An Awfully Big Adventure, Pt. 3

This section of the guide will focus on the Pandaren Elemental Spirits, the Celestial Tournament tamers, the Warlords of Draenor tamers, and the Darkmoon Faire tamers.

Whispering Pandaren Spirit: The Jade Forest

Dusty – Level 25 Flying

Power: 315
Speed: 315 (without Flying racial)

Abilities:

Moth Balls (Flying) – Launches a barrage of smelly pheromones at the target, each dealing up to X Flying damage and has a 50% chance to reduce the target’s speed by 25% for 3 rounds.
Moth Dust (Flying) – Deals X Flying damage and has a 25% chance to put the target to sleep for 1 round.
Cocoon Strike (Flying) – Deals X Flying damage and increases your chance to block an attack by 100%. Lasts 1 round.

Whispertail – Level 25 Dragonkin

Power: 319
Speed: 319

Abilities:

Slicing Wind (Flying) – Attacks the enemy with 1-3 blades of wind, dealing X Flying damage per attack.
Flyby (Flying) – Deals X Flying damage and increases the target’s damage taken by 25% for 3 rounds.
Wild Winds (Flying) – A sharp wind gust deals X Flying damage instantly and X Flying damage every round for 2 rounds. Persists through pet swaps.

Pandaren Air Spirit – Level 25 Elemental

Power: 319
Speed: 319

Abilities:

Slicing Wind (Flying) – Attacks the enemy with 1-3 blades of wind, dealing X Flying damage per attack.
Wild Winds (Flying) – A sharp wind gust deals X Flying damage instantly and X Flying damage every round for 2 rounds. Persists through pet swaps.
Soothing Mists (Heal) – Restores X health to your active pet every round for 5 rounds. Persists through pet swaps.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire)
Rapana Whelk (Ooze Touch, Acidic Goo, Dive)
Elekk Plushie

The Whispering Pandaren Spirit (Air spirit) is the first Pandaren spirit I’m going to list here. Unlike most other pet battle trainers, the starting pet in this battle will be generated when the battle is started, so you never know exactly which pet you’re going to get that will go first. I’m going to go Dusty-Whispertail-Pandaren Air Spirit. If you don’t get this combination, keep leaving the battle and restarting it until you get that combination. Dusty is the air spirit’s first pet and it’s a normal moth pet. Moth Balls’ damage is low, but if it hits you 3+ times, the damage can get to be quite high. Also, each time the pheromones hit you, there is a 50% chance that your speed will be reduced by 25% for 3 rounds. This will make your pet slower than Dusty, but since Dusty’s a Flying pet, it’s going to be faster than you are anyways, so the speed reduction is moot. Moth Dust is Dusty’s nuke, and it’s dangerous. The damage it deals is decent, but it has a 25% chance to put your pet to sleep for 1 round, which is not something we want. The results could be disastrous, but I don’t think they will be for you if you follow this guide. Cocoon Strike is Dusty’s last attack and it’s annoying not because of the damage it deals, which is low, but because it will block the next attack made against it for the next round. Make sure you don’t waste your nukes when Cocoon Strike is up. Whispertail is the air spirit’s next pet and even though it’s a Dragonkin, all of its abilities deal Flying damage. Slicing Wind’s damage is low, but if it continuously hits 3 times each time it’s used, the damage will add up quickly. You may want to keep an eye on it, but I don’t think it will be much of a problem. Flyby’s damage is low, but it also increases all damage that you take by 25% for 3 rounds. When used in conjunction with Slicing Wind, it can be very dangerous. Again, I don’t think you’ll have a problem, but you should keep an eye on it just in case. Wild Winds is the last ability Whispertail has and it’s not particularly powerful, either. It does add a DoT on you that deals flying damage each round for 2 rounds that persists through pet swaps. That means that if you swap out your pet that had Wild Winds placed on it, the DoT will carry over to the next pet rather than fizzle out. Finally, there is the Pandaren Air Spirit. Slicing Wind and Wild Winds are exactly the same as the last pet, Whispertail, so you should know what to expect when it uses those 2 abilities. In addition to those, it also has Soothing Mists, which is a HoT ability that also persists through pet swaps. This means that if you stunned or put one of the enemy pets to sleep, and the Air Spirit was swapped in and used Soothing Mists, if it died or swapped back out, then the next pet would still have the HoT on it. It will prolong the battle, but hopefully not by too much.

Start off with your Nether Faerie Dragon. When the battle begins, immediately use Moonfire. (If you’re put to sleep, I would recommend restarting the battle as you don’t want the enemy to get a free turn against you.) After Moonfire, use Arcane Blast spam until Dusty falls. When Whispertail comes in, use Life Exchange, then Arcane Blast spam until Whispertail dies. Do not use Moonfire during this part of the battle, or else you’ll prolong the extra healing that the Pandaren Air Spirit will get from Soothing Mists. When the spirit comes in, use Arcane Blast spam until you die. Bring in your Rapana Whelk and use Acidic Goo followed by Dive. After Dive, use Ooze Touch and then re-apply Acidic Goo. Once the DoT is up, use Ooze Touch spam until the spirit falls.

Flowing Pandaren Spirit: Dread Wastes

Marley – Level 25 Aquatic

Power: 300
Speed: 375

Abilities:

Pump (Aquatic) – First use: Increases your damage dealt by 10%. Second use: Blasts the target with a surge of water, dealing X Aquatic damage.
Whirlpool (Aquatic) – Causes a whirlpool to form under the enemy pet. In two rounds, the opponent’s pet will take X Aquatic damage and be rooted for 2 rounds.
Dive (Aquatic) – Submerges, becoming unattackable for one round. On the next round, you attack, dealing X Aquatic damage.

Tiptoe – Level 25 Aquatic

Power: 334
Speed: 315

Abilities:

Water Jet (Aquatic) – Blasts the enemy with a spray of water, dealing X Aquatic damage.
Healing Wave (Heal) – Restores X health to the user.
Tidal Wave (Aquatic) – Deals X Aquatic damage to the enemy’s pets. Destroys objects created by both teams.

Pandaren Water Spirit – Level 25 Elemental

Power: 300
Speed: 334

Abilities:

Whirlpool (Aquatic) – Causes a whirlpool to form under the enemy pet. In two rounds, the opponent’s pet will take X Aquatic damage and be rooted for 2 rounds.
Geyser (Aquatic) – Causes a water geyser to form under the enemy team. After 3 rounds, the geyser erupts, causing the current enemy pet to take X Elemental damage and be stunned for 1 round.
Tidal Wave (Aquatic) – Deals X Aquatic damage to the enemy’s pets. Destroys objects created by both teams.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Crow (Alpha Strike, Call Darkness, Nocturnal Strike) (Mine is S/S)
Viscidus Globule (Acid Touch, Poison Spit, Creeping Ooze)
Elekk Plushie

Start off with your Crow. When the battle begins, use Call Darkness to deal good damage and to change the weather. After that, use Nocturnal Strike to deal very heavy damage to Marley. Swap in your Elekk Plushie to take the damage from Dive and Whirlpool. Pass your turns until the root effect has expired, then use Itchin’ For a Stitchin’ to bring your Crow back. Use Alpha Strike to finish Marley off. When Tiptoe comes in, use Call Darkness to change the weather, then Nocturnal Strike. Use Alpha Strike to finish Tiptoe off. When the Pandaren Water Spirit comes in, use Alpha Strike spam until you die. Bring in your Viscidus Globule and use Acid Touch followed by Creeping Ooze. Once both DoTs are up, use Creeping Ooze again to finish the spirit off.

Burning Pandaren Spirit: Townlong Steppes

Crimson – Level 25 Dragonkin

Power: 334
Speed: 334

Abilities:

Breath (Dragonkin) – Overwhelms the enemy with draconic breath, dealing X Dragonkin damage.
Cyclone (Flying) – Creates a cyclone which has a 35% chance to deal X Flying damage to the enemy team each round. Lasts 5 rounds.
Lift-Off (Flying) – Fly up high, becoming unattackable for one round. On the next round, you attack, dealing X Flying damage.

Glowy – Level 25 Flying

Power: 315
Speed: 334 (without Flying racial)

Abilities:

Swarm (Critter) – Starts a swarm, causing X Critter damage. Opponents struck by the swarm take double damage for 2 rounds. Swarm continues for 3 rounds.
Confusing Sting (Flying) – The target is stung, dealing X Flying damage every round for 5 rounds. While stung, the target has a 10% chance to harm themselves while attacking and is Poisoned.
Glowing Toxin (Percentage Damage) – Deals 6% of the target’s max health as damage every round. Lasts 4 rounds.

Pandaren Fire Spirit – Level 25 Elemental

Power: 334
Speed: 334

Abilities:

Conflagrate (Elemental) – Deals X Elemental damage. Deals X Elemental additional damage if the target is Burning.
Immolate (Elemental) – Deals X Elemental damage instantly. The enemy Burns for X additional Elemental damage per round for 4 rounds.
Cauterize (Heal) – Restores X health plus half of the last hit taken by the user.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Anubisath Idol (Crush, Sandstorm, Deflection)
Rapana Whelk (Ooze Touch, Acidic Goo, Dive)
Elekk Plushie

Start off with your Anubisath Idol. When it comes out, immediately cast Sandstorm for decent elemental damage. The real reason you’re casting Sandstorm is to change the weather so that you gain the damage reduction for each of your pets, thus negating most of the damage Crimson’s Cyclone ability deals. Once you have Sandstorm cast, use Crush until Crimson uses Lift-Off. On the round after it first casts Lift-Off, before it’s connected, cast Deflection to completely avoid all of the damage Lift-Off deals. After that, cast Crush until Sandstorm comes off cooldown, cast Sandstorm, then Crush again until Crimson uses Lift-Off again. Deflection the Lift-Off, then Crush until Crimson is dead. The Pandaren Fire Spirit will come in and use Conflagrate, so cast Deflection, then Sandstorm, then Crush again until you have been hit with Immolate. This is when you need to be watchful. When you see that Conflagrate comes off cooldown (if you’re using the add-ons mentioned at the beginning of the guide, they show you when abilities come off of cooldown), immediately use Deflection because it’s almost guaranteed that the Fire Spirit will cast Conflagrate again, and you don’t want to be hit by that. After that, simply continue to use Crush (and Sandstorm when off of its cooldown) until the Fire Spirit is dead. When Glowy comes in, use Crush (or Sandstorm if you can) spam until Sandstorm comes off of its cooldown. Use Sandstorm when needed, otherwise keep using Crush until Glowy falls.

Thundering Pandaren Spirit: Kun-Lai Summit

Pandaren Earth Spirit – Level 25 Elemental

Power: 334
Speed: 300

Abilities:

Rupture (Elemental) – Stone spikes erupt from the ground, dealing X Elemental damage and has a 25% chance to stun the target.
Crystal Prison (Stun) – Seals the target in crystal, stunning them for 1 round.
Stone Shot (Elemental) – Hurls a stone, dealing X Elemental damage.

Sludgy – Level 25 Magic

Power: 300
Speed: 334

Abilities:

Ooze Touch (Magic) – Oozes onto the enemy, dealing X Magic damage.
Creeping Ooze (Aquatic) – Covers the target in a Poisonous ooze, which deals X Aquatic damage plus X damage each round. Lasts 3 rounds.
Expunge (Magic) – Deals X Magic damage to the target.

Darnak the Tunneler – Level 25 Beast

Power: 300
Speed: 300

Abilities:

Burrow (Beast) – Burrow under the ground, becoming unattackable for one round. On the next round, you attack, dealing X Beast damage.
Stoneskin (Damage Reduction) – Reduces up to X damage from each attack against you. Lasts 5 rounds.
Stone Rush (Elemental) – Slams into the enemy, dealing X Elemental damage and dealing X Elemental damage to themselves.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Rapana Whelk (Ooze Touch, Acidic Goo, Dive) (Mine is H/B)
Darkmoon Tonk (Missile, Minefield, Ion Cannon)
Elekk Plushie

Start off with your Rapana Whelk. When the battle begins, use Acidic Goo to place a DoT on the Pandaren Earth Spirit and to increase your damage against it by 25%. After Acidic Goo, use Dive. Ooze Touch spam should make quick work of the Earth Spirit after that. When Sludgy comes in, use Acidic Goo, then Ooze Touch spam until your Rapana Whelk dies. Bring in your Darkmoon Tonk and use Missile once, then Minefield. Use Missile spam after that to finish Sludgy off. When Darnak comes in, Minefield will go off, exploding for heavy damage. Use Missile twice, then Ion Cannon to finish it off.

Lorewalker Cho: Celestial Tournament

Knowledge – Level 25 Dragonkin

Power: 431
Speed: 244

Abilities:

Tail Sweep (Dragonkin) – Deals X Dragonkin damage. Deals X additional damage if the user is slower than the enemy.
Amplify Magic (Damage Buff) – Increases the damage done by your active pet by 50% for 2 rounds.
Solar Beam (Elemental) – Instantly deals X Elemental damage, plus X damage if the weather is Sunlight. The user must recharge for two rounds afterwards. While recharging, you cannot perform any other actions.

Patience – Level 25 Magic

Power: 300
Speed: 253

Abilities:

Broom (Mechanical) – Whack the enemy, dealing X Humanoid damage.
Tranquility (Heal) – Fills the area with peace, causing your active pet to restore X health each round. Lasts 2 rounds and persists through pet swaps.
Clean-Up (Magic) – Deals X Magic damage and removes any objects on the battlefield.

