Cataclysm Pet Tamers

For these trainers, I will be using specific pets and describing what attacks those pets will be using against which pets. These pets will be guaranteed to win against the trainers, so that is why I’m showing specific pets instead of family-specifics. (Note: I would recommend using these pets/leveling these pets against the trainers from Kalimdor/Outland/Northrend so that they are a decent level when you get to this spot. Then you won’t have to waste any time (or at least not that much) leveling the pets needed.

Brok: Mount Hyjal

Kali – Level 25 Magic

Power: 280
Speed: 350


Flash (Magic) – A brilliant flash deals X Magic damage and Blinds the target, reducing their hit chance by 50% for 2 rounds.
Light (Magic) – Covers the enemy in brilliant light, dealing X Magic damage. Deals double damage if the target is Blinded.
Arcane Explosion (Magic) – Deals X Magic damage to the enemy’s active pet and X Magic damage to the enemy’s backline pets.

Ashtail – Level 25 Beast

Power: 311
Speed: 311


Comeback (Critter) – Deals X Critter damage. Deals X additional damage if the user has lower health than the target.
Quick Attack (Critter) – Deals X Critter damage. This ability always goes first.
Triple Snap (Beast) – Wildly flails at the enemy 1-3 times, dealing X Beast damage per hit.

Incinderous – Level 25 Critter

Power: 280
Speed: 280


Scratch (Critter) – Scratches the enemy, dealing X Critter damage.
Swarm (Critter) – Starts a swarm, causing X Critter damage. Opponents struck by the swarm take double damage for 2 rounds. Swarm continues for 3 rounds.
Survival (Death Prevention) – You endure, preventing your health from being reduced below 1 health until the end of the next round. Pets affected by Survival will survive an Apocalypse.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Nexus Whelpling* (Tail Sweep, Sear Magic, Wild Magic)
Blue Clockwork Rocket Bot (Missile, Minefield, Sticky Grenade)
Feline Familiar (Pounce, Stoneskin, Devour)

*If you can’t find a Nexus Whelpling, you can use a Voodoo Figurine or Sen’jin Fetish as well. You can get Voodoo Figurines from Archaeology or you can purchase one from the auction house for 1,000g – 2,000g. If you choose a Voodoo Figurine, use (Flame Breath, Wild Magic, Sear Magic). You can get Sen’jin Fetish from the Argent Tournament or you can purchase one from the auction house. They generally cost around 2,000g. If you use the Sen’jin Fetish, use (Flame Breath, Wild Magic, Sear Magic).

Brok is the first Cataclysm trainer you’ll encounter and he’s the easiest of them as well, although I’ve heard a lot of people have problems with him because of the first pet. He starts off with Kali. Flash isn’t a particularly damaging ability, but it’s dangerous because it Blinds you for 2 rounds, which reduces your hit chance by 50%, meaning that you’ll miss most (if not all) of your attacks. You’re going to want to find a way around that.* It’s also dangerous because it helps Kali with its next attack – Light. Light’s damage on its own isn’t great, but it’s decent. If the target is blinded, though, it deals heavy magic damage because it will deal double damage. That’s why it’s so imperative that you find a way to get rid of that blind from Flash. It can easily take off half of your health if you’re not careful. Arcane Explosion’s damage is low and the damage to your backline pets isn’t anything you’ll need to worry about.

The next pet is Ashtail and it’s a common lizard pet. Comeback’s damage is on the low side until Ashtail has lower health that you, then it’s good damage. So when Ashtail’s health starts to go down, you’re going to want to finish it off as possible so you don’t hit with all of that extra damage from Comeback. Quick Attack’s damage is like Comeback – on the low side. The upside to the attack is that it always goes first. So if you’re getting low on health, watch out for that so that it doesn’t kill your pet before you have a chance to react. Triple Snap’s damage is low, but if it continuously gets to hit you for 3 hits in a row, the damage can ramp up quick. Luckily, this attack does not get an extra attack from being faster than you, so you don’t have to worry about that.

Finally there is Incinderous and it’s a normal roach pet. Scratch does decent critter damage, but it has no added effects, so it’s a simple, straightforward attack. In combination with the next attack, though, it deals heavy critter damage. Swarm’s damage is low, but it adds the double damage taken debuff, so it’s something to watch out for. Even after the debuff, though, Swarm’s damage is low so don’t worry about that. Survival prevents Incinderous’ health from dropping below 1 for 1 round, so basically for 1 round, it can’t be killed. As long as you have the health to survive an extra attack, it’s not something to worry about.

*A good way around the Blindness is to use a Sunreaver Micro-Sentry. If you don’t have one, you can get one from the Isle of Thunder off the Haywire Sunreaver Construct or purchase one from the auction house. You can usually find them for around 1,000g – 1,500g. If you choose to go this route, use (Laser, Extra Plating, Call Lightning). This is an easy way to defeat Kali because mechanicals take 33% reduced damage from magic attacks and Laser has a 200% hit chance, meaning that even with the blindness up, it will always hit. Extra Plating also adds 50% more damage reduction for 3 rounds for 83% reduced damage from Kali. Not bad if you ask me. Just make sure that you use Extra Plating in the first round as in the second round, Kali usually uses Light, which deals double damage. With Extra Plating up, though, the damage will be almost non-existent.

To combat Brok’s pets, start off with your Nexus Whelpling.** Kali is going to be faster than you are, and its first attack will be Flash, so immediately use Sear Magic to remove the Blindness from yourself to protect yourself from the extra attack from Light. After using Sear Magic, start Tail Sweeping until the round Flash comes off cooldown, then use Sear Magic again to remove the blindness again. Continue Tail Sweeping after that until Kali is dead.

Keep your whelpling in for Ashtail and use Wild Magic on it immediately. If Ashtail kills your Nexus Whelpling, swap in your Rocket Bot and use Sticky Grenade. Missile, then use Minefield to put down some damage for the Incinderous. (If your Nexus Whelpling didn’t die, continue using Tail Sweep until dead.) After your Minefield is down, continue using Missile until Ashtail is dead. Your Sticky Grenade should kill off Ashtail before you can Missile a few more times.

When Incinderous comes in, your Minefield will explode, dealing good mechanical damage to it. If your Rocket Bot is still alive, immediately use Sticky Grenade, then Missile until Incinderous finishes your Rocket Bot off. Then swap in your Feline Familiar. Immediately use Stoneskin to protect yourself from the Swarm* and most of the damage from Triple Snap. Start Pouncing until Incinderous has about 400 health left, then start Devour. Unless it casts Survival (which it likes to do), Devour will kill off Incinderous and heal you at the same time. If it does use Survival, simply Pounce once Survival is gone and it will finish Incinderous off.

*If Stoneskin is up, Swarm won’t do any damage. Whenever one of these abilities (Swarm, Flock, Stampede, etc.) does not deal damage to the pet, it won’t apply the double damage debuff, either. It must deal damage in order to do so, and since it doesn’t deal damage, you don’t get the debuff. Since you’re faster than Incinderous is, you’ll get to go first so you’ll get to put up your Stoneskin before it can Swarm you.

**If you choose to use the Voodoo Figurine or Sen’Jin Fetish, immediately use Sear Magic to remove the Blindness from Flash, then use Flame Breath. Next turn, apply Wild Magic to greatly increase the amount of damage your Flame Breath DoT does. Use Flame Breath once more, which should be the round when Flash comes back off of its cooldown. Use Sear Magic to remove the Blindness debuff again, then continue to Flame Breath until Kali is dead.

Bordin Steadyfist: Deepholm

Ruby – Level 25 Elemental

Power: 289
Speed: 260


Crystal Overload (Damage Buff) – Your next attack made within 2 rounds deals double damage, but deals X Elemental damage to you.
Stone Rush (Elemental) – Slams into the enemy, dealing X Elemental damage and dealing X Elemental damage to themselves.
Spark (Elemental) – Fires a spark 1-2 times, dealing X Elemental damage per hit. Attacks an additional time if the user attacks first.

Crystallus – Level 25 Critter

Power: 260
Speed: 289


Hiss (Beast) – Deals X Beast damage and reduces the target’s speed by 25% for 4 rounds.
Flank (Critter) – Flanks the enemy 1-2 times, dealing X Critter damage per hit. Hits an additional time if the user is faster than the enemy.
Apocalypse (Eventual Death) – Calls down a meteor, which will fall 15 rounds from now, instantly killing all active pets. Cockroaches and Beetles always survive this attack.

Fracture – Level 25 Elemental

Power: 260
Speed: 260


Feedback (Magic) – Launches a surge of mana at the enemy, dealing X Magic damage.
Amplify Magic (Damage Buff) – Increases the damage done by your active pet by 50% for 2 rounds.
Elementium Bolt (Dragonkin) – Launches an elementium bolt at the enemy team. After 3 rounds, the bolt strikes, causing the current enemy pet to take X Dragonkin damage and become stunned for 1 round.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Strand Crab* (Surge, Renewing Mists, Whirlpool)
Cat (Pounce, Screech, Devour)
Rusty Snail (Ooze Touch, Acidic Goo, Dive)

*Another option is to use a crocolisk (Chuck, Muckbreath, Snarly, or Toothy). You can get the crocolisks as a prize in one of the Fishing dailies outside Shattrath City or you can purchase them from the auction house. They are usually around 1,000g. I will describe using them below.

Bordin Steadyfist is the next Cataclysm trainer that you’ll encounter and most people find him to be difficult at first because of the first pet. He starts off with Ruby, an Crimson Geode. Crystal Overload is probably the most worrisome of Ruby’s three abilities. Crystal Overload will cause Ruby’s next attack made within 2 rounds to deal double damage. It does have an upside in that it deals elemental damage to Ruby as well for using it, but the damage is low compared to what it will be dishing out to you. Stone Rush is the damage ability that you have to worry about. It deals good elemental damage, while also dealing decent elemental damage to Ruby. Still, if Ruby uses Stone Rush in combination with Crystal Overload, it will probably one-shot you, or come very close to it. Spark is Ruby’s other ability and it’s not particularly powerful. If Ruby is faster than you, though, it will get in an extra attack and it can be fatal in this case.

Crystallus is Bordin’s next pet and it’s a normal critter pet. Hiss’ damage is low, but it will reduce your speed by 25%, which may make it faster than you if you’re not careful. Flank is Crystallus’ big attack, but its damage is low, so it’s not anything to worry about. If Crystallus is faster than you are, though, it will get in an extra attack with Flank, so be aware of that. Apocalypse is Crystallus’ last attack and it’s the most dangerous. It will call down a meteor that will kill all active pets instantly.* Whether they have full health, damage reduction buffs, or are a certain family of pet do not matter. The only pets that automatically live through it are cockroaches and beetles. The only other way that I am aware of to survive it is to use something like Survival where you can’t be killed. I would imagine that using something like Soul Ward would protect you as well, but I don’t know as I haven’t tried it out.

Finally there is Fracture, which is an Ashstone Core, but has the abilities of a Crimson Geode. Feedback does decent magic damage, but it’s not earth-shattering. At least as it is it’s not. If combined with Amplify Magic, which is Fracture’s next ability, then it’s more of a pain. Amplify Magic increases Fracture’s damage done by 50% for 2 rounds, so it can be potentially fatal if used in combination with Elementium Bolt. Elementium Bolt does good dragonkin damage and will stun your pet for 1 round when it connects. If it *is* used with Amplify Magic, with the stun, it will probably one-shot your pet. I think we’ll still be able to fight through it.

*Apocalypse kills all active pets instantly. When I say all active pets, I mean the 2 pets that are currently battling when Apocalypse’s countdown ends. It doesn’t kill all pets, period, just the ones battling. Be mindful of that when battling. Also, don’t bother trying to remove the Apocalypse debuff from you because when you do, it tricks the game into thinking that the countdown is simply over and the meteor will fall on you.

To combat Bordin’s pets, start off with your Strand Crab*. When it comes out, immediately use Whirlpool. After a few rounds, it will connect dealing good aquatic damage which will be nice because aquatic abilities do increased damage to elemental pets. After that, cast Renewing Mists as Ruby will probably start the Crystal Overload hits.** Start using Surge until Whirlpool comes off of cooldown. Be sure to always use Whirlpool when it comes off of its cooldown. Keep Surging until Ruby is dead.

Crystallus is Bordin’s next pet and it’s a normal beetle fight. Keep fighting Crystallus with your Strand Crab if it’s still alive, otherwise swap in your Cat. When your Cat comes into play, immediately use Screech to reduce Crystallus’ speed by 25%, as I’m sure Crystallus will be reducing your speed with Hiss. By doing this, you’re guaranteed to be faster than Crystallus, so you’ll get the extra damage from Pounce while also removing Crystallus from getting the extra hit in from Flank. At some point during the battle, Crystallus will cast Apocalypse. This will place a debuff on both pets that will detonate in 15 rounds to kill both active pets. Fortunately, it’s really not anything to worry about, as the battle will be over in less than 15 rounds, rendering Apocalypse useless. Keep using Screech when it wears off and Pounce to deal decent damage to Crystallus. When Crystallus’ health drops to about 400, use Devour to finish it off and heal yourself.

That leaves Fracture. If your Cat is still alive, keep using Pounce to deal damage until it’s almost dead, then use Screech to ensure that Fracture is slower than your Rusty Snail. When your Rusty Snail comes in, immediately use Acidic Goo to place a DoT on Fracture and to increase the damage it takes by 25% for 3 rounds. After you use Acidic Goo, use Ooze Touch once then Dive. After Dive, use Acidic Goo again to place the DoT back on and keep Ooze Touching until it’s dead.

*If you’re using a Crocolisk, start off the battle with Rip to place a Bleed DoT on Ruby. Once the Bleed is on Ruby, immediately use Blood in the Water for heavy aquatic damage. Now this is where what crocolisk you’re using matters. The ONLY one you can use here with Water Jet is Toothy. He is the only one that is faster than Ruby. The others either have the same amount of speed as Ruby or less than Ruby, and we want neither of those if possible. If you use a crocolisk other than Toothy, use Surge instead so that you’ll get to deal your damage first. Keep using your Surge until Blood in the Water is off cooldown or Ruby is dead (Ruby dying first is much more likely).

**Be aware that if Ruby does decide to use Crystal Overload in combination with Spark, only the first hit of Spark will benefit from the damage increase. Subsequent hits do not benefit, so it’s something to consider when battling.

***Yet another way to combat Ruby is to use a Viscidus Globule. You can get the globule off of Viscidus in Temple of Ahn’Qiraj. If you don’t want to or can’t do the Temple, you can purchase one from the auction house for around 1,500g. If you go this route, use (Acid Touch, Weakness, Creeping Ooze). When it comes in, immediately use Acid Touch to do decent aquatic damage and place an aquatic DoT on Ruby. Use Weakness after that to reduce Ruby’s speed and damage by 50% for 1 round. If Ruby attempts to use a Crystal Overloaded ability, it will be seriously gimped (Viscidus Globule is also a Magic pet, so it can’t take more than 35% of its health in damage in one attack anyways) and it’s speed will be very low so you’ll get to go first. After Weakness, use Creeping Ooze for more aquatic damage and another aquatic DoT. These 2 DoTs together will ramp up damage very quickly. Keep using Weakness when it comes off of cooldown and switch between Acid Touch and Creeping Ooze when their duration is almost up and Ruby should fall pretty quickly.

Goz Banefury: Twilight Highlands

Twilight – Level 25 Elemental

Power: 311
Speed: 311


Darkflame (Elemental) – Engulfs the enemy in dark flame, dealing X Elemental damage and causing the target to receive 50% less healing for 2 rounds.
Laser (Magic) – Blasts the enemy with a laser of arcane power, dealing X Magic damage.
Dark Rebirth (Resurrection) – If killed on the next round, you are reborn with full health, but lose 20% health per round.

Amythel – Level 25 Magic

Power: 280
Speed: 311


Creepy Chomp (Undead) – Chomps on the enemy, dealing X Undead damage.
Adrenal Glands (Critical Strike Buff) – Increases your critical strike chance by 50% for 5 rounds.
Creeping Ooze (Aquatic) – Covers the target in a Poisonous ooze, which deals X Aquatic damage plus X damage each round. Lasts 3 rounds.

Helios – Level 25 Beast

Power: 350
Speed: 280


Leech Life (Undead) – Deals X Undead damage. The user restores X health. Double if the target is Webbed.
Brittle Webbing (Beast) – Deals X Beast damage and coats the target in brittle webbing, causing them to take X Beast damage each time they attack. Lasts 3 rounds.
Spiderling Swarm (Beast) – Swarms the enemy with spiderlings, dealing X Beast damage. Deals double damage if the target is Webbed.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Frog* (Water Jet, Cleansing Rain, Swarm of Flies)
Infinite Whelpling (Tail Sweep, Weakness, Early Advantage)
Blue Clockwork Rocket Bot (Missile, Minefield, Launch Rocket)

*You could also use a Sea Pony with (Water Jet, Cleansing Rain, Pump) if you so choose.

Goz Banefury is the next trainer that you’ll encounter and he can be a bit of a pain. He starts off with Twilight, a Dark Phoenix Hatchling. Darkflame is its biggest attack and its most worrisome. Not only does it deal decent elemental damage, but it reduces the healing that your pet receives by 50% for 2 rounds. So if you’re wanting to heal yourself, it’s best to wait until after the healing debuff has passed. Darkflame has a 3 round cooldown, so there’s really only 1 round where you’ll be able to heal yourself for the full amount. Laser’s damage isn’t great, but it makes up for that damage in the fact that it will always hit you (unless you’re underground or in the air). It’s not something that you’ll have to worry about. Dark Rebirth is by far Twilight’s most annoying ability and when used, if it is killed in the round after used, it will come back to life, but lose 20% health each round. Pain in the ass, indeed.

Next is Amythel, which is a Twilight Fiendling. Creepy Chomp’s damage is decent, but nothing to worry about as long as you’re not using Humanoid pets (which if you’re using this guide, you won’t be during this fight). Adrenal Glands can be dangerous as it increases Amythel’s critical strike chance by 50% for 5 rounds, almost ensuring that its attacks will be critical strikes. Finally there is Creeping Ooze which will deal a small amount of aquatic damage and place an aquatic DoT on your pet, dealing damage each round. All in all, Amythel really shouldn’t be that big of a problem, as long as you follow this guide.

Finally there is Helios, who is the most dangerous pet of Goz’s, in my opinion. Leech Life’s damage is low, but it restores a certain amount of health, double if the target is Webbed. There is a good side and a bad side to this. The bad side is that it will receive double the healing, making the battle that much longer. The good side to this is that even though it may get double healing, the damage the ability does stays the same, so you don’t have to worry about getting hit for double damage while Webbed. Or I should say, you don’t have to worry about getting hit for double damage while Webbed with Leech Life. Brittle Webbing deals a low amount of damage, but places a debuff on you that deals a certain amount of damage each time you hit Helios. Also, while you have the debuff on you, you’re considered Webbed. Brittle Webbing is bad news because of Spiderling Swarm. Spiderling Swarm’s damage usually isn’t anything to worry about, but because you’re 99.9% sure to be Webbed, it will deal double damage. This can take off about half of your health in this single attack. Thankfully, Spiderling Swarm has a 4 round cooldown, so it won’t be used that much.

To combat Goz Banefury’s pets, you’ll want to start off with your Frog. When it comes out, immediately cast Cleansing Rain. What’s important with Cleansing Rain isn’t the small heal, but it will increase your attacks by 25%, which is great since aquatic attacks deal increased damage to elemental pets to begin with. After you have Cleansing Rain up, use Water Jet and ONLY Water Jet on Twilight. The reason for this is because of Dark Rebirth. When Twilight’s health gets low, it will use that ability and if you kill Twilight while it’s up, it will come back to life with full health, which we don’t want. If you use Swarm of Flies, it could accidentally kill Twilight when you don’t want it to and the results could be disastrous. So keep using Water Jet to kill off Twilight.

When Amythel comes in, immediately use Swarm of Flies to place the DoT up for extra damage then, if you have the chance, use Cleansing Rain again. By now, your Frog should be dead, so swap in your Infinite Whelpling. Use Tail Sweep a few times to deal good damage to Amythel. If you’ve used Swarm of Flies in conjunction with your Tail Sweeps, Amythel may be dead after 2 of those Tail Sweeps. If not, continue using Tail Sweep until Amythel is dead.

When Helios comes in, immediately use Early Advantage for heavy elemental damage. Because your health will be less than Helios’, Early Advantage will hit twice. If it does, it will easily wipe out half of Helios’ health in that single attack. Use Tail Sweep again, if you can. If not, swap in your Rocket Bot, then use Launch Rocket to charge up the rocket. On the next turn, launch the rocket and it should kill Helios off.

Some people may wonder why I chose Missile instead of Batter for the Blue Clockwork Rocket Bot’s first ability and it’s because if you’re webbed by Helios’ Brittle Webbing, you’ll get dealt damage for each hit that Batter does, and you don’t want to be taking extra damage. Missile’s single attack does decent mechanical damage and you’ll only be hit by the webbing once instead of multiple times. Also, I chose Minefield instead of Toxic Smoke as you don’t want to be taking the webbing damage each round thanks to the DoT from Toxic Smoke. Plus, if you have to fight Amythel with your Rocket Bot, you can put down your Minefield before killing Amythel to deal heavy mechanical damage to Helios before it gets a chance to do anything.

Grand Master Obalis: Uldum

Pyth – Level 25 Beast

Power: 311
Speed: 311


Vicious Fang (Beast) – Deals X Beast damage. Damage increases by X each time it hits. Max X Beast damage.
Poison Fang (Beast/Elemental) – Instantly deals X Beast damage and Poisons the target for X additional Elemental damage per round for 5 rounds.
Counterstrike (Humanoid) – Deals X Humanoid damage. Deals X additional Humanoid damage if you were struck this round.

Spring – Level 25 Flying

Power: 280
Speed: 525 (with Flying racial) 350 (without Flying racial)


Slicing Wind (Flying) – Attacks the enemy with 1-3 blades of wind, dealing X Flying damage per attack.
Cocoon Strike (Flying) – Deals X Flying damage and increases your chance to block an attack by 100%. Lasts 1 round.
Moth Dust (Flying) – Deals X Flying damage and has a 25% chance to put the target to sleep for 1 round.

Clatter – Level 25 Critter

Power: 280
Speed: 311


Hiss (Beast) – Deals X Beast damage and reduces the target’s speed by 25% for 4 rounds.
Flank (Critter) – Flanks the enemy 1-2 times, dealing X Critter damage per hit. Hits an additional time if the user is faster than the enemy.
Apocalypse (Eventual Death) – Calls down a meteor, which will fall 15 rounds from now, instantly killing all active pets. Cockroaches and Beetles always survive this attack.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Enchanted Broom* (Batter, Sandstorm, Wind-Up)
Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire)
Cat (Pounce, Screech, Devour)

*You can get an Enchanted Broom from the Argent Tournament or you can purchase one from the auction house. They generally go for around 1,500g. It’s a nice magic pet and I would suggest that you invest in one if you don’t have one already.

Grand Master Obalis is the final trainer of the Cataclysm trainers, but it’s actually one of the easier fights of the them. Obalis starts with Pyth, a rather unassuming snake pet. Vicious Fang’s damage is decent, but each time Pyth uses Vicious Fang, the damage increases, so you’ll want to be aware of that. Poison Fang’s damage is low, but it places a DoT on your pet to deal elemental damage each round. Still, it’s not anything that you should be particularly worried about. Counterstrike’s damage is decent, but if you hit Pyth first before it uses Counterstrike, it will deal extra damage. The combination of damage can be dangerous, but there is an upside. Counterstrike has a 2 round cooldown, so after Pyth uses it, there will be 2 rounds where you won’t have to worry about being Counterstruck after hitting Pyth.

Next, there is Spring, a normal moth pet. Slicing Wind’s damage is low, but if it keeps getting 3 hits in each time it’s used, the damage will ramp up quickly. You may want to watch out for that when you’re battling Spring. Cocoon Strike is a pain, not because of its damage, but because when it’s used, Spring will block the next attack made against it for 1 round. You certainly won’t want to use your nukes when it has Cocoon Strike up, so they’ll simply get wasted. Moth Dust is Spring’s nuke and it can hurt. Bad. The damage that it deals isn’t too high, but it has a 25% chance to put your pet to sleep for 1 round. If that happens, Spring will get to attack you for 1 round where you can’t do anything. It can be a potentially disastrous situation, but don’t panic if it happens. You can still kill off Spring and win.

Finally, there is Clatter, a normal beetle pet. Hiss’ damage is low, but it reduces your pet’s speed by 25% for 4 rounds. If this happens, there is a chance that Clatter will be faster than you are, and that’s not something that you want to happen. Why? Flank is Clatter’s next ability and it deals low critter damage per hit. If Clatter happens to be faster than you, it will hit an additional time and we don’t want that. If there’s a chance that you can be faster than Clatter, even with the speed reduction from Hiss, take it. Apocalypse is Clatter’s last ability and to be honest, it might as well not even be there. There’s no way that the battle between your pet and Clatter is going to last 15 rounds, so Apocalypse has no chance at all of ever connecting, so if it uses Apocalypse, congratulations. You just got a free round to attack Clatter while it sits there and uses a useless ability.

To combat Obalis’ pets, you’ll want to start off with an Enchanted Broom.* When your Enchanted Broom comes out, immediately use Wind-Up to increase the damage of your attacks by 10%. After your damage is increased, use Batter a couple of times to reduce Pyth’s health to about half (perhaps a bit more than that if you get in 3 hits with Batter). After you’ve used Batter to bring his health down some, use Wind-Up again to finish Pyth off.

After Pyth is dead, Spring will come into battle. If you choose to do so, you can use Sandstorm to deal decent flying damage to Spring and to reduce the amount of damage taken from Spring’s attacks. If you do this, be aware that Spring will take reduced damage from your attacks. Still, you can choose to go this route, the battle may take a little longer, that’s all. (If you do use this, Spring’s attacks will be almost non-existent against your Nether Faerie Dragon as dragonkin take reduced damage from Flying attacks as it is.) Spring will probably kill off the Enchanted Broom by this point, but if it doesn’t use Batter. If it does kill the broom, swap in your Nether Faerie Dragon and use Arcane Blast until Sandstorm is over. Most people would use Moonfire first to get the extra magic damage, but if you do that, you lose the reduced damage from Sandstorm by changing the weather. Once Sandstorm is over, use Moonfire and it should finish Spring off by that point.

Most of the time, I would use Life Exchange immediately when the next pet comes in, but because the damage Spring did to you was less than stellar, you may want to simply continue using Arcane Blast and Moonfire to combat Clatter. When/if Clatter kills your dragon, swap in your Cat and immediately Screech to reduce Clatter’s speed. After you’ve done that, Pounce until Clatter’s health is around 300-400, then Devour to finish Clatter off and heal yourself. As said before Obalis is not nearly as difficult as some of the other trainers are.

*The reason for using an Enchanted Broom instead of a mechanical pet is that a mechanical pet will take increased damage from the DoT portion of Poison Fang, and we don’t want that. Because the Enchanted Broom is a magic pet, we don’t have to worry about that, the Broom can only take 35% of its maximum health in one attack, and it has mechanical abilities which will deal increased damage to Pyth.

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