WoD Pet Menagerie Dailies

In WoD, there are 2 different pet battle dailies that you can do (not including the 6 pet tamers) – Battle Pet Roundup / Scrappin’ and Mastering the Menagerie (Alliance) / Mastering the Menagerie (Horde). However, you can only do one of these at a time, as Mastering the Menagerie will replace Battle Pet Roundup/Scrappin’ once your Pet Menagerie is leveled to level 3. The interesting thing about these dailies is that the objective of the quest is the exact same. What pets you battle for Battle Pet Roundup/Scrappin’ will be the exact same pets that you will battle for Mastering the Menagerie. The only difference is what you earn for completing the quest.

For completing Battle Pet Roundup/Scrappin’, the reward is simply some Pet Charms, which you can spend at your Menagerie Pet Master.

For completing Mastering the Menagerie, you will receive a Mark of Pet Mastery. Turn that mark into either Lio or Serr’ah and you will receive a Big Bag of Pet Supplies. Inside the Big Bag of Pet Supplies will be some Pet Charms, usually a family-specific Battle-Training Stone, and sometimes a new pet! The pets that you can obtain from the bags are as follows:

  • Albino Chimaeraling
  • Firewing
  • Puddle Terror
  • Spectral Bell (which summons a pet called Ghastly Kid)
  • Sun Sproutling
  • Sunfire Kaliri
  • Weebomination

These are the following objectives for completing Battle Pet Roundup/Scrappin’ and Mastering the Menagerie:

Stitches Jr.
Quintessence of Light
Eleanor
The Beakinator
Tirs and Fiero
Kromli and Gromli
Brutus and Rukus
King Floret and Queen Floret
Grubbles, Scrags, and Stings
Manos, Hanos, and Fatos
Rockbiter, Stonechewer, and Acidtooth
Mr. Terrible, Carroteye, and Sloppus
Archimedes, Samm, and Jahan
Protectron 011803, Protectron 022481, and Blingtron 4999b
Deebs, Tyri, and Puzzle

I think we should discuss how we defeat these pets, don’t you?

Stitches Jr. – Level 25 Undead

Power: 441 273
Speed: 244 211

Abilities:

Cleave (Humanoid) – Recklessly attack your enemies, dealing X Undead damage, split evenly amongst them.
Enrage (Damage Buff) – Increases your damage dealt by 100% and damage taken by 50%.
Infected Claw (Undead) – Tears at the enemy with plagued claws, dealing X to X Undead damage.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire) (Mine is S/B)
Mini Mindslayer (Mana Surge, Inner Vision, Life Exchange)
Chrominius (Bite, Howl, Surge of Power)

Stitches Jr. looks like he’s going to be a big pain in the rear at first glance, but really he’s not so bad. He does, however, have the ability called Iron Thread which reduces all attacks made against him by 500. So any ability that hits him needs to deal more than 500 damage or it won’t do anything to him. That said, Cleave’s damage is pretty small for such a powerful pet so it’s not something that you’ll really need to lookout for. Enrage is where it gets nasty. Enrage will increase Stitches Jr.’s damage output by 100%, but it will also cause him to take 50% more damage making it much easier to hit that 500 damage threshold. Infected Claw is his last ability and it’s not so bad. It hits for a decent amount, but it has a damage range so sometimes it can hit high and sometimes it can hit low.

Start off with your Nether Faerie Dragon. When the battle begins, use Moonfire to change the weather. After Moonfire, use Life Exchange. Once Life Exchange is on cooldown, swap in your Mini Mindslayer and use Life Exchange. When that Life Exchange is on cooldown, swap in your Chrominius and use Howl. After Howl is up, use Bite to give yourself the Dragonkin racial, then Surge of Power to finish Stitches Jr. off.

Quintessence of Light – Level 25 Flying

Power: 521 276
Speed: 473 384 (with Flying racial); 315 256 (without Flying racial)

Abilities:

Fire Quills (Elemental) – Flings 1-2 fiery quills at the enemy, dealing X Elemental damage per hit. Hits an additional time if the user attacks first.
Cauterize (Heal) – Restores X health plus half of the last hit taken by the user.
Heat Up (Elemental) – Deals X Elemental damage each time you take direct damage. Lasts 3 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Nexus Whelpling (Tail Sweep, Mana Surge, Arcane Storm)
Mini Mindslayer (Mana Surge, Amplify Magic, Life Exchange)
Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire)

Quintessence of Light is said to be one of the hardest pets to defeat for this battle pet daily and I would have to agree. For novice pet battlers, it can be an almost impossible task to overcome without the right team. Quintessence of Light has the Boss buff meaning that all damage it takes is reduced by 50% automatically and it cannot be dealt more than 35% of its maximum health in one attack. With the recent nerfs to Pet Menagerie battles, Quintessence of Light has lost the Boss buff. We’re just going to have to get creative aren’t we?

Fire Quills’ damage is small pet hit, but it can hit up to 3 times, so the damage can add up very quickly. Cauterize is what really makes this pet annoying. First off, it’s a Flying pet so it’s almost always going to go first. Next, it has the Boss buff reducing its damage taken. Now there’s a heal too!? Cauterize will heal for a good amount plus half of the damage of the last hit that she took. This can heal for about half of her health if she heals after you’ve used a nuke. We’re still going to overcome it, though. Heat Up is her last ability and it will deal a small amount of Elemental damage each time that she is hit. It’s not really something that you’ll need to worry about.

Start off with your Nexus Whelpling. When the battle begins, immediately use Arcane Storm to deal good Magic damage. Once Arcane Storm is up, use Mana Surge. By the time Mana Surge ends, it will have probably killed Quintessence of Light. It’s that easy now. If not, use Tail Sweep until Quintessence of Light falls.

Eleanor – Level 25 Undead

Power: 484 221
Speed: 310 219

Abilities:

Chomp (Critter) – Chomps on the enemy, dealing X to X Critter damage.
Rot (Undead) – Rots the target’s flesh, dealing X Undead damage and transforming them into Undead for 5 rounds.
Death Bleat (Undead) – Summons the strength of the undead during the first round. The next round the user unleashes a mournful bleat, dealing X Undead damage.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Alpine Hare (Flurry, Dodge, Stampede)
Arctic Hare (Flurry, Dodge, Stampede)
Brown Rabbit (Flurry, Dodge, Burrow)

When you first fight Eleanor, you may find that she can be ridiculously difficult to defeat due to Death Bleat, but she’s actually one of the more relaxed fights of the bunch.