Wisdom – Level 25 Flying

Power: 281
Speed: 591 (with Flying racial) 394 (without Flying racial)

Abilities:

Peck (Flying) – Pokes at the enemy with a sharp beak, dealing X Flying damage.
Wild Magic (Damage Buff) – Adds X damage to every attack against the target. Lasts 5 rounds.
Rip (Beast) – Deals X Beast damage and causes the target to Bleed for X Beast damage per round for 5 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire) (Mine is S/B)
Bonkers (Jab, Dodge, Tornado Punch) (Mine is H/S)
Elekk Plushie

Start off with your Nether Faerie Dragon. When the battle begins, immediately use Moonfire to deal heavy Magic damage to Wisdom and to increase the potency of your Magic attacks by 10%. Once Moonfire is up, simply use Arcane Blast spam until Wisdom falls. When Patience swaps in, immediately use Life Exchange to deal good damage and to heal yourself back up. After that, use Arcane Blast spam until you die (which you will). When you do die, bring in your Bonkers and use Tornado Punch. After Tornado Punch, use Jab spam until Patience dies. When Knowledge swaps in, use Jab once while Knowledge uses Amplify Magic. Next, use Dodge to dodge the amplified attack. After Dodge, use Jab spam until either Knowledge dies or Tornado Punch comes off of its cooldown. Use Tornado Punch/Jab spam until Knowledge falls.

Dr. Ion Goldbloom: Celestial Tournament

Chaos – Level 25 Magic

Power: 281
Speed: 394

Abilities:

Logic (Humanoid) – Assault the enemy with infallible logic, dealing X Humanoid damage.
Uncertainty (Critical Strike Buff/Accuracy Debuff) – Increases your critical strike chance by 100% and decreases your accuracy by 25% for 1 round.
Instability (Dragonkin) – Deals X Dragonkin damage.

Screamer – Level 25 Flying

Power: 422
Speed: 253 (without Flying racial)

Abilities:

Alpha Strike (Flying) – Deals X Flying damage. Deals X additional damage if the user is faster than the enemy.
Feign Death (Avoidance) – The user feigns death, avoiding the opponent’s attack. The user then swaps automatically with your highest health pet.
Lift-Off (Flying) – Fly up high, becoming unattackable for one round. On the next round, you attack, dealing X Flying damage.

Trike – Level 25 Beast

Power: 314
Speed: 248

Abilities:

Bite (Beast) – Bites at the enemy, dealing X Beast damage.
Adrenaline Rush (Critter) – Deals X Critter damage and increases your speed by 75% for 3 rounds.
Horn Attack (Beast) – Deals X Beast damage. If the user is faster than the target, they have a 50% chance to be trampled and lose their turn.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Nordrassil Wisp (Light, Flash, Soul Ward)
Robo-Chick (Batter, Overtune, Wind-Up)
Elekk Plushie

Start off with your Nordrassil Wisp. When the battle begins, use Soul Ward to block the incoming Lift-Off. After Soul Ward, use Flash to deal damage to Screamer and to Blind it. After Flash, use Light (you may want to restart the battle and heal if Screamer’s Alpha Strike hits you). After Light, swap to your Robo-Chick. When Robo-Chick comes into play, use Overtune. This will ensure that you are faster than Trike (even with it using Adrenaline Rush). After Overtune, use Wind-Up to charge. Use Overtune again to ensure that you stay faster than Trike, then use Batter. Use Overtune again to stay faster, then use Wind-Up to finish Trike off. Screamer will come back into battle, so use Batter to try to damage it (if it uses Feign Death, swap to your Nordrassil Wisp). If Screamer stayed in battle, use Batter again to kill Screamer off. If you had to swap, use Soul Ward when your pet comes in. After Soul Ward, use Flash, then Light. Skip your next turn, then repeat the process. Keep doing this until Chaos is dead. If Screamer is still alive, use Soul Ward, then Flash, then Light to finish the battle.

Sully “The Pickle” McLeary: Celestial Tournament

Monte – Level 25 Critter

Power: 431
Speed: 263

Abilities:

Huge, Sharp Teeth! (Beast) – Deals X Beast damage and causes the target to Bleed for X Beast damage per round for 4 rounds.
Vicious Streak (Critter) – Deals X Critter damage and increases your speed by 100% for 2 rounds.
Burrow (Beast) – Burrow under the ground, becoming unattackable for one round. On the next round, you attack, dealing X Beast damage.

Rikki – Level 25 Aquatic

Power: 319
Speed: 309

Abilities:

Gnaw (Beast) – Deals X Beast damage plus X additional damage if the user is faster than the enemy.
Cute Face (Dodge) – Increases your chance to dodge an attack by 25%. Lasts 4 rounds.
Bloodfang (Beast) – Deals X Beast damage. If the user kills an enemy with Bloodfang, they restore X health.

Socks – Level 25 Undead

Power: 319
Speed: 263

Abilities:

Claw (Beast) – Claws at the enemy, dealing X Beast damage.
Infected Claw (Undead) – Tears at the enemy with plagued claws, dealing X Undead damage.
Unholy Ascension (Increased Damage Debuff) – Sacrifices your remaining life to haunt the enemy team, increasing all damage they take by 25% for 9 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Swamp Croaker (Tongue Lash, Swarm of Flies, Bubble) (Mine is B/B)
Amber Moth (Alpha Strike, Adrenaline Rush, Moth Dust) (Mine is P/S)
Elekk Plushie*

*Note: For this strat to work, the Elekk Plushie needs to be level 25. It should probably already be level 25 anyways before you attempt this achievement, due to some tamers using unavoidable AoE damage.

Start off with your Swamp Croaker. When the battle begins, use Swarm of Flies. After Swarm of Flies, use Bubble to block the next 2 attacks made against your frog. After Bubble, use Tongue Lash spam until Socks goes down. On Socks’ Undead round, use Swarm of Flies again. When Monte comes in, use Tongue Lash then swap out to your Elekk Plushie. Allow your Elekk Plushie to absorb the damage while your DoT ticks away on Monte. When the DoT has one round left, swap back to your Swamp Croaker and try to use Swarm of Flies again. If you died, bring in your Amber Moth and use Alpha Strike a few times to kill Monte off. When Rikki comes in, use Moth Dust to deal good damage before Cute Face is used. After Cute Face, use Adrenaline Rush then Alpha Strike spam until either Rikki dies or Adrenaline Rush wears off. Keep using Alpha Strike (and Moth Dust when off its cooldown) and you shouldn’t have much of a problem with Rikki.

Taran Zhu: Celestial Tournament

Yen – Level 25 Humanoid

Power: 362
Speed: 306

Abilities:

Comeback (Critter) – Deals X Critter damage. Deals X additional damage if the user has lower health than the target.
Blackout Kick (Stun) – Stun the target for 1 round.
Feign Death (Dodge) – The user feigns death, avoiding the opponent’s attack. The user then swaps automatically with your highest health pet.

Bolo – Level 25 Humanoid

Power: 334
Speed: 300

Abilities:

Punch (Humanoid) – Bashes the enemy, dealing X Humanoid damage.
Blinding Powder (Accuracy Reduction) – Throws blinding powder into the target’s eyes, reducing their hit chance by 100% for 1 round.
Rampage (Beast) – Goes on rampage, dealing X Beast damage. Rampage continues for 3 rounds.

Li – Level 25 Humanoid

Power: 300
Speed: 394

Abilities:

Triple Snap (Beast) – Wildly flails at the enemy 1-3 times, dealing X Beast damage per hit.
Bandage (Heal) – Restores X health plus half of the last hit taken by the user.
Spin Kick (Humanoid) – Deals X Humanoid damage. Interrupts the opponent’s round if the user goes first.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Ruby Droplet (Absorb, Bubble, Drain Blood)
Mr. Grubbs (Consume, Acidic Goo, Burrow)
Elekk Plushie

Start off the fight with your Ruby Droplet. When the battle begins, immediately use Bubble to dodge his next ability, which will stun you if you don’t block it somehow. After Bubble, use Absorb 4 times to deal decent damage to Yen and to heal yourself. After Absorb, use Drain Blood to heal yourself back up to almost full. Use Absorb once more as Yen will probably use Feign Death. When Bolo comes in, use Absorb spam until Bubble comes off of its cooldown, then use Bubble. Once Bubble is up, use Drain Blood then Absorb spam. When Drain Blood comes off of its cooldown, use Drain Blood then continue with your Absorb spam. Use Bubble when it comes off of its cooldown, then use Drain Blood. After Drain Blood, continue with your Absorb spam. When Li comes in, use Absorb twice, then use Drain Blood. Use Absorb once more, then Bubble. Once Bubble is up, use Absorb twice to heal yourself back up. Continue to use Absorb spam until your health is below 1100, then use Drain Blood. Continue with your Absorb spam (and Bubble/Drain Blood when off of their cooldowns) until Li falls. When Li falls, continue using Absorb spam (and Bubble/Drain Blood when off of their cooldowns) until either Yen dies or your Ruby Droplet dies. If your Ruby Droplet dies, bring in your Mr. Grubbs and use Acidic Goo then Consume to deal good damage to Yen and to heal yourself. After Consume, use Burrow to finish Yen off.

Chen Stormstout: Celestial Tournament

Tonsa – Level 25 Beast

Power: 381
Speed: 287

Abilities:

Bite (Beast) – Bites at the enemy, dealing X Beast damage.
Headbutt (Beast) – Deals X Beast damage and has a 25% chance to stun the target.
Chew (Critter) – Patiently chew some grass. On the next round, you will deal X Critter damage in addition to your next attack. Chew can deal damage from the back row.

Chirps – Level 25 Critter

Power: 319
Speed: 375

Abilities:

Flank (Critter) – Flanks the enemy 1-2 times, dealing X Critter damage per hit. Hits an additional time if the user is faster than the enemy.
Lullaby (Sleep) – Sings the target to sleep for 2 rounds.
Locust Swarm (Critter) – Summons locusts for one round and then swarms the enemy, dealing X Critter damage.

Brewly – Level 25 Elemental

Power: 300
Speed: 281

Abilities:

Brew Bolt (Aquatic) – Hurls a bolt of potent brew at the enemy, dealing X Aquatic damage.
Barrel Toss (Beast) – First Use: Fills a barrel. Second use: Throws the barrel, dealing X Beast damage.
Inebriate (Accuracy Reduction) – Reduces the enemy team’s hit chance by 25% for 4 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Lil’ Bling (Inflation, Extra Plating, Make It Rain)
Waterfly (Barbed Stinger, Puncture Wound, Dodge) (Mine is B/B)
Elekk Plushie (Needs Itchin’ For A Stitchin’)

Note: If you get hit by a critical strike or stun with Tonsa’s first Headbutt, you’ll need to restart the battle.

Start off with your Lil’ Bling. When the battle begins, use Make It Rain to deal some damage to Tonsa and to place a DoT on it. When Make It Rain is up, use Extra Plating to reduce the amount of damage that you’ll take. After Extra Plating, use Inflation. By the time Inflation is over, Tonsa should be dead, so wait for Chirps to come in. When it does, switch out to your Elekk Plushie until Chirps is on the round where you’re going to get hit, then use Itchin’ For A Stitchin’. This will swap your Lil’ Bling back in. Use Inflation again to put the Shattered Defenses debuff on Chirps. Let Inflation continue until you die, then bring in your Waterfly. Use Barbed Stinger to deal heavy damage to Chirps. When your Waterfly gets put to sleep, swap to your Elekk Plushie. Once your plushie is in, use Itchin’ For A Stitchin’. When your Waterfly comes back, use Barbed Stinger to finish Chirps off. When Brewly comes in, use Barbed Stinger spam until the round after Brewly has used Brew Bolt, then use Dodge. This is so you dodge the Barrel Toss. After Dodge, continue to use Barbed Stinger spam until Brewly has used Brew Bolt and Barrel Toss has been charged, then use Dodge again. Keep at it with Barbed Stinger spam until Brewly falls.

Wrathion: Celestial Tournament

Cindy – Level 25 Undead

Power: 300
Speed: 375

Abilities:

Diseased Bite (Undead) – Infects the enemy, dealing X Undead damage.
Blistering Cold (Elemental) – Chills the air around the enemy, causing them to be afflicted with Frostbite each round for 3 rounds. Frostbite’s damage grows until the pet is swapped. Blistering Cold lasts for 4 rounds. Persists through pet swaps.
Ice Tomb (Elemental) – Launches an orb of freezing energy at the target. After 3 rounds, the ice hits, causing the current enemy pet to take X Elemental damage and be stunned for 1 round.

Alex – Level 25 Dragonkin

Power: 300
Speed: 300

Abilities:

Breath (Dragonkin) – Overwhelms the enemy with draconic breath, dealing X Dragonkin damage.
Ancient Blessing (Heal) – Heals the user for X health and increases the maximum health of your active pet by 5 per level for 9 rounds.
Flamethrower (Dragonkin) – Turns the battlefield into a raging inferno, dealing X Elemental damage. Fire continues to Burn the enemy dealing X Elemental damage each round for 2 rounds.

Dah’da – Level 25 Dragonkin

Power: 375
Speed: 300

Abilities:

Shadowflame (Dragonkin) – Overwhelms the enemy with draconic breath, dealing X Dragonkin damage.
Roll (Dragonkin) – Lil’ Deathwing performs a flying roll, dealing X Dragonkin damage and enraging the user, increasing the damage they deal by 25% for 3 rounds.
Elementium Bolt (Dragonkin) – Launches an elementium bolt at the enemy team. After 3 rounds, the bolt strikes, causing the current enemy pet to take X Dragonkin damage and become stunned for 1 round.

Recommended level for pets attempting this trainer: 25

Pet choice:

Stone Armadillo* (Scratch, Shell Shield, Powerball) (Needs to be H/S)
Hopling (Crush, Sticky Goo, Backflip)
Elekk Plushie

*An Armadillo Pup would work here as well since they have the same stats and abilities.

Start off with your Stone Armadillo. When the battle begins, use Powerball to deal damage and to increase your speed. After Powerball, use Shell Shield to eliminate the damage from Blistering Cold and to reduce all other damage. Use Powerball once more to make yourself faster than Cindy, then use Scratch spam until Cindy is in her undead resurrection turn. Use Shell Shield to refresh the shield. When Alex comes in, use Scratch spam until your Armadillo dies. Bring in your Hopling and use Sticky Goo. Once that has been applied, use Backflip then Crush spam until Alex dies. When Dah’da comes in, use Backflip then Crush spam until Dah’da dies.

Wise Mari: Celestial Tournament

Carpe Diem – Level 25 Aquatic

Power: 300
Speed: 263

Abilities:

Grasp (Aquatic) – Grabs the target, dealing X Aquatic damage. The target cannot swap for 2 rounds.
Cleansing Rain (Heal/Weather Effect) – Restores X health to your team and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.
Dreadful Breath (Humanoid) – Channels a dreadful toxic breath which deals X Humanoid damage to the enemy team. Deals additional damage if the weather is Cleansing Rain. Your pet continues performing this attack for 3 rounds.

River – Level 25 Elemental

Power: 300
Speed: 384

Abilities:

Whirlpool (Aquatic) – Causes a whirlpool to form under the enemy pet. In two rounds, the opponent’s pet will take X Aquatic damage and be rooted for 2 rounds.
Pump (Aquatic) – First use: Increases your damage dealt by 10%. Second use: Blasts the target with a surge of water, dealing X Aquatic damage.
Dive (Aquatic) – Submerges, becoming unattackable for one round. On the next round, you attack, dealing X Aquatic damage.

Spirus – Level 25 Magic

Power: 375
Speed: 300

Abilities:

Arcane Blast (Magic) – Blasts the enemy with a surge of arcane power, dealing X Magic damage. Damage increases by X each time it is used. Max X Magic damage.
Healing Wave (Heal) – Restores X health to the user.
Soul Ward (Dodge) – A ward of powerful magic surrounds you, blocking the next attack.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Qiraji Guardling (Crush, Sandstorm, Reckless Strike) (Mine is H/B – in any case, it needs to be faster than Carpe Diem)
Sen’jin Fetish (Flame Breath, Wild Magic, Rot)
Elekk Plushie (Needs to have Itchin’ For A Stitchin’)

Start off with your Qiraji Guardling. When the battle begins, use Reckless Strike. (Your Guardling should be faster than Carpe Diem.) Once you’ve used it, use Sandstorm as Carpe Diem is about to start channeling Dreadful Breath and this will reduce the damage all of your pets take from it. After Sandstorm is up, use Reckless Strike/Crush spam to finish Carpe Diem off. When Spirus comes in, switch to your Sen’jin Fetish and use Flame Breath. Keep using Flame Breath until it connects (in case Soul Ward is up). Once the DoT is on Spirus, use Wild Magic, then Flame Breath spam until Spirus is dead. When River comes in, use Flame Breath if possible. By now, your Fetish is probably dead, so swap to your Elekk Plushie so it can soak the damage from Whirlpool and Dive. When you can swap back out, use Itchin’ For A Stitchin’ to bring your Guardling back in. Use Sandstorm, then Reckless Strike/Crush spam until River falls.

Blingtron 4000: Celestial Tournament

Au – Level 25 Elemental

Power: 384
Speed: 272

Abilities:

Gilded Fist (Humanoid) – Smashes the enemy, dealing X Humanoid damage.
Goldskin (Elemental) – Deals X Elemental damage and reduces up to X damage from each attack against you for 1 rounds.
Gold Rush (Elemental) – Rushes the enemy, dealing X Elemental damage and dealing X Elemental damage to themselves.

Banks – Level 25 Critter

Power: 300
Speed: 281

Abilities:

Make It Rain (Mechanical) – Casually tosses gold coins at the enemy, dealing X Mechanical damage. Gold continues to fall on the enemy’s current pet, dealing X Mechanical damage each round for 4 rounds.
Uncanny Luck (Hit Chance/Accuracy Buff) – Increases your team’s hit chance by 50% and critical strike chance by 25% for 4 rounds.
Buried Treasure (Heal) – Digs up a bone, healing up to 25% of your health.

Lil’ B – Level 25 Mechanical

Power: 300
Speed: 356

Abilities:

SMCKTHAT.EXE (Mechanical) – Initiates smacking protocol, dealing X Mechanical damage plus X Mechanical damage if the user surprises the target by attacking first.
Extra Plating (Damage Reduction) – The user equips additional plating, reducing all damage taken by 50% for 3 rounds.
Blingtron Gift Package (Magic) – Tosses a Blingtron Gift Package for X Magic damage. If the ability misses, the user is healed for X.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Jademist Dancer (Steam Vent, Rain Dance, Acid Rain)
Emerald Proto-Whelp (Breath, Emerald Presence, Emerald Dream) (Needs to be P/P)
Elekk Plushie

Start off with your Jademist Dancer. When the battle begins, use Acid Rain to deal a little damage to the enemy team and to change the weather to Cleansing Rain. After that, use Rain Dance to heal up and to increase your hit and critical strike chance by 50% for 2 rounds. Once you’ve healed, use Steam Vent spam to kill off Au. When Banks comes in, use Steam Vent spam until you can use Rain Dance again. Continue to use Steam Vent spam until Banks kills your Jademist Dancer. When that happens, bring in your Emerald Proto-Whelp and use Emerald Presence. This will severely reduce Banks’ damage dealt to you, so keep that up at all times. Once Emerald Presence is up, use Breath spam until Banks dies. When Lil’ B comes in, use Emerald Presence. If you have more than 1000 health at this time, use Breath. Otherwise, use Emerald Dream. Use Breath spam to deal damage while waiting for Emerald Dream to come off of its cooldown. Ensure that you always have Emerald Presence up, and use ED on cooldown. Keep at it until Lil’ B dies.

Shademaster Kiryn: Celestial Tournament

Nairn – Level 25 Humanoid

Power: 300
Speed: 244

Abilities:

Nairn! (Critter) – Shouts the user’s name with incredible power, dealing X Critter damage. Damage increases by X each time it is used. Max X Critter damage.
Call of Winter (Elemental) – Deals X Elemental damage to enemy team and causes a Blizzard for 9 rounds. Deals additional damage against targets already Chilled. During a Blizzard, all pets are considered Chilled.
Giant’s Blood (Heal/Damage Buff) – Howls with primitive fury, restoring X health and enlarging the user, increasing the damage they deal by 25% for 3 rounds.

Stormoen – Level 25 Mechanical

Power: 413
Speed: 272

Abilities:

Batter (Mechanical) – Smacks the enemy 1-2 times, dealing X Mechanical damage per smack. Hits an additional time if the user is faster than the enemy.
Call Lightning (Mechanical) – Deals X Mechanical damage and causes a Lightning Storm for 5 rounds. During a Lightning Storm, all pets deal X bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.
Build Turret (Mechanical) – Builds a turret that assaults the enemy team’s front pet, dealing X Mechanical damage each round. Each turret lasts 4 rounds.

Summer – Level 25 Beast

Power: 295
Speed: 384

Abilities:

Bite (Beast) – Bites at the enemy, dealing X Beast damage.
Dodge (Dodge) – Increases your chance to dodge an attack by 100%. Lasts 1 round.
Prowl (Damage Buff) – Reduces your speed by 30% and increases the damage of your next attack made within 2 rounds by 150%.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Stitched Pup (Diseased Bite, Howl, Plagued Blood)
Ruby Sapling (Ironbark, Poisoned Branch, Photosynthesis)
Elekk Plushie

Start off with your Stitched Pup. When the battle begins, use Plagued Blood. This will deal some damage and make it so that you are healed on every hit you make against Nairn. After Plagued Blood, use Howl, then Diseased Bite spam until Nairn dies. When Stormoen comes in, use Plagued Blood again. This will probably put your Stitched Pup in the Undead resurrection round so Howl on your next turn to put the Shattered Defenses debuff up. Bring in your Ruby Sapling and use Ironbark twice. After that, use Poisoned Branch. This will kill Stormoen off. When Summer comes in, use Ironbark, then Photosynthesis. Swap to your Elekk Plushie, as Summer will use Prowl and you can use your plushie to soak that damage. Use Itchin’ For a Stitchin’ to bring your Ruby Sapling back. When it’s back in, use Ironbark, then Poisoned Branch. Use Photosynthesis on your next turn, then Ironbark twice. Swap your plushie back in, then use Itchin’ For a Stitchin’ again to bring your sapling back out. Use Photosynthesis, then Ironbark spam until Summer dies.

Jeremy Feasel: Darkmoon Faire

Judgement – Level 25 Magic

Power: 329
Speed: 276

Abilities:

Focused Beams (Magic) – Focused Beams (Magic) – Blasts the enemy with a beam of arcane power, dealing X Magic damage. Damage increases by X each time it is used. Max X Magic damage.
Eyeblast (Magic) – Deals X Magic damage and reduces the target’s speed by 25% for 4 rounds.
Darkmoon Curse (Magic) – Deals X Magic damage, reduces the target’s damage by 25% for 2 rounds and increases the user’s damage by 25% for 2 rounds.

Honky-Tonk – Level 25 Mechanical

Power: 294
Speed: 280

Abilities:

Missile (Mechanical) – Launches a rocket at the target, dealing X Mechanical damage.
Shock and Awe (Mechanical) – Deals X Mechanical damage and has a 25% chance to stun the target for 1 round.
Lock-On (Mechanical) – First use: Locks onto the target. Second use: Blasts the target, dealing X Mechanical damage.

Fezwick – Level 25 Beast

Power: 311
Speed: 294

Abilities:

Smash (Beast) – Smash the enemy, dealing X Beast damage.
Clobber (Stun) – Stun the target for 1 round.
Banana Barrage (Beast) – Hurls bananas at the enemy, dealing X Beast damage. Bananas continue to fall on the enemy’s current pet dealing X Beast damage each round for 2 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Infinite Whelpling (Tail Sweep, Weakness, Early Advantage)
Jademist Dancer (Steam Vent, Rain Dance, Geyser)
Elekk Plushie

Note: This strat is VERY RNG-dependent, meaning that there are many factors that could contribute to a loss, but I’ll do my best to try to keep them to a minimum.

Start off with your Infinite Whelpling. When the battle begins, use Tail Sweep. Continue to use Tail Sweep spam until Judgement dies. When Honky-Tonk comes in, use Early Advantage. This is where the strat could go all to hell and quickly. If you are hit by Shock and Awe and are stunned, then you’ll have to restart the fight. As long as you live through the first attack and can get Early Advantage off, you should be ok. Use Tail Sweep again if you can to knock Honky-Tonk into its resurrection. When your Whelpling dies, bring in your Jademist Dancer and use Steam Vent spam until it dies for good. When Fezwick comes in, use Geyser to deal good Elemental damage and stun it later on. Fezwick’s going to stun your pet, but you can’t avoid it, so oh well. Use Rain Dance when you bounce back from the stun, then Steam Vent spam until Fezwick dies.

Christoph VonFeasel: Darkmoon Faire

Syd – Level 25 Magic

Power: 334
Speed: 315

Abilities:

Water Jet (Aquatic) – Blasts the enemy with a spray of water, dealing X Aquatic damage.
Bubble (Block) – A bubble surrounds you, blocking the next two attacks.
Whirlpool (Aquatic) – Causes a whirlpool to form under the enemy pet. In two rounds, the opponent’s pet will take X Aquatic damage and be rooted for 2 rounds.

Mr. Pointy – Level 25 Mechanical

Power: 375
Speed: 281

Abilities:

Horn Gore (Beast) – Gores the enemy, dealing X to X Beast damage.
Trihorn Shield (Damage Reduction) – Reduces up to X damage from each attack against you. Lasts 3 rounds.
Impale (Beast) – Deals X Beast damage. Deals double damage if the target is below 25% health.

Otto – Level 25 Beast

Power: 300
Speed: 281

Abilities:

Trample (Beast) – Tramples the target, dealing X Beast damage plus an additional 10% of the target’s health.
Feed (Beast) – Deals X Beast damage. The user is healed for 100% of the damage dealt.
Darkmoon Curse (Magic) – Deals X Magic damage, reduces the target’s damage by 25% for 2 rounds and increases the user’s damage by 25% for 2 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Alpine Hare (Flurry, Dodge, Burrow) (Mine is S/S)
Son of Animus (Metal Fist, Siphon Anima, Extra Plating)
Elekk Plushie

Start the battle off with your Alpine Hare. When the battle begins, use Flurry twice to deal decent damage to Syd and to remove the Bubble that Syd would put up on the second round. After Flurry, use Dodge to dodge the Whirlpool that you would be hit with, then use Flurry until Syd dies. When Mr. Pointy comes in, use Flurry if you have more than half of your health, otherwise use Burrow. If you used Flurry on this round, use Burrow on the next round to dodge whatever ability Mr. Pointy would use on you and to deal at least a small amount of damage to it. Mr. Pointy will probably have killed your Alpine Hare by now. So swap in your Son of Animus and use Extra Plating. After the damage reduction is up, use Siphon Anima to deal damage to Mr. Pointy and to heal yourself. Use Metal Fist spam to kill Mr. Pointy off. When Otto comes in, use Extra Plating again if you can. If not, use Metal Fist spam until Extra Plating is off of its cooldown, then use Extra Plating. After you’re protected again, use Siphon Anima to deal good damage to Otto while healing yourself at the same time. After that, use Metal Fist spam to finish Otto off.

Gargra: Frostfire Ridge

Wolfus – Level 25 Beast

Power: 325
Speed: 260

Abilities:

Bite (Beast) – Bites at the enemy, dealing X Beast damage.
Call the Pack (Beast) – Calls for canine backup, dealing X Beast damage and increasing damage taken by 100% for 1 round.
Prowl (Damage Increase) – Reduces your speed by 30% and increases the damage of your next attack made within 2 rounds by 150%.

Fangra – Level 25 Beast

Power: 260
Speed: 325

Abilities:

Flurry (Critter) – Rapidly strikes at the enemy 1-2 times, dealing X Critter damage per hit. Hits an additional time if the user is faster than the enemy.
Dodge (Dodge) – Increases your chance to dodge an attack by 100%. Lasts 1 round.
Dazzling Dance (Speed Increase) – Increases your team’s speed by 25% for 9 rounds.

Wolfgar – Level 25 Beast

Power: 289
Speed: 260

Abilities:

Rip (Beast) – Deals X Beast damage and causes the target to Bleed for X Beast damage per round for 5 rounds.
Howl (Damage Debuff) – A distant howl frightens the target, increasing the damage they take by 100% for 2 rounds.
Maul (Beast) – Savagely mauls the enemy, dealing X Beast damage. Deals X additional damage if the target is Bleeding.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Blue Clockwork Rocket Bot (Missile, Toxic Smoke, Sticky Grenade)
Menagerie Custodian (Overtune, Shock and Awe, Ion Cannon)
Elekk Plushie

Start off with your Blue Clockwork Rocket Bot. When the battle begins, use Toxic Smoke to deal decent Mechanical damage and place a Mechanical DoT on Wolfus. After that, use Missile until the Toxic Smoke DoT falls off, then use Toxic Smoke. Once Wolfus is dead, use Sticky Grenade and Toxic Smoke again if possible. By now, your Rocket Bot should be dead for good, so bring in your Menagerie Custodian and use Overtune until Fangra is dead. Once Wolfgar comes in, use Shock and Awe then Ion Cannon to finish the trio off.

Ashlei: Shadowmoon Valley

Pixiebell – Level 25 Magic

Power: 276
Speed: 276

Abilities:

Arcane Blast (Magic) – Blasts the enemy with a surge of arcane power, dealing X Magic damage. Damage increases by X each time it is used. Max X Magic damage.
Moonfire (Magic) – Deals X Magic damage and turns the weather into Moonlight for 9 rounds. During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.
Life Exchange (Health Equalization) – Equalizes the health between the user and his enemy. Health gained cannot exceed the caster’s maximum health.

Doodle – Level 25 Magic

Power: 260
Speed: 211

Abilities:

Cute As A Button (Not Applicable) – Look cute.
Who’s The Best Elekk In The Whole World (Not Applicable) – Relish in your dominance as the greatest stuffed animal ever.
Nap Time (Not Applicable) – Take a short nap.

Tally – Level 25 Beast

Power: 317
Speed: 260

Abilities:

Horn Gore (Beast) – Gores the enemy, dealing X to X Beast damage.
Stampede (Critter) – Starts a stampede, causing X Critter damage. Opponents struck by the stampede take double damage for 2 rounds. Stampede continues for 3 rounds.
Headbutt (Beast) – Deals X Beast damage and has a 25% chance to stun the target.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Sen’jin Fetish (Flame Breath, Wild Magic, Rot)
Menagerie Custodian (Overtune, Shock and Awe, Ion Cannon)
Elekk Plushie

Start off with your Sen’jin Fetish. When the battle begins, use Flame Breath followed by Wild Magic. Keep at it with Flame Breath spam until Pixiebell falls. Repeat on Doodle. Doodle may use Nap Time to bring Tally in, if it does, swap to your Menagerie Custodian and use Shock and Awe followed by Ion Cannon to finish it off. Swap back to your Sen’jin Fetish when you can and use Flame Breath then Wild Magic. Use Flame Breath spam until Doodle dies.

Cymre Brightblade: Gorgrond

Idol of Decay – Level 25 Undead

Power: 315
Speed: 287

Abilities:

Swarm of Flies (Critter) – A swarm of flies attacks the enemy’s active pet, dealing X Critter damage every round for 5 rounds. Persists through pet swaps.
Rot (Undead) – Rots the target’s flesh, dealing X Undead damage and transforming them into Undead for 5 rounds.
Dark Rebirth (Resurrection) – If killed on the next round, you are reborn with full health, but lose 20% health per round.

Wishbright Lantern – Level 25 Magic

Power: 319
Speed: 300

Abilities:

Arcane Blast (Magic) – Blasts the enemy with a surge of arcane power, dealing X Magic damage. Damage increases by X each time it is used. Max X Magic damage.
Illuminate (Magic) – Deals X Magic damage and transforms the weather into a sunny day for 9 rounds. During a sunny day, the maximum health of all pets is increased by 50% and healing done is increased by 25%.
Wish (Heal) – Next round, your active pet will be healed for 50% of its maximum health.

Gyrexle, the Eternal Mechanic – Level 25 Mechanical

Launch Rocket (Mechanical) – First use: Creates a rocket. Second use: Launches the rocket, dealing X Mechanical damage.
Railgun (Elemental) – Fires a magnetically-powered shot, dealing X to X Elemental damage.
Repair (Heal) – Enters repair mode, performing no actions for two rounds, then repairs X health.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Anubisath Idol (Crush, Stoneskin, Deflection)
Fel Flame (Flame Breath, Scorched Earth, Conflagrate) (Mine is H/P)
Elekk Plushie

Start off with your Anubisath Idol. When the battle begins, use Deflection to dodge the incoming Rot. After that, use Stoneskin to reduce the damage you’ll take from Swarm of Flies. Use Crush spam until Deflection comes off of its cooldown, then use that to dodge the Rot that Idol of Decay uses. Refresh Stoneskin when you need to, otherwise use Crush spam and Deflection off of its cooldown until the Idol dies for good. If you see that the Idol of Decay is getting very low on health (less than 200 health), use Stoneskin as it will probably use Dark Rebirth. If it does, use Stoneskin (or Deflection off of cooldown to dodge a Rot), then continue with Crush until the Idol dies for good. When the lantern comes in, swap to your Fel Flame and use Flame Breath. Use Scorched Earth to remove the Sunlight weather and to add another Dragonkin DoT to the lantern. Once Scorched Earth is up, Conflagrate to finish the lantern off. Try to get Flame Breath up on Gyraxle if possible, otherwise swap to your Idol and use Stoneskin, then either Deflection (if it has the rocket up) or Crush if it doesn’t. Keep using Crush until Gyraxle has a rocket up, then use Deflection before going back to Crush spam. Keep at it and Gyraxle should fall.

Taralune: Talador

Serendipity – Level 25 Flying

Power: 379
Speed: 390 (with Flying racial) 260 (without Flying racial)

Abilities:

Feedback (Magic) – Launches a surge of mana at the enemy, dealing X Magic damage.
Cocoon Strike (Flying) – Deals X Flying damage and increases your chance to block an attack by 100%. Lasts 1 round.
Counterspell (Magic) – Deals X Magic damage. Interrupts the opponent’s round if the user goes first.

Grace – Level 25 Flying

Power: 338
Speed: 390 (with Flying racial) 260 (without Flying racial)

Abilities:

Slicing Wind (Flying) – Attacks the enemy with 1-3 blades of wind, dealing X Flying damage per attack.
Call Lightning (Mechanical) – Deals X Mechanical damage and causes a Lightning Storm for 5 rounds. During a Lightning Storm, all pets deal X bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.
Moth Dust (Flying) – Deals X Flying damage and has a 25% chance to put the target to sleep for 1 round.

Atonement – Level 25 Flying

Power: 354
Speed: 390 (with Flying racial) 260 (without Flying racial)

Abilities:

Alpha Strike (Flying) – Deals X Flying damage. Deals X additional damage if the user is faster than the enemy.
Nimbus (Hit Chance Increase) – Increases your team’s hit chance by 20% for 9 rounds.
Moth Balls (Flying) – Launches a barrage of smelly pheromones at the target, each dealing up to X Flying damage and has a 50% chance to reduce the target’s speed by 25% for 3 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Sunreaver Micro-Sentry (Laser, Extra Plating, Supercharge)
Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire) (Mine is S/B)
Elekk Plushie

Start off with your Sunreaver Micro-Sentry. When the battle begins, use Extra Plating. You’ll be stunned, so use it again on your next turn. Serendipity is going to use Cocoon Strike next, so use Supercharge to charge up your power. Use Laser spam after that to finish it off. When Grace comes in, just use Laser as much as you can before you die. Bring in your Nether Faerie Dragon and use Moonfire to change the weather, then Arcane Blast spam until it dies. That leaves Atonement. When it comes in, use Life Exchange. Use Moonfire again to keep the weather up, then Arcane Blast spam until Atonement is gone.

Vesharr: Spires of Arak

The Great Kaliri – Level 25 Flying

Power: 289
Speed: 390 (with Flying racial) 260 (without Flying racial)

Abilities:

Quills (Flying) – Flings 1-2 Quills at the enemy, dealing X Flying damage per hit. Hits an additional time if the user attacks first.
Caw (Critical Strike Increase) – Increases your critical strike chance by 50% for 3 rounds.
Slicing Wind (Flying) – Attacks the enemy with 1-3 blades of wind, dealing X Flying damage per attack.

Apexis Guardian – Level 25 Mechanical

Power: 289
Speed: 260

Abilities:

Batter (Mechanical) – Smacks the enemy 1-2 times, dealing X Mechanical damage per smack. Hits an additional time if the user attacks first.
Entangling Roots (Elemental) – Causes a thick nest of vines to begin growing around the enemy team. Next round, the opponent’s pet will take X Elemental damage and be rooted for 2 rounds.
Feathered Frenzy (Flying) – Attacks wildly, dealing X to X Flying damage and entering a frenzy for 1 rounds. While frenzied, damage dealt is increased by 50% and the user takes damage as if they were a Flying pet.

Darkwing – Level 25 Flying

Power: 325
Speed: 390 (with Flying racial) 260 (without Flying racial)

Abilities:

Shadow Talon (Magic) – Slashes at the target with cruel talons, dealing X to X Magic damage.
Consume Corpse (Heal) – Consumes an allied corpse to restore 50% of total health. Corpses can only be used once.
Anzu’s Blessing (Damage Increase) – Calls upon Anzu’s power, increasing damage and accuracy of your active pet by 25% for 4 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire) (Mine is S/B)
Lava Beetle (Burn, Cauterize, Scorched Earth) (Mine is H/S)
Elekk Plushie

Start off with your Nether Faerie Dragon. When the battle begins, use Moonfire. After Moonfire, use Arcane Blast spam until The Great Kaliri is dead. When the Apexis Guardian comes in, swap in your Lava Beetle and simply use Burn spam until it’s dead. Your Lava Beetle will probably die, so bring your Nether Faerie Dragon back in and use Life Exchange when Darkwing swaps in. Use Moonfire again to keep the weather up, then Arcane Blast spam until it’s dead.

Tarr the Terrible: Nagrand

Gladiator Murkalot – Level 25 Humanoid

Power: 289
Speed: 260

Abilities:

Punish (Humanoid) – Lashes the enemy with a flail, dealing X to X Humanoid damage.
Falling Murloc (Humanoid) – Attempts to teleport above the enemy and land directly on them, dealing X Humanoid damage. The fall stuns the user for 1 round.
Shieldstorm (Block) – A magic shield surrounds each friendly pet, blocking the next attack they would take. Lasts 8 rounds.

Gladiator Deathy – Level 25 Humanoid

Power: 289
Speed: 260

Abilities:

Deep Breath (Dragonkin) – Takes one round to breathe in deeply. The next round the user unleashes a devastating breath attack, dealing X Dragonkin damage.
Clobber (Stun) – Stun the target for 1 round.
Scorched Earth (Dragonkin) – Scorches the ground, dealing X Dragonkin damage and dealing X Dragonkin damage to all active pets each round for 9 rounds. During Scorched Earth, all pets count as Burning.

Gladiator Murkimus – Level 25 Humanoid

Power: 301
Speed: 179

Abilities:

Punch (Humanoid) – Bashes the enemy, dealing X Humanoid damage.
Counterstrike (Humanoid) – Deals X Humanoid damage. Deals X additional Humanoid damage if you were struck this round.
Heroic Leap (Humanoid) – Leap up high, becoming unattackable for one round. On the next round, you attack, dealing X to X Humanoid damage.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Macabre Marionette (Bone Bite, Death and Decay, Dead Man’s Party)
Stitched Pup (Diseased Bite, Howl, Consume Corpse)
Elekk Plushie

Start off with your Macabre Marionette. When the battle begins, use Death and Decay to place a DoT on the ground to negate the heal they get from being Humanoid pets. After that, use Bone Bite twice, then swap to your Elekk Plushie until Deathy uses Clobber, then swap back to your Macabre Marionette. Bone Bite again to kill Deathy off. Use Death and Decay once more then Bone Bite spam until you get to your Undead round. Use Dead Man’s Party, then swap in your Stitched Pup. Howl when Murkalot comes back in, then use Diseased Bite spam until it dies.

Leave a comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.

%d bloggers like this: