Pet Families

Intermediate Skills of Battling: Pet Families

Each family of pet comes with its own unique traits. There are 10 different families and they all have their own passive abilities and they all have bonus damage to one other family and take bonus damage from one other family. When you know what families do what, you can strategize better to maximize your damage potential while also maximizing your damage prevention. Here is a list of pet families and their counters:

 photo symbolchart_zps0734521e.png

 photo chart4_zps13f52ab1.png

I’m going to explain what each of these means:

Aquatic – Harmful DoT effects are reduced by 50%. This means that all DoT effects (damage, duration of effect, etc.) are reduced by 50% on Aquatic pets. Aquatic abilities deal additional damage to Elemental pets and they take reduced damage from Undead abilities. Likewise, they are dealt additional damage by Flying abilities and deal reduced damage to Magic pets. So Aquatic pets counter Elementals and Undead abilities, but are themselves countered by Flying abilities and Magic pets.

Use Aquatic abilities against Elemental pets
Use Aquatic pets against Undead abilities
Do not use Aquatic abilities against Magic pets
Do not use Aquatic pets against Flying abilities

Beast – Deals 25% additional damage when below 50% health. This means that when a Beast pet is below 50% of their maximum health, all damage they deal will be increased by 25%. Beast abilities deal additional damage to Critters and they take reduced damage from Humanoid attacks. Likewise, they are dealt additional damage by Mechanical abilities and deal reduced damage to Flying pets. So Beasts counter Critters and Humanoids, but are themselves countered by Mechanical abilities and Humanoid pets.

Use Beast abilities against Critter pets
Use Beast pets against Humanoid abilities
Do not use Beast abilities against Flying pets
Do not use Beast pets against Mechanical abilities

Critter – Immune to stun, sleep, and root effects. No stuns, sleep effects, or root effects can affect Critter pets, making them very resistant to crowd control. Critter abilities deal additional damage to Undead pets and they take reduced damage from Elemental abilities. Likewise, they are dealt additional damage by Beast abilities and deal reduced damage to Humanoid pets. So Critters counter Undead and Elemental abilities, but are themselves countered by Beast abilities and Humanoids.

Use Critter abilities against Undead pets
Use Critter pets against Elemental abilities
Do not use Critter abilities against Humanoid pets
Do not use Critter pets against Beast abilities

Dragonkin – Deals 50% additional damage on the round after bringing a target below 50% health. So when you bring a target below 50% health, on the next round, you’ll deal an additional 50% damage. Dragonkin abilities deal additional damage to Magic pets and they take reduced damage from Flying abilities. Likewise, they are dealt additional damage by Humanoid abilities and deal reduced damage to Undead pets. So Dragonkin counter Magic and Flying abilities, but are themselves countered by Humanoid abilities and Undead.

Use Dragonkin abilities against Magic pets
Use Dragonkin pets against Flying abilities
Do not use Dragonkin abilities against Undead pets
Do not use Dragonkin pets against Humanoid abilities

Elemental – Immune to all negative weather effects. Elementals are the pets of choice when it comes to battling weather effects because the negative ones don’t affect them. No blind from Call Darkness, no damage from Scorched Earth, no accuracy reduction from Sandstorm, etc. Elemental abilities deal additional damage to Mechanicals and they take reduced damage from Mechanical abilities. That makes Elementals absolutely ridiculous against Mechanical pets. Likewise, they are dealt additional damage from Aquatic abilities and deal reduced damage to Critters. So Elementals counter Mechanical pets (in every way), but are themselves countered by Aquatic abilities and Critters.

Use Elemental abilities against Mechanical pets
Use Elemental pets against Mechanical abilities
Do not use Elemental abilities against Critter pets
Do not use Elemental pets against Aquatic abilities

Flying – Gains 50% additional speed when above 50% health. The Flying racial practically guarantees that a Flying pet is going to get to go first when the battle begins. Thankfully, once they’re brought below 50% health, they become much slower, and thus easier to deal with. Flying abilities deal additional damage to Aquatic pets and they take reduced damage from Beast abilities. Likewise, they are dealt additional damage from Magic abilities and deal reduced damage to Dragonkin pets. So Flying pets counter Aquatic pets and Beast abilities, but are themselves countered by Magic abilities and Dragonkin.