Chomp’s damage has a range so it can hit hard or it can hit on the softer side. We’re not going to worry about Chomp. Rot’s something to worry about. Rot’s damage is good, but what is really worrisome is that it changes your pet so that it will take damage as if it were Undead. Combined with Chomp, this can be deadly. Death Bleat is another worrisome ability as it will one-shot literally any pet unless it’s protected by a block, dodge, or is a Magic pet (as they can’t take more than 35% of their maximum health in any one attack). Good thing we have dodges then, huh?

Start off with your Alpine Hare. When the battle begins, use Flurry. This will deal some damage to Eleanor while she charges Death Bleat. On the next round, use Dodge to dodge the Death Bleat as well as the Rot that will be coming in the next round. (If you didn’t dodge the Death Bleat, you’d be instantly killed. It deals about 1800 damage, so unless you have a dodge ability or are a Magic pet, you’ll be one-shotted by the ability.) After Dodge, use Stampede. This will place the Shattered Defenses debuff on Eleanor, causing her to take 100% increased damage for 2 rounds. Once Stampede completes, use Flurry until either you fall or Eleanor falls. (Be sure to keep using Dodge when Eleanor charges Death Bleat, though.) If Eleanor didn’t fall, bring in your Arctic Hare and use Flurry until Eleanor goes into the Undead round, then use Dodge to end the battle.

The Beakinator – Level 25 Flying

Power: 456 221
Speed: 473 292 (with Flying racial) 315 195 (without Flying racial)

Abilities:

Alpha Strike (Flying) – Boldly attack, dealing X Flying damage plus X Flying damage if the user strikes first.
Wind-Up (Mechanical) – First use: Increases your damage dealt by 10%. Second use: Unleashes a flurry of attacks, dealing X Mechanical damage.
Touch of the Animus (Mechanical) – Deals X Mechanical damage and plagues the target for 2 rounds. While plagued, enemies who strike the target are healed.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Nexus Whelpling (Tail Sweep, Mana Surge, Arcane Storm) (Mine is P/S)
Arcane Eye (Focused Beams, Drain Power, Mana Surge) (Mine is P/S)
Mini Mindslayer (Mana Surge, Amplify Magic, Life Exchange)

The Beakinator has the Boss buff, which will automatically reduce all damage that it takes by 50% as well as preventing the pet from taking more than 35% of its health in any single hit. As in the case of Quintessence of Light, The Beakinator is no longer classified as a boss, and has thus lost the Boss buff.

Alpha Strike is annoying because The Beakinator is a Flying pet, meaning that it will almost always go first, so you should prepare for Alpha Strike to always get that extra hit in. Wind-Up does heavy Mechanical damage, but it requires The Beakinator to charge the ability for the first round. When it is used, though, you’re in for a world of hurt. Touch of the Animus’ damage is decent, but the real problem is that The Beakinator will heal itself each time the affected pet is hit. We’re going to go for the pure offense tactic to defeat this pesky bird.

Start off with your Nexus Whelpling. When the battle begins, use Arcane Storm to change the weather to Arcane Winds. This will give your Mana Surge an extra boost of power. Once Arcane Winds is up, use Mana Surge spam until your Nexus Whelpling dies. When your Whelpling dies, bring in your Arcane Eye and use Drain Power to reduce The Beakinator’s damage and increase your own by 25% for 2 rounds. Once you’ve used Drain Power, use Mana Surge. By the time Mana Surge is over, The Beakinator should be dead. If not, use Focused Beams if you’re still alive, otherwise bring in your Mini Mindslayer and use Mana Surge to finish it off.

Tirs and Fiero

Tirs – Level 25 Elemental

Power: 413 260
Speed: 338 292

Abilities:

Acid Rain (Aquatic) – Poisons the clouds with acid, dealing X damage to all enemies. The acid quickly disperses and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.
Renewing Mists (Heal) – Fills the area with a healing mist, causing your front pet to restore X health every round. Lasts 3 rounds. Persists through pet swaps.
Pump (Aquatic) – First use: Increases your damage dealt by 10%. Second use: Blasts the target with a surge of water, dealing X Aquatic damage.

Fiero – Level 25 Elemental

Power: 413 309
Speed: 281 244

Abilities:

Burn (Elemental) – Blasts the enemy with fire, dealing X to X Elemental damage.
Flame Jet (Elemental) – Decimates the enemy with fire, dealing X Elemental damage and has a 50% chance to ignite the area. If ignited, the area will continue to Burn the enemy, dealing X Elemental damage each round for 3 rounds.
Cataclysm (Dragonkin) – Devastates the target, dealing X Dragonkin damage.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Viscidus Globule (Acid Touch, Poison Spit, Creeping Ooze)
Legs (Pump, Surge of Power, Whirlpool)
Mirror Strider (Water Jet, Cleansing Rain, Pump)

Tirs and Fiero are part of the daily quest that you can get from your Pet Menagerie in your garrison. Tirs comes out first and it’s the lesser of the two evils (in my opinion). Acid Rain’s damage is negligible and it changes the weather to Cleansing Rain, which will not only increase the damage of its abilities, but the damage of your Aquatic abilities too (and since they’re Elementals, you should be using all Aquatic abilities since they deal additional damage to Elemental pets). Renewing Mists’ heal doesn’t do much, and even though it persists through pet swaps, it’s not anything you’ll need to worry about. Pump is Tirs’ nuke and it hits hard. VERY hard, especially since it will have Cleansing Rain up (unless you change the weather, which you shouldn’t). Still, it’s not much you’ll need to worry about.

Fiero comes out second and it deals much more damage than Tirs does. Burn’s not quite as bad as it used to be since it has a damage range now instead of a flat amount that it deals. Unfortunately, this means that it can hit high, dealing more damage, but it can also hit low and deal less damage than it used to. Flame Jet deals good damage and it has a chance to deal additional damage to your pet each round for 2 rounds. With the pets we’re going to use, though, you won’t need to worry about it. Cataclysm is Fiero’s last ability and by far its most dangerous. It deals a huge amount of damage, but it only has a 50% hit chance. I’ve noticed that it tends to hit more than it misses, but again, with the pets we’re going to use, you won’t need to worry about it.

When the battle begins, make sure you have your Viscidus Globule out. Immediately use Acid Touch to deal good Aquatic damage and to place an Aquatic DoT on Tirs. Although the duration of the DoT will be reduced by 1 round during Cleansing Rain, the damage of the DoT will be increased by 25%. Once you have Acid Touch up, use Creeping Ooze to add another DoT to Tirs. Keep alternating between Acid Touch and Creeping Ooze and Tirs should fall quickly. Even with Tirs using Pump, it won’t matter since your pet is a Magic pet, it can’t be dealt more than 35% of its maximum health in one attack, which severely reduces the damage Pump can do.

Once Tirs is dead, Fiero will come in. Do exactly what you did with Tirs – use Acid Touch then Creeping Ooze. Continue that rotation until your Globule is dead. By then, Fiero should be down almost half of its health. Bring in your Legs and use Pump to charge the ability. Thanks to your DoTs from Acid Touch and Creeping Ooze, you’ll still be dealing damage on this round. After its charged, use Pump again and it should kill Fiero (or at least the DoT damage should kill it). If not, bring in your Mirror Strider and use Water Jet to finish Fiero off.

Kromli and Gromli

Kromli – Level 25 Humanoid

Power: 394 317
Speed: 281 236

Abilities:

Comeback (Critter) – Deals X Critter damage. Deals X additional damage if the user has lower health than the target.
Rupture (Elemental) – Stone spikes erupt from the ground, dealing X Elemental damage and has a 25% chance to stun the target.
Dreadful Breath (Humanoid) – Channels a dreadful toxic breath which deals X Humanoid damage split across the enemy team. Deals additional damage if the weather is Cleansing Rain. Your pet continues performing this attack for 3 rounds.

Gromli – Level 25 Humanoid

Power: 413 317
Speed: 272 276

Abilities:

Crush (Humanoid) – Crush the enemy, dealing X to X Humanoid damage.
Stoneskin (Damage Reduction) – Reduces up to X damage from each attack against you. Lasts 5 rounds.
Haymaker (Humanoid) – Unleashes a vicious swing which deals X Humanoid damage. If the ability misses, the user is stunned for 1 round.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Macabre Marionette (Bone Bite, Death and Decay, Bone Barrage)
Lesser Voidcaller (Shadow Shock, Siphon Life, Curse of Doom)
Stitched Pup (Diseased Bite, Howl, Consume Corpse)

Note: If your pet gets hit with a critical strike, stun, or a combo of both, leave the battle and heal until you only get hit with a non-crit, non-stun Rupture.

Kromli and Gromli are a pair that appear as part of the daily from your Pet Menagerie in your garrison. They don’t have any sort of buff (such as the Boss buff or a new sort of buff), so their fight is relatively straightforward.

Kromli uses Comeback, which isn’t particularly dangerous unless Kromli has less health than your pet does. Rupture is Kromli’s most dangerous ability (in my opinion) because it deals a good amount of Elemental damage and it has a chance to stun your pet for 1 round. Dreadful Breath is Kromli’s last ability and it is probably the most used of the 3.

Gromli has Crush, which now deals a range of damage instead of a flat amount. This can either work in your favor and your pet will receive less damage than it would have or it could receive more than you would have if the ability had stayed the same. It’s not what we need to worry about with Gromli, though. Stoneskin reduces the amount of damage that Gromli will take from each attack. Haymaker is what you really need to watch for. Even if your pet is hit only once from the ability, it can be disastrous. Hopefully, the ability will miss and it will stun Gromli instead.

Start the battle with your Macabre Marionette. When the battle begins, use Bone Barrage to deal decent Undead damage to Kromli and place an Undead DoT on Kromli. It will almost negate the heal that it receives by attacking you each round. After Bone Barrage is up, use Bone Bite twice then Bone Barrage again to keep the DoT up. Bone Bite twice again and Kromli should fall (by this point your Macabre Marionette should die for the second time as well). If you get stunned by a second Rupture, bring in your Lesser Voidcaller and use Shadow Shock spam to finish Kromli off. Once Kromli is dead, use Curse of Doom on Gromli, then Shadow Shock spam until you die. When your Stitched Pup comes in, use Diseased Bite until Curse of Doom only has 2 rounds left to go, then use Howl. After Howl is up, use Diseased Bite spam until Gromli dies.

Brutus and Rukus

Brutus – Level 25 Beast

Power: 422 260
Speed: 300 309

Abilities:

Horn Gore (Beast) – Gores the enemy, dealing X to X Beast damage.
Winter Spirit (Elemental) – Fires a blast of cold air, dealing X elemental damage.
Pig Out (Beast) – Deals X Beast damage. The user is healed for 100% of the damage dealt.

Rukus – Level 25 Beast

Power: 422 276
Speed: 263 244

Abilities:

Bite (Beast) – Bites at the enemy, dealing X Beast damage.
Hunting Party (Beast) – Hunt in a party of raptors, causing X Beast damage. Opponents struck by the hunting party take double damage for 1 round. Hunting Party continues for 2 rounds.
Bloodfang (Beast) – Deals X Beast damage. If the user kills an enemy with Bloodfang, they restore X health.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Enchanted Broom (Batter, Sandstorm, Wind-Up)
Lil’ Bling (Inflation, Extra Plating, Launch Rocket)
Menagerie Custodian (Overtune, Shock and Awe, Ion Cannon)

Brutus and Rukus are another pair that you will encounter in your daily quest at your Pet Menagerie. Brutus and Rukus possess a buff called Hearty Meal which will heal the pets at the end of each round. Thankfully, the heal is pretty negligible, so it’s not something that should make or break your battle.

Brutus has Horn Gore, which now deals a range of damage rather than a set amount. As with Crush, this is a double-edged sword in that it could deal less damage than it used to, or it could deal more damage than it used to. Winter Spirit deals heavy Elemental damage to your pet, but thankfully it has a decent cooldown to go along with it. Pig Out is Brutus’ last ability and it’s the most annoying of the 3. It deals a decent amount of Beast damage and it heals Brutus for 100% of the damage it deals. Great.

Rukus has Bite, which is the same old Bite that you’ve encountered many times before. Nothing new to see there. Hunting Party is basically the Beast version of Stampede or Inflation. It deals Beast damage each round and if you’re hit by it, your pet will get the Shattered Defenses debuff which makes your pet take 100% additional damage each round. Bloodfang is Rukus’ last ability and it will deal a good amount of Beast damage and if it kills your pet, it will heal Rukus for a good amount. Let’s not let that happen, ok?

Start off with your Enchanted Broom. When the battle begins, use Wind-Up to begin charging the ability. After Wind-Up is charged, use Batter twice to deal good Mechanical damage to Brutus. After the second Batter, use Wind-Up again to deal heavy Mechanical damage. At this point, Brutus will have probably killed your Broom, so bring in your Lil’ Bling and use Launch Rocket. Launch the rocket on your next turn. If it doesn’t kill Brutus (or if it does, it really doesn’t matter), use Inflation to either kill Brutus or put the Shattered Defenses debuff on Rukus. Keep using Inflation until Lil’ Bling dies. When he does, bring in your Menagerie Custodian and use Shock and Awe then Ion Cannon to finish Rukus off.

Queen Floret and King Floret

Queen Floret – Level 25 Elemental

Power: 413 276
Speed: 281 260

Abilities:

Club (Humanoid) – Bashes the enemy, dealing X Humanoid damage.
Fist of the Forest (Elemental) – Deals X Elemental damage.
Righteous Inspiration (Force Swap) – The user inspires a friendly pet to charge into battle. This ability always goes first. The swapped-in pet has double speed and damage for 1 round. If all their friends are dead, the user can still inspire themself.

King Floret – Level 25 Elemental

Power: 413 284
Speed: 272 252

Abilities:

Punch (Humanoid) – Bashes the enemy, dealing X Humanoid damage.
Fist of the Forest (Elemental) – Deals X Elemental damage.
Righteous Inspiration (Force Swap) – The user inspires a friendly pet to charge into battle. This ability always goes first. The swapped-in pet has double speed and damage for 1 round. If all their friends are dead, the user can still inspire themself.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Jade Oozeling (Ooze Touch, Creeping Ooze, Acidic Goo)
Legs (Pump, Surge of Power, Whirlpool)
Viscidus Globule (Acid Touch, Poison Spit, Creeping Ooze)

Queen Floret and King Floret are the last pair of pets that we’re going to talk about concerning the battle pet daily in your Pet Menagerie. For a lot of people, they are the most difficult of the pairs that you’ll encounter and with one look at their abilities, it’s easy to see why. Thankfully, they do not have any sort of weird buff, so you won’t have to worry about that.

Queen Floret has Club, which is a pretty straightforward ability. It deals a decent amount of damage, but nothing too terrible. Fist of the Forest hits hard. I mean VERY hard. You’ll easily take 700 damage from that ability. Thankfully it has a 5 round cooldown, so you won’t encounter it more than once or twice in the battle. Finally, she has Righteous Inspiration which will cause King Floret to come into battle and give him 100% speed and damage for 1 round.

King Floret is basically a clone of Queen Floret, except that he has Punch instead of Club, but the other two abilities are exactly the same. So it kind of makes it easier to come up with a team knowing that they are basically two of the same pet.

Start off with your Jade Oozeling. When the battle begins, immediately use Creeping Ooze to deal nice Aquatic damage to Queen Floret and to place an Aquatic DoT on her before she uses Righteous Inspiration. Use Acidic Goo, so that it will be placed on King Floret when he swaps in. After Acidic Goo, use Creeping Ooze spam until your Jade Oozeling dies. When it dies, bring in your Legs. By now, King Floret should only have about 1000 health left, so use Pump to charge then discharge it to kill King Floret off. This will bring Queen Floret back in, so use Whirlpool then Surge of Power. Wait to die then bring in your Viscidus Globule. Alternate between Acid Touch and Creeping Ooze until Queen Floret dies.

Grubbles, Scrags, and Stings

Grubbles – Level 25 Critter

Power: 334 276
Speed: 263 244

Abilities:

Flank (Critter) – Flanks the enemy 1-2 times, dealing X Critter damage per hit. Hits an additional time if the user attacks first.
Adrenaline Rush (Critter) – Deals X Critter damage and increases your speed by 75% for 3 rounds.
Sticky Goo (Elemental) – Flings a sticky goo at the target, dealing X Elemental damage and making it impossible to flee for 5 rounds.

Scrags – Level 25 Beast

Power: 315 276
Speed: 315 276

Abilities:

Clobber (Humanoid) – Stun the target for 1 round.
Takedown (Humanoid) – Takes down an enemy, dealing X Humanoid damage. Deals double damage if the target is Stunned.
Ravage (Beast) – Deals X Beast damage. If the user kills an enemy with Ravage, they restore X health.

Stings – Level 25 Flying

Power: 390 276
Speed: 402 416 (with Flying racial); 276 (without Flying racial)

Abilities:

Barbed Stinger (Beast) – Instantly deals X Beast damage and has a 20% chance to Poison the target for X additional Elemental damage per round for 1 round.
Focus (Stat Increase) – Focuses intensely, increasing your speed, hit, and critical strike chance by 25% for 5 rounds.
Puncture Wound (Beast) – Bites deeply into the enemy, dealing X Beast damage. Deals double damage if the target is Poisoned.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Feline Familiar (Pounce, Stoneskin, Devour)
Lil’ Bling (Inflation, Extra Plating, Launch Rocket)
Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire)

Grubbles, Scrags, and Stings are the first trio of pets that we’re going to talk about. They have no sort of buff (such as the Boss buff), so the battle is straightforward and simple. Let’s get into it.

Grubbles has Flank which doesn’t deal a whole lot of damage…unless you’re hit 3 times, then the damage adds up really quickly. Flank will hit an extra time each turn if Grubbles is faster than your pet. Unfortunately, Grubbles has Adrenaline Rush, which will almost ensure that it is faster than your pet. So be prepared to be hit 3 times quite often. Sticky Goo is Grubbles’ last ability and its damage is small but it will root your pet. We don’t really care about that root, though, so the root is moot.

Scrags is much more dangerous than Grubbles. Clobber will stun your pet for 1 round. Normally, this isn’t much of a problem, but with Scrags’ next ability, it can be a potential problem. Takedown deals a decent amount of damage normally, and this damage is doubled against stunned pets. Ravage is also something to look out for. It deals a good amount of Beast damage and if your pet is killed by it, it will heal Scrags for a good amount.

Stings is the last pet and it can either be the most dangerous or the least dangerous, depending on RNG. Barbed Stinger’s damage is decent, but it also has a chance of poisoning your pet for 1 round. Focus makes Stings more dangerous as it increases 3 of its stats by 25% for 5 rounds – speed, hit, and critical strike chance. This can make those abilities hit very hard, especially Puncture Wound. If your pet is poisoned, pray that you don’t get hit with Puncture Wound because the damage that you’ll receive is doubled. Normally, the damage is good, but not great. Double that, though, and you’re in for a world of hurt.

Start the battle with your Feline Familiar. When the battle begins, use Stoneskin to reduce the amount of damage you take. Once Stoneskin is active, use Pounce spam until Grubbles is around 350 health, then use Devour to finish Grubbles off and heal yourself. When Scrags comes in, you’ll immediately be stunned, so pass your turn and wait for the stun to wear off. Once it does, use Stoneskin again, then Pounce spam until your Feline Familiar dies. Bring in your Lil’ Bling and use Extra Plating. When Extra Plating is up, use Launch Rocket to charge the ability, then discharge the rocket on your next turn. Use Inflation to finish Scrags off. Inflation will continue on Stings for 2 rounds, so let it finish, then use Launch Rocket to charge the ability, then discharge the rocket on your next turn. That should finish Stings off. If it doesn’t, bring in your Nether Faerie Dragon and use Moonfire to kill Stings.

Manos, Hanos, and Fatos

Manos – Level 25 Magic

Power: 319 260
Speed: 319 276

Abilities:

Arcane Storm (Magic) – Deals X Magic damage split between all enemies and warps the weather into Arcane Winds for 9 rounds. Does additional damage if Arcane Winds is already active. During Arcane Winds, pets cannot be stunned or rooted.
Mana Surge (Magic) – Deals X to X Magic damage. Deals X additional damage when the weather is Arcane Winds.
Arcane Slash (Magic) – Rushes the enemy, dealing X Magic damage, or X Magic damage if the user strikes first.

Hanos – Level 25 Magic

Power: 347 301
Speed: 272 236

Abilities:

Sneak Attack (Critter) – Deals X Critter damage. Deals additional damage if the target is Blinded.
Flash (Magic) – A brilliant flash deals X Magic damage and Blinds the target, reducing their hit chance by 50% for 2 rounds.
Invisibility (Dodge) – After two rounds, you will become invisible for one round, becoming unable to be attacked.

Fatos – Level 25 Magic

Power: 338 292
Speed: 281 244

Abilities:

Seethe (Elemental) – Projects seething anger at the target, dealing X to X Elemental damage.
Forboding Curse (Stat Debuff) – Adds X damage to every attack against the target and reduces the target’s speed by 25%. Lasts 4 rounds.
Arcane Slash (Magic) – Rushes the enemy, dealing X Magic damage, or X Magic damage if the user strikes first.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Sen’jin Fetish (Flame Breath, Wild Magic, Rot)
Voodoo Figurine (Flame Breath, Wild Magic, Rot)
Spawn of Onyxia (Tail Sweep, Healing Flame, Lift-Off)

Manos, Hanos, and Fatos (nice names, huh?) are the next group that I’ll discuss. They are a family of Magic pets that have no sort of group buff (such as the Boss buff), so they will be a straightforward fight.

Manos has Arcane Storm which will deal a set amount of damage, split over all of your pets that are living. So the more pets that you have that are alive, the smaller the damage to each of them. It will also change the weather to Arcane Winds, which is unfortunate since Manos also has Mana Surge. This ability deals good damage as is, but with the weather being Arcane Winds, it will deal additional damage. Arcane Slash deals a good amount of Magic damage, and even more if Manos goes first. Manos has a high amount of speed, so it will (more than likely) be going first. Be prepared for that.

Hanos has Sneak Attack which deals decent damage, but more if your pet is Blinded. Again, unfortunately, Hanos has Flash which will not only deal a small amount of Magic damage, but it will Blind your pet, ensuring that you get hit with that extra damage from Sneak Attack. Invisibility is Hanos’ last ability and it will ensure that in 2 rounds, it can’t be attacked for 1 round. So you may want to kill Hanos before that occurs.

Fatos is the last pet and it has Seethe, which deals a range of Elemental damage. It can either hit hard or not so hard, depending on RNG. Forboding Curse will debuff your pet so that each of Fatos’ attacks deal a certain amount of extra damage to your pet and it will reduce your pet’s speed by 25% for 4 rounds. Arcane Slash deals a good amount of Magic damage, and even more if Fatos goes first. Thankfully, Fatos has a speed of 281, so you can probably overcome that particular barrier.

Start off with your Sen’jin Fetish. When the battle begins, immediately use Flame Breath to put a Dragonkin DoT on Manos. After the DoT is up, use Wild Magic to add a good deal of damage to each tick of the DoT. After Wild Magic is up, start using Flame Breath spam until Manos dies. This should put your Fetish on its Undead round. Use Flame Breath once more on Hanos before dying. Bring in your Voodoo Figurine and use Wild Magic. Once it’s up, again, use Flame Breath spam until Hanos dies. When Fatos comes in, use Flame Breath then Wild Magic and keep up with the Flame Breath spam until Fatos dies. If your Voodoo Figurine dies at any time during the battle, bring in your Spawn of Onyxia and use Tail Sweep spam until Fatos dies.

Rockbiter, Stonechewer, and Acidtooth

Rockbiter – Level 25 Humanoid

Power: 263 244
Speed: 253 244

Abilities:

Bite (Beast) – Bites at the enemy, dealing X Beast damage.
Nature’s Ward (Heal) – Restores X health every round for 5 rounds. While healing, your type is transformed into Elemental.
Burrow (Beast) – Burrow under the ground, becoming unattackable for one round. On the next round, you attack, dealing X Beast damage.

Stonechewer – Level 25 Humanoid

Power: 319 276
Speed: 263 260

Abilities:

Shell Armor (Damage Reduction) – Reduces up to X damage from each attack against you. Lasts 3 rounds.
Body Slam (Humanoid) – Slams into the enemy, dealing X Humanoid damage and dealing X Humanoid damage to themselves.
Punch (Humanoid) – Bashes the enemy, dealing X Humanoid damage.

Acidtooth – Level 25 Humanoid

Power: 338 292
Speed: 281 244

Abilities:

Acid Touch (Aquatic) – Acid eats away at the target, dealing X Aquatic damage and causing X Aquatic damage each round for 4 rounds.
Punch (Humanoid) – Bashes the enemy, dealing X Humanoid damage.
Spiny Carapace (Aquatic) – Deals X Aquatic damage each time you take direct damage. Effectiveness is tripled for 1 round if this ability is used while already active. Lasts 5 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Eternal Strider (Water Jet, Cleansing Rain, Pump)
Stitched Pup (Diseased Bite, Howl, Consume Corpse)
Fossilized Hatchling (Bone Bite, Ancient Blessing, Bonestorm)

Rockbiter, Stonechewer, and Acidtooth are our next group. As with many other groups before this one, they have no sort of group buff to contend with, so we shouldn’t have too much of a problem with these three.

Rockbiter has Bite, the standard Beast attack. It’s nothing you haven’t seen before. Nature’s Ward will place a HoT on Rockbiter and make it so that it takes damage as if it were an Elemental pet. You’ll need to watch out for that, so that your abilities aren’t suddenly gimped because of Nature’s Ward. Burrow is another ability that you’ve seen before. It will become unattackable for 1 round before surfacing to deal good Beast damage to your pet.

Stonechewer is the next pet and it has Shell Armor which is basically a shorter (but more powerful) version of Stoneskin. You’ll need some serious damage to overcome that particular barrier. Body Slam deals heavy damage, but it will also do damage to Stonechewer. Beware that the damage that it would take from Body Slam can be reduced due to Shell Armor. Punch is Stonechewer’s last ability and it’s a basic Humanoid attack. Nothing special and nothing you haven’t encountered before.

Acidtooth is the last pet and it’s probably the easiest of the 3. Acid Touch doesn’t deal a whole lot of damage, but it will place a DoT on your pet, so beware of that. Acidtooth also has the basic Humanoid attack, Punch. Nothing new, let’s move on. Spiny Carapace will deal damage to your pet each time it attacks. If it is used again while the ability is still active, the damage it deals will be tripled for 1 round. Not much to worry about, though.

Start off with your Eternal Strider. It may seem odd to use an Aquatic pet against a Humanoid pet, but it will make sense once you see Rockbiter use Nature’s Ward. That causes Rockbiter to take damage as if it were an Elemental pet and since Aquatic abilities deal additional damage to Elemental pets, it makes sense to use an Aquatic pet against Rockbiter. When your Eternal Strider comes out, use Water Jet. Rockbiter will probably use Nature’s Ward on its first turn, so use Water Jet again as Rockbiter will more than likely use Burrow on its next turn. While Burrowed, use Pump to start charging the ability. After Pump is charged, use Cleansing Rain to increase your damage by 25% for 9 rounds. Once Cleansing Rain is up, use Pump to deal extreme Aquatic damage to Rockbiter. Continue to use Pump until Nature’s Ward is over, then use Water Jet, as Rockbiter will stick Nature’s Ward back up. Once it’s back up, use Pump once more to finish Rockbiter off. When Stonechewer comes in, charge Pump once more as it will probably use Shell Armor. On your next turn, use Pump again to deal good Aquatic damage to Stonechewer before you are killed from Body Slam. When your Eternal Strider dies, bring in your Stitched Pup and immediately use Howl. Once Howl is on Stonechewer, continue to use Diseased Bite until Stonechewer is dead. Your Stitched Pup will also probably die, but if you are able to, use Howl on Acidtooth when it swaps in. Bring in your Fossilized Hatchling and use Bone Bite until Acidtooth falls.

Mr. Terrible, Carroteye, and Sloppus

Mr. Terrible – Level 25 Elemental

Power: 559 341
Speed: 315 276

Abilities:

Weakening Blow (Humanoid) – Unleashes a restrained attack, dealing X Humanoid damage. This attack cannot reduce the opponent’s health below 1.
Spiked Skin (Damage Reduction) – Reduces up to X damage from each attack against you and deals X Dragonkin damage each time you take direct damage. Lasts 5 rounds.
Love Potion (Heal) – Restores 25% of the caster’s health. This ability always goes first.

Carroteye – Level 25 Elemental

Power: 319 276
Speed: 319 276

Abilities:

Ironbark (Elemental) – Deals X Elemental damage and reduces up to X damage from each attack against you for 1 round.
Aged Yolk (Buff/Debuff Removal) – Removes all buffs and debuffs from the user.
Leech Seed (Elemental) – Plants a seed in the target, instantly dealing X Elemental damage and restoring X health to the user. The seed lasts for 1 round. Each round, the seed deals X Elemental damage and restores that damage as health to the user.

Sloppus – Level 25 Magic

Power: 300 276
Speed: 206 276

Abilities:

Absorb (Undead) – Deals X Undead damage. The user is healed for 100% of the damage dealt.
Chew (Critter) – Patiently chew some grass. On the next round, you will deal X Critter damage in addition to your next attack. Chew can deal damage from the back row.
Stench (Hit Chance Reduction) – Reduces the enemy team’s hit chance by 25% for 4 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Eternal Strider (Water Jet, Cleansing Rain, Pump) (Mine is P/S)
Chuck (Rip, Water Jet, Blood In The Water)
Sen’jin Fetish (Flame Breath, Wild Magic, Rot)

Mr. Terrible, Carroteye, and Sloppus are our next group. As with many other groups before this one, they have no sort of group buff to contend with, so we shouldn’t have too much of a problem with these three.

Mr. Terrible has Weakening Blow which deals a good amount of damage, but cannot bring your pet below 1 health. So Weakening Blow cannot kill your pet, no matter how many times it is used. Spiked Skin will reduce the amount of damage Mr. Terrible takes from each attack and will deal a certain amount of damage each time you attack it. Love Potion is Mr. Terrible’s last ability and it will heal it for 25% of its maximum health. It also always goes first, so if it is used, you can’t kill it before it goes off.

Carroteye is the next pet and it has Ironbark which deals decent damage and will reduce the amount of damage Carroteye takes from each attack made against it by a certain amount for 1 round. Aged Yolk is an ability that will remove all buffs and debuffs from Carroteye. It’s not something you should worry about. Leech Seed is Carroteye’s last ability. It will deal a small amount of Elemental damage and heal Carroteye for that damage. It will also place a DoT on your pet that will deal damage and heal Carroteye for that damage.

Sloppus is the last pet and it has Absorb, which deals a decent amount of Undead damage and heals Sloppus for 100% of the damage it dealt. Chew will charge for 1 round, then attack on the next round, dealing a good amount of Critter damage in addition to whatever damage you already do that round. Stench is what really makes Sloppus annoying. It will place a debuff on your team that will reduce your hit chance by 25% for 4 rounds. This sucks because it will make attacks miss when you need them to hit, and that could be a game changer for you. We’re going to hope that it doesn’t affect us too much.

Start off with your Eternal Strider. When the battle begins, use Pump to start charging the ability. Once charged, use Cleansing Rain to heal a bit and increase the damage of your Aquatic abilities by 25%. Use Water Jet to deal good Aquatic damage to Mr. Terrible, then Pump again to finish Mr. Terrible off. It won’t matter what ability you use next as Carroteye will kill your Eternal Strider. Bring in Chuck and use Rip immediately. Once you have the DoT on Carroteye, use Blood In The Water to deal heavy Aquatic damage to Carroteye. Once Blood In The Water is on cooldown, use Water Jet spam until Carroteye is dead. When Sloppus comes out, use Rip spam (and Blood In The Water when off cooldown) until Chuck dies. Bring in your Sen’jin Fetish and use Wild Magic. When Wild Magic is up, use Flame Breath spam until Sloppus dies.

Jahan, Samm, and Archimedes

Jahan – Level 25 Flying

Power: 371 276
Speed: 473 414 (with Flying racial); 315 276 (without Flying racial)

Abilities:

Savage Talon (Flying) – Slashes savagely, dealing X to X Flying damage.
Arcane Storm (Magic) – Deals X Magic damage split between all enemies and warps the weather into Arcane Winds for 9 rounds. Does additional damage if Arcane Winds is already active. During Arcane Winds, pets cannot be stunned or rooted.
Tail Sweep (Dragonkin) – Deals X Dragonkin damage, or X Dragonkin damage if the user strikes last.

Samm – Level 25 Flying

Power: 384 284
Speed: 457 420 (with Flying racial); 305 280 (without Flying racial)

Abilities:

Slicing Wind (Flying) – Attacks the enemy with 1-3 blades of wind, dealing X Flying damage per attack.
Rain Dance (Heal/Stat Increase) – Heals you for X and increases your team’s hit and critical strike chance by 50% for 2 rounds.
Predatory Strike (Flying) – Deals X Flying damage. Deals double damage if the target is below 25% health.

Archimedes – Level 25 Flying

Power: 371 309
Speed: 473 390 (with Flying racial); 315 260 (without Flying racial)

Abilities:

Quills (Flying) – Flings 1-2 Quills at the enemy, dealing X Flying damage per hit. Hits an additional time if the user attacks first.
Eyeblast (Magic) – Deals X Magic damage and reduces the target’s speed by 25% for 4 rounds.
Wild Magic (Damage Increase) – Adds X damage to every attack against the target. Lasts 5 rounds.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire) (Mine is S/B)
Nordrassil Wisp (Light, Flash, Soul Ward) (Mine is H/S)
Nexus Whelpling (Tail Sweep, Mana Surge, Arcane Storm) (Mine is P/S)

Jahan, Samm, and Archimedes is our next group. These three, however, have a battle-wide buff called Birds of a Feather which increases critical strike chance by 50%. Now, unlike most group buffs, your team will also benefit from this critical strike chance increase. Just something to think about while battling.

Jahan has Savage Talon which deals a range of Flying damage. You might get lucky and have it hit low, but don’t count on it. Especially with the crit buff in play. Arcane Storm will deal a set amount of damage, split over all of your pets that are living. So the more pets that you have that are alive, the smaller the damage to each of them. It will also change the weather to Arcane Winds, but that’s nothing we need to worry about. Tail Sweep is Jahan’s last ability and it will deal good Dragonkin damage to your pet, and even more if Jahan is slower than your pet. Unfortunately for Jahan, it is a Flying pet, almost ensuring that it is always faster than your pet, so it will never get that extra damage. Poor thing.

Samm is next and it has Slicing Wind, which has a chance to hit anywhere from 1 to 3 times for a small amount of Flying damage each time. Rain Dance is probably the most troublesome ability Samm has since it will increase their team’s hit chance and critical strike chance by 50%. When used in conjunction with Samm’s last ability, Predatory Strike, it will hurt. A lot.

Archimedes is the last pet and it has Quills, which doesn’t deal a whole lot of damage unless it can get in 3 attacks (which being a Flying pet, it will be faster, and so will get the extra attack from going first). Eyeblast deals a low amount of Magic damage, but will reduce your pet’s speed by 25% for 4 rounds, practically ensuring that you are slower than Archimedes. Wild Magic is its last ability, and when used in conjunction with Quills, it can do a lot of damage and fast. Best to kill Archimedes before that gets out of hand.

Start off with your Nether Faerie Dragon. When the battle begins, use Moonfire to switch the weather from Arcane Winds (Jahan usually uses Arcane Storm first). This will increase all of the damage that your Magic abilities deal by 10%. After Moonfire, use Arcane Blast spam until Jahan falls. When Samm comes in, use Life Exchange. After Life Exchange, use Arcane Blast spam until either you die or Samm dies. If you can, use Moonfire again, then continue with Arcane Blast spam on Samm (or Archimedes if Samm died) until your Nether Faerie Dragon falls. Bring in your Nordrassil Wisp and use Flash. After Flash, use Light and it should finish Archimedes off.

Blingtron 4999b, Protectron 022481, and Protectron 011803

Blingtron 4999b – Level 25 Mechanical

Power: 291 252
Speed: 366 317

Abilities:

Club (Humanoid) – Bashes the enemy, dealing X Humanoid damage.
Batter (Mechanical) – Smacks the enemy 1-2 times, dealing X Mechanical damage per smack. Hits an additional time if the user attacks first.
Armageddon (Mechanical) – Brings on the armageddon, dealing X Mechanical damage to all enemy pets and instantly killing the caster. Using armageddon will prevent the caster from activating Failsafe mechanisms.

Protectron 022481 – Level 25 Mechanical

Power: 319 301
Speed: 319 276

Abilities:

Metal Fist (Mechanical) – Punches the target, dealing X Mechanical damage.
Reflective Shield (Damage Reflection) – The user is shielded, dealing 50% of the damage they take to their attacker for 2 rounds.
Ion Cannon (Mechanical) – Instantly deals X Mechanical damage. The user must recharge for two rounds afterwards. While recharging, you cannot perform any other actions.

Protectron 011803 – Level 25 Mechanical

Power: 319 301
Speed: 319 276

Abilities:

Metal Fist (Mechanical) – Punches the target, dealing X Mechanical damage.
Reflective Shield (Damage Reflection) – The user is shielded, dealing 50% of the damage they take to their attacker for 2 rounds.
Ion Cannon (Mechanical) – Instantly deals X Mechanical damage. The user must recharge for two rounds afterwards. While recharging, you cannot perform any other actions.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Amberbarb Wasp (Barbed Stinger, Focus, Puncture Wound) (Mine is S/B)
Electrified Razortooth (Rip, Blood In The Water, Devour) (Mine is B/B)
Tiny Bog Beast (Crush, Leap, Rampage) (Mine is H/S)

This group of mechanicals is interesting because they have an ability called Roboflauge which causes them to take damage as if they were critters instead of mechanicals. So instead of elemental attacks, you’ll want some beast attacks to defeat these three. Unfortunately, they use a lot of mechanical abilities which deal additional damage against beast pets, so we’ll have to be crafty. Still, it can definitely be done.

Blingtron comes out first and it’s probably the least dangerous, damage-wise, of the three. Still, if you don’t watch out and take the proper precautions, it can spell disaster for your team. Club’s damage is decent, but really nothing to worry about. Batter’s damage is pretty much negligible, especially if you’re faster than Blingtron. Armageddon is Blingtron’s most dangerous ability because it will deal decent damage to all 3 of your pets.

I’m going to go ahead and explain both of the Protectrons at the same time because they are exactly the same. Their power, speed, and abilities are all the exact same, so there’s no point in describing them separately. Metal Fist’s damage is decent, but nothing to worry about. Reflective Shield can be dangerous because each time you attack one of the Protectrons with Reflective Shield up, it will deal damage back to your pet. However, DoT damage does not reflect, only direct damage. Ion Cannon is by far the Protectrons’ most dangerous ability. It will deal heavy Mechanical damage to your pet, however, the Protectron will have to recharge for 2 rounds afterwards, giving you 2 rounds of being able to attack it while it stands there doing nothing.

To combat these mechanicals, start off with your Amberbarb Wasp. Immediately use Barbed Stinger on Blingtron and continue to use Barbed Stinger until one of the following scenarios occurs:

1. If Blingtron gets poisoned, use Puncture Wound
2. If Blingtron’s health gets below 350 health, use Focus

Once Blingtron’s health gets around 350 health, it will use Armageddon, dealing damage to all 3 of your pets. By using Focus on the round after his health gets reduced to this amount, it will ensure that you are faster than Protectron 022481. When Protectron 022481 swaps in, use Barbed Stinger once, then Puncture Wound (even if its not poisoned). Your Amberbarb Wasp should die this round. Swap in your Electrified Razortooth and use Rip to deal decent Beast damage and to put up a Beast DoT on the Protectron. Once you have the DoT up, use Blood In The Water to deal good Aquatic damage to the Protectron. This combination, including the DoT, should kill the Protectron and force it to resurrect. Once resurrected, assuming you’re still alive, use Devour to kill off the Protectron and heal yourself. Continue to use Rip and Blood In the Water (when off cooldown) until your Razortooth dies. If your Electrified Razortooth didn’t survive, bring in your Tiny Bog Beast and use Leap. This should kill the Protectron and bring in Protectron 011803. Use Leap and continue to use Leap until the Protectron uses Ion Cannon. After that, use Rampage to finish the Protectron off.

Deebs, Tyri, and Puzzle

Deebs – Level 25 Magic

Power: 413 309
Speed: 319 292

Abilities:

Blast of Hatred (Magic) – Deals X Magic damage. Deals X extra damage if you were struck first this round.
Weakness (Magic) – Deals X Magic damage and reduces the target’s speed by 50% and damage done by 50% for 1 round.
Bone Prison (Undead) – Deals X Undead damage and prevents the target from fleeing for 2 rounds.

Tyri – Level 25 Humanoid

Power: 319 309
Speed: 319 276

Abilities:

Omnislash (Humanoid) – Attacks the enemy in the blink of an eye, dealing X Humanoid damage to all enemy pets.
Call Darkness (Humanoid) – A shadow falls across the battlefield, dealing X Humanoid damage and turning the weather to Darkness for 5 rounds. During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.
Surge of Light (Humanoid) – Blasts the opponent with a pillar of holy fire, dealing X Humanoid damage and has a 25% chance to stun the target for 1 round. The chance to stun is increased to 100% if the weather is Darkness.

Puzzle – Level 25 Humanoid

Power: 300 252
Speed: 334 301

Abilities:

Coin Toss (Magic) – Deals X Magic damage and makes the target greedy for 3 rounds. While greedy, the target deals 25% additional damage and receives 50% additional damage.
Dodge (Dodge) – Increases your chance to dodge an attack by 100%. Lasts 1 round.
Portal (Forced Swap) – The user jumps through a magical portal, avoiding the opponent’s attack. The user then swaps automatically with your highest health pet.

Recommended level for pets attempting this trainer: 25

Pet Choice:

Sen’jin Fetish (Flame Breath, Wild Magic, Rot)
Creepy Crate (Agony, Curse of Doom, Bonestorm)
Stitched Pup (Diseased Bite, Howl, Consume Corpse)

Deebs, Tyri, and Puzzle are the last group that we’re going to talk about. Like many others before them, their group does not have any sort of group buffs (such as the Boss buff or Birds of a Feather buff). So it’s another straightforward fight.

Deebs is first and it has Blast of Hatred which deals good Magic damage and additional damage if it goes last. Luckily for us, Deebs has a high speed stat, so it will almost always go first, allowing for the smaller damage. Weakness is next and it deals a small amount of damage, but will reduce your pet’s speed and damage by 50% for the next round. Again, this will help ensure that Blast of Hatred does not get that extra damage. Unfortunately, Deebs uses Weakness on cooldown, so you’ll practically always be under that debuff. Bone Prison is Deebs’ last ability. The damage it deals is decent, but it will also root your pet, ensuring that you can’t escape to the back row should things get ugly. That sucks.

Tyri is next and it is probably the most dangerous, damage-wise, of the three. Omnislash’s damage is small, but it will hit all of your living pets. Call Darkness will hit your pet for heavy Humanoid damage as well as Blind your pet, which is unfortunate. Especially since Tyri’s last ability is Surge of Light. It deals a good amount of damage, plus has a chance to stun. The stun chance is increased to 100% if your pet is Blinded which it will be thanks to Call Darkness. Again, that sucks.

Puzzle is last and it’s the most annoying of the 3. Coin Toss deals good Magic damage and makes your pet Greedy, meaning that it will take 50% more damage, but it will also deal 25% more damage in return. Thankfully, this is Puzzle’s only offensive ability. Puzzle also has Dodge, which is a straightforward dodge and Portal. Portal is basically Feign Death. It will dodge all attacks that round and swap with their team’s highest health pet. Unfortunately for Puzzle, it comes last, so there’s no pet to swap with. Still, it will get that dodge, so beware of that.

Start off with your Sen’jin Fetish. When the battle begins, use Flame Breath. Once the DoT is up, use Wild Magic to increase the damage that you’ll deal to Deebs. Once Wild Magic is up, continue with Flame Breath spam until Deebs dies. When Tyri comes in, use Flame Breath. This will probably kill your Fetish. Use Wild Magic if you can, otherwise wait until you can bring in your Creepy Crate. When the Crate comes in, use Agony. After Agony is up, use Curse of Doom then Bonestorm your way through Tyri and Puzzle. By now, you should be able to re-apply Agony, so do so. Just pass your turn if you have to so that Agony can tick away. Tyri will probably kill your Crate, so bring in your Stitched Pup against Puzzle. Puzzle’s going to dodge immediately, so use Consume Corpse if you want to restore your health. Once the dodge has gone away, use Howl then Diseased Bite spam until Puzzle dies.

This concludes the daily quests given at your Pet Menagerie! If any new encounters should appear at the Menagerie, be sure to look for strats on how to defeat them here. 😀

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