healing for 50% of all damage done. Lasts 4 rounds.
Level 10: Sleeping Gas, 100% hit chance – Deals X dragonkin damage and has a 25% chance to put the target to sleep for 1 round. Damage increases by X each time it is used. Max X dragonkin damage.
Level 15: Starfall, 100% hit chance, 5 round cooldown – Deals dragonkin damage to all enemy pets, restores X health to all allies and turns the weather into Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.
Level 20: Violet Termination, 100% hit chance, 6 round cooldown – Attempts to use the last of the caster’s power to destroy the enemy pet, dealing X dragonkin damage and an additional X dragonkin damage after 1 round. This act kills the pet.

Silver Proto-Dragon – Dragonkin

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the silver proto-dragons. One such dragon was in the host that attempted to kill Galakrond, only to be defeated. That dragon was devoured by Galakrond.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in a silver color.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn’t either.

Level 1: Quicksilver Breath, 90% hit chance – Breathes liquid metal on the enemy, dealing X dragonkin damage.
Level 2: Quick Sealant, 3 round cooldown – Restores X health plus half of the last hit taken by the user.
Level 4: Elementium Bolt, 100% hit chance, 5 round cooldown – Launches an elementium bolt at the enemy team. After 3 rounds, the bolt strikes, causing the current enemy pet to take X dragonkin damage and become stunned for 1 round.
Level 10: Liquify, 100% hit chance, 1 round cooldown – Attempt to liquify the target, dealing X dragonkin damage and increasing their damage taken by 25% for 3 rounds.
Level 15: Iron Skin – Reduces up to X damage from each attack against you. Lasts 5 rounds.
Level 20: Liquidity, 5 round cooldown – The caster becomes like liquid metal, reducing damage taken by 50% and increasing speed by 50%. Lasts 3 rounds.

Queen Azshara – Aquatic

Queen Azshara was once the entrancingly beautiful ruler of the Night Elves 10,000 years ago. After the coming of the Burning Legion and subsequent Sundering of the world, Azshara was transformed into a Naga, a race she now rules from the depths of the ocean.

Description of Appearance: Queen Azshara (Night Elf Form)/Queen Azshara (Naga form)

Interactivity: It could show Azshara transforming from a Night Elf into the monstrous Naga form she now wears.

Level 1: Shock Blast, 90% hit chance – Shocks the target with a tremendous blast of electrical energy, dealing X elemental damage.
Level 2: Water Vortex, 100% hit chance – A vortex of water deals X aquatic damage instantly and an additional X aquatic damage each round for 2 rounds. Persists through pet swaps.
Level 4: Bewitch, 100% hit chance, 5 round cooldown – Bewitches one of the enemy’s backline pets, dealing X magic damage to the enemy’s active pet and forcing the backline pet to swap in.
Level 10: Static Charge, 100% hit chance – Places a field of static electricity around the target, dealing increasing elemental damage each round. Lasts 2 rounds.
Level 15: Shroud of Luminosity, 4 round cooldown – Azshara becomes immune to all attacks and damage for 1 round.
Level 20: Hands of the Queen, 8 round cooldown – Azshara’s servants are like puppets on strings. When cast, it summons some of Azshara’s magi to defend her, making her unattackable for 2 rounds. During this time, the magi attack the enemy pet, dealing X magic damage each round.

Lady Vashj – Aquatic

Lady Vashj was once Queen Azshara’s foremost handmaiden. After the Sundering, Vashj was sent to the bottom of the ocean along with the other inhabitants of Zin-Azshari, where she was transformed into a naga. Not long ago, she responded to Illidan Stormrage’s call for allies, and she has served him ever since.

Description of Appearance: Lady Vashj

Interactivity: Lady Vashj could be seen defending Illidan while he closes a dimensional gateway.

Level 1: Frost Arrow, 90% hit chance – Shoots an arrow imbued with frost magic, dealing X humanoid damage and reducing the target’s speed by 25% for 1 round.
Level 2: Forked Lightning, 100% hit chance – The Naga shoots lightning from their fingertips, dealing X elemental damage to the enemy pet and X damage to the enemy’s backline pets.
Level 4: Tornado, 100% hit chance, 5 round cooldown – A tornado appears to ravage the enemy team, dealing X elemental damage to each enemy pet and throwing the enemy’s active pet into the air, stunning and rooting them for 1 round.
Level 10: Tail Slap, 80% hit chance – Slaps the enemy with its tail, dealing X aquatic damage.
Level 15: Mana Shield – Reduces up to X damage from each attack against you. Lasts 5 rounds.
Level 20: Call of the Ocean, 8 round cooldown – Calls creatures of the deep before disappearing under the water, becoming unattackable for 2 rounds. During this time, naga and coilfang striders appear and attack the target, dealing X aquatic damage each round.

Lupintarius* – Beast (wolverine/serpent ancient)

*As far as I am aware, this ancient has no actual name that has been given, so I put that in as a placeholder.

This ancient fought during the War of the Ancients, over 10,000 years ago. It used its massive claws to create massive grooves in the ground and its breath came in hungry pants. From what we know, this ancient was the first of the ancients to fall during the war.

Description of Appearance: According to what we know, this creature is slightly smaller than Ursol and Ursoc, a being resembling a wolverine with a serpent tail.

Interactivity: The creature could be seen destroying Fel Guards with its teeth and claws.

Level 1: Bite, 100% hit chance – Bites at the enemy, dealing X beast damage.
Level 2: Sting, 100% hit chance – Poisons the target for X beast damage each round for 6 rounds.
Level 4: Massive Claw, 100% hit chance, 5 round cooldown – Savagely attacks the enemy, dealing X beast damage and causing the target to take 100% additional damage for 2 rounds.
Level 10: Vicious Fang, 100% hit chance – Deals X beast damage. Damage increases by X each time it hits. Max X beast damage.
Level 15: Thick Hide, 3 round cooldown – Reduces damage taken by 25% and reduces the enemy’s critical strike chance by 25% for 3 rounds.
Level 20: Serpent’s Venom, 100% hit chance, 5 round cooldown – The tail of Lupintarius injects venom into the enemy pet, dealing X elemental damage and places the “Deadly Venom” debuff on the target. If the target is still alive after 5 rounds, they will die instantly due to the poison.

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