Pandaria Pet Tamers

For these trainers, I will be using specific pets and describing what attacks those pets will be using against which pets. These pets will be guaranteed to win against the trainers, so that is why I’m showing specific pets instead of family-specifics. (Note: I would recommend using these pets/leveling these pets against the trainers from Kalimdor/Outland/Northrend/Cataclysm so that they are a decent level when you get to this spot. Then you won’t have to waste any time (or at least not that much) leveling the pets needed.

Hyuna of the Shrines: The Jade Forest

Skyshaper – Level 25 Flying

Power: 312
Speed: 312 (without Flying racial)

Abilities:

Confusing Sting (Flying) – The target is stung, dealing X Flying damage every round for 5 rounds. While stung, the target has a 10% chance to harm themselves while attacking and is Poisoned.
Glowing Toxin (Percentage Damage) – Deals 6% of the target’s max health as damage every round. Lasts 4 rounds.
Slicing Wind (Flying) – Attacks the enemy with 1-3 blades of wind, dealing X Flying damage per attack.

Fangor – Level 25 Beast

Power: 280
Speed: 350

Abilities:

Burrow (Beast) – Burrow under the ground, becoming unattackable for one round. On the next round, you attack, dealing X Beast damage.
Hiss (Beast) – Deals X Beast damage and reduces the target’s speed by 25% for 4 rounds.
Vicious Fang (Beast) – Deals X Beast damage . Damage increases by X each time it hits. Max X Beast damage.

Dor the Wall – Level 25 Aquatic

Power: 280
Speed: 280

Abilities:

Headbutt (Beast) – Deals X Beast damage and has a 25% chance to stun the target.
Healing Wave (Heal) – Restores X health to the user.
Shell Shield (Damage Reduction) – Reduces up to X damage from each attack against you. Lasts 5 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire)
Blue Clockwork Rocket Bot (Missile, Toxic Smoke, Sticky Grenade)
Gilnean Raven (Alpha Strike, Call Darkness, Nocturnal Strike)

Hyuna of the Shrines is the first trainer that you’ll encounter in Pandaria. She starts off with Skyshaper, which is a straightforward glowfly fight. Confusing Sting’s damage is ridiculously low, so it’s nothing that you need to worry about at all. Glowing Toxin looks like it would be more dangerous at first glance, and it does do more damage. However, it only deals 6% of the target’s max health each round for 4 rounds, for a total of 24% of your pet’s health. To break it down, a 1500 max health pet would take 90 damage each round from this ability. So really, it’s not that strong at all. Slicing Wind’s damage is low, but it can ramp up quickly if it continuously gets 3 attacks in, so watch out for that. Other than Slicing Wind, though, Skyshaper is kind of a joke.

Next is Fangor. Fangor is much more powerful than Skyshaper. Burrow is dangerous because the damage it deals is high and for one round you can’t attack it. Still, Burrow only has an 80% hit chance, so it can miss (which I’ve seen it do multiple times). Hiss isn’t dangerous and the speed reduction debuff isn’t much more than an annoyance.* Vicious Fang is dangerous, though. The damage it deals at first isn’t much, but like other ramp up abilities like Arcane Blast or Frog Kiss, the damage it deals increases each time it’s used. So watch out for it because the damage can soon get to be high and incoming, constant, high damage isn’t something we’re looking for.

Last is Dor the Wall and he’s easiest when it comes to damage, but he’s also by far the most annoying of the three. Headbutt’s damage is good and it has a 25% chance to stun you for 1 round. Normally that stun would prove to be very dangerous, but not in this case. Headbutt is Dor the Wall’s ONLY attack, so you don’t have to worry about it doing any other damage to you while you’re stunned. Healing Wave is annoying because it will heal him for a lot and because he uses it in conjunction with Shell Shield which will reduce the damage you do to it. So you get reduced incoming damage plus healing and it equals extreme annoyance. Thankfully, I have just the solution for such annoyances.

*With 350 speed, Fangor’s going to be faster than you are regardless of Hiss, so it’s not like it really matters if you have even less speed.

To combat Hyuna’s pets, start off with the Nether Faerie Dragon. Nether Faerie Dragons are Dragonkin, which take reduced damage from Flying attacks, and 2 of the Nether Faerie Dragon’s attacks are Magic, which do increased damage to the Flying pet. Nice 2-for-1 there. Begin the battle by casting Moonfire, as Skyshaper will undoubtedly use either Confusing Sting or Glowing Toxin first. Next, follow up with Arcane Blast (Skyshaper will use either Confusing Sting or Glowing Toxin here – whichever it didn’t use the first round) and continue to use Arcane Blast until Moonfire comes off cooldown. With that next Moonfire, you should have killed Skyshaper.

When Fangor swaps in, immediately use Life Exchange to heal a bit and damage Fangor some (Fangor *should* use Burrow on the next round). You can either swap in your Rocket Bot or you can use your dragon to soak up the damage from Burrow, it’s up to you. I prefer to keep my dragon in to soak up the damage. If you go this route, be sure to use Arcane Blast ONLY until you die. You don’t want your Moonlight increasing Dor the Wall’s heal later on. In either case, when the rocket bot comes in, use Sticky Grenade. After you’ve got your grenade on, use Toxic Smoke to deal decent damage to Fangor and to place a DoT on him that deals Mechanical damage (Beasts take extra damage from Mechanical attacks, so it’s nice.). Use Missile on Fangor after you’ve used Toxic Smoke and continue to Missile until dead (eventually your Sticky Grenade will kill Fangor if your Missile doesn’t get the job done first).

That leaves Dor the Wall. Swap in your Gilnean Raven and immediately use Alpha Strike. Once you’ve done that, use Call Darkness to blind the pet.* You’ll need that Blindness for your next attack. Follow up Call Darkness with Nocturnal Strike. If it doesn’t kill Dor the Wall, continue to use Alpha Strike until the job is done.

*Not only does Call Darkness blind Dor the Wall so you can use Nocturnal Strike, but the Darkness weather reduces healing by 50%, so his Healing Wave won’t be nearly as strong.

Mo’ruk: Krasarang Wilds

Woodcarver – Level 25 Beast

Power: 280
Speed: 312

Abilities:

Acidic Goo (Critter) – Spits poison goo onto the target, dealing X Critter damage each round and increasing damage taken by 25% for 3 rounds.
Burrow (Beast) – Burrow under the ground, becoming unattackable for one round. On the next round, you attack, dealing X Beast damage.
Consume (Undead) – Deals X Undead damage. The user is healed for 100% of the damage dealt.

Lightstalker – Level 25 Flying

Power: 312
Speed: 312 (without Flying racial)

Abilities:

Moth Balls (Flying) – Launches a barrage of smelly pheromones at the target, each dealing up to X Flying damage and has a 50% chance to reduce the target’s speed by 25% for 3 rounds.
Alpha Strike (Flying) – Deals X Flying damage. Deals X additional damage if the user is faster than the enemy.
Moth Dust (Flying) – Deals X Flying damage and has a 25% chance to put the target to sleep for 1 round.

Needleback – Level 25 Aquatic

Power: 280
Speed: 280

Abilities:

Headbutt (Beast) – Deals X Beast damage and has a 25% chance to stun the target.
Grasp (Aquatic) – Grabs the target, dealing X Aquatic damage. The target cannot swap for 2 rounds.
Powerball (Critter) – Roll at the enemy, dealing X Critter damage and increasing your speed by 20%. Your speed continues to increase each time you use Powerball.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Mechanical Squirrel* (Metal Fist, Extra Plating, Wind-Up)
Nether Faerie Dragon** (Arcane Blast, Life Exchange, Moonfire)
Gilnean Raven (Alpha Strike, Call Darkness, Nocturnal Strike)

*I actually prefer to use the Son of Animus here, but a lot of people don’t have that pet and don’t have the 8k+ to purchase it out of the auction house. Even so, the Mechanical Squirrel should do just fine.

**I use an S/B Nether Faerie Dragon for this fight, so that it’s slightly faster than Needleback.

Mo’ruk starts off with Woodcarver, a rather unassuming grub pet. Acidic Goo’s damage is rather low, but it also increases your damage taken by 25% for 3 rounds, so it can cause other abilities to wreak havoc on you if you’re not careful. Burrow is Woodcarver’s nuke and it does a hefty amount of damage, even before the damage taken debuff is applied. With the damage taken debuff applied, it can take off close to ¾ of your health, while you can’t do anything because it’s underground. Consume doesn’t do much, either, but it heals Woodcarver for 100% of the damage it deals so you’ll have to fight your way through that mess as well.

Lightstalker is Mo’ruk’s next pet and it’s like Woodcarver – an unassuming pet. It’s a basic moth only with a superpowered attack power stat. Moth Balls is generally not dangerous, but if it hits all 5 times, it can be. Plus, it has a chance to reduce your speed by 25% for 3 rounds so watch out for that. Alpha Strike is normally not that bad to deal with, but because of it’s incredible speed, even after it loses the Flying racial, it will always get in that extra attack. Moth Dust is really what you need to look out for here. Moth Dust does a good amount of damage and it has a 25% chance to put you to sleep for 1 round. It’s not something that you want to have to deal with.

Needleback is Mo’ruk’s last pet and it’s an interesting one. Headbutt does a good amount of damage with a 25% chance to stun you for 1 round. It’s much like Moth Dust is with Lightstalker only this does Beast damage instead of Flying damage. You’ll want to try to reduce the amount of damage it deals so you can kill Needleback. Grasp’s damage is low but it has the side effect of making sure your pet can’t swap for 2 rounds. It could be potentially dangerous if your pet is low on health and you can’t get it swapped out. Still, I wouldn’t worry too much about it. Powerball is Needleback’s last ability and while it doesn’t do much damage, it increases Needleback’s speed by 20% each time it’s used. After a couple of attacks with Powerball, don’t be surprised if Needleback is suddenly faster than you are. It could mean failure.

To combat Mo’ruk’s pets, start off with your Mechanical Squirrel. Woodcarver’s first attack is going to be Acidic Goo, so start your use of Wind-Up. On your next turn, use Extra Plating because Woodcarver is going to use Burrow and if you attack, you’re going to waste your turn. Might as well do something that will reduce the incoming damage from that Burrow. Once you’ve got Extra Plating up, use Metal Fist for your next 2 turns. Follow Metal Fist up with your charged Wind-Up, and it should kill Woodcarver. If not, continue to use Metal Fist until it’s dead.

Once Woodcarver’s dead, you can either switch to your Nether Faerie Dragon or you can continue to use your Mechanical Squirrel for some extra damage before it dies. If you stay with the squirrel, keep using Metal Fist until you’re dead. When the Nether Faerie Dragon comes in, immediately use Moonfire. That will increase the damage of your Arcane Blasts by 10%. Keep using Arcane Blast until either Lightstalker is dead or until Moonfire comes off of its cooldown. If Moonfire comes off its cooldown, use it. It shouldn’t take too long to kill Lightstalker, since Flying pets are weak against Magic attacks, which yours are. You should definitely live against Lightstalker as well, as Flying attacks do reduced damage to Dragonkin, which your Nether Faerie Dragon is.

Once Lightstalker is dead, Needleback comes in. Keep your Nether Faerie Dragon in and immediately use Life Exchange to deal damage to Needleback and to heal yourself. Continue to use Moonfire and Arcane Blast until one of you is dead. If you die first, bring in your Gilnean Raven and use Call Darkness. If it doesn’t kill Needleback, use Nocturnal Strike on your next turn and it should.

Farmer Nishi: Valley of the Four Winds

Siren – Level 25 Elemental

Power: 312
Speed: 280

Abilities:

Photosynthesis (Heal) – Restores X healing every round. Lasts 5 rounds. Twice as effective in sunny weather.
Solar Beam (Elemental) – Instantly deals X Elemental damage, plus X damage if the weather is Sunlight. The user must recharge for two rounds afterwards. While recharging, you cannot perform any other actions.
Sunlight (Elemental) – A Solar Beam strikes all enemies, dealing X Elemental damage and transforms the weather into a sunny day for 9 rounds. During a sunny day, the maximum health of all pets is increased by 50% and healing done is increased by 25%.

Toothbreaker – Level 25 Elemental

Power: 280
Speed: 280

Abilities:

Inspiring Song (Heal) – Sings an inspiring song, which restores X health to all allies.
Leech Seed (Elemental) – Plants a seed in the target, instantly dealing X Elemental damage and restoring X health to the user. The seed lasts for 1 round. Each round, the seed deals X Elemental damage and restores that damage as health to the user.
Sons of the Root (Elemental) – Submerge, becoming unattackable for 2 rounds. During this time, the Sons of the Root attack the opponent, dealing X Elemental damage each round.

Brood of Mothallus – Level 25 Beast

Power: 280
Speed: 312

Abilities:

Acidic Goo (Critter) – Spits poison goo onto the target, dealing X Critter damage each round and increasing damage taken by 25% for 3 rounds.
Burrow (Beast) – Burrow under the ground, becoming unattackable for one round. On the next round, you attack, dealing X Beast damage.
Consume (Undead) – Deals X Undead damage. The user is healed for 100% of the damage dealt.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Sea Pony (Water Jet, Cleansing Rain, Pump)
Frog (Water Jet, Cleansing Rain, Frog Kiss)
Blue Clockwork Rocket Bot (Missile, Toxic Smoke, Launch Rocket)

Farmer Nishi is one of the easiest trainers in Pandaria, in my opinion. He starts off with Siren, a normal Singing Sunflower with normal abilities. Photosynthesis is a heal, which heals for double the amount if the weather is Sunny Day. Unfortunately, one of its abilities, Sunlight, turns the weather into Sunny Day. Solar Beam is Siren’s nuke and it does a LOT of damage. If the weather is Sunny Day, then the ability does even more damage. Again, unfortunate, but not that horrible. Plus, after using Solar Beam, the pet has to recharge for 2 turns, so you can attack it without fear of retribution for 2 rounds. Sunlight strikes all of your pets for a small amount of elemental damage and changes the weather to Sunny Day. During Sunny Day all pets’ maximum health is increased by 50% and all healing is increased by 25%. Both Photosynthesis and Sunlight benefit from Sunny Day, so that’s a problem, but not an insurmountable one. It actually has a very easy solution (listed below).

Toothbreaker is Nishi’s next pet and it’s a rather unassuming Terrible Turnip. Inspiring Song will heal itself and all allies for a small amount. Not like that really matters though, because Siren will be dead and Brood of Mothallus won’t have had any damage taken off yet so it’s pointless to heal it. Leech Seed does a small amount of elemental damage to you and restores the same amount to Toothbreaker. Not difficult to overcome, in my opinion. Sons of the Root is Toothbreaker’s most annoying ability. Toothbreaker goes underground and smaller versions of him appear to attack you (2 attack you each round). The damage is laughable, the only problem is you can’t attack Toothbreaker for those 2 rounds, which sucks. It’s another problem that’s not actually a problem.

Brood of Mothallus is Farmer Nishi’s last pet and it’s a copy of Woodcarver from the Mo’ruk fight. Literally. EVERYTHING about them is the same. The moves are the same and even their power and speed are the same. As you can imagine, Brood of Mothallus is not what I’d call difficult.

To combat Farmer Nishi’s pets, start off with your Sea Pony. On your first turn, you’ll want to charge up Pump as Siren will use Sunlight. After you’ve charged Pump, use Cleansing Rain to change the weather, thus removing the double healing from Photosynthesis (Siren uses this one its second turn) and the extra damage from Solar Beam, as well as increasing the damage of your attacks by 25%. Siren is going to use Solar Beam for its third attack, so use Water Jet to deal good damage to Siren. Siren has to recharge for 2 turns now, so use Pump to deal extreme damage to Siren. If it doesn’t kill Siren, use Water Jet once more and it will finish the sunflower off.

Keep Sea Pony in for Toothbreaker as well. Toothbreaker is going to start off with Sons of the Root, so use your first turn to cast Cleansing Rain once more to refresh the weather and to heal yourself a little. On the second turn of Sons of the Root, charge Pump. Once Sons of the Root expires, Toothbreaker will use Leech Seed, so use Water Jet to deal good damage to Toothbreaker. Toothbreaker will use Inspiring Song next, so use Pump once more to deal extreme damage to Toothbreaker. By now, Toothbreaker will have 2 or 3 rounds where it can’t do anything because all of its abilities are on cooldown, so use Pump once more to charge it up, then use Water Jet and it should finish Toothbreaker off.

When Brood of Mothallus comes in, immediately use Pump to deal good damage to the pet before you’re finished off. It doesn’t matter what ability you use next because Brood of Mothallus will be Burrowing and you’re more than likely going to die on the next turn. When dead, bring in your Blue Clockwork Rocket Bot and charge your Launch Rocket. Use Toxic Smoke once to deal damage and place a DoT on Brood of Mothallus. Next, use Launch Rocket again to deal heavy damage to the pet. It should kill Brood of Mothallus, but if it doesn’t, simply use Missile until it’s dead.

Courageous Yon: Kun-Lai Summit

Piqua – Level 25 Flying

Power: 280
Speed: 312 (without Flying racial)

Abilities:

Squawk (Flying) – Lets out a loud squawk, dealing X Flying damage and reducing the damage the target deals by 25% for 3 rounds.
Lift-Off (Flying) – Fly up high, becoming unattackable for one round. On the next round, you attack, dealing X Flying damage.
Flock (Flying) – Flocks the target, causing X Flying damage every round. Lasts 3 rounds. Opponents struck by the flock take double damage for 2 rounds.

Lapin – Level 25 Critter

Power: 280
Speed: 312

Abilities:

Adrenaline Rush (Critter) – Deals X Critter damage and increases your speed by 75% for 3 rounds.
Burrow (Beast) – Burrow under the ground, becoming unattackable for one round. On the next round, you attack, dealing X Beast damage.
Flurry (Critter) – Rapidly strikes at the enemy 1-2 times, dealing X Critter damage per hit. Hits an additional time if the user is faster than the enemy.

Bleat – Level 25 Beast

Power: 312
Speed: 312

Abilities:

Bleat (Heal) – Sings an inspiring song, which restores X health to all allies.
Chew (Critter) – Patiently chew some grass. On the next round, you will deal X Critter damage in addition to your next attack. Chew can deal damage from the back row.
Stampede (Critter) – Starts a stampede, causing X Critter damage. Opponents struck by the stampede take double damage for 2 rounds. Stampede continues for 3 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire)
Feline Familiar (Pounce, Stoneskin, Devour)
Blue Clockwork Rocket Bot (Missile, Toxic Smoke, Sticky Grenade)

Courageous Yon can be kind of difficult to find. He’s high up in the mountains in a small cave that isn’t easy to spot. Yon starts off with Piqua, a normal Flying pet. Squawk’s damage is low, but it will also reduce the damage that you deal by 25% for 3 rounds, which can really suck. Lift-Off is Piqua’s nuke and it’s a doozy. It flies up into the air, so you can’t attack it, then it swoops down to attack you for heavy flying damage. Flock is Piqua’s last ability and while the damage is very low, if you get hit with the ability, you’ll take double damage for 2 rounds. That’s something that you’ll want to keep in mind as you choose what to do during battle.

Lapin is Yon’s next pet and it’s a regular rabbit, just fast. Adrenaline Rush’s damage is low, but it increases Lapin’s speed by 75% for 3 rounds, ensuring that it’s always faster than you are. Burrow is Lapin’s nuke and it sucks, just like Lift-Off. It burrows underground, so you can’t attack it for one round, then hits you for heavy beast damage. Flurry normally isn’t much to worry about, but thanks to Adrenaline Rush, Lapin’s going to be faster than you are, so it will always get the extra hit in from being faster than your pet. The damage can ramp up fast, especially if you still have the debuff from Piqua’s Flock.

Bleat is Yon’s last pet and it’s deceptively dangerous. Bleat heals Bleat and all of its allies, but by this time, their other allies are dead, so it really only matters to Bleat. The healing from Bleat is not that good, so you don’t have to fight back through much. Chew is what’s so deceptively dangerous about this pet. It chews on some grass the first round, doing nothing. On the next round, Bleat will attack for a good amount of critter damage in addition to anything else it does that round. It can also deal that damage from the back row, so if it used Chew then swapped out for another pet, that other pet could attack and Bleat would still use Chew for that extra damage. Dangerous indeed. Especially when combined with Stampede. The damage from Stampede is negligible, but like Flock, it places a debuff on you so you take double damage for 2 rounds. When combined with Chew, it could prove fatal very fast. I don’t think you’ll have to worry about that, though.

To combat Courageous Yon’s pets, start off with your Nether Faerie Dragon. All of Piqua’s attacks do Flying damage, and Flying attacks do reduced damage to Dragonkin. Plus, your Nether Faerie Dragon has Magic attacks which do increased damage to Flying pets. Start off with Arcane Blast*. After your first Arcane Blast, use Moonfire to increase the damage of your attacks by an additional 10%. After that, just keep using Arcane Blast on Piqua until it dies (it shouldn’t take but maybe 3 more rounds to finish it off). When Piqua is dead, keep your Nether Faerie Dragon in and immediately use Life Exchange when Lapin comes out.

Lapin is going to use Adrenaline Rush on its first turn (right before you use Life Exchange), then Burrow, so you can either have your dragon soak up the Burrow or swap in your Feline Familiar for it. Personally, I would choose to keep the dragon in to soak up the damage so my Familiar doesn’t get half its health taken off when it gets swapped in. When you do swap in your Familiar, though, immediately use Stoneskin to reduce the incoming damage (Flurry hits will be extremely small thanks to that). Pounce on Lapin 3 or 4 times, then when you know that Burrow is on cooldown, use Devour. That will kill off Lapin and heal you for a good amount of health.

Keep your Familiar in and immediately use Stoneskin when Bleat comes in. After that, Pounce on Bleat until you die or you need to refresh Stoneskin. Keep on Bleat with Pounce until you can use Devour to kill it. If your Familiar dies, use your Blue Clockwork Rocket Bot with Toxic Smoke to place a DoT on Bleat then Missile it to death. It won’t take but maybe 2 hits with Missile to finish it off.

*You’re probably wondering why I started with Arcane Blast and not Moonfire, right? Well Piqua’s first attack is going to be Lift-Off and if you use Moonfire, you’ve wasted good damage that could otherwise be applied to Piqua, so wait until your second turn to use Moonfire.

Seeker Zusshi: Townlong Steppes

Diamond – Level 25 Elemental

Power: 280
Speed: 280

Abilities:

Frost Shock (Elemental) – Chills the target, dealing X Elemental damage and reducing their speed by 25% for 2 rounds.
Frost Nova (Elemental) – Deals X Elemental damage and prevents the target from fleeing for 2 rounds. While rooted the target is Chilled.
Howling Blast (Elemental) – Deals X Elemental damage to the enemy. Deals X additional damage to the enemy team if the target is Chilled.

Mollus – Level 25 Critter

Power: 280
Speed: 312

Abilities:

Acidic Goo (Critter) – Spits poison goo onto the target, dealing X Critter damage each round and increasing damage taken by 25% for 3 rounds.
Dive (Aquatic) – Submerges, becoming unattackable for one round. On the next round, you attack, dealing X Aquatic damage.
Absorb (Undead) – Deals X Undead damage. The user is healed for 100% of the damage dealt.

Skimmer – Level 25 Aquatic

Power: 280
Speed: 312

Abilities:

Soothe (Sleep) – Sings to the target, causing them to become drowsy. Drowsy targets will fall asleep at the end of next round unless hit.
Cleansing Rain (Heal/Weather Effect) – Restores X health to your team and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.
Pump (Aquatic) – First use: Increases your damage dealt by 10%. Second use: Blasts the target with a surge of water, dealing X Aquatic damage.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Sea Pony (Water Jet, Cleansing Rain, Pump)
Cat (Pounce, Screech, Devour)
Gilnean Raven (Alpha Strike, Call Darkness, Nocturnal Strike)

Seeker Zusshi is the only Jinyu trainer in Pandaria and he’s located over by Niuzao Temple in Townlong Steppes. He starts out with Diamond, a rather normal ice elemental. Frost Shock’s daamge is low, but it reduces your pet’s speed by 25% for 2 rounds. You’re not going to need speed, though, so it doesn’t matter much. Frost Nova does decent elemental damage and it prevents your pet from fleeing for 2 rounds. You’re not going to want to flee, so again, it doesn’t matter. It does chill you though, which gives his Howling Blast extra damage. Howling Blast is Diamond’s strongest attack. It deals good elemental damage and some small additional damage to your team if your pet is chilled. It looks like something to worry about, but it’s not.

Mollus is Zusshi’s second pet and it’s a common snail setup. Acidic Goo’s damage is small, but it’s still dangerous because it increases the damage you take by 25%. When used in conjunction with Dive, it can be deadly. Dive is Mollus’ nuke and it’s a pain. Dive makes it so that you can’t attack the pet for 1 round, and on the next round (if it hits), you’re going to take heavy aquatic damage. Absorb’s damage is low, but it also heals Mollus for 100% of the damage it deals. Still, it shouldn’t pose too much of a problem.

Skimmer is Zusshi’s last pet and, in my opinion at least, is the most dangerous of the three. Soothe will put your pet to sleep unless you’re hit before the it takes effect. Cleansing Rain will heal Skimmer for a small amount and change the weather to Cleansing Rain. It will increase Skimmer’s only attack by 25%, which is a lot. Unfortunately, Skimmer’s attack is Pump. Pump has to charge for 1 round before it can be used, but when it can be used, it does extreme aquatic damage, especially if Cleansing Rain is up. If Cleansing Rain is up, you’ll probably get 1-shot.

To combat Seeker Zusshi’s pets, start off with your Sea Pony. Use Pump when you come out as Diamond will use Frost Nova. Since you’re chilled, Diamond will more than likely use Howling Blast on its next turn so use Cleansing Rain to increase the damage you do and to heal back the damage done to your other 2 pets. Use Water Jet to deal good damage to Diamond and then use Pump to finish it off.

Keep your Sea Pony in and use Water Jet on Mollus until you’re dead. Once dead, bring in your Cat and immediately Screech to reduce Mollus’ speed. Now you should be faster than Mollus. Use Pounce (and now that you’re faster, you’ll get the extra damage from Pounce) a few times. Mollus’ health should be getting low by now, so use Devour to deal more damage and if Mollus dies, you’ll get healed. If Devour didn’t kill Mollus (maybe he used Dive again), use Pounce once or twice to finish it off. Be sure to keep Screech up at all times so that you’re always faster and get the extra damage from Pounce.

Skimmer should come in now. As with Mollus, use Screech to become faster and start Pouncing. Keep Pouncing until you die. When your Gilnean Raven comes in, Alpha Strike to deal good damage to Skimmer. Use Call Darkness immediately after to change the weather to Darkness then Nocturnal Strike to finish Skimmer off. If for whatever reason Skimmer didn’t die, simply keep Alpha Striking until it does die.

Wastewalker Shu: Dread Wastes

Crusher – Level 25 Aquatic

Power: 312
Speed: 280

Abilities:

Renewing Mists (Heal) – Fills the area with a healing mist, causing your front pet to restore X health every round. Lasts 3 rounds. Persists through pet swaps.
Surge (Aquatic) – Rushes to the enemy on a stream of water, dealing X Aquatic damage. This move always goes first.
Whirlpool (Aquatic) – Causes a whirlpool to form under the enemy pet. In two rounds, the opponent’s pet will take X Aquatic damage and be rooted for 2 rounds.

Pounder – Level 25 Elemental

Power: 280
Speed: 280

Abilities:

Sandstorm (Elemental) – Deals X Flying damage and turns the weather into a sandstorm for 5 rounds. During a sandstorm, all pets take X less damage and their accuracy is reduced by 10%.
Rupture (Elemental) – Stone spikes erupt from the ground, dealing X Elemental damage and has a 25% chance to stun the target.
Quake (Mechanical) – Pounds the ground, dealing X Mechanical damage to the enemy and half that damage to their backline pets. Quake continues and increases in damage for 3 rounds and can affect enemies underground.

Mutilator – Level 25 Beast

Power: 350
Speed: 280

Abilities:

Spiked Skin (Damage Reduction) – Reduces up to X damage from each attack against you and deals X Dragonkin damage each time you take direct damage. Lasts 5 rounds.
Counterstrike (Humanoid) – Deals X Humanoid damage. Deals X additional Humanoid damage if you were struck this round.
Powerball (Critter) – Roll at the enemy, dealing X Critter damage and increasing your speed by 20%. Your speed continues to increase each time you use Powerball.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Gilnean Raven (Alpha Strike, Call Darkness, Nocturnal Strike)
Sea Pony (Water Jet, Cleansing Rain, Pump)
Blue Clockwork Rocket Bot (Missile, Toxic Smoke, Launch Rocket)

Wastewalker Shu is the last of the trainers before you face Grand Master Aki. Shu uses Crusher first. Renewing Mists isn’t anything new by now. It heals for a small amount each round for 3 rounds. It persists through pet swaps so if it’s still active when Crusher dies, it will carry over to the next pet. Surge’s damage is low, but it always goes first so you’ll get attacked before you can do anything to protect yourself from it. It shouldn’t be anything you need to worry about. Whirlpool is Crusher’s nuke and it deals a good amount of aquatic damage. In addition, the pet that gets hit by it will be rooted for 2 rounds. This shouldn’t really matter because by the time you would get hit by Whirlpool, Crusher should be dead.

Pounder comes next and it’s a normal elemental pet. Sandstorm will deal a decent amount of flying damage and it turns the weather into Sandstorm for 5 rounds. During Sandstorm, all pets will take reduced damage, but also have their accuracy reduced by 10%. Unfortunately, Pounder is an elemental and is therefore immune to the accuracy reduction. Still, the damage reduction from Sandstorm helps protect your team against its Quake. Rupture could be considered Pounder’s “nuke”, even though the damage is smaller than what you’d expect from a nuke. It deals a decent amount of elemental damage and it also has a 25% chance to stun you for 1 round. That stun is bad news, but it’s not anything that you shouldn’t be able to fight through. Quake’s damage is low, but it hits your entire team which is why the damage reduction from Sandstorm is so nice. It reduces a lot of the damage to your backline pets from Quake. Even so, Quake’s damage will continue to increase each round it’s allowed to deal damage, so you’ll want to watch out for that.

Mutilator is Shu’s last pet and it’s the most annoying. Spiked Skin will reduce the amount of damage Mutilator takes and it deals dragonkin damage whenever you deal direct damage to Mutilator. It’s a pain in the ass, but nothing you shouldn’t be able to counter. Counterstrike’s damage is decent, but if it gets in the extra attack from being attacked that round, the damage can ramp up quickly. Luckily, Mutilator’s last ability pretty much ensures that you won’t be hit by that last ability. Powerball’s damage is low, but it increases Mutilator’s speed by 20% each time it’s used. The speed increase doesn’t go away until the end of battle, so it’s pretty much going to always be faster than you. This is good because it means that Mutilator will never get that extra damage from Counterstrike, since it will be going first, it won’t have been attacked yet, so no extra damage. Poor Mutilator.

To combat Wastewalker Shu’s pets, start off with your Gilnean Raven. When it comes out, immediately use Alpha Strike for good flying damage. It will use Renewing Mists, so use Call Darkness to Blind it and reduce the amount healed by Renewing Mists by 50%. On the next turn, use Nocturnal Strike for extreme flying damage. If it doesn’t kill Crusher (it usually doesn’t), Crusher will use Whirlpool, so Alpha Strike one last time to kill it before Whirlpool goes off. You probably won’t get the extra damage from Alpha Strike this time because Crusher will more than likely use Surge to go first. Still, the initial damage should be enough to kill it.

Pounder will come in and I would recommend that you leave your Raven in to soak up the Whirlpool and some damage from Pounder. Unfortunately, Pounder is immune to the negative effects from Call Darkness, so it’s only hurting you. However, Pounder almost always casts Sandstorm at the beginning, and while Pounder is immune to the accuracy reduction from Sandstorm, it clears the blindness and healing reduction from you and gives you some damage reduction in turn. Keep using Alpha Strike until you’re dead (you probably won’t last but maybe 3 rounds at the most). When your Raven dies, bring in your Sea Pony and use Pump. On the next turn, cast Cleansing Rain to heal yourself a bit and increase the damage you deal from Pump by 25%. Cast Water Jet once then immediately use Pump to finish off Pounder.

You should live through this fight, so stay in when Mutilator comes in. Keep using Water Jet on Mutilator until you’re dead. With any luck, you’ll have reduced its health by at least 30%. That leaves your Rocket Bot. Immediately use Launch Rocket. If it has Spiked Skin up, use Missile once to deal decent Mechanical damage to Mutilator. If it has at least 50% of its health left, cast Missile once more to reduce it to about 50% then use Launch Rocket. That should finish Mutilator off.

Grand Master Aki: Vale of Eternal Blossoms

Chirrup – Level 25 Critter

Power: 300
Speed: 375

Abilities:

Swarm (Critter) – Starts a swarm, causing X Critter damage. Opponents struck by the swarm take double damage for 2 rounds. Swarm continues for 3 rounds.
Nature’s Touch (Heal) – Restores X health to the user.
Inspiring Song (Heal) – Sings an inspiring song, which restores X health to all allies.

Stormlash – Level 25 Dragonkin

Power: 334
Speed: 300

Abilities:

Call Lightning (Mechanical) – Deals X Mechanical damage and causes a Lightning Storm for 5 rounds. During a Lightning Storm, all pets deal X bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.
Tail Sweep (Dragonkin) – Deals X Dragonkin damage. Deals X additional damage if the user is slower than the enemy.
Roar (Beast) – A fierce roar deals X Beast damage and enrages the user, increasing the damage they deal by 25% for 3 rounds.

Whiskers – Level 25 Aquatic

Power: 334
Speed: 334

Abilities:

Surge (Aquatic) – Rushes to the enemy on a stream of water, dealing X Aquatic damage. This move always goes first.
Survival (Death Prevention) – You endure, preventing your health from being reduced below 1 health until the end of the next round. Pets affected by Survival will survive an Apocalypse.
Dive (Aquatic) – Submerges, becoming unattackable for one round. On the next round, you attack, dealing X Aquatic damage.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Anubisath Idol* (Crush, Stoneskin, Deflection)
Peddlefeet (Bow Shot, Perfumed Arrow, Love Potion)
Gilnean Raven (Alpha Strike, Call Darkness, Nocturnal Strike)

*You can get the Anubisath Idol from the Twin Emperors in the Temple of Ahn’Qiraj. If you don’t want to have to fight them, you can always purchase one from the auction house. They generally go for 1,000g – 2,000g. The Anubisath Idol is an awesome pet and it’s certainly worth the money if you can afford one. It will see a lot of use in PvE pet battles.

Aki the Chosen is the last Grand Master trainer that you’ll have to fight in Pandaria and is the first trainer that you’ll encounter that has Legendary pets. She starts off with Chirrup, who is kind of a joke. The only attack that Chirrup has is Swarm, and the damage from that ability is low, even after the damage taken debuff. Nature’s Touch is a heal that actually heals for a good amount, so you’ll have to fight through the health that Chirrup restores with that. If that wasn’t enough, Chirrup has yet another heal that you’ll have to contend with – Inspiring Song. The healing done by Inspiring Song is low, though, so you won’t have to worry about that as much. The problem with this fight isn’t that it’s hard, but it takes a long time because of all of the healing Chirrup can do. Even so, you won’t have a problem with Chirrup.

Next is Stormlash, whose abilities are probably the most powerful of the three. Again, if you follow this guide, Stormlash won’t be a problem. Call Lightning is the most powerful, single attack, that Stormlash has and it changes the weather to Lightning Storm for 5 rounds. All pets will deal an additional amount of mechanical damage and mechanical abilities deal 25% extra damage. Luckily, Call Lightning is Stormlash’s only mechanical ability, and neither of the other pets have mechanical attacks. It’s something that you’ll want to avoid if you can, though. Tail Sweep’s damage is decent, but if it can get in that extra damage from being slower than you, it can get dangerous and quick. Fortunately, Stormlash’s speed is 300, so it’s almost guaranteed to be faster than you are.* Roar is Stormlash’s last ability and it’s damage is low. The downside is that it increases Stormlash’s damage by 25% for 3 rounds. If it can get that in combination of the 50% increased damage for 1 round for bringing your pet’s health below 50%, it’s deadly. It’s certainly something that you’ll want to watch out for. A Call Lightning’s damage that’s increased by 75% can easily take off 60%+ of your pet’s health in that one attack.

Whiskers is Aki’s last pet and it’s the most annoying of the three (yes, even more so than Chirrup with all of its healing). Surge’s damage is low, but it always goes first so it can be dangerous if you’re getting low on health. Survival is annoying because for 1 round, it makes it so Whiskers can’t be killed. You’ll have to try to wait it out until Survival ends so you can finish Whiskers off. Dive is Whiskers’ nuke and it deals heavy aquatic damage. It also makes Whiskers unattackable for 1 round, so it gets a free round of damage while you can do nothing. Fortunately, it has a decent cooldown so Whiskers can’t use it that often. With all of the dodging and damage prevention it has, Whiskers is a formidable opponent, but still one that we can defeat.

*If you have a Rare, level 25 Peddlefeet, it will be faster than Stormlash. At that level, Peddlefeet has a speed of 325, so Stormlash will get the extra damage from Tail Sweep in. Fortunately, if you have to swap in Peddlefeet during the Stormlash battle, it generally won’t be for more than 2 rounds, so it won’t take a whole lot of damage before you can kill Stormlash off.

To combat Aki’s pets, start off with your Anubisath Idol. Immediately cast Stoneskin as soon as it comes out. This will reduce the damage that Swarm does by quite a bit, if not completely negating the damage Swarm does. Be sure to keep Stoneskin up at all times throughout the entire battle to reduce the damage your Idol will take from Aki’s pets. After you have Stoneskin up and running, all you have to do is use Crush until either Chirrup is dead or until Stoneskin is about to fall off, in which case refresh Stoneskin then begin to Crush again until Chirrup is dead.

When Stormlash comes in, it will cast Call Lightning immediately. To counter that, use Deflection. Normally, Call Lightning would hit first, but because we used Deflection, it’s going to miss because Deflection always goes first, so it’s going to block the damage from Call Lightning. If you get the chance, be sure to save your next Deflection for when Stormlash reduces your health below 50%, because it will get the 50% increased damage buff and you’ll want to block that damage. Anyways, use Crush for good damage against Stormlash (Dragonkin take increased damage from humanoid attacks). Other than that, use Stoneskin to reduce damage (and completely negate the extra damage from Call Lightning) and Deflection on the round where Stormlash gets the 50% increased damage and you shouldn’t have much of a problem.

Your Idol should survive until Whiskers and if it does, cast Stoneskin on the first round that Whiskers comes in, as Whiskers will use Dive so you’ll waste your turn if you use something else. If you have Deflection off cooldown, use it to deflect the damage from Dive, then Crush away until you die. Bring in Peddlefeet and immediately use Perfumed Arrow for decent humanoid damage and a chance to stun Whiskers. Then Bow Shot until you can kill Whiskers or Perfumed Arrow comes off cooldown. If your health drops below 50%, use Love Potion to restore some health, then return to your attack. If for some reason Peddlefeet dies, switch in your Raven and Alpha Strike to finish off Whiskers.

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