Use Flying abilities against Aquatic pets
Use Flying pets against Beast abilities
Do not use Flying abilities against Dragonkin pets
Do not use Flying pets against Magic abilities

Humanoid – Heals 4% of their maximum attack each time they successfully deal damage. This is a bit confusing because they have to deal direct damage to get the heal. DoTs don’t count towards the attack requirement. Also, if they hit a pet multiple times, they will only get the heal at the end of the round, it doesn’t count for each time they hit the enemy. Humanoid abilities deal additional damage to Dragonkin and they take reduced damage from Critter abilities. Likewise, they are dealt additional damage from Undead abilities and deal reduced damage to Beasts. So Humanoids counter Dragonkin pets and Critter abilities, but are themselves countered by Undead abilities and Beasts.

Use Humanoid abilities against Dragonkin pets
Use Humanoid pets against Critter abilities
Do not use Humanoid abilities against Beast pets
Do not use Humanoid pets against Undead abilities

Magic – Cannot be dealt more than 35% of their maximum health in one attack. This means that no matter how strong an ability is, it cannot take off more than 35% of a Magic pet’s health. You can overcome that by dealing more attacks with smaller damage. Magic abilities deal additional damage to Flying pets and they take reduced damage from Aquatic abilities. Likewise, they are dealt additional damage from Dragonkin abilities and deal reduced damage to Mechanical pets. So Magic pets counter Flying pets and Aquatic abilities, but are themselves countered by Dragonkin abilities and Mechanical pets.

Use Magic abilities against Flying pets
Use Magic pets against Aquatic abilities
Do not use Magic abilities against Mechanical pets
Do not use Magic pets against Dragonkin abilities

Mechanical – Comes back to life once per battle with 20% health. This means that once the Mechanical pet has been killed it will come back to life once per battle with 20% health. This resurrection takes place immediately and the round does not end with the first death. Once the pet has been revived (called Failsafe in-game), any remaining actions/attacks needed to be performed will still occur. This means that the pet could potentially get killed twice in the same round. Mechanical abilities deal additional damage to Beasts and they take reduced damage from Magic abilities. Likewise, they are dealt additional damage from Elemental abilities and deal reduced damage to Elementals. So Mechanicals counter Beast pets and Magic abilities, but are themselves countered (in every way) by Elemental pets and abilities.

Use Mechanical abilities against Beast pets
Use Mechanical pets against Magic abilities
Do not use Mechanical abilities against Elemental pets
Do not use Mechanical pets against Elemental abilities

Undead – Returns to life, immortal for 1 round when killed. This means that once the undead pet is killed, it will immediately resurrect, immortal for one round. As in the case of Mechanical pets, the round does not end with the Undead’s first death. The tooltip for “immortal for 1 round” is kind of confusing considering that the pet will actually stay alive for the rest of the round that it resurrected in plus the subsequent round. This means the Undead actually gets at least 1 free hit in before biting the dust. Speaking of biting the dust….you may as well heal yourself or perform some other kind of action instead of an attack, because once an Undead resurrects for their immortal round, NO ability can kill it. Not Arcane Blast, not Whirlpool, not Apocalypse. Nothing. On the plus side, as soon as the immortal round is over, the Undead will die without you needing to do anything. Also, if an Undead pet in the immortal round kills off the enemy’s last pet during that round, it will die at the end of the turn, facilitating a draw instead of a win. So lookout for that when you’re battling.

Undead abilities deal additional damage to Humanoids and they take reduced damage from Dragonkin abilities. Likewise, they are dealt additional damage by Critter abilities and deal reduced damage to Aquatic pets. So Undead counter Humanoids and Dragonkin abilities, but are themselves countered by Critter abilities and Aquatic pets.

Use Undead abilities against Humanoid pets
Use Undead pets against Dragonkin abilities
Do not use Undead abilities against Aquatic pets
Do not use Undead pets against Critter abilities

There are a few abilities that will change the way in which a pet takes damage (the two I can think of off the top of my head are Nature’s Ward and Rot). When one of these abilities is in play, they do not change their family racial to the new family racial, they simply take damage as if they were of that specific family. So a Critter that was turned into an Undead does not get an undead racial round, they simply take damage as if they were undead and they keep their Critter family racial.

Something else to be aware of is that just because a pet is of a specific family, it doesn’t automatically mean that they have that kind of attack in their repertoire. As used in the example from before, Mr. Bigglesworth is an Undead pet, but has absolutely no Undead abilities. Another thing, a pet may have abilities from other families to use in battle, but they do not get any additional damage because they are not the correct “type”. For example: A Critter is going up against an Undead pet and the Critter uses Bite. Bite would not get the extra damage because it is a Beast ability, not a Critter ability (which is the kind Undead take extra damage from). It is the ability type that matters when it comes to calculating damage, not the family that the pet belongs to.

Advertisements
Leave a comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.

%d bloggers like this: