Weather Effects

Intermediate Skills of Battling: Weather

Some pets have abilities that change the weather in the battlefield, granting various effects depending on which weather effect was put into play. Most weather abilities are given to pets who can use them (meaning they have some sort of synergy with one or more of the abilities the pet has). For example, the Frog has the weather changing ability, Cleansing Rain, which will increase the damage of Aquatic abilities by 25%. The Frog also has Water Jet and Frog Kiss, both Aquatic abilities, so the Frog has an ability that will amplify the effects of 2 of its other abilities. This is the general case when it comes to pets and weather abilities. Let’s get talking about the actual weather effects, ok?

Acid Rain – Poisons the clouds with acid, dealing X damage to all enemies. The acid quickly disperses and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.

As you can see, the Acid Rain is a weather ability with a multistrike ability attached to it. It also calls down a Cleansing Rain which will reduce the duration of hostile DoTs by 1 round and it increases Aquatic damage by 25%. It is a good weather ability to use against DoT teams as it reduces the length of their DoTs by 1 round. It’s also good for Aquatic pets as it will increase their Aquatic abilities’ damage by 25%. Acid Rain’s Cleansing Rain ability lasts for 9 rounds.

Dreadful Breath is the only ability that gains any additional effects when the weather is Cleansing Rain, although all offensive Aquatic abilities technically benefit from the 25% increase in damage.

Arcane Storm – Deals X Magic damage to all enemies and warps the weather into Arcane Winds for 9 rounds. During Arcane Winds, pets cannot be stunned or rooted.

Arcane Storm is much like Acid Rain in that it is a weather ability that also has a multistrike ability attached to it. When cast, it changes the weather to Arcane Winds, which prevents pets from being stunned or rooted. This is good to use against teams that rely on stuns to overcome their opponents. It’s also good against web teams that use the webs and Spiderling Swarm to deal high Beast damage to their enemies. Arcane Storm’s Arcane Winds ability lasts for 9 rounds.

Mana Surge and Psychic Blast are the two abilities that gain additional effects if the weather is Arcane Winds.

Call Blizzard – Deals X Elemental damage and causes a Blizzard for 9 rounds. During a Blizzard, all pets are considered Chilled.

Call Blizzard is an odd weather ability in that while it deals a nice chunk of elemental damage, the effect it causes (making pets Chilled) doesn’t really do anything. The only time it’s useful is when another ability requires a pet to be Chilled to achieve its additional effects. This is one of the least used weather effects (that I’ve personally seen, anyways). Call Blizzard’s effect lasts for 9 rounds.

Belly Slide is the only ability that requires a Blizzard to achieve its effect, but Deep Freeze, Howling Blast, and Ice Lance all require a pet to be Chilled to achieve their additional effects, so that’s why they’re listed here as well.

Call Darkness – A shadow falls across the battlefield, dealing X Humanoid damage and turning the weather to Darkness for 5 rounds. During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.

Call Darkness is, by far, one of the most used weather effects in the pet battle system. It deals a nice amount of humanoid damage and turns the weather to Darkness. This is used in conjunction with Nocturnal Strike to deal an incredible amount of damage to Aquatic pets. That’s why the Crow and Gilnean Raven are so prized – they have that combination. The healing received debuff is nice against pets that like to heal (such as Dos-Ryga) and the Blind is useful too (although your pets are Blinded too for the duration). Do note that the Blind from this ability only reduces hit chance by 10%, not 50% like normal. The darkness from this ability lasts 5 rounds.

Surge of Light is the only ability that is directly affected by Call Darkness. However, Fury of 1,000 Fists, Light, Nocturnal Strike, and Spectral Strike all benefit from the blind provided from Call Darkness.

Call Lightning – Deals X Mechanical damage and causes a Lightning Storm for 5 rounds. During a Lightning Storm, all pets deal X bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.

Call Lightning is another weather ability that sees quite a bit of activity in the pet battle system. It deals a good amount of mechanical damage and causes a Lightning Storm. During the Lightning Storm, all pets will deal an additional amount of bonus damage and mechanical abilities deal 25% additional damage. This is great news for mechanical pets and bad news for beasts. Properly used, you can all but two-shot beast pets with certain mechanicals when Lightning Storm is up. Lightning Storm lasts 5 rounds.

Oddly enough, there are no pets that have any abilities that benefit directly from Lightning Storm. All offensive mechanical abilities will benefit from the extra damage, but no single ability benefits directly from the Lightning Storm.

Cleansing Rain – Restores X health to your team and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.

Cleansing Rain is exactly like Acid Rain but instead of an offensive multistrike, there is a healing multistrike ability added to Cleansing Rain. It will heal each of your pets for a small amount and change the weather to Cleansing Rain. It is a good weather ability to use against DoT teams as it reduces the length of their DoTs by 1 round. It’s also good for Aquatic pets as it will increase their Aquatic abilities’ damage by 25%. Cleansing Rain lasts 9 rounds.

As said before, Dreadful Breath is the only ability that gains any additional effects when the weather is Cleansing Rain, although all offensive Aquatic abilities technically benefit from the 25% increase in damage.

Illuminate – Deals X Magic damage and transforms the weather into a sunny day for 9 rounds. During a sunny day, the maximum health of all pets is increased by 50% and healing done is increased by 25%.

Illuminate is a nice weather effect in that it deals a nice amount of magic damage and transforms the weather into Sunny Day for 9 rounds. During a sunny day, the max health of all pets is increased by 50% and healing done is increased by 25%. This makes a nice weather effect for pets that can heal, but it also creates a danger zone for pets with Explode, as it will make their explode damage much stronger. Still, if you know you’re not facing a pet with that ability, then this is a nice weather effect to have. Sunny Day lasts 9 rounds.

Not surprisingly, one of the abilities directly affected by a Sunny Day is Photosynthesis, a heal. Solar Beam is the other ability directly affected by Sunny Day, allowing for it to deal extra damage. All heals are technically affected by Sunny Day, allowing for them to heal for 25% additional health.

Moonfire – Deals X Magic damage and turns the weather into Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.

Moonlight is probably the weather effect that I personally use more than any other (probably because I don’t do pet PvP). Moonfire deals a good amount of magic damage and turns the weather to Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and magic abilities deal 10% additional damage. This is good news for magic pets and bad for flying pets (now you know why I use it more than any other weather effect). When used in conjunction with a pet like Nether Faerie Dragon, heaven help a flyer.

Creeping Fungus and Spirit Claws are the only two abilities that are directly affected by Moonlight. However, all magic abilities technically benefit from Moonlight, with the 10% increase in damage.

Mudslide – Calls down a mudslide, dealing X Critter damage and causing muddy weather for 9 rounds. Muddy weather prevents any pet that enters the battlefield from swapping out for 3 rounds.

Mudslide is, in my opinion, an underused weather ability. It deals a good amount of critter damage and makes the weather a Mudslide for 9 rounds. During the mudslide, pets that come into battle cannot swap for 3 rounds. To me, that’s an awesome ability as it means that my opponent isn’t going anywhere (and if I’m using Mudslide, I know exactly what kind of pet I’m going up against – an Undead). That allows me to wail on them without them being able to the back row. Now it’s also a double-edged sword because I can’t swap out either, which could be a problem if my pet is getting low on health. Still, against an undead pet….*smile*. Against a critter pet, the “root” would be useless as they are immune to them.

As far as I am aware, there are no abilities that benefit (either directly or indirectly) from Mudslide. That said, I don’t know if the root from this would count as a pet being Webbed so that Leech Life and Spiderling Swarm benefit. Probably not, but it would be nice if they did.

Sandstorm – Deals X Flying damage and turns the weather into a sandstorm for 5 rounds. During a sandstorm, all pets take X less damage and their accuracy is reduced by 10%.

Sandstorm is probably almost everyone’s most used weather ability (except mine, see Moonlight above). It deals a good amount of flying damage and turns the weather into a sandstorm for 5 rounds. During a sandstorm, all pets take a set amount of reduced damage and all pets’ accuracy is reduced by 10%. This makes it an excellent choice against pets that use multistrike abilities, as it will severely weaken them. The only drawback is the 10% reduction to accuracy, which can be a problem if your abilities already have a low hit chance percentage. Otherwise, a good weather effect.

No abilities directly benefit from Sandstorm, however technically all pets (especially Elementals) benefit from Sandstorm with the damage reduction. I said Elementals especially benefit because they are not affected by the accuracy reduction, only the damage reduction.

Scorched Earth – Scorches the ground, dealing X Dragonkin damage and dealing X Dragonkin damage to all active pets each round for 9 rounds. During Scorched Earth, all pets count as Burning.

Scorched Earth is another one of those weather effects that I feel is a tad underused. It deals a good deal of dragonkin damage and will continuously attack the enemy pet for dragonkin damage each round. I guess the drawback is that your pets also are affected by that damage. Do note that the damage dealt each round from Scorched Earth only applies to the active pets, not the backline pets. Still, if you bring an elemental pet, let them do battle with it since they are immune to the damage dealt by Scorched Earth each round. The Burn provided by Scorched Earth is nice too. Scorched Earth lasts 9 rounds.

While no abilities directly benefit from Scorched Earth, Conflagrate benefits from the burn provided by Scorched Earth.

Starfall – Deals X Dragonkin damage to all enemy pets, restores X health to all allies and turns the weather into Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.

Starfall is a very strange weather ability, and one that’s not used frequently. It not only has a multistrike ability but also a healing multistrike ability for your pets. In addition to that, it also changes the weather to Moonlight for 9 rounds. This would be great, but the damage and healing done by Starfall is too low for it to really be of any use to a pet. Even against magic pets, which are weak against dragonkin damage, they aren’t really affected by this ability. This is an ability that certainly needs a buff.

Creeping Fungus and Spirit Claws are the only two abilities that are directly affected by Moonlight. However, all magic abilities technically benefit from Moonlight, with the 10% increase in damage.

Sunlight – A Solar Beam strikes all enemies, dealing X Elemental damage and transforms the weather into a sunny day for 9 rounds. During a sunny day, the maximum health of all pets is increased by 50% and healing done is increased by 25%.

Sunlight is much like Illuminate, however, Sunlight’s damage is multistrike and does elemental damage, not magic damage like Illuminate. Sunlight deals a small amount of elemental damage to each enemy pet and transforms the weather into a Sunny Day for 9 rounds. This makes a nice weather effect for pets that can heal, but it also creates a danger zone for pets with Explode, as it will make their explode damage much stronger. Still, if you know you’re not facing a pet with that ability, then this is a nice weather effect to have. Sunny Day lasts 9 rounds.

Not surprisingly, one of the abilities directly affected by a Sunny Day is Photosynthesis, a heal. Solar Beam is the other ability directly affected by Sunny Day, allowing for it to deal extra damage. All heals are technically affected by Sunny Day, allowing for them to heal for 25% additional health.

That concludes the section on weather effects. If you’ve never tried to use a weather effect before, I highly suggest that you try them out. When you synergize them with other abilities, they can really wreak havoc on the enemy team. They also add an additional, fun element to pet battles that I believe you would enjoy.

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