6.2 Legendary Pets

Patch 6.2 has opened up the new Tanaan Jungle zone and with it some new, exciting prospects for pet battlers!  Throughout the zone, there are 15 legendary pets that you can battle for new rewards*.

Defeating all of these new pets will reward you with an achievement, Tiny Terrors In Tanaan.  Completing this achievement is not as easy as it seems.  Some of the pets are rather difficult to get to, even with flying coming out soon.  Chaos Pup is located at the back of a cave filled with very powerful Felguards, Felsworn Sentry is guarded by powerful Arakkoa, and Dark Gazer is on the way up to the Throne of Kil’Jaeden which is populated by the most powerful NPCs in Tanaan Jungle!  Felsworn Sentry and Dark Gazer should be easier to get to once flying comes out, but Chaos Pup will still be very difficult to get to since it’s at the back of a cave.

Each legendary pet comes equipped with the Fel Corruption ability, which will deal good AoE damage to your entire team and will increase the legendary pets’ teammates’ damage by 50% and reduce all damage they take by 50% for 10 rounds.   Yes, you read that correctly.  10 rounds.  As in the case of some other Legendary pets, all of the Legendary pets have the Elite buff.  This means that they automatically take 50% reduced damage at all times.  So if fighting these pets wasn’t bad enough, now we have to contend with 50% damage reduction.   Do note, that the legendary pets will cast Fel Corruption as soon as it comes off of its cooldown, so keep that in mind.

At first, it seems a little daunting to take on this task with such an obstacle to overcome, but overcome it, we will.  It turns out that with 4 (maybe 5) teams, you can defeat each legendary pet in Tanaan Jungle.  (Do note that all of these strategies depend on RNG a little.  Not much, but a little.  Such is the case with any pet strategy, though, so it’s nothing new.   Also, you will need to use your pet battling skills to make adjustments to the strategies depending on what secondary pets you have to battle.)

*The rewards from the Fel-Touched Pet Supplies could, in my opinion, be a little better.  1 Pet Charm for defeating a legendary pet team is a bit of a downer, I must say.  Even though you are able to complete all 15 pets on each toon every day, 1 pet charm seems a tad low.

Now on to the pet battles!

These are the pets that you will need:

  • Zandalari Anklerender (S/S) – Hunting Party, Primal Cry, Black Claw (Sometimes you may want to use Leap in place of Primal Cry.   I will post that where necessary.)
  • Zandalari Kneebiter (P/B, though any breed other than S/S would work) – Hunting Party, Black Claw, Bloodfang
  • Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
  • Ruby Droplet (I use B/B) (Absorb, Bubble, Drain Blood)
  • Ikky (Quills, Black Claw, Flock)
  • Pandaren Water Spirit (Water Jet, Whirlpool, Geyser)
  • Chrominius (Arcane Explosion, Howl, Surge of Power) (You may sometimes wish to use Bite instead of Arcane Explosion.  I will note that when necessary.)
  • Black Lamb (I use H/P) (Chew, Comeback, Stampede)

Bleakclaw – Level 25 Flying

Power:  255
Speed:  619 (with Flying racial); 413 (without Flying racial)

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Lift-Off (Flying) – Fly up high, becoming unattackable for one round.  On the next round, you attack, dealing X to X Flying damage.
Savage Talon (Flying) – Slashes savagely, dealing X to X Flying damage.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Pandaren Water Spirit (Water Jet, Whirlpool, Geyser)
Chrominius (Arcane Explosion, Howl, Surge of Power)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)

Bleakclaw is dangerous for the simple fact that it’s a flyer, so it’s almost always going to go first.  Even after the removal of the Flying racial, Bleakclaw will still have over 400 speed, so it will be going first until it dies.  Fel Corruption is the same as all of the other legendary pets, while I’m sure you’ve encountered Lift-Off and Savage Talon before.  By now, it’s probably feeling kind of repetitive.

Bleakclaw’s abilities go in this order:

Fel Corruption
Lift-Off
Savage Talon
Fel Corruption
Not sure after this as I’ve never had Bleakclaw last past this round.

To combat Bleakclaw, start off with your Pandaren Water Spirit.  We’re going to do most of the Howl Bomb strategy here.  When the battle begins, use Geyser to start setting up your outgoing damage.  Once Geyser is up, use Whirlpool to add more damage.  Swap to your Chrominius to soak up the Lift-Off, then Howl to deal double damage with Geyser and Whirlpool.  If you got lucky with a crit and Bleakclaw has less then 330 health remaining, use Arcane Explosion to finish it off.  If you did not get lucky and get a crit, use Surge of Power to kiss Bleakclaw goodbye.  After Bleakclaw, it’s just a matter of waiting out the Fel Corruption buff before you’re able to finish off the backline pets.  Personally, I use the Pandaren Water Spirit as soon as Chrominius dies so that I can put up Geyser and Whirlpool again before biting the dust.  The Teroclaw Hatchling has incredible survivability with Dodge and Nature’s Ward, so with its help, you should have absolutely no problem finishing Bleakclaw’s team off.  (Just be sure that you use Nature’s Ward at the right time.  For instance, you don’t want to use it if the remaining pet is an Aquatic with Aquatic-based attacks.)

Chaos Pup – Level 25 Beast

Power:  368
Speed:  366

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Howl (Damage Increase) – A distant howl frightens the target, increasing the damage they take by 100% for 2 rounds.
Bite (Beast) – Bites at the enemy, dealing X Beast damage.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Ikky (Quills, Black Claw, Flock)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

Chaos Pup is probably the hardest of the pets to get to after patch 6.2.2.  Unlike most of the other pets, you cannot simply fly to this pet, as it is located at the back of a cave.  Unfortunately, that cave is populated by powerful Felguards and Sargerei spellcasters.   There is good news, though.  If you can make it to the back of the cave, the pet battle itself is actually not that bad.

Chaos Pup’s attacks go in this order:

Fel Corruption
Howl
Bite
Bite
and so on

To combat the Chaos Pup, start off with your Ikky.  When the battle begins, use Black Claw, then Flock.  After Flock, your Ikky is probably going to be dead, so bring in your Teroclaw Hatchling and use Alpha Strike to finish the Chaos Pup off.  Once the Chaos Pup is dead, it’s up to you whether or not you want to keep your Teroclaw Hatchling in the battle.  Personally, I keep mine in battle because I don’t like to waste a turn swapping.  Although you could always use Nature’s Ward and send it to the backline where it will continue to heal while your Ruby Droplet absorbs some of those Fel Corruption-buffed rounds.  In any case,  keep at it against those backline pets until you claim victory!

Corrupted Thundertail – Level 25 Beast

Power:  330
Speed:  319

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Devour (Beast) – Deals X Beast damage.  If the user kills an enemy with Devour, they restore X health.
Tail Slap (Aquatic) – Slaps the enemy with its tail, dealing X to X Aquatic damage.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Ikky (Quills, Black Claw, Flock)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

The Corrupted Thundertail is near Magwia’s spawn point in Thundertail Wallow.  Although the Corrupted Thundertail has a very large amount of health, it shouldn’t be too hard to bring it down.  Especially considering that it has no heal of any kind to bring that monstrous health pool back up with.

Corrupted Thundertail’s attacks go in this order:

Fel Corruption
Devour
Tail Slap
and so on

To combat the Corrupted Thundertail, start off with your Ikky.  When the battle begins, use Black Claw followed by Flock.  Let Flock complete (at which point the Corrupted Thundertail should die).  Use Flock again when the next pet comes in and wait for death.  Once Ikky is dead, use whatever pet you feel most comfortable with.  If you think that you’ll have trouble with those backline pets until the Fel Corruption buff wears off, start with your Teroclaw Hatchling, use Nature’s Ward and then send it to the backline to heal up while your Ruby Droplet takes care of business.  Just be sure to use Bubble and Drain Blood on cooldown.

Cursed Spirit – Level 25 Undead

Power:  330
Speed:  366

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Ghostly Bite (Undead) – Deals X Undead damage and stuns the user for 1 round.
Death Coil (Undead) – Deals X Undead damage and heals the user for 50% of the damage dealt.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Black Lamb (Chew, Comeback, Stampede)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

The Cursed Spirit is a pain in the rear to defeat for one simple reason – it’s Undead.  This means that it will get the Undead resurrection round after it’s been killed once.  Oh joy.  Thankfully, if everything goes as planned in this strategy, that round won’t be anything that you’ll need to worry about anyways.  Still, the Cursed Spirit is not to be underestimated in any way, shape, or form.  Proceed with caution.

The Cursed Spirit’s abilities go in this order:

Fel Corruption
Ghostly Bite
Death Coil (once the stun wears off)
Fel Corruption
Ghostly Bite
Death Coil (once the stun wears off)
and so on

To combat the Cursed Spirit, start off with your Black Lamb.  When the battle begins, use Chew to start charging up that damage.  Once you’ve used Chew, use Stampede to increase all of the damage the Cursed Spirit will take by 100% for 2 rounds.  This is going to make Chew hit VERY hard (like over 800 damage hard).  Let Stampede finish doing its thing, then use either Comeback or Stampede to finish off the Cursed Spirit the first time.  The Cursed Spirit is going to finish off your Black Lamb, but it’s a small thing to worry about since the Cursed Spirit is going to die for good at the end of the round as well.  Yay!  Once you’ve killed the Cursed Spirit, the next pet that you bring into battle will depend on what the secondary pets are.  If the next pet that comes into battle is an Aquatic, bring in your Teroclaw Hatchling.  If not, you can use either one.  Keep pounding away at it and those two backline pets should die pretty easily.

Dark Gazer – Level 25 Magic

Power:  255
Speed:  366

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Interrupting Gaze (Magic) – Deals X Magic damage.  Interrupts the opponent’s round if the user goes first.
Focused Beams (Magic) – Blasts the enemy with a beam of arcane power, dealing X Magic damage.  Damage increases by X each time it is used.  Max X Magic damage.

Dark Gazer was one of the harder legendary pets to get to due to the fact that it’s surrounded by very powerful felguards that patrol the path up to the Throne of Kil’Jaeden.  However, now that flying has been implemented in Draenor, it’s much easier to get to.  As for the battle itself, well, Dark Gazer can be a bit of a problem thanks to its rather annoying ability, Interrupting Gaze.  Still, I don’t think that you will have too much of a problem.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Zandalari Kneebiter (Hunting Party, Black Fang, Bloodfang)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

Start off with your Zandalari Kneebiter.  When the battle begins, immediately use Black Fang.  After Black Fang has been applied, use Hunting Party.  Use Hunting Party again because you will get stunned in the last round due to Interrupting Gaze.  Let Hunting Party do its work, then use Bloodfang to finish Dark Gazer off.  When it’s dead, use Black Fang again and then swap to one of your backup pets.  (You could also keep your Zandalari Kneebiter in and soak up a round or two of the Fel Corruption buff.  Just be sure to keep applying Black Claw until you die.)  As usual, beat the pulp out of those pets until you claim victory.

Defiled Earth – Level 25 Elemental

Power:  255
Speed:  319

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Stone Rush (Elemental) – Slams into the enemy, dealing X Elemental damage and dealing X Elemental damage to themselves.
Quake (Elemental) – Pounds the ground, dealing X Mechanical damage to the enemy and half that damage to their backline pets.  Quake continues and increases in damage for 3 rounds and can affect enemies underground.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Zandalari Anklerender (Hunting Party, Primal Cry, Black Fang)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

Defiled Earth is located in an out-of-the-way  place.  It is located near the pathway that you took back when you first crossed into Draenor with Khadgar.  Now Defiled Earth has a very large health pool (it’s one of the largest, if not the largest of the new legendary pets) and some powerful abilities to deal with.  We’re not going to let that get us down, though.  We’re going to kick this thing’s butt!

Defiled Earth’s abilities go in this order:

Fel Corruption
Stone Rush
Quake
and so on

To combat the Defiled Earth, start off with your Zandalari Anklerender.  When the battle begins, use Black Claw followed by Hunting Party.  Let Hunting Party complete then use Primal Cry to finish the Defiled Earth off.  (If for some reason you died before you kill the Defiled Earth, bring in your Teroclaw Hatchling and Alpha Strike to finish it off.)  Once the Defiled Earth is dead, use whatever you can before you die.   Swap in your next pet (unless Teroclaw Hatchling is already in) and start using your defensive abilities until Fel Corruption wears off and beat the stuffing out of those last 2 pets.

Direflame – Level 25 Elemental

Power:  293
Speed:  413

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Scorched Earth (Dragonkin) – Scorches the ground, dealing X Dragonkin damage and dealing X Dragonkin damage to all active pets each round for 9 rounds.   During Scorched Earth, all pets count as Burning.
Deep Burn (Elemental) – Deals X Elemental damage.  Deals double damage if the target is Burning.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Zandalari Kneebiter (Hunting Party, Black Claw, Bloodfang)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

Direflame is a pain to deal with due to the fact that it will constantly be attacking you (unlike the Cursed Spirit or Bleakclaw  where you have a round where you may have no damage coming in at all).  Whether it’s with Fel Corruption, Deep Burn, or even the DoT from Scorched Earth, you will always be taking damage.  Not only that, but the burn provided by Scorched Earth doubles the damage from Deep Burn.  Oh joy.

Direflame’s attacks go in this order:

Fel Corruption
Scorched Earth
Deep Burn
Deep Burn
Fel Corruption

To combat the Direflame, start off with your Zandalari Kneebiter.  When the battle begins, immediately put up Black Claw to add a good amount of damage to each of your attacks.  Once Black Claw is up, use Hunting Party.  When Hunting Party is finished, Direflame should be almost dead.  Unfortunately, Direflame is going to kill your raptor, so bring in your Ruby Droplet and use Drain Blood.  This will finish off Direflame and heal your pet for a good amount (and because Ruby Droplet is an Elemental, it won’t take the damage from the Scorched Earth DoT).  After Direflame is dead, you can either choose to keep your Ruby Droplet in or switch to your Teroclaw Hatchling.  It’s up to you (and the secondary pets).  Keep pounding away at the secondary pets (and be sure to use your defensive cooldowns too) and you shouldn’t have much trouble mopping up the last 2 pets.

Dreadwalker – Level 25 Mechanical

Power:  405
Speed:  319

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Sticky Grenade (Mechanical) – Throws a sticky grenade at the target.   After 3 rounds, the grenade detonates, dealing X Mechanical damage. This damage cannot be dodged, blocked, or avoided.  An enemy pet can only be affected by one sticky grenade at a time.
Haywire (Mechanical) – Goes haywire, dealing X Mechanical damage.  Haywire continues for 2 rounds.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Zandalari Anklerender* (Hunting Party, Leap, Black Fang)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

*This is an instance where you’ll want Leap instead of Primal Cry.

Dreadwalker can be a dangerous pet to attempt to battle as it sits right in front of the entrance to the Hellfire Citadel raid.  On PvP realms, you will almost always see players of the opposing faction standing near the summoning stone, so beware that there is a very real chance of you getting attacked while trying to battle this pet.  As for the pet battle itself, it can be a pain since you essentially have to kill Dreadwalker twice, but I believe we can do it.

Dreadwalker’s attacks go in this order:

Fel Corruption
Sticky Grenade
Haywire
Fel Corruption

To combat Dreadwalker, start off with your Zandalari Anklerender.  When the battle begins, use Black Claw then Hunting Party.  Once Hunting Party has completed, use Leap to finish off Dreadwalker for the first time.  By now, you’re going to be killed, so swap in your Ruby Droplet and use Drain Blood.  Use Absorb twice and it should finish off Dreadwalker for good.  Use Bubble on your next turn to block 2 attacks made against you (and to waste a few rounds of that Fel Corruption buff).  Keep pounding away at the pets until you’ve won.

Felfly – Level 25 Flying

Power:  255
Speed:  689 (with Flying racial); 459 (without Flying racial)

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Confusing Sting (Flying) – The target is stung, dealing X Flying damage every round for 5 rounds.   While stung, the target has a 10% chance to harm themselves while attacking and is Poisoned.
Barbed Stinger (Beast) – Instantly deals X Beast damage and has a 20%  chance to Poison the target for X additional Elemental damage per round for 1 round.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Ikky (Quills, Black Claw, Flock)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

Felfly is rather difficult to get to for some people, as you have to run through Fang’rila to get to it.  Fang’rila is populated with extremely powerful saberon, so it’s possible that you’ll die trying to get to the pet.  The solution is to go the back way and approach from the beach so you don’t have to run through Fang’rila.  In any case, the Felfly will always go first as it has a 689 speed score with the Flying racial.  Even with your fastest pets, it won’t be that fast, so be aware of that.

The Felfly’s abilities go in this order:

Fel Corruption
Confusing Sting
Barbed Stinger
Barbed Stinger
Fel Corruption
Confusing Sting

To combat the Felfly, start with your Ikky.  When the battle begins, use Black Claw then Flock to start dealing a good deal of damage and to add the Shattered Defenses debuff.  When Flock finishes doing its work, it should have killed off the Felfly.  When the next pet comes in, you can use Black Claw if you feel confident enough that you’ll live long enough to start Flock again.  If not, I would use Flock to put up the Shattered Defenses debuff again and let your other pets kill these backline pets.  Remember, if the next pet is an Aquatic, you won’t want to use your Ruby Droplet.  Let the Teroclaw Hatchling take care of that one for you.  Keep plugging away at it and you shouldn’t have much trouble winning.

Felsworn Sentry – Level 25 Mechanical

Power:  293
Speed:  319

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Fel Immolate (Elemental) – Deals X Elemental damage instantly.  The enemy Burns for X additional Elemental damage per round for 4 rounds.
Repair (Heal) – Enters repair mode, performing no actions for two rounds, then repairs X health.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Enchanted Broom (Batter, Sweep, Wind-Up)
Pandaren Water Spirit (Water Jet, Whirlpool, Geyser)
Chrominius (Bite, Howl, Surge of Power) (Use Bite here instead of Arcane Explosion)

The Felsworn Sentry is, in my opinion, the most annoying of the new pet battles.  Repair is extremely annoying and frustrating to deal with since it basically heals the sentry completely.  Having to kill this thing multiple times is bad enough already, but add in a heal too?  Gah!  Hopefully with this strat, we won’t have to deal with that annoying Repair.  Still, this strat will require you to time Sweep correctly so that it’s off of its cooldown when the Felsworn Sentry swaps back in.

Felsworn Sentry’s abilities go in this order*:

Fel Corruption
Fel Immolate
Fel Immolate
Fel Immolate
Fel Corruption
Fel Immolate
Fel Immolate
Fel Immolate
and so on

*Do note that this isn’t exactly the order that it will use its abilities in.  Whenever the Felsworn Sentry gets low on health, it will use Repair.  So this order can be interrupted at any time.

To combat the Felsworn Sentry, start off with your Enchanted Broom.  When the battle begins, immediately use Sweep to push the Felsworn Sentry to the backrow.  Now it’s a game of waiting until the cooldown on Sweep is up, so use Wind-Up to charge the ability.  Use Batter a couple of times to deal damage to the backline pet, then use Wind-Up.  This should finish off the first pet.  If not, use Batter until it’s dead.  Felsworn Sentry will swap back in, so use Sweep again to push it to the back row again.  Use whatever you want to finish off the second pet.  By now your Broom should be almost dead (if not dead already).  Bring in your Pandaren Water Spirit and kill the remaining pet (if needed).  If you don’t need to, swap it in when the Felsworn Sentry comes back in and use Geyser.  After Geyser, use Whirlpool, then switch to Chrominius.  Use Howl, then Bite until you win.

Mirecroak – Level 25 Aquatic

Power:  330
Speed:  413

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Acid Rain (Aquatic) – Poisons the clouds with acid, dealing X damage to all enemies. The acid quickly disperses and calls down a cleansing rain for 9 rounds.   During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.
Frog Kiss (Aquatic) – Deals X Aquatic damage and has a 25% chance to transform the target into a frog for 1 round.  Damage increases by X each time it is used.  Max X Aquatic damage.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Ikky (Quills, Black Claw, Flock)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

Mirecroak is easy to get to.  It is located near the pathway that cuts through the Zorammarsh.  Being an Aquatic pet, we’re going to have some fun with Mirecroak thanks to Ikky.  Still you need to watch out, as Mirecroak has 2 abilities that deal damage to all of your pets, so the damage against your entire team can ramp up quickly.

Mirecroak’s attacks go in this order:

Fel Corruption
Acid Rain
Frog Kiss
Frog Kiss
Fel Corruption

To combat Mirecroak, start off with your Ikky.  When the battle begins, use Black Claw then Flock.   Mirecroak will actually die before Flock finishes, so let Flock finish on the next pet and either use Black Claw or Flock again (whichever you feel most comfortable with).  Keep attacking until your Ikky dies.  At this point, bring whatever pet you want in and start your attack and defense until you’ve defeated the remaining pets.

Netherfist – Level 25 Humanoid

Power:  368
Speed:  319

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Haymaker (Humanoid) – Unleashes a vicious swing which deals X Humanoid damage.  If the ability misses, the user is stunned for 1 round.
Crush (Humanoid) – Crush the enemy, dealing X to X Humanoid damage.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Zandalari Anklerender* (Hunting Party, Leap, Black Fang)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

*This is an instance where you’ll want to use Leap instead of Primal Cry.

Netherfist is somewhat of an annoying pet to battle since it will heal itself with each successful attack it makes against one of your pets.  Not only that, but it has an ability that deals a great deal of damage and can easily take out half of your health in that one hit.  There is an upside in that if the ability misses, then it will stun Netherfist.  Not that we care about that anyways.

Netherfist’s attacks go in this order:

Fel Corruption
Haymaker
Crush
Crush
Fel Corruption
and so on

To combat Netherfist, start with your Zandalari Anklerender.  When the battle begins, use Black Claw then Hunting Party.  Let Hunting Party complete then use Leap if you can.  This should finish Netherfist off.  If you died before you could get Leap off, bring in your Teroclaw Hatchling and use Alpha Strike until Netherfist is dead.  Once it’s dead, use all of your defensive abilities and start beating down on the other pets until you win.

Skrillix – Level 25 Humanoid

Power:  293
Speed:  459

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Dodge (Dodge) – Increases your chance to dodge an attack by 100%.  Lasts 1 round.
Punch (Humanoid) – Bashes the enemy, dealing X Humanoid damage.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Pandaren Water Spirit (Water Jet, Whirlpool, Geyser)
Chrominius (Bite, Howl, Surge of Power) (Use Bite here instead of Arcane Explosion)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)

Skrillex was rather difficult to get to prior to patch 6.2.2 due to the fact that, like Dark Gazer, you had to go up the path leading to the Throne of Kil’Jaeden to get to it.  Now that you can fly in Draenor, however, it is much easier to get to.  Unlike the Dark Gazer, though, Skrillex is in a cave inhabited by some Sargerei Adepts, so you may have to fight a couple of them before you can battle Skrillex.  Luckily, after having to fight your way to Skrillex, it proves to be a rather easy fight.

Skrillex’s abilities go in this order:

Fel Corruption
Dodge
Punch
Punch

To combat Skrillex, start off with your Pandaren Water Spirit.  We’re going to use most of the Howl Bomb strategy to kill Skrillex. When the battle begins, use Geyser.  Once Geyser is up, use Whirlpool.   Switch to Chrominius and use Howl.  A bite (or two) should finish Skrillex off.   Once Skrillex is dead, continue with your Chrominius until it bites the dust. Then swap in one of your other pets (I go back to the PWS) and wail on Skrillex’s little minions until they fall.  You shouldn’t have much trouble finishing them off.

Tainted Maulclaw – Level 25 Aquatic

Power:  293
Speed:  366

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Shell Shield (Damage Reduction) – Reduces up to X damage from each attack against you.  Lasts 5 rounds.
Infected Claw (Undead) – Tears at the enemy with plagued claws, dealing X to X Undead damage.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Ikky (Quills, Black Claw, Flock)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

The Tainted Maulclaw really isn’t that bad of a pet to have to battle.  It really isn’t.  I mean yeah, Shell Shield is annoying (especially since the Maulclaw gets an automatic 50% damage reduction), but it’s nothing we can’t deal with.  Compared to some of these fights, I think the Maulclaw is one of the easiest to defeat.

Tainted Maulclaw’s abilities go in this order:

Fel Corruption
Shell Shield
Infected Claw
Infected Claw
Fel Corruption

To combat the Tainted Maulclaw, start off with Ikky.  When the battle begins, use Black Claw to add damage to each attack the Maulclaw takes.  Use Flock to deal damage and to add the Shattered Defenses debuff to the Tainted Maulclaw.  Let Flock complete its work and it should kill the Maulclaw off.  It’s up to you what ability you want to use now.  If you think you can survive an attack, use Black Claw, then Flock.  Otherwise, use Flock.  When your Ikky dies, bring in your Teroclaw Hatchling and use Alpha Strike twice to deal good damage to the enemy pet.  By now, you’ll want to use Dodge, then Nature’s Ward to start healing yourself back up.  Use Alpha Strike spam until you die or Dodge comes off cooldown.  Use Dodge, then Nature’s Ward again, and start the Alpha Strike spam again.  If at any point your Teroclaw dies, bring in your Ruby Droplet, use Bubble, then Drain Blood and Absorb spam until you win.

Vile Blood of Draenor – Level 25 Magic

Power:  305
Speed:  381

Abilities:

Fel Corruption (Elemental) – Calls forth a wave of fel power, dealing X Elemental damage to all enemy pets, and empowering allied backline pets, increasing damage dealt and reducing damage taken by 50% for 10 rounds.
Creeping Ooze (Aquatic) – Covers the target in a Poisonous ooze, which deals X Aquatic damage plus X damage each round.  Lasts 3 rounds.
Ooze Touch (Magic) – Oozes onto the enemy, dealing 394 Magic damage.

Recommended level for pets attempting this trainer:  25

Pet Choice:

Zandalari Kneebiter (Hunting Party, Black Fang, Bloodfang)
Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
Ruby Droplet (Absorb, Bubble, Drain Blood)

The Vile Blood of Draenor is really not much more than an ooze that just happens to have Fel Corruption.  Unfortunately, it also has more health, attack power, and much more speed than the average ooze pet.  Also, it cannot take more than 35% of its health in any single attack so using high-powered attacks here isn’t going to work.  We can still squeeze a win out of this thing, though.  Don’t you worry.

Vile Blood of Draenor’s attacks go in this order:

Fel Corruption
Creeping Ooze
Ooze Touch
Ooze Touch
Fel Corruption
Creeping Ooze
Ooze Touch
and so on

To combat the Vile Blood of Draenor, start off with your Zandalari Kneebiter.  When the battle begins, use Black Claw, then Hunting Party.  Let Hunting Party complete, then use Black Claw (although you probably won’t be able to since the Vile Blood of Draenor will kill you first).  Normally, I would say to swap in whatever pet you feel most comfortable with to combat the pet, but in this case, you need to use Teroclaw Hatchling.  When you swap the Hatchling in, immediately use Dodge.  Alpha Strike twice and it will finish the Vile Blood of Draenor off.   Once it’s dead, it’s simply a game of keeping your pets alive until the Fel Corruption buff wears off and you can pound those secondary pets into the dirt.

Advertisements
Leave a comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Create a free website or blog at WordPress.com.

%d bloggers like this: