Eastern Kingdoms Pet Tamers

To complete the following trainers, you’ll need a hefty variety of pets. Below is a list of all pets that you’ll need:

3 Humanoid
2 Mechanical
1 Magic
2 Dragonkin
3 Elemental
2 Beast
1 Aquatic
1 Flying

I’m going to assume that you are already aware that all of the pets you are attempting these trainers with are of Rare quality. If you didn’t know, then now you do. All of the pets you are going to use on these trainers need to be of Rare quality. Whether they come rare, you captured one and upgraded it with a battle-stone, or if you went out and re-captured a Rare version of the pet doesn’t matter. They just need to be Rare. Also, where listed, they may also need to be of a specific breed, so be on the lookout for that.

Julia Stevens: Elwynn Forest

Fangs – Level 2 Beast

Power: 19
Speed: 19

Abilities:

Bite (Beast) – Bites at the enemy, dealing X Beast damage.
Poison Fang (Beast/Elemental) – Instantly deals X Beast damage and Poisons the target for X additional Elemental damage per round for 5 rounds.
Counterstrike (Humanoid) – Deals X Humanoid damage. Deals X additional Humanoid damage if you were struck this round.

Slither – Level 2 Beast

Power: 19
Speed: 19

Abilities:

Bite (Beast) – Bites at the enemy, dealing X Beast damage.
Hiss (Beast) – Deals X Beast damage and reduces the target’s speed by 25% for 4 rounds.
Vicious Fang (Beast) – Deals X Beast damage. Damage increases by X each time it hits. Max X Beast damage.

Recommended level for pets attempting this trainer: 2

Pet Choice:

Flying Pet x 1
Mechanical Pet x1

This fight should be relatively easy, as it is an introduction to pet tamer battles. To combat Julia’s pets, you’ll want to bring a Flying pet and a Mechanical pet*. To combat Fangs, bring out your Flying pet. Flying pets take reduced damage from Beast attacks, so you’ll be taking reduced damage some of the time. None of Fangs’ abilities are really all that dangerous, although Counterstrike can be if you’re not careful. Because you are a Flying pet, you’re almost guaranteed to go first which is good because you’ll get to attack first. However, it can be bad as well, as Counterstrike deals additional damage if Fangs was hit that round. If you use a Flying pet such as a Crested Owl, you can use Shriek against Fangs to reduce the damage it deals by 25% each round for 3 rounds. With an ability like that, Fangs shouldn’t pose much of a problem. For Slither, bring out your Mechanical pet. Mechanical pets deal increased damage to Beast pets, which Julia has 2 of them. None of Slither’s abilities are anything to worry about. The only ability that comes close to being dangerous is Vicious Fang and that’s because the damage it deals increases each time it’s used. Other than that, just wail on Slither with your Mechanical pet and watch Slither die.

*You’re probably wondering why I didn’t use 2 Mechanicals for this battle instead of just 1 when they deal increased damage to Beasts, right? Well, the answer is because of Poison Fang. Poison Fang’s poison DoT deals increased damage to Mechanical pets, and the damage from that can be deadly if left to fester. That’s why I chose a Flying pet instead. I feel more comfortable with higher defense than offense in this scenario.

Old MacDonald: Westfall

Teensy – Level 3 Critter

Power: 28
Speed: 28

Abilities:

Scratch (Critter) – Scratches the enemy, dealing X Critter damage.
Flurry (Critter) – Rapidly strikes at the enemy 1-2 times, dealing X Critter damage per hit. Hits an additional time if the user is faster than the enemy.
Survival (Death Prevention) – You endure, preventing your health from being reduced below 1 health until the end of the next round. Pets affected by Survival will survive an Apocalypse.

Clucks – Level 3 Flying

Power: 29
Speed: (with Flying racial) 29 (without Flying racial)

Abilities:

Peck (Flying) – Pokes at the enemy with a sharp beak, dealing X Flying damage.
Squawk (Flying) – Lets out a loud squawk, dealing X Flying damage and reducing the damage the target deals by 25% for 3 rounds.
Flock (Flying) – Flocks the target, causing X Flying damage every round. Lasts 3 rounds. Opponents struck by the flock take double damage for 2 rounds.

Foe Reaper 800 – Level 3 Mechanical

Power: 29
Speed: 26

Abilities:

Metal Fist (Mechanical) – Punches the target, dealing X Mechanical damage.
Overtune (Mechanical) – Overtunes the user’s central power core, dealing X Mechanical damage and increasing the user’s speed by 100% for 2 rounds.
Demolish (Mechanical) – Rams the target, dealing X Mechanical damage.

Recommended level for pets attempting this trainer: 3

Pet Choice:

Beast x1
Magic x1
Elemental x1

Old MacDonald is the first pet tamer that you’ll come across that has 3 pets to battle. To defeat him and his pets, you’ll need 3 pets as well. Teensy is a critter with no surprising abilities. Scratch’s damage is decent, but not great so it’s not an ability you’ll need to worry about. Flurry can either be more dangerous or less dangerous depending on if Teensy is faster than your pet. If Teensy is faster, then Flurry will get in an extra hit each time its used. If not, then it won’t get the extra hit and you won’t have as much to worry about. Survival, as you’ll find out, is annoying. Extremely annoying. It prevents the pet from being killed for 1 round. So you’ll likewise have to find a way to survive to kill it off. Thankfully, a Beast pet will make quick work of Teensy. Beast attacks deal additional damage to Critters and with Teensy not having any abilities that would deal increased damage to a Beast, a Beast (or a pet with a Beast ability) would do the job nicely.

Clucks is going to be annoying for a while because while above 50% health, it will have 50% additional speed. This practically guarantees that Clucks is going to be faster than you. If you use a Magic pet against Clucks, though, Clucks’ health won’t be above 50% for long. All of Clucks’ abilities deal Flying damage so that makes a Magic pet ideal for this fight. Peck’s damage is good but not great, so I wouldn’t worry too much about it. Squawk’s damage is low, but it will also reduce the damage your pet deals by 25% for 3 rounds. Still, if you’re using a Magic pet against Clucks, that damage reduction isn’t going to hinder it. Flock is Clucks’ most dangerous ability. It deals low damage, but it also places a debuff on you that will increase the damage your pet takes by 100% for 2 rounds. It can be fatal if you aren’t careful. Still, with your Magic pet’s increased attacks, you shouldn’t have much trouble with Clucks.

Foe Reaper 800 is going to pose an interesting “problem”. When it dies, it is going to resurrect for 20% of its total health. This may prove to be a problem for some, but not for us. Metal Fist is the basic Mechanical attack, dealing decent damage but having no DoT effects or stat modifiers attached. Overtune is going to be annoying. The damage it deals is low, but it will increase the Foe Reaper 800’s speed by 100% for 2 rounds. That’s going to make it faster than your pet, but still, we don’t need to worry about that. Demolish deals a heavy amount of Mechanical damage, but its hit chance percentage is only 50%, so it won’t be hitting as often as Old MacDonald would like. You’ll want an Elemental pet to combat Foe Reaper 800, as Elemental attacks deal increased damage to Mechanicals and Elementals take reduced damage from Mechanical attacks, so you get a 2-for-1. Nice. Just wail on the Foe Reaper 800 with an Elemental attack and it’s going to go down quick.

Lindsay: Redridge Mountains

Dipsy – Level 5 Critter

Power: 47
Speed: 47

Abilities:

Scratch (Critter) – Scratches the enemy, dealing X Critter damage.
Adrenaline Rush (Critter) – Deals X Critter damage and increases your speed by 75% for 3 rounds.
Flurry (Critter) – Rapidly strikes at the enemy 1-2 times, dealing X Critter damage per hit. Hits an additional time if the user is faster than the enemy.

Flipsy – Level 5 Critter

Power: 44
Speed: 49

Abilities:

Scratch (Critter) – Scratches the enemy, dealing X Critter damage.
Dodge (Dodge) – Increases your chance to dodge an attack by 100%. Lasts 1 round.
Stampede (Critter) – Starts a stampede, causing X Critter damage. Opponents struck by the stampede take double damage for 2 rounds. Stampede continues for 3 rounds.

Flufftail – Level 5 Critter

Power: 49
Speed: 44

Abilities:

Scratch (Critter) – Scratches the enemy, dealing X Critter damage.
Burrow (Beast) – Burrow under the ground, becoming unattackable for one round. On the next round, you attack, dealing X Beast damage.
Flurry (Critter) – Rapidly strikes at the enemy 1-2 times, dealing X Critter damage per hit. Hits an additional time if the user is faster than the enemy.

Recommended level for pets attempting this trainer: 5

Pet Choice:

Beast x3

Lindsay is the second tamer that you’ll come across that has a pet full of the same family of pet (in this case, critters), but she is the first that you’ll come across that has 3 pets of the same family (Julia Stevens is the first, but she only has 2 pets). To combat Lindsay’s pets, you’ll want a team of Beasts. Dipsy is much like Teensy from the Old MacDonald fight. It’s not much of a threat, but Flurry’s damage can ramp up quickly if Dipsy is allowed to continue to get in that extra hit. Unfortunately, Dipsy also has Adrenaline Rush which will deal a low amount of damage, but will increase Dipsy’s speed by 75% for 3 rounds. This practically guarantees that Dipsy will be quicker than you are. Just watch out for that Flurry and go to town on Dipsy and you shouldn’t have much of a problem killing it.

Flipsy is more annoying than Dipsy was (and between you and me, that’s saying something). Scratch is the quintessential critter attack. Stampede is much like Flock on Clucks from the Old MacDonald fight. The damage the ability deals is low, but it adds a debuff to your pet that will increase all damage it takes by 100% for 2 rounds. It can be deadly if you don’t watch out. But what makes Flipsy so annoying is that it has a dodge. When used, Flipsy will dodge all attacks made within 1 round. So you have to waste a turn doing nothing when you could be killing that ball of fur. Still, once you see Dodge expire, use your nukes (a Darkshore Cub with Maul would work nicely here) to deal heavy damage to Flipsy. Keep pounding away at it until Flipsy takes a dive.

Flufftail is probably the most dangerous of the 3, damage-wise. Again, there is Scratch (You probably hate that ability by now, right?) and there is Flurry. As you can see, rabbits don’t have much variation in their ability choices. What makes Flufftail dangerous is Burrow. When used, Flufftail will become unattackable for 1 round, which is annoying. Then on the next round, it will attack dealing heavy Beast damage. Thankfully, the hit chance percentage on Burrow is only 80% and it’s on a 4 round cooldown. With luck, it will only get to use Burrow once per battle. Again, save whatever ability you have that hits the hardest for after Burrow is used. Keep pounding away at Flufftail and it should go down without too much trouble.

Eric Davidson: Duskwood

Blackfang – Level 7 Beast

Power: 69
Speed: 69

Abilities:

Strike (Beast) – Strikes at the enemy, dealing X Beast damage.
Sticky Web (Beast) – Flings a sticky Web at the target, dealing X Beast damage and making it impossible to flee for 2 rounds.
Leech Life (Undead) – Deals X Undead damage. The user restores X health. Double if the target is Webbed.

Darkwidow – Level 7 Beast

Power: 69
Speed: 62

Abilities:

Poison Spit (Beast/Elemental) – Instantly deals X Beast damage and Poisons the target for X additional Elemental damage per round for 3 rounds.
Brittle Webbing (Beast) – Deals X Beast damage and coats the target in brittle webbing, causing them to take X Beast damage each time they attack. Lasts 3 rounds.
Spiderling Swarm (Beast) – Swarms the enemy with spiderlings, dealing X Beast damage. Deals double damage if the target is Webbed.

Webwinder – Level 7 Beast

Power: 62
Speed: 69

Abilities:

Strike (Beast) – Strikes at the enemy, dealing X Beast damage.
Sticky Web (Beast) – Flings a sticky Web at the target, dealing X Beast damage and making it impossible to flee for 2 rounds.
Poison Spit (Beast/Elemental) – Instantly deals X Beast damage and Poisons the target for X additional Elemental damage per round for 3 rounds.

Recommended level for pets attempting this trainer: 7 or 8

Pet Choice:

Mechanical x1
Flying x2

Eric Davidson is yet another tamer who has a team full of the same family of pets. In this case, they’re all Beasts and they are annoying. Blackfang has Strike, which does good damage, but nothing to write home about. Sticky Web makes Blackfang so annoying. It deals damage, but also makes it impossible for your pet to swap out for 2 rounds. That could be a problem if you’re getting low on health and need to swap. Leech Life is also annoying, especially if you’re webbed. It deals low damage, but it will heal Blackfang. If webbed, it deals double. So that’s something that you’ll have to overcome. If you use a Mechanical pet against Blackfang, you shouldn’t have much trouble. Beasts take increased damage from Mechanical attacks, so it should make quick work of Blackfang.

Darkwidow is the most dangerous of the 3, damage-wise. Poison Spit’s damage is low, but it adds an Elemental DoT that ticks for 3 rounds. Brittle Webbing’s damage is low, but it coats you in webs, which will deal damage with each hit you make against Darkwidow. So try to use an ability that only hits once and for a decent amount of damage. Spiderling Swarm is by far its most dangerous ability. It will deal good beast damage on its own, but if you’re webbed (and believe me, you will be), it deals double damage. Thankfully, it has a 4 round cooldown, so it generally only gets used once per battle. You’ll want a Flying pet to deal with Darkwidow. With the extra speed, you’ll get to go first and Flying pets take reduced damage from Beast attacks, so Spiderling Swarm won’t hit for nearly as much. If you decide to use a Mechanical pet here, be aware that they will take increased damage from the DoT portion of Poison Spit.

Webwinder is kind of a mix between the last two pets. With this pet, you simply need to kill it. Webwinder’s abilities aren’t anything special and they don’t deal a whole lot of damage. You just need to kill the pet, and as quick as possible so that any pets that may still have a DoT ticking on them live through the battle. Again, I would recommend a Flying pet here for the reduced damage. You could use another Mechanical pet here, but I would only suggest that if you are sure you can kill Webwinder very quickly. You don’t want the DoT on Poison Spit to kill your pet before it can kill Webwinder. In either case, simply attack as much as you can to try and finish Webwinder off as quickly as possible.

Steven Lisbane: Northern Stranglethorn

Emeralda – Level 9 Magic

Power: 79
Speed: 79

Abilities:

Jade Claw (Magic) – Rakes the enemy with jade claws, dealing X Magic damage.
Devour (Beast) – Deals X Beast damage. If the user kills an enemy with Devour, they restore X health. Devour continues for 2 rounds.
Jadeskin (Damage Reduction) – Reduces up to X damage from each attack against you. Lasts 5 rounds.

Moonstalker – Level 9 Beast

Power: 88
Speed: 88

Abilities:

Claw (Beast) – Claws at the enemy, dealing X Beast damage.
Pounce (Beast) – Pounces the enemy, dealing X Beast damage plus X Beast damage if the user strikes first.
Prowl (Damage Buff) – Reduces your speed by 30% and increases the damage of your next attack made within 2 rounds by 150%.

Nanners – Level 9 Beast

Power: 88
Speed: 88

Abilities:

Smash (Beast) – Smash the enemy, dealing X Beast damage.
Rampage (Beast) – Goes on rampage, dealing X Beast damage. Rampage continues for 3 rounds.
Barrel Toss (Beast) – First use: Fills a barrel. Second use: Throws the barrel, dealing X Beast damage.

Recommended level for pets attempting this trainer: 9 or 10

Pet Choice:

Dragonkin x1
Mechanical x2

Steven Lisbane almost has a family full of same-type pets, but thankfully Blizzard decided to throw in a Magic pet instead of yet again 3 pets of the same family. The first is Emeralda and it’s not that dangerous of a pet. Jade Claw’s damage is good, but it only has a 90% hit chance, so it could miss some of the time. Devour’s damage is decent, but not great, but if Emeralda kills one of your pets with Devour, it will restore health. You don’t want that to happen. Jadeskin is simply a different-named Stoneskin. It will reduce a certain amount of damage from each attack made against Emeralda, so keep to higher damage single attacks. Multi-attack abilities (such as Flurry) and DoTs are practically useless against Jadeskin, so try to stay away from them as much as possible. A Dragonkin pet would be best here, as Dragonkin deal additional damage to Magic pets. Be aware, though, that Magic pets cannot be dealt more than 35% of their maximum health in any one attack.

Moonstalker is a quintessential Beast pet. Claw is the basic Beast attack. It’s damage is good, but it only has a 90% hit chance. Pounce is a good attack, but really only if the user is faster than their enemy. Hopefully, you will be faster than Moonstalker so you’ll take away its ability to deal that extra damage. Prowl is something to watch out for. It will reduce Moonstalker’s speed by 30% (pretty much making you faster than Moonstalker), but the damage of its next attack made within 2 rounds is increased by 150%. So if the attack would have done 100 damage, with Prowl it would instead do 250 damage. If you’re missing half of your health, it has the potential to one-shot you, so watch out for that. Lucky for you, if you used a Mechanical pet and it does kill you, you’ll come back to life with 20% health. Mechanicals work best here because of that ability and because Mechanical attacks deal additional damage to Beast pets.

Nanners is Steven’s last pet and it’s an interesting one. Smash does a good amount of damage, but it only has an 85% hit chance. Rampage has a high hit percentage and good damage, but Nanners will be stuck using that ability for 3 rounds. So once it commits to use Rampage, it won’t be doing anything else for a while. Barrel Toss is Nanners’ most dangerous ability. It deals a heavy amount of Beast damage, but it requires a “powering up” round before it can use the ability. However, once the initial round is up, it’s free to use Barrel Toss at any time and when it does, it is going to hurt. A lot. So be sure you have a failsafe protection in place to ensure that you live through it. As in the case of Moonstalker, a Mechanical pet is best here for the extra damage and the fact that it resurrects once per battle with 20% health.

Bill Buckler: The Cape of Stranglethorn

Burgle – Level 11 Humanoid

Power: 112
Speed: 112

Abilities:

Punch (Humanoid) – Bashes the enemy, dealing X Humanoid damage.
Lucky Dance (Stat Increase) – Increases your team’s hit chance by 50% and increases your team’s critical strike chance by 25% for 4 rounds.
Cleansing Rain (Heal/Weather Effect) – Restores X health to your team and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.

Eyegouger – Level 11 Flying

Power: 117
Speed: (with Flying racial) 117 (without Flying racial)

Abilities:

Slicing Wind (Flying) – Attacks the enemy with 1-3 blades of wind, dealing X Flying damage per attack.
Hawk Eye (Stat Increase) – Increases your critical strike chance by 75% for 3 rounds.
Cyclone (Flying) – Creates a cyclone which has a 35% chance to deal X Flying damage to the enemy team each round. Lasts 5 rounds.

Young Beaky – Level 11 Flying

Power: 106
Speed: (with Flying racial) 117 (without Flying racial)

Abilities:

Lift-Off (Flying) – Fly up high, becoming unattackable for one round. On the next round, you attack, dealing X Flying damage.
Thrash (Beast) – Wildly flails at the enemy 1-2 times, dealing X Beast damage per hit. Hits an additional time if the user is faster than the enemy.
Adrenaline Rush (Critter) – Deals X Critter damage and increases your speed by 75% for 3 rounds.

Recommended level for pets attempting this trainer: 11 or 12

Pet Choice:

Undead x1
Magic x2

Bill Buckler is the last trainer of the initial trainers for the Alliance. His pet, Burgle, is interesting as it is the only Murloc that appears in pet tamer battles. It would be nice if you could capture it, but you can’t, so oh well. Punch’s damage is decent, but nothing to worry about. Lucky Dance will increase all 3 of Bill’s pets’ hit chance by 50% and critical strike chance by 25% for 4 rounds. This normally isn’t a problem, but it could become one if Burgle starts getting constant critical strikes. Cleansing Rain is Burgle’s last ability and if it weren’t for the small heal to Bill’s team, it would be useless in this battle. The increase to damage for Aquatic attacks is useless because none of the pets use any Aquatic attacks. So don’t worry a bit about Cleansing Rain (especially since the heal they receive from it is very small). Any Undead pet with an Undead ability should have an easy time taking out Burgle.

Eyegouger is next and it can be a pain if you’re not careful. The damage done by all of its abilities is on the low side, but if Eyegouger uses Hawk Eye then the damage could go up quite a bit. Also if Slicing Wind is constantly getting 3 attacks in, it could be a problem. No, what’s most annoying about Eyegouger is Cyclone. Every round, it has a 35% chance to attack your entire team, dealing a certain amount of Flying damage. It could become a problem if it’s constantly hitting your team each round. Take a Magic pet with a Magic offensive ability and go to town on Eyegouger. It has no healing ability and no dodge abilities, so keep attacking it and it will go down and fast.

Young Beaky is the last pet and it’s the most annoying of the 3. It’s also the most dangerous in terms of damage output. Lift-Off makes Young Beaky become unattackable for 1 round, then it will attack for heavy Flying damage. It only has an 80% hit chance, though, so it does have a chance to miss. It also has a 4 round cooldown, so it’s generally only used once per battle. Thrash is usually not dangerous, but if Young Beaky is faster than you are (and since it’s a Flying pet, it usually is), it will get in that extra attack from Thrash. Especially when you consider Adrenaline Rush. It will increase Young Beaky’s speed by 75% for 3 rounds, pretty much ensuring that it is always faster than you. Like Eyegouger, get a Magic pet to take Young Beaky out. If you use a Magic pet with a nuke, be sure to wait until after Young Beaky has used Lift-Off so that your nuke isn’t wasted. Otherwise, simply attack it until it’s dead.

David Kosse: The Hinterlands

Corpsefeeder – Level 13 Beast

Power: 125
Speed: 125

Abilities:

Acidic Goo (Critter) – Spits poison goo onto the target, dealing X Critter damage each round and increasing damage taken by 25% for 3 rounds.
Consume (Undead) – Deals X Undead damage. The user is healed for 100% of the damage dealt.
Sticky Goo (Elemental) – Flings a sticky goo at the target, dealing X Elemental damage and making it impossible to flee for 5 rounds.

Plop – Level 13 Magic

Power: 125
Speed: 139

Abilities:

Ooze Touch (Magic) – Oozes onto the enemy, dealing X Magic damage.
Corrosion (Magic) – Splashes the target with corrosive acid, causing X Magic damage instantly and X Magic damage each round and increases damage taken by up to X for 2 rounds.
Creeping Ooze (Aquatic) – Covers the target in a Poisonous ooze, which deals X Aquatic damage plus X damage each round. Lasts 3 rounds.

Subject 142 – Level 13 Critter

Power: 125
Speed: 156

Abilities:

Scratch (Critter) – Scratches the enemy, dealing X Critter damage.
Burrow (Beast) – Burrow under the ground, becoming unattackable for one round. On the next round, you attack, dealing X Beast damage.
Dodge (Dodge) – Increases your chance to dodge an attack by 100%. Lasts 1 round.

Recommended level for pets attempting this trainer: 13 or 14

Pet Choice:

Mechanical x1
Dragonkin x1
Beast x1

David Kosse is the first tamer that you’ll encounter in the second half of the Eastern Kingdoms tamer quest chain. He starts off with Corpsefeeder, a rather unassuming grub pet. Acidic Goo’s damage is low, but it adds a debuff to your pet that will increase all damage that it takes by 25% for 3 rounds. It will make Corpsefeeder’s attacks stronger, which is not a good thing. Consume deals a decent amount of Undead damage and heals Corpsefeeder for 100% of the damage done. If used in conjunction with Acidic Goo, it not only will deal more damage but also increase the amount of healing done. Sticky Goo’s damage is low, but it will also root you for 5 rounds, making it impossible to swap out. Be sure to stay aware of that when battling. To combat Corpsefeeder, a Mechanical pet should do nicely. Mechanical abilities deal additional damage to Beasts so Corpsefeeder will take extra damage from a Mechanical pet. Besides, you’ll probably need to extra damage to overcome Corpsefeeder’s Consume ability.

Plop is the next pet to swap in and it looks like a living ball of snot. Ooze Touch is the quintessential ooze attack, with no added DoT effects or stat modifiers. It’s not something that you’ll need to worry about while battling Plop. Corrosion is much more dangerous than it looks like at first glance. It deals a small amount of Magic damage up front, but also places a DoT on your pet and it also causes your pet to take an additional amount of damage from each attack for 2 rounds. So not only will all of Plop’s abilities deal additional damage to you, but Corrosion’s own DoT will benefit from the extra damage. Creeping Ooze is the last ability Plop has and it’s dangerous when used with Corrosion. It’s initial damage is on the low side, but it adds a decent DoT to your pet that will certainly benefit from Corrosion’s damage increase. To counter Plop, bring out a Dragonkin. Dragonkin abilities deal additional damage to Magic pets, so you should be able to kill Plop without taking too much damage.

Subject 142 is David Kosse’s last pet and it’s a normal rabbit pet. Scratch is the standard Critter attack, dealing decent Critter damage with no added DoTs or stat modifiers. You won’t need to worry about Scratch while battling. Burrow is what’s so dangerous about Subject 142. Burrow makes the user unattackable for 1 round, then on the next round it will attack for heavy Beast damage. Thankfully, the hit chance percentage is only 80% so it can miss. Speaking of misses, Dodge causes Subject 142 to dodge all attacks made against it within 1 round. So basically it becomes unattackable again for another round. What a pain in the rear. To kill off Subject 142, use either a Beast pet with Beast abilities or a Humanoid pet with Beast abilities (such as the Stunted Yeti from Feralas). Beast abilities deal additional damage to Critters, so what little hits you’ll be able to land will hit harder than normal. If you use a Humanoid pet with Beast abilities, they will also take reduced damage from Scratch, so that’s something to think about.

Deiza Plaguehorn: Eastern Plaguelands

Bleakspinner – Level 14 Beast

Power: 150
Speed: 150

Abilities:

Strike (Beast) – Strikes at the enemy, dealing X Beast damage.
Sticky Web (Beast) – Flings a sticky Web at the target, dealing X Beast damage and making it impossible to flee for 2 rounds.
Brittle Webbing (Beast) – Deals X Beast damage and coats the target in brittle webbing, causing them to take X Beast damage each time they attack. Lasts 3 rounds.

Carrion – Level 14 Beast

Power: 143
Speed: 143

Abilities:

Chomp (Critter) – Chomps on the enemy, dealing X Critter damage.
Acidic Goo (Critter) – Spits poison goo onto the target, dealing X Critter damage each round and increasing damage taken by 25% for 3 rounds.
Leap (Beast) – Instantly deals X Beast damage and increases your speed by 100% for 1 round.

Plaguebringer – Level 14 Undead

Power: 134
Speed: 134

Abilities:

Diseased Bite (Undead) – Infects the enemy, dealing X Undead damage.
Siphon Life (Undead) – Deals X Undead damage per round for 3 rounds and heals the user for X.
Death and Decay (Undead) – Deals X Undead damage to the enemy’s active pet every round for 9 rounds. Persists through pet swaps.

Recommended level for pets attempting this trainer: 14 or 15

Pet Choice:

Mechanical x2
Critter x1

Deiza starts off with Bleakspinner, a standard spider pet. Strike’s damage is decent, but without any added DoT effects or stat modifiers, it’s not as good as it could be. Alas, not all abilities can have those things, but it would be nice. Sticky Web’s damage is low, but it will root your pet for 2 rounds, making it impossible to swap your pet out (unless it dies, of course). Brittle Webbing will also deal a low amount of Beast damage, however, with each attack your pet makes against Bleakspinner, your pet will take a certain amount of Beast damage. So watch out for that once Bleakspinner throws Brittle Webbing on you. To combat this pet, bring out a Mechanical pet. Mechanical abilities deal additional damage to Beasts and Bleakspinner has no abilities that would deal additional damage to a Mechanical pet. Due to Brittle Webbing, you’ll want to choose pet that has hard-hitting abilities that only deal damage once. That way you avoid getting hit multiple times with damage when you attack Bleakspinner.

Carrion is Deiza’s next pet and it’s a normal grub pet, just like Corpsefeeder from the last tamer battle. Chomp’s damage is good, but it only has an 85% hit chance percentage with no added DoT effects or stat modifiers. Acidic Goo is back again and it’s still as dangerous as ever. The damage it deals is low, but it amplifies all damage done to the afflicted pet by 25%, allowing for them to take more damage. Leap is the last ability that Carrion has and while its damage is low, it also increases Carrion’s speed by 100%, practically ensuring that Carrion will be faster than you for the next round. To combat this, use yet another Mechanical pet. Mechanical abilities deal additional damage to Beasts and Carrion has no abilities that will deal additional damage to Mechanical pets, so that’s always a good thing.

Plaguebringer is the last pet that Deiza has and it’s a diseased little fawn. Speaking of diseases, Diseased Bite deals a decent amount of Undead damage, but because it’s a standard attack, it has no added DoTs or stat modifiers attached to it. Siphon Life is both a DoT and a HoT at the same time. It places a debuff on your pet that will deal low Undead damage and then heals Plaguebringer for the same amount. Death and Decay is the last of Plaguebringer’s abilities. It deals a small amount of Undead damage to your active pet each round for 9 rounds. This will also persist through pet swaps, so if you swap in a new pet, it too will take damage from Death and Decay. To combat this pet, use a Critter. Critter abilities deal additional damage to Undead pets, which is nice. So attack away with your Critter abilities and watch that diseased fawn die.

Kortas Darkhammer: Searing Gorge

Garnestrasz – Level 15 Dragonkin

Power: 160
Speed: 144

Abilities:

Breath (Dragonkin) – Overwhelms the enemy with draconic breath, dealing X Dragonkin damage.
Healing Flame (Heal) – Restores X health plus half of the last hit taken by the user.
Tail Sweep (Dragonkin) – Deals X Dragonkin damage. Deals X additional damage if the user is slower than the enemy.

Veridia – Level 15 Dragonkin

Power: 144
Speed: 160

Abilities:

Emerald Bite (Magic) – Bites the enemy with Emerald teeth, dealing X Magic damage.
Emerald Presence (Damage Reduction) – Reduces up to X damage from each attack against you. Lasts 5 rounds.
Emerald Dream (Heal) – Fall asleep, restoring X health on the first round, X health on the second, then X health on the third. While in the Emerald Dream, you cannot swap pets.

Obsidion – Level 15 Dragonkin

Power: 160
Speed: 160

Abilities:

Shadowflame (Dragonkin) – Overwhelms the enemy with draconic breath, dealing X Dragonkin damage.
Call Darkness (Humanoid/Weather Effect) – A shadow falls across the battlefield, dealing X Humanoid damage and turning the weather to Darkness for 5 rounds. During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.
Darkflame (Elemental) – Engulfs the enemy in dark flame, dealing X Elemental damage and causing the target to receive 50% less healing for 2 rounds.

Recommended level for pets attempting this trainer: 15 or 16

Pet Choice:

Humanoid x3

Yet another pet tamer team with all 3 pets belong to the same family. In this case, it’s the Dragonkin family. Garnestrasz is the first pet that Kortas has. It uses Breath, the quintessential Dragonkin attack. Breath’s damage is good, but it has no added DoT effects or stat modifiers and it only has a 90% hit chance, giving it a bit of a chance to miss. You probably won’t have to worry much about Breath. Healing Flame is interesting as a heal as it heals for a certain amount plus half of the damage that was dealt to them by the last attack to hit them. This is going to prolong Garnestrasz’s life, but not for long. Tail Sweep’s damage is decent, but it can become good if it is slower than you are. If it’s slower than you are, though, you get a chance to attack them first so you get to deal damage (and potentially kill Garnestrasz) before it can use something like Tail Sweep. To combat this pet, use a Humanoid. Humanoid abilities deal additional damage to Dragonkin, which you’ll need with Healing Flame.

Veridia is Kortas’ next pet and it’s kind of a pain to kill. Emerald Bite deals decent Magic damage but it has no added DoT effects or stat modifiers so that kind of sucks for Kortas. Emerald Presence reduces a certain amount of damage from each attack made against you. It’s basically a renamed Stoneskin. Emerald Dream is what makes this pet so interesting. It will cause Veridia to fall asleep for 3 rounds, but each round it will progressively restore more and more health until the end when it can heal for more than 50% of Veridia’s health. Overall, it will generally heal about 80% of a pet’s health. Still, since it is asleep, you can attack it without it retaliating. To do this, use a Humanoid pet, as Humanoid abilities deal additional damage to Dragonkin. Hopefully you can kill it off before Emerald Dream completes.

Obsidion is Kortas’ last pet and it’s the most dangerous, damage-wise, of the 3. Shadowflame deals a good amount of Dragonkin damage, but again, no added DoTs or stat modifiers. Too bad for Kortas. Call Darkness deals a good amount of Humanoid damage and changes the weather to Darkness for 5 rounds. During Darkness, all pets are considered Blinded and all healing is reduced by 50%. This is good and bad. The damage, healing reduction, and hit percentage reduction are bad, but it is also good because Obsidion is not immune to the healing reduction (which it doesn’t have a heal, so it doesn’t matter anyways) or the hit percentage reduction. With Shadowflame already having an 85% hit chance, it goes down to 75%. Nice. Darkflame is the last ability Obsidion has and it deals good Elemental damage and reduces your pet’s healing received by 50% for 2 rounds. No big deal there. Call Darkness already took care of healing reduction and healing is not what you need to win this battle. You need a Humanoid pet with Humanoid abilities to pound Obsidion into the dirt. And when you do, it will feel so good.

Everessa: Swamp of Sorrows

Anklor – Level 16 Beast

Power: 171
Speed: 171

Abilities:

Bite (Beast) – Bites at the enemy, dealing X Beast damage.
Vicious Fang (Beast) – Deals X Beast damage. Damage increases by X each time it hits. Max X Beast damage.
Poison Fang (Beast/Elemental) – Instantly deals X Beast damage and Poisons the target for X additional Elemental damage per round for 5 rounds.

Croaker – Level 16 Aquatic

Power: 154
Speed: 154

Abilities:

Frog Kiss (Aquatic) – Deals X Aquatic damage and has a 25% chance to transform the target into a frog for 1 round. Damage increases by X each time it is used. Max X Aquatic damage.
Tongue Lash (Critter) – Licks the enemy 1-2 times, dealing X Critter damage per hit. Hits an additional time if the user is faster than the enemy.
Swarm of Flies (Critter) – A swarm of flies attacks the enemy’s active pet, dealing X Critter damage every round for 5 rounds. Persists through pet swaps.

Dampwing – Level 16 Flying

Power: 154
Speed: 171 (without Flying racial)

Abilities:

Moth Balls (Flying) – Launches a barrage of smelly pheromones at the target, each dealing up to X Flying damage and has a 50% chance to reduce the target’s speed by 25% for 3 rounds.
Alpha Strike (Flying) – Deals X Flying damage. Deals X additional damage if the user is faster than the enemy.
Adrenaline Rush (Critter) – Deals X Critter damage and increases your speed by 75% for 3 rounds.

Recommended level for pets attempting this trainer: 16 or 17

Pet Choice:

Flying x2
Magic x1

Everessa has an interesting variety of pets. She starts off with Anklor who has Bite. Bite is a standard Beast attack with decent damage but no added DoTs or stat multipliers. It’s not an attack that you’ll really need to watch out for. Vicious Fang, on the other hand, has the potential to become a problem. Each time Vicious Fang is used, it increases in damage. So once it reaches its maximum damage potential, it will do quite a bit of damage. Poison Fang’s initial damage is low, but it also adds a DoT to your pet that deals a certain amount of Elemental damage per round. To combat this, you’ll want a Flying pet. Flying pets take reduced damage from Beast attacks and when they’re above 50% health, they have 50% extra speed, ensuring that you’re faster than Anklor. You may ask why I didn’t tell you to use a Mechanical pet, and that’s because a Mechanical pet will take increased damage from Poison Fang’s DoT. If you don’t mind trying to mitigate the damage from that as well as battling Anklor, go ahead and use a Mechanical pet.

Croaker is Everessa’s next pet and it’s a standard Frog with standard frog abilities. Frog Kiss is much like Vicious Fang in that the damage it deals increases each time it is used. However, Frog Kiss’ damage generally cannot get as high as Vicious Fang because Frog Kiss has an added bonus that Vicious Fang does not. Frog Kiss also has a 25% chance to turn your pet into a frog every time Croaker attacks your pet with the ability. While a frog, your pet will not be able to perform any action other than swapping out. Tongue Lash’s damage is low, but it makes up for that in the amount of hits the pet can get in with each use of the ability. Tongue Lash will deal an additional hit to your pet if Croaker is faster than your pet. Try to ensure that you pick a pet that is faster than Croaker and you’ll take away that extra hit. Swarm of Flies is a DoT that will deal Critter damage to your active pet each round. The damage is low, but it lasts for 5 rounds and persists through pet swaps. To combat Croaker, you should use a Flying pet. Flying pets deal additional damage to Aquatic pets and they are usually faster, even without the Flying racial, ensuring that Croaker’s Tongue Lash doesn’t get that extra hit.

Dampwing is Everessa’s last pet and it’s a normal moth pet. Moth Balls is annoying because it will attack your pet 5 times with moth balls, each dealing a low amount of Flying damage. Each hit also has a 50% chance to reduce your pet’s speed by 25% for 3 rounds. Dampwing will probably be faster than your pet anyways, even without the Flying racial so the speed reduction really doesn’t matter. Alpha Strike is what you should worry about here because it deals a decent amount of Flying damage and additional damage if Dampwing is faster than your pet. As I just said, you’re pretty much going to have to take the extra damage because there won’t be much you can do about it. Especially if it uses its last ability, Adrenaline Rush. It will increase Dampwing’s speed by 75% for 3 rounds and deal a small amount of Critter damage. This will practically guarantee that Dampwing will always be faster than your pet. Bring out a Magic pet and go to town on Dampwing. Magic abilities deal additional damage to Flying pets, so hopefully you will be able to take down Dampwing without taking too much damage.

Durin Darkhammer: Burning Steppes

Comet – Level 17 Flying

Power: 163
Speed: 204 (without Flying racial)

Abilities:

Cocoon Strike (Flying) – Deals X Flying damage and increases your chance to block an attack by 100%. Lasts 1 round.
Swarm (Critter) – Starts a swarm, causing X Critter damage. Opponents struck by the swarm take double damage for 2 rounds. Swarm continues for 3 rounds.
Alpha Strike (Flying) – Deals X Flying damage. Deals X additional damage if the user is faster than the enemy.

Ignious – Level 17 Critter

Power: 182
Speed: 163

Abilities:

Burn (Elemental) – Blasts the enemy with fire, dealing X Elemental damage.
Cauterize (Heal) – Restores X health plus half of the last hit taken by the user.
Scorched Earth (Dragonkin/Weather Effect) – Scorches the ground, dealing X Dragonkin damage and dealing X Dragonkin damage to all active pets each round for 9 rounds. During Scorched Earth, all pets count as Burning.

Moltar – Level 17 Elemental

Power: 163
Speed: 163

Abilities:

Burn (Elemental) – Blasts the enemy with fire, dealing X Elemental damage.
Conflagrate (Elemental) – Deals X Elemental damage. Deals X Elemental additional damage if the target is Burning.
Magma Wave (Elemental) – Deals X Elemental damage to the enemy’s pets. Destroys objects created by both teams.

Recommended level for pets attempting this trainer: 17 or 18

Pet Choice:

Magic x1
Beast x1
Aquatic x1

Durin is the last tamer of the Eastern Kingdoms tamers before you reach Grand Master Lydia Accoste. He starts off with Comet, a firefly type pet. Oh look, there’s Cocoon Strike….again. Oh joy. Cocoon Strike’s damage is low, but it will block the next attack that is made against Comet in the next round. Be sure to save your nukes for after Cocoon Strike has passed so that you don’t waste them. Swarm is pretty dangerous here. Not because of the damage it deals, but because it causes your pet to take 100% additional damage if struck. The only good thing about Swarm is that it continues for 3 rounds, so once Comet starts using it, it can’t stop until it either dies or the 3 rounds are up. Alpha Strike’s damage is decent, but it will get in that extra attack if faster than your pet. Which being a Flying pet, it will be. Still, you probably won’t have to worry about it much since Comet will more than likely Swarm. To combat Comet, bring out a Magic pet and let loose. Magic attacks deal additional damage to Flying pets, which will help you kill Comet before it can do too much damage.

Ignious is Durin’s second pet and it’s a normal fire beetle-type pet. Burn will cause a decent amount of Elemental damage, but like so many other abilities, it has no DoT components or stat modifiers attached to it, so what you see is what you get. There’s Cauterize again. It will heal Ignious for a certain amount plus half of the damage that the last ability that hit it did. So if you hit Ignious for 300 damage last round, and it uses Cauterize this round, it will heal for the set amount plus 150. Scorched Earth is the last ability that Ignious has and it’s both a hinderance and a help. Initially, it will deal decent Dragonkin damage, but then it deals additional Dragonkin damage each round for 9 rounds. All pets count as Burning while Scorched Earth is up. To combat this pet, I would suggest a Beast pet. Beast abilities deal additional damage to Critters and Ignious has no ability that will deal additional damage to a Beast. Also, you may need that extra damage to overcome Ignious’ Cauterize.

Moltar is the last pet that Durin has and it’s a lava crab-type pet. Burn will cause a decent amount of Elemental damage, but like so many other abilities, it has no DoT components or stat modifiers attached to it, so what you see is what you get. Conflagrate deals good Elemental damage but will deal an additional amount of Elemental damage if your pet is Burning. Unfortunately, if Scorched Earth is up, then your pet will indeed be Burning and will therefore take that extra Elemental damage. Magma Wave is Moltar’s last ability and it can be a pain. It deals a small amount of Elemental damage, but deals it to your entire team. This has the potential to wipe out any pets that you have that are low on health, so watch out for that. It also destroys all objects on the battlefield. You’ll want an Aquatic pet for this battle (a Frog would do nicely) as Aquatic attacks deal additional damage to Elemental pets. If you’re faster than Moltar, then you get to act first. If you used a Frog for this battle, you can change the weather to Cleansing Rain, healing your team for a bit and increasing your Aquatic attacks by an additional 25%. Plus it will get rid of the Scorched Earth, so your pet won’t be Burning anymore, removing that extra damage from Conflagrate.

Grand Master Lydia Accoste: Deadwind Pass

Jack – Level 19 Elemental

Power: 182
Speed: 228

Abilities:

Thorns (Elemental) – Deals X Elemental damage each time you take direct damage. Lasts 5 rounds.
Plant (Heal) – Activate: Plant your roots into the ground, absorbing nutrients. While planted your pet cannot swap. Deactivate: For every round spent planted, you gain X health.
Poison Lash (Elemental) – Instantly deals X Elemental damage and Poisons the target for X additional Elemental damage per round for 5 rounds.

Bishibosh – Level 19 Undead

Power: 203
Speed: 203

Abilities:

Shadow Slash (Undead) – Slashes at the target with dark energy, dealing X Undead damage.
Wild Magic (Damage Buff) – Adds X damage to every attack against the target. Lasts 5 rounds.
Rot (Undead) – Rots the target’s flesh, dealing X Undead damage and transforming them into Undead for 5 rounds.

Nightstalker – Level 19 Undead

Power: 182
Speed: 203

Abilities:

Shadow Shock (Undead) – Shocks the target with dark energy, dealing X Undead damage.
Plagued Blood (Undead) – Deals X Undead damage and plagues the target for 5 rounds. While plagued, enemies who strike the target are healed.
Death Coil (Undead) – Deals X Undead damage and heals the user for 50% of the damage dealt.

Recommended level for pets attempting this trainer: 19 or 20

Pet Choice:

Aquatic x1
Critter x2

Grand Master Lydia Accoste is the last of the Eastern Kingdoms tamers that you’ll encounter before heading off to Outland. As such, she will be the most difficult tamer that you’ll have faced so far (or at least she’s supposed to be). She starts off with Jack, a Sinister Squashling pet. Jack has Thorns, which is a kind of the opposite of Stoneskin. Instead of protecting the pet from damage, it deals damage each time the pet is attacked. So stay away from multi-hit attacks with Jack. Plant is a heal but requires the user to charge it up over time and while charging, the pet cannot swap out. The tradeoff is that if Plant goes off, it generally heals for a heavy amount. Still, it shouldn’t be a problem. Poison Lash is Jack’s last ability and really isn’t much to worry about. The initial damage it deals is low and the DoT portion of the ability deals rather low damage. You should use an Aquatic pet (your Frog from the Durin battle would do nicely) to go up against Jack. Aquatic abilities deal additional damage to Elemental pets and that will help combat Jack’s Plant ability.

Bishibosh is Lydia’s second pet and it’s a fetish shaman pet. Shadow Slash is a standard Undead ability with no added DoT components or stat modifiers. The damage it deals is decent, but with a 90% hit chance, it can miss. Wild Magic can be dangerous because it adds a certain amount to each attack made against the pet with Wild Magic on them. I don’t think that you’ll have too much of a problem, though. Rot deals good Undead damage and turns your pet into Undead for 5 rounds. This means that your pet will take damage as if it were Undead, it doesn’t actually become Undead (though it may look like it). This means that your pet does not receive an Undead racial round, it simply takes damage as if it were Undead. This could be dangerous as it could potentially cause your pet to start taking increased damage. However, Bishibosh has no Critter abilities (which deal additional damage to Undead pets), so it’s really a moot point. As said, though, Critter abilities deal additional damage to Undead pets so they’re perfect for going up against Bishibosh. Simply keep up your Critter attacks and soon Bishibosh will be nothing more than a shrunken head.

Nightstalker is Lydia’s last pet and it’s a Restless Shadeling pet. Shadow Shock does good Undead damage but has no added DoT components or stat modifiers. Plus, it only has an 85% hit chance, so it has even more of a chance to miss than Shadow Slash. Plagued Blood can be potentially problematic as it will deal decent Undead damage to your pet and it will also plague it for 5 rounds. This means that any pet that hits your plagued pet will receive a very small heal. Normally this isn’t a problem, however when combined with the next ability, it can be. Death Coil deals decent Undead damage and it also heals Nightstalker for 50% of the damage that was done. Combine this with Plagued Blood, and you’re going to need a lot of damage to overcome this pet. Luckily, Critter abilities deal additional damage to Undead pets, so a Critter will make quick work of Nightstalker. Attack it with whatever Critter ability you’ve got and soon Nightstalker will stalk the night no more.

